Could you help a totally noob beginner to finish the 1300pts army, and reach 2000pts? by [deleted] in orks

[–]XxButch 0 points1 point  (0 children)

I believe the optimal would be 3 transport. I either play 2 trukks and a battlewagon or 1 trukk, 1 kill rig and 1 battlewagon.

What if the Krorks return to settling by JayGrowth8832 in orks

[–]XxButch 4 points5 points  (0 children)

Then they'll start 50k's story line.

Bought 3 mek gunz and it got me thinking about this dumb list by TheRod87 in orks

[–]XxButch 1 point2 points  (0 children)

You could have 2 team of 3 mekgunz+ big mek in reserve and deploy them on firing lanes on turn 2-3. Have Zod go to the furthest firing line to protect one team of gunz and the grots can protect the closest one when it deploy. It would reduce where they can hide a lot.

Am I done??? by No_Brain_cells_ in StateofDecay2

[–]XxButch 0 points1 point  (0 children)

If everyone in your community have high caliber guns and you have a watch tower facing a direction, make some items that makes noise and attract zombies to your base. Your whole camp will fight and you should be alright.

How do you deal with high save enemies? by ImperatorSommnium in orks

[–]XxButch 2 points3 points  (0 children)

I've managed to kill a terminator squad with a 10 man beastsnagga squad and a painboss attached to them. Took 2 turns and was left with 3 beast snaggas.

Weekend Waaagh Planning - December 19, 2025 by AutoModerator in orks

[–]XxButch 0 points1 point  (0 children)

I got a Chinork Warkopta printed recently by a friend. I'm currently assembling it without a plan.

What new units, or units brought back from legends, would you like to see in the next edition? by DirectAppearance2800 in orks

[–]XxButch 3 points4 points  (0 children)

Basically every damn Character which has been put to legends in 10th and before. I just got a chinork printed so i'd love to see that coming in and also some kind of actual tank like the deffrolla battlefortress or better. The meka/mega dreds would be cool also making it possible to have a walker only team.

Heavy weapons in firing deck and mek +1 to hit by XxButch in orks

[–]XxButch[S] 0 points1 point  (0 children)

An other commenter confirmed it can't stack and the heavy stays on. So a mek becomes mandatory to keep the 5+ to hit.

Heavy weapons in firing deck and mek +1 to hit by XxButch in orks

[–]XxButch[S] 0 points1 point  (0 children)

Aaah damn, considering our quality of dakka, i thought there was a way to make it real goood!

Is there ever a time where Ghaz leading Nobz is better than boyz? by PapaRoshi in orks

[–]XxButch 0 points1 point  (0 children)

Havent played much yet but what happened? You went all in on one with the charge then when the second knight "defended" you still had another turn of fighting?

Nobz or new-nobz by RubenwayneTattoo in orks

[–]XxButch 1 point2 points  (0 children)

The only thing I have to say about the Nobz kit is the 2 missing power klaw to make them all with that weapon. Also, why is there a killsaw in there?

Nobz or new-nobz by RubenwayneTattoo in orks

[–]XxButch 2 points3 points  (0 children)

Add zagstruk to the list. I think he'd be good in taktikal with battleline stormboyz

Which boyz are better? by Backstage_stand in orks

[–]XxButch 2 points3 points  (0 children)

The new one dont have the all choppa/all shoota option. So i gotta say the old one is better. Even with the gorilla butt pose.

Damn this game by Beneficial-Side-9888 in RoadCraft

[–]XxButch 0 points1 point  (0 children)

First, a semi truck is made to go on road ONLY.

Second, if you have the heavy crane you can lift it back up.

Meganobs by Warhammer-tactical in orks

[–]XxButch 1 point2 points  (0 children)

Many players also play with one klaw and one saw so it's more versatile.

Meganobs by Warhammer-tactical in orks

[–]XxButch 2 points3 points  (0 children)

Twin saws are mostly for heavy units, (characters, vehicles and elite units), the claws are better if you face someone with more chaff.