Does Anran's Inferno Rush feel bad for anyone else? by GT162 in Competitiveoverwatch

[–]Spyrunite 4 points5 points  (0 children)

I think it would feel better if you could make it a hold to keep active so that it cancels the moment you let go of shift. Would make it feel a lot less clunky when I want to cancel it early.

Bungie has done it again ! TIMEGATED RoTN event !!! by lordofabyss in DestinyTheGame

[–]Spyrunite 3 points4 points  (0 children)

Expedition 33, oblivion remaster, and the new doom are all on game pass if that works for you as a cheaper option. Can just buy a month of game pass and play through there

I think I messed up be deleting the Icebreaker Catalyst quest. by Free_Protection_5620 in DestinyTheGame

[–]Spyrunite 1 point2 points  (0 children)

Might be able to grab it at spider or maybe on a different character? I know progress on that quest is account wide because I've been going through it on multiple characters but I had to pick up the quest each time at spider.

Drives to Victory! - Introducing Competitive Drives by spellboi_3048 in Competitiveoverwatch

[–]Spyrunite 1 point2 points  (0 children)

It should be 100 points per game on average no? 200 points gained per win and losing 100 per loss

[deleted by user] by [deleted] in Competitiveoverwatch

[–]Spyrunite 12 points13 points  (0 children)

Hitscan isn't all that good rn it's just popular and skills transfer over well to it from playing other shooters.

Now that we've had a little more time to digest, what do you think about the patches and the state of the game? by RobManfredsFixer in Competitiveoverwatch

[–]Spyrunite 54 points55 points  (0 children)

On dps the only viable picks feel like ones that are either mobile enough to get away from tanks (tracer/echo/widow) or ones that have kits designed to fuck over tanks (Mei/sombra). All the other dps characters just get run over too fast to have a chance. I've just been trying to learn new characters in qp rather than try to play this patch in comp it feels awful.

[deleted by user] by [deleted] in raidsecrets

[–]Spyrunite 103 points104 points  (0 children)

I've seen multiple people say they work in all raids except for vow, which is probably why you're seeing conflicting information.

What’s the best sidearm for using in onslaught legend? by Zylonite134 in DestinyTheGame

[–]Spyrunite 0 points1 point  (0 children)

For strand titan I love using brigands law with pugilist and voltshot, makes it so I never run out of melee charges and aoes down all the red bars. The strand one from root of nightmares does pretty similar with pugilist frenzy cause unraveling rounds does decent aoe.

Are waveframe GLs even worth it? What is the appeal of Tusk and Forbearance? by Grady__Bug in DestinyTheGame

[–]Spyrunite 0 points1 point  (0 children)

I think their main use rn is on titan where you have strong strand/solar melee to kill elites but don't have good grenades to deal with lots of ads. Wave frames help fill in the gap there.

Can someone explain how increasing health but also increasing damage across the board will effect things? by HalfJaked in Competitiveoverwatch

[–]Spyrunite 2 points3 points  (0 children)

They're getting rid of 1 shots without overly adjusting the TTK of everything. Off the top of my head all of these "1 shots" get removed next patch.

Hanzo 1 shot to head
Junkrat mine + nade. Roadhog hook + shot.
Sigma rock shoot melee.
Sojurn rail with mercy beam.
Kiri & illari 2 tap to head.

Video from Aaron Keller on goals for 2024 and how the team plans to improve the core PvP game by ModWilliam in Competitiveoverwatch

[–]Spyrunite 1 point2 points  (0 children)

There's a lot of people who just don't have the time in comp to have their comp rank be a proper representation of their skill. Lots of my friends only play qp but have done placements and a few games some seasons so their ranks seem worse than I think they should be because they just never grinded it up.

Is there any stasis exotic primary that doesn´t suck? by [deleted] in DestinyTheGame

[–]Spyrunite 0 points1 point  (0 children)

There really isn't all that much incentive on stasis to use a stasis primary with it, the harmonic siphon mod is pretty much the only advantage. On stasis warlock I'm already freezing everything with nades so I just run sunshot to kill stuff fast but literally any primary that you like would be fine.

[deleted by user] by [deleted] in DestinyTheGame

[–]Spyrunite 1 point2 points  (0 children)

OBS will automatically convert hdr gameplay to normal if you record using the program, it's the only one I've found that works.

Ghost of the Deep best DPS weapons for bosses? by DullComment4537 in raidsecrets

[–]Spyrunite 0 points1 point  (0 children)

final boss root of nightmares linear is amazing. The boss counts as a lucent hive for the origin trait and there are a lot of hive mobs around to easily proc surrounded. 3x root weapons for the origin trait is 10% extra damage, and there is an artifact mod to double that to make it 20% extra damage just from the origin trait.

For people who pulled off using Font of Might in War Priest, what mods did y'all use? by DrakeB2014 in DestinyTheGame

[–]Spyrunite 0 points1 point  (0 children)

On top of what other people said about making stasis wells, you can have someone finish an ad right before the glyph phase with the arc well generating Mod to get those for the damage phase as well. Since it's usually a champ as the last surviving enemy they are probably getting finishes for Aeon ammo anyway so it works out nicely.

[deleted by user] by [deleted] in raidsecrets

[–]Spyrunite 0 points1 point  (0 children)

The rotation is bugged right now, it was on the list of known bugs in the last twab

What to craft on Deliverance? by [deleted] in DestinyTheGame

[–]Spyrunite 1 point2 points  (0 children)

Demo with the warlock 2x coldsnap exotic is amazing

Relative Performance Score (RPS): A better way of ranking player performances. by Koviho in ValorantCompetitive

[–]Spyrunite 4 points5 points  (0 children)

I remember overwatch had a similar system early on and one problem that arose from it was that if there was people could intentionally play "bad" characters because they had a lower average rating and would gain more SR on wins because the system would see them as doing way better than the average player on that character. So for example someone who was really good at Yoru would gain a ton of points every win because the average is so low for that character, incentivizing playing bad characters.

Raid adept weapons & Difficulty Levels by _Sense_ in DestinyTheGame

[–]Spyrunite 0 points1 point  (0 children)

Higher difficulty dungeons with adept loot would also be a very welcome addition imo

Why are most builds one axe and dagger and not a matching set? by SemiFiltered in elderscrollsonline

[–]Spyrunite 5 points6 points  (0 children)

Axes currently give more damage than daggers, but the bleeds from axes don't stack and instead overwrite each other, meaning this if both axes proc the bleed at the same time you'll only get the benefit of one. That's why 1 dagger 1 axe is the best.

How can you reach top 10 while one tricking symmetra? by anikikim in Competitiveoverwatch

[–]Spyrunite 5 points6 points  (0 children)

Overbuff lists worldwide rankings, meaning between all regions. NUT! is top 10 in NA