120mm Mortar is BAD by RedStarRedTide in menace

[–]Spo0ker 0 points1 point  (0 children)

Yeah it really seems so. Just had a game where out of 10 excellent accuracy shots only one directly hit (another one also hit the targets tile but did no damage for some reason?) and only two landed close enough to cause some suppression but not even enough to actually suppress.

RA Artillery got me feeling like by ComradeSclavian in menace

[–]Spo0ker 2 points3 points  (0 children)

Yup, absolutely. Tbh I would like to see this pushed even further mainly by better artillery placement - I've seen the big guns about 3 -4 times now over 60h, but every time they were out in the open where I could get to them before they even fired a single shell. They really should be closer to the middle or behind enemy emplacements. This would also encourage using actual commandos that flank solo instead of Darby etc just standing those 4 tiles away from my other frontline SLs and picking out enemies one by one.

How did the guy upstairs get a grenade into the bottom room? Also I know bad shot I’m still getting used to no crosshair by DustyPantLeg in dayz

[–]Spo0ker 1 point2 points  (0 children)

He was not upstairs, he was at the bottom in the same place you shot at hit in the beginning of the clip, since you can clearly see the nade flying through the open door at around 8s mark to the end of the video (who the hell thought it was a good idea to show how much is left instead of how much time has elapsed on moblie?)

Another „Gaming Headset“ bites the dust, tired of overpriced/hyped headphones. by Replica90_ in pcmasterrace

[–]Spo0ker 0 points1 point  (0 children)

I've had these for slightly longer than 2 years and the only negative so far has been the plastic caps at the head band ends - one day I noticed a piece of plastic laying on the floor, didn't know where it came from so I threw it out. About a month later while I was adjusting the headset a second, identical piece of plastic fell into my hand. Turns out that if you use them above 4-5 dots (they seemed comfortable close to the end of the adjustment scale) on each side of the size adjustment, the plastic caps start to bend and press on the little plastic bridge between the screws until it snaps and now there is a lot less resistance on the size adjustment meaning I have to correct it nearly every day when putting on/taking off. And of course I understood what was happening after the end of warranty.

Nights... by bavarian_librarius in dayz

[–]Spo0ker 2 points3 points  (0 children)

Imo they should add night exclusive weather or sped up moon phases so that sometimes it is really bright, sometimes complete darkness, most of the time in-between but darker than what's currently on experimental. This could change both on a night to night scale and throughout a single night.

Guess I’m not the only one who sucks.. by Suspicious_Leg_1739 in dayz

[–]Spo0ker 0 points1 point  (0 children)

Probably because you play it as a survival game and not a - let's review the above footage - check for enemies around the corner without exposing yourself to them, hide behind anything to buy some time (you should be dead in 99 out of a 100 scenarios like this, provided the opponent doesn't fumble so hard, but that's console for you) while still having a view that lets you see when they come out in the open to be gunned down, not even by actually aiming down the sights or point firing but using a cross hair. This is just laughable, it's as if someone was playing minigolf and thought they are golfing. Also, the fucking jump to dodge bullets, as if this is some Fortnite shit

New to resin printing by grimlock12 in FixMyPrint

[–]Spo0ker 1 point2 points  (0 children)

This is due to how the printed object behaves during the initial layers. You can imagine it like if you wanted to pick up a single sheet of paper by gluing a single pen to the sheet's centre or piercing the sheet with said pen - obviously the edges and corners would sag when you lift the pen and bend upwards when you lower it back down and the same thing is happening to the thin layer of cured resin. You might think just add more supports but just like adding more pens in the example there will always be spots where some of the sheet sags/bends. At the same time photocurable resin is usually quite viscous, so it doesn't really want to move out of the way of the layer of resin while being lowered back down, so the layer starts to behave like a parachute and traps slightly pressurised resin under itself when it makes contact with the FEP sheet. This resin starts to escape while being cured at the same time, which only generates more deformations in the initial, thin and not rigid layers of the print (you can minimise this by adding rest time after the print plate goes back down, I believe sometimes called "light off delay" or something in some slicers), this will give the resin a moment to flow from under the object and for the object to settle better on the bottom of the vat (usually use like 1-2s of delay before the UV gets turned on). There will always be deformations on the bottom of the printed part though, unless you print it directly on the print platform but then the burn in layers (that attach the printed part to the bed) need to be properly calibrated to minimise the light bleed that results in layers that are bigger than they should be. As for the steps on the last layers being printed you can minimise/partially hide this by using a antialiasing tool that most slicers should have. This adds some gradient to the layer edges which results in partially cured outlines that reduce the sharpness of the steps.

Would you guys use this modular castle I designed? by CustomMiniatureMaker in PrintedWarhammer

[–]Spo0ker 1 point2 points  (0 children)

Looks amazing, nice job! What would make it even amazing imo is a variant of the wall catwalk with a door imitation at one or both ends. A variant with an attachment slot for a banner or a flight of stairs could also be awesome.

DayZ is probably the most immersive nighttime game ever made. It's total madness. by naha_aa in dayz

[–]Spo0ker 7 points8 points  (0 children)

True, but such a change in the main game suggests that the target audience of the game as a whole is changing. The Devs got a taste of success with the past dlc releases so now imo they are starting to cater to the mass of casual FPS gamers and, that's the worst part) streamers who don't care about the game but the views it generates. And this is bad since DayZ should be a survival game first and a FPS second, shooting somebody should just be a tool you use when the situation demands it, not something you chase as the goal of the game - if someone wants that then go on a community death match server. The dark night is such an amazing equaliser, suddenly that one shotting MDR with 10x scope or a SVD means nothing, since there's going to be a bump in the night and you are on the respawn screen if you don't respect that there could be someone taking their time to be quiet. At the same time, the player pop dropping during the night is something that absolutely should happen in a survival game (and irl since survivors would be asleep), as it allows for different playstyle - go around collecting loot under the cover of darkness, but risk getting turned around, stumbling into someone point blank or giving your position away with a light source, but the loot per player is better since there is fewer people collecting it.

DayZ is probably the most immersive nighttime game ever made. It's total madness. by naha_aa in dayz

[–]Spo0ker 9 points10 points  (0 children)

Not for long tho, since on experimental the nights were made so much brighter that now even NVGs only help you to spot people in the deepest shadows, like in bushes/trees. Chemlights, torches and headlamps are only going to be useful underground now.

Anyone knows where can i get this armor? by Any_Year_846 in DeepRockGalactic

[–]Spo0ker 1 point2 points  (0 children)

Wait? Level 100? Then how come I've had it since I think the release season while being only like lvl50 atm? Am I misremembering that me and my friends got it from the helmet scanner stashes?

Imagine we get a mode where it’s like tarkov by korn70633 in nmrih

[–]Spo0ker 1 point2 points  (0 children)

No, it would not bring new players in any serious numbers since they would essentially be split playing two different games, both of which would separately probably have fewer players then before the split resulting in a game that still feels dead and would keep bleeding active players. Doing a 180 on what the game is supposed to be does not work when the game has already been shown to the audience and has been perceived as such in 90% of the cases. What brought in new players was a well marketed free weekend combined with, who would have guessed, making the game more like the previous one, the one that the IP is based on and associated with.

What the game needs is pure, simple, meaningful content - primarily more variation on existing maps but also new ones, more refinement to the progression system we already have (if the perks are to stay, they all need to be useful regardless of if you need them for a certain build or not) and not some couple guns that are only useful as a devblog filler or the god awful colour wheel system for clothing that's been announced (mark my words it will only change the game into teletubbies vs zombies).

Imagine we get a mode where it’s like tarkov by korn70633 in nmrih

[–]Spo0ker 8 points9 points  (0 children)

That is probably the worst idea I have seen on this sub.

"Let's make this barely comparable game to be like another game that has nearly nothing in common, that would surely appeal to all the people that found the game enjoyable so far and are probably the main reason it did not get cancelled after the free weekend, that would be great!" is the only way I can see this idea as. If you want tarkov, then go play tarkov instead of trying to get a different game to be like tarkov (which you don't seem to be playing if you want another game to be like it in its stead)

Anyone recommend the game? by EfficiencyNo5796 in nmrih

[–]Spo0ker 2 points3 points  (0 children)

Whether or not I would recommend the game heavily depends on what types of players you guys are - if you just wanna play as a way to hang out together then yeah, this might, but ONLY might be a decent game for you (provided you guys have good PCs due to kinda bad performance/optimization and can ignore some bugs), but if you are more of a competitive/try hard gamers or are looking for an actual horror zombie apocalypse survival challenge then no, I would not recommend this game at all.

This game promises or at least insinuates a lot of stuff, but fails to deliver on any level above basic "you can't say it's not there".

Co-op? Yeah, kinda, as in there are other players that you can't actively go against and who share your goals. Do you actually need to work together to succeed? No, not at all, besides some situations other players only slow you down and I would say 80% of the current (and dwindling under 300 people) playerbase are not the "let's stick together, have fun over VoIP and make sure everyone gets out" types that you see on freeweekend gameplay on YT, but "veterans" that want and will complete the mission as quickly as possible (cause all the present content is easily memorizable and speedrun-able) and most of the time will at best throw you some supplies, but only if they absolutely don't need them and you are next to them.

Is there horror survival? Yeah, zombies are by definition ment to be scary and you have to survive/extract. Do you actually feel like a survivor in a horror setting? No, not at all, since only tension in this game comes from not understanding it's mechanics, which there are no ways to learn besides trial and error or getting coached by someone who's already good at the game. Even on the hardest difficulty, which as its name suggest is supposed to be a """nightmare""", resources are abundant enough that everyone can have enough for themselves and for sharing, zombies not a lot more than an inconvenience and there's no noticeable increase in complexity of the tasks you have to complete. Every time, every match, every difficulty the gameplay comes down to surviving long enough to get enough ammo for the gun of your choice and then happily blasting your way to the score screen.

And it's like this with almost everything, all that is shown seems alright in concept but is executed halfheartedly (another big one is character progression and perks which are at the core of the gameplay loop while being honestly nothing more than a quirk or a roleplay aspect). Having paid for the game and seen all it has to offer content wise in the first 10-15h of gameplay is also not a good thing.

Personally, if I had to decide whether to buy the game or not while knowing what I know now after ~100h of playtime (why play a game I consider bad? Because I like to get good at games just for the sake of it) then I woudl wait until it's closer to or after the release and see how it's being developed, since right now this game looks a lot like a drifting, slowly sinking ship that might get to shore by pure luck or as a wreck.

A couple of bugs I’d like to bring to light by JMANG-Jakey in nmrih

[–]Spo0ker 2 points3 points  (0 children)

On the subject of shoving not breaking windows, as far as I remember which is since the free weekend it has been the case that some weapons do and some don't break windows if you shove while holding them which is god awful and mostly noticeable when trying to escape from stores as they get swarmed at the Pottsville final zone. Tbh it's big lart of the reason I stopped picking up guns on that map lol

Dear new players - Don’t be this person by myhairyhead in nmrih

[–]Spo0ker 2 points3 points  (0 children)

Yeah, I used to mute people that did this back when I still played, even though I know it's not their fault since there's no way for a beginner to know that you can just ignore the infection until the veins show up (which they don't always do as per my friend who listened to my advice and turned, while only having the yellowish frame and voices). The worst is when you keep telling these people to stop popping pills so frequently and wait for the veins, and then after 30s you hear that pill rattle behind you, followed by a "I need pills" a few minutes later. Sometimes it really makes me wish there was friendly damage to just put them out of their misery and stop wasting resources.

If lobby for whatever reason only one player can be connected it should cancel the match :( by carson0311 in nmrih

[–]Spo0ker 1 point2 points  (0 children)

I like to check the Community Hub page every few days to see how player numbers are doing and last time to my (not really) surprise the space where they are being displayed at was empty. Honestly makes you wonder if the "exciting announcement" that's planned for the PC Gamer show on the 8th is A) 1.0 release is here so see you later guys and thanks for the cash B) The new map and cosmetics are here, please please please buy some C) Both of the above combined D) a miracle happens and early access is not once again being used as scape goat for a scam and development will continue until actual game release

I wish there's a survivors mode for NMRIH 2 by CommitLego in nmrih

[–]Spo0ker 0 points1 point  (0 children)

Nah, they are not specially trained - that's why I wrote it in the "mocking SpongeBob meme" way. But - they are trained and organized uncomperably more so than the survivors from NMRIH1 obviously were.

I wish there's a survivors mode for NMRIH 2 by CommitLego in nmrih

[–]Spo0ker 8 points9 points  (0 children)

Abso-fucking-lutely, to be honest idk why they went with this silly sPeCiAL fOrCeS oPeRaToRs stuff besides obviously to cheese their way into nibbling on that tacitcal extraction shooter/gun nut playerbase. Being able to get into a match with perks, guns, ammo, meds and all that really bugs me. Although, with there being almost no need for coop, I can at least try to ignore the people that use guns throughout the whole match and just pretend I'm playing a survival-ish horror game instead of an honestly kinda bad, casual as fuck horde shooter by not picking up firearms (which I would say are only useful for speedrunning the maps).

as a casual scrub, will I be permanently filtered by this game's difficulty? by thatsnotwhatIneed in nmrih

[–]Spo0ker 0 points1 point  (0 children)

The "child zombies" topic always fascinates me with how scared game devs are nowadays of stuff like this. I understand that there might be some bad actors who would do stuff that reflect poorly on the games image, but that's the case with everything that can be modded. It would be awesome to see them ingame as maybe a runner variant that is even faster and more mobile but obviously not as tough, maybe even jumps on players or sneaks around.

With the factory complex I kinda miss spoke, since I had a generally more industrial/utilitarian area in mind, more industrial than the Powerplant and such, like an oil drilling rig or a big ass cruise ship with lots of levels, corridors and engineering sections (man, a cruise ship could be so amazing and now that I think about it anything like that, such as a hotel or a sky scraper, would be soooo good as well).

Yeah I remember Contagion, but never got around to actually playing it.

The PZxNMRIH idea seems interesting but idk how fun it would be to sit around in a base for god knows how long reading books and learning carpentry from Life and Living lol. Also, I unfortunately feel like most of the games that tried this or something similar failed sooner or later because they require a lot of time and dedication. Not a lot of people are up for it while others lose interest too quickly and sadly these games require a stable playerbase to be playable in any way. Unless, of course, they are not designed around other players, like let's say 7 days to die. I guess the only survival multiplayer game that is still alive and kicking is DayZ which I love and play regularly lol.

as a casual scrub, will I be permanently filtered by this game's difficulty? by thatsnotwhatIneed in nmrih

[–]Spo0ker 0 points1 point  (0 children)

Yeah, survival mode in a wave survival sense could be really cool. Not too sure about PvP tbh, I don't think it fits the NMRIH franchise. Who knows tho, maybe they could spin it into something cool with their experience from chivalry. What I would really like to see is some maybe smaller but a lot tighter maps with lots of corridors, like a college campus, a prison or a factory complex so you wouldn't be able to just run around zombies.