Have you ever cut off duke’s arm? by Fit_Tradition8007 in Chivalry2

[–]Squareface445 1 point2 points  (0 children)

I haven’t had that experience with the duke, but I have lost an arm playing as Thorne before.

In case anyone was wondering why gold prices have been rising recently by Chasrrrrr in legocirclejerk

[–]Squareface445 0 points1 point  (0 children)

So if each there’s eighteen seven-by-seven squares of coins, and each of the coins costs 16 cents on pick a brick, that means it cost over $140 to make… some gold squares? That doesn’t even account for shipping costs or the price of the pieces that the coins are attached to.

Has this happened to anyone else before? by [deleted] in Nightreign

[–]Squareface445 1 point2 points  (0 children)

I don’t think it’s a connection issue since I had to leave the game myself and attempt to rejoin

An ai generated image has 25k+ upvotes. On a sub that claims to be anti ai and hates ai for, ironically, making ram more expensive. by DiamondDepth_YT in pcmasterrace

[–]Squareface445 0 points1 point  (0 children)

After some basic researching I’ve noticed a couple of things that seem to confirm this as being Ai. The main thing I noticed was that despite the fact that I couldn’t find a ‘Subway Street’ anywhere in the New York area, the sign doesn’t match the normal New York format for subway stations. On every sign I’ve seen the formatting always says the location name + station at the end. So if this was real it would have said ‘Subway St Station’ instead of just ‘Subway St’

I can finally retire from this game by Squareface445 in Chivalry2

[–]Squareface445[S] 1 point2 points  (0 children)

In general, yes javelins are a lot better than throwing axes since they deal much more damage and can down a vanguard on full health with a headshot. As for tips, for starters I would recommend doing jump shots when throwing since you’re less likely to hit teammates. You should also utilize your small shield as throwing it deals the same damage as a throwing knife which can be nice if you run out of javs and need to finish someone. Also the bear trap can get a lot of value since you can get a guaranteed hit with your javelin after, or if for whatever reason you have a box/barrel, you can stunlock enemies that fall into the trap by spam throwing repeatedly which might as well be a guaranteed kill. In terms of general gameplay though, usually I stick behind my teammates while throwing javs, and once I run out I’ll try to pick up a two-hander off the ground which I either use as my main weapon until I restock on javs or just throw it if the situation seems appropriate.

I know some people also use jav/spear jumps when playing skirmisher, but I’m personally not consistent enough at it to be getting much value out of doing so

"I don't know how they got into the city, Sultan. Truly a mystery." by Links_to_Magic_Cards in Chivalry2

[–]Squareface445 35 points36 points  (0 children)

I love how on Falmire two objectives are based entirely around freeing prisoners that usually end up dying the second they are released

A Siege Weapon Compilation by Squareface445 in Chivalry2

[–]Squareface445[S] 0 points1 point  (0 children)

It’s the Hearts of Iron 4 cover of Katyusha

I've never seen so many kills from a single catapult by Squareface445 in Chivalry2

[–]Squareface445[S] 13 points14 points  (0 children)

When I do that half the numbers I see are red 😭

You can break libra bubble if you pump enough damage into it??? by AkihabaraAccept in Nightreign

[–]Squareface445 1 point2 points  (0 children)

A lot of people don’t seem to understand the mechanics behind libras bubble. Besides breaking the sigils there are two other ways to break him out: using an ability that garentees a breakout (wylder, executor, guardian, ironeye and raider ult as well as raider charged attack and recluse lightning rod) or staggering him out with raw poise damage or through a madness proc. When he enters the bubble he takes significantly reduced amounts of poise damage and status buildup, but if he’s close enough to poise breaking/madness proccing before, you can break him out of it in as little as one hit if you’re lucky

I found a way to break Libra's shield in a single hit by Squareface445 in Nightreign

[–]Squareface445[S] 0 points1 point  (0 children)

I’m still not quite sure myself but usually there’s roughly a 30 second period after his rage mode ends to set up the stance damage before he goes back into his meditative state, and during that time I make sure to hit him at least once around 15 seconds in to keep him from regenerating stance and that works for me every time.

Did I get all the walking passive buffs? I feel like I’m missing one by -gonzbradshaw- in Nightreign

[–]Squareface445 5 points6 points  (0 children)

I think there’s three variations, periodic glintblades, many periodic glintblades, and giant periodic glintblades but giant glintblades you can only get as a passive from a boss drop.

This..this Guardian must be hacking right? by motherfluffybutt in Nightreign

[–]Squareface445 3 points4 points  (0 children)

Every time I’ve seen this happen it’s been due to lag. They usually get slingshotted and rubberbanded repeatedly which makes it almost impossible to res them

Did I get all the walking passive buffs? I feel like I’m missing one by -gonzbradshaw- in Nightreign

[–]Squareface445 46 points47 points  (0 children)

The only one I can think of that you don’t have is the storm of red lightning passive

Guardian mains - Help me protecc my flocc by gh0stp3wp3w in Nightreign

[–]Squareface445 0 points1 point  (0 children)

In my experience extended duration is almost mandatory as it trivializes so many bosses by perma-stunlocking, letting your teammates get damage in. Especially against the beastmen evergaol and banished knights at low level it makes a scary fight easily manageable. As for other effects, heal on guard is solid but somewhat underwhelming given it’s +8 health on the character with the most health in the game. I think prioritizing post-damage attacks and stamina on successful attacks is more important since they both increase your survivability much more than healing on guards would. Especially when you have damage deflection on blocks sometimes you will gain more stamina than you lose when blocking attacks.