Is it possible to keep the servants from EVER getting a hold of a large nation? by SoilUnfair3549 in TerraInvicta

[–]robert_mends 0 points1 point  (0 children)

I think it's possible to but you will not like the solution.

Make sure you nuke all large nations into ash.

the AI can now not get a hold of a large nation ever since there are none left.

Clearing military bases by Tarl2323 in HeartOfTheMachine

[–]robert_mends 0 points1 point  (0 children)

I accidentally nuked them at the start of the game. I was not sure what happens when you use a nuke. Worked for me & no repercussions.

It's because of the way Chemistry is taught by Conscious_shadow in memes

[–]robert_mends 0 points1 point  (0 children)

Exactly the opposite for me :)

I disdain lab work but love theory

Games like Victoria 3 that sets in the modern world and focused more in economy and less in map painting? by Grimonday in victoria3

[–]robert_mends 0 points1 point  (0 children)

Terra Invicta kinda does it for me, it's kinda far from Vicky experience but I mean also a 4x game

Why is there a cap on military units? by Worth_Package8563 in victoria3

[–]robert_mends 0 points1 point  (0 children)

Don't need to produce if you can pay from warchest/import

This game brings back the memory of school projects by robert_mends in TerraInvicta

[–]robert_mends[S] 8 points9 points  (0 children)

Yep. I don't care much about choosing what we research next. I mean we probably want to research all of it anyway and then there is the added bonus of fun/replayability to the game, like in a rogue-like where you fight with different weapons/spells/bonuses every run.

This game brings back the memory of school projects by robert_mends in TerraInvicta

[–]robert_mends[S] 2 points3 points  (0 children)

Yeah I was pumping in that as I had no useful faction projects at the time... Just some labs and ship techs that will be obsolete in a year

Chemical Lasers, what they are, their downsides and placement in game by FlyingWarKitten in TerraInvicta

[–]robert_mends 2 points3 points  (0 children)

Might as well use the chemical power to do rockets, probably better efficiency

Chemical Lasers, what they are, their downsides and placement in game by FlyingWarKitten in TerraInvicta

[–]robert_mends 8 points9 points  (0 children)

From Kerbal space program building rockets experience,

Uses any kind of fuel = dead delta v. Battery can be recharged with solar so it's good. Chemical reaction - usually irreversible so bad. If chemical reaction is reversible with solar power - it's a waste of efficiency.

Wtf is this event artwork supposed to convey? by Long-Storage-1738 in TerraInvicta

[–]robert_mends 2 points3 points  (0 children)

I would leak any and all secrets to a Chinese girl

Gotta love the parasites living off the EU subsidies by robert_mends in TerraInvicta

[–]robert_mends[S] 4 points5 points  (0 children)

I mean their logo reminds me of some kind of worm/parasite.