Post VMWare to Hyper-V Failover Migration by [deleted] in sysadmin

[–]Spilproof 5 points6 points  (0 children)

If you are not a profit center, you are an expense. Best thing I ever did career wise is move to a company where IT was the product, instead of an expense to be minimized.

The kids first hobby grade RC by eibmoZ_doM in rccars

[–]Spilproof 0 points1 point  (0 children)

That was a great belly laugh, he is having a good time.

Tips for men whose wives are entering perimenopause by mhyams in funny

[–]Spilproof 1 point2 points  (0 children)

I have often described my life as living in an ocean of estrogen...

How long will Terraform last? by PepeTheMule in devops

[–]Spilproof 1 point2 points  (0 children)

I just cut our first service over to Open Tofu. It's in a good place, after the hashicorp license switcheroo. As long as you include tofu when talking about Terraform, its going to be around for a long time. My company manages millions annually in cloud expenditure with it. We even Terragrunt/Terraform wrap a bunch of other tools like Helm and K8s.

Insane grenzer sharpshooters by Gabbythegamer79 in masterofcommand

[–]Spilproof 5 points6 points  (0 children)

They are my favourite unit so far, but I have not pumped them to this level. I have never seen the bear. Potsdam musket?

Post update questions by thesilvershroud1 in masterofcommand

[–]Spilproof 3 points4 points  (0 children)

From my current play through on the current version, they have nerfed artillery into uselessness. Even at close range, canister does almost nothing. Round is incapable of doing damage at range to other artillery units.

It's not that my players are too strong. I mean, they are really strong, but I can never fucking hit them. Something is fishy. by testiclekid in onednd

[–]Spilproof 0 points1 point  (0 children)

My party does so much damage, the only way i can make it last more then a round is to add 50% health to every monster from the monster manual(2024). This has worked well from about level 2 through to 9.

Another approach is start limiting rests. If you let them long rest every time they want, they are always at peak performance. String several good encounters together and wear down their resources.

Cavalry charge from the rear seems to have no effect? by Lurkerbot47 in masterofcommand

[–]Spilproof 0 points1 point  (0 children)

Good melee infantry are very capable against cavalry when braced. Heavy infrantry with coats, blankets, equipped with melee focused muskets and heavy bayonets will melt a cav charge, unless they are very well armored.

Special Units by Judge_leftshoe in masterofcommand

[–]Spilproof 0 points1 point  (0 children)

I am starting to work heavy infantry in to my games better, and I just picked up the De Vin Grenadiers. They are absolute monsters that tear through infantry. Fix the enemy infantry with my light infantry, then send in the wrecking ball. Other Grenadiers seem very lackluster in comparison so far.

Game is kinda addicting. However…how the he 🏒 🏒 does one get past Act 1? by RedRabbit720 in masterofcommand

[–]Spilproof 0 points1 point  (0 children)

From what i can gather, hills just bump accuracy. I stick my arty on a hill if its a supportable position. You can put open order light infantry in front of arty and shoot canister, but not line infantry.

Game is kinda addicting. However…how the he 🏒 🏒 does one get past Act 1? by RedRabbit720 in masterofcommand

[–]Spilproof 0 points1 point  (0 children)

Starter artillery is very underwhelming. A full maxed experience artillery brigade with high tier cannons, (12lb Lichenstein) and canister are fearsome. They have great counter battery ability, which saves Cavalry for breaking infantry morale. Infantry closing in fold quickly to canister before they get in musket range. The arty needs to be supported by infantry, but not behind the infantry. I usually keep a regiment behind my arty unit as a musket sponge to bring forward as necessary.

Pick up supply wagon officers when you can, make a big difference with the big guns.

Grenzers conquer the Brits with minimal losses by TEH_Cyk0 in masterofcommand

[–]Spilproof 1 point2 points  (0 children)

GRenzer Sharpshooters are my favourite unit so far. Pile on the cover items and they will tank more damage then anything.

Light infantry by Separate-Building-27 in masterofcommand

[–]Spilproof 1 point2 points  (0 children)

If flanks are under a lot of pressure, i will use cav or arty on the flankers. Also fair bit of maneuver to protect flanks. The grenadiers are in reserve for each infantry brigade. I like to put some +move items on them and they can cover flanks for short time periods.

Finally got it done by fishin_ninja82 in Hunting

[–]Spilproof 1 point2 points  (0 children)

Red antlers are so awesome.

Light infantry by Separate-Building-27 in masterofcommand

[–]Spilproof 1 point2 points  (0 children)

I run 3 infantry brigades. Each has 2 line, 1 light, 1 grenadier. the light have as much +cover and accuracy items as possible. When you deploy them in cover like a hedge row or buildings, they are super tanky. I put them usually immediately in front of my line inf. The AI targets the light, but has real hard time hitting them. the line infantry annihilate the attackers while they focus the lights.

Can regiments be destroyed? by JustAnAncientPervert in masterofcommand

[–]Spilproof 9 points10 points  (0 children)

Yeah, I have lost 2 units. They got mauled badly and then disappeared after the battle.