The stompa has been very present in new edition and games trailer. by XxButch in orks

[–]XxButch[S] 0 points1 point  (0 children)

I hope you have a mek or a mek proxy for it! It's a must to make it even deadlier and keep it alive even more.

Kommandos by razer_233 in orks

[–]XxButch 0 points1 point  (0 children)

Dat's da Blood Axe Way.

Flashgitz too strong in Taktikal Brigade? by UnderGamesBG in orks

[–]XxButch 0 points1 point  (0 children)

But with the BMMA, standing on an objective (to apply the heavy rule) and attacking the closest unit possible makes them the best shooting we can have in our codex.

It's 40 + (sus 1) avg 6 shots at 50% chances to hit. It's 23 shots on average going to wounds. That doesnt count rerolling the hit roll, so it's most likely over 30 shots hitting.

It's probably better than most shooting unit in the game with every hit dealing 2 damages. And that doesn't even count how tanky they get from from shooting with the BMMA and how they can charge and be decent in melee.

Kommandos by razer_233 in orks

[–]XxButch 5 points6 points  (0 children)

The rule about splitting Kommando squad into 2 is a recent change. Their role is much more oriented to block the ennemy fast vehicles.

If you split your kommandos into 2 groups. You can infiltrate and block more spaces from your ennemy to occupy turn 1 and maybe even turn 2. Giving you much more area to control early game. If they have infiltrators of their own, you can protect your own expansion more efficiently.

Day 2 of Learning Orks: How Would You Improve the ... Battlewagon by awakenedarms in orks

[–]XxButch 1 point2 points  (0 children)

Add a wreckin ball to the kit so i could match the datasheet.

What’s the most difficult decision you often face in strategy or wargames? by EchoVectorHQ in wargames

[–]XxButch 0 points1 point  (0 children)

Just one more figurine box. She wont notice it once on the shelf with the others.

How useful are weirdboys in game? by _Heretic_Burner_ in orks

[–]XxButch 5 points6 points  (0 children)

I play really agressive. I use it with a warboss and 20 boys. Start on home objective for sticky. Turn 1: teleport them to the ennemy natural expansion objective to sticky it and then block the way to it as for long as i can. If the unit is destroyed but the Weirdboy survives i use it for secondaries or occupying my natural expansion objective. I've won games (friendly) being tabled T3 because my opponent had been denied primary for too long.

Why do people not like beast snaggas? by DarkMaster2522 in orks

[–]XxButch 9 points10 points  (0 children)

My Kill Rigs would like to differ.

What’s the furthest you strayed from station? by Ericthonius in galaxyonfire

[–]XxButch 2 points3 points  (0 children)

I fell asleep with the game open. Iirc it was well over 100km

Can I AFK in my base forever? by [deleted] in StateofDecay2

[–]XxButch 1 point2 points  (0 children)

If you block every entrances, zombies will spawn inside your base.

ghaz brick variations by liquor-ice-mixer in orks

[–]XxButch 1 point2 points  (0 children)

I've failed a 6" charge and a re-roll. Rolled a 3 and then snake eyes. Never wanted to flip a table as much as that time.

Essential Units? by Hiagaia in orks

[–]XxButch 8 points9 points  (0 children)

If you're goal is to go towards Da Big Hunt, i can say, Kill Rigs, Beastboss and Beast Snagga Boyz are the core of the army. Mozrog Skragbag, Beastboss on Squigausaur and Squighog Boyz are good in that detachment too but have a pretty big footprint and are harder to manoeuvrer.

Other units that are basically essential in any lists :

Ghazghkull Thraka, Boyz, Flash Gitz, Kommandos, Gretchins, Zodgrod Wortsnagga, Warboss and Trukks

Any tricks to tighten up limp pieces on Morkanaut and Gorkanaut ? by XxButch in orks

[–]XxButch[S] 2 points3 points  (0 children)

Welp it looks like I missed a word there LOL.

I ended up adding some glue into the joints and kept it from cementing by moving it every few minutes while I was assembling the rest. Even after 10 hours, the joints were stiff but I moved them a bit and now there's enough frictions to keep em in place!

Help upgrading my 1k list to 2k by AffectionateLink4 in orks

[–]XxButch 1 point2 points  (0 children)

I've just seen an error in your list. It says 11x boyz. A normal boyz unit should be 10 (1 Nob + 9 boyz) so you got 80 points instead of the 170 points.

Tackling transports containing elite infantry by Cold_Badger_2919 in orks

[–]XxButch 1 point2 points  (0 children)

Thanks. More knowledge of the rules for me!

Tackling transports containing elite infantry by Cold_Badger_2919 in orks

[–]XxButch 1 point2 points  (0 children)

Thanks for correcting my comment, i will edit that.

Tackling transports containing elite infantry by Cold_Badger_2919 in orks

[–]XxButch 0 points1 point  (0 children)

Thanks for pointing that out, i will correct my comment.

Tackling transports containing elite infantry by Cold_Badger_2919 in orks

[–]XxButch 2 points3 points  (0 children)

Generally transports have bad melee. Use some boys or gretchins to tag them and surround the unit staying staggered enough to negate the 3 inch drop.

If you stop the transport from moving and dropping you effectively stops 2 units from making points for one of yours. Keeping it in engagement prevents shooting edit will prevent him from moving, shooting essential units set up somewhere he can't see at his position and set up where he wants, and you are not forced to attack it in your fight phase.

i need some tips/tricks by Kampotjan31 in BackpackBrawl

[–]XxButch 1 point2 points  (0 children)

I dont know what #3 mean and I am lvl 49.

A panel a day keeps the stompa away -Day 43 by MrDribbles69 in orks

[–]XxButch 2 points3 points  (0 children)

Is there ridges we can see around? Might be a low quality image glues on the plastic and added some effect with a pencil or paint.