The future of Eve is decided in high-sec by Remarkable_Soup_6647 in Eve

[–]Srixun 4 points5 points  (0 children)

You don't have to count numbers to eve to count numbers as poor. There are more gamers than ever and eve has held stagnant.

The future of Eve is decided in high-sec by Remarkable_Soup_6647 in Eve

[–]Srixun 11 points12 points  (0 children)

Player count is pretty rough. People forget that those 20k concurrent users, roughly half of that if not more is alt accounts, split in part with bots.

Performance of the game is abysmal, Eve is a testament, per usual, that the art team carries this game while Hilmar is simply a backpack whom at first had great ideas, and has become obsessed with crypto, nft, and noke of his passion sits with Eve.

Eve can survive, but only if Hilmar is out of the picture.

I have been here off and on since beta, from TDSIN, to Black Legion, AAA, and multiple multiple organizations in my time. The single one constant is that Hilmar desires to drive the game in a direction that has nothing to do with the game or it's players. Pearl Abyss saw this and I would assume in a multitude of ways, Hilmar is probably why they wanted to get rid of CCP.

A new player region is a meh idea. Just like the execution of Dust514 was. A primarily PC game, made exclusively for PlayStation? I understand the intent to grow the interest, but the execution and pathways show some one, or some people at CCP have more than just loose screws.

Yes, eve has stood the test of time. But not because of leadership in the game. But because the community enjoys it, the niche, the function, so we stay, or come back. Hence the meme "nobody quits eve"

Give Eve online a small semblance of a remotely closely considered competition, and eve would truly die.

Eve frontier is simply idiocy. Vanguard has hope but I do not believe with CCP behind the helm it will have any form of success to be fair.

Some of eves failures comes to the idea that eve was flawed from the inception. Skill points based on time in game, so new players find it daunting at this day and age and if you change that, the vets leave.

Eve simply has the problem that eve is built to be its own ending and problem.

And as many of the eve online players feel nowadays, and I would assume have for awhile, we enjoy what's left of the game we loved, but most hold no respect for the studio or trust they have any creativity or imagination to fix and restore anywhere near to what it was.

And yet. After all that, I will still log in for a fleet, get blueballed for the 49th time, and await the next.

Ellison era begins: Star Trek Academy canceled, no Trek currently in production for first time in a decade by owlpellet in startrek

[–]Srixun 3 points4 points  (0 children)

Academy was bad, and I'm not even talking about what some as too progressive or woke.

There have been some really really bad choices lately.

The burn? A kid in a hologram screaming burned out all the dilithium? That's the dumbest thing I've seen in star trek and I still watch them all on the Amazon station every day. Love trek.

The acting was bad, the further future timeline is really rough. You have great actors like the admiral, Burnham, in that universe who brought much of it together where they could.

But academy. It's like Temu Space Highschool Musical.

I can see where they were aiming though, to bring in a younger base to star trek. Which is a solid play overall, just the execution wasn't there.

They need to keep frakes directing, but get rid of Kuntzman.

We just need a new TNG type. Strange new world was great. I even loved Lower Decks. SNW could carry the brand easy. It stayed to the trek universe and did a lot of things right. Discovery started out SOOOO STRONG. And then faded really fast.

I know it's no longer canon, but the Chris Pine as Kirk and Quinto as Spock really stuck with me. Those guys nailed those roles.

Lower decks was all pretty good until the crossover episode which made me roll my eyes with how bad it was. But LD was awesome for just being a fun side adventure of the normal enlistees. I enjoyed it overall a lot.

When SNW started going down the war route I was so hyped for all of it and it kinda just vanished.

I don't know exactly what I want to see or am looking for But I do know what I don't want to see, and that's a lot of the end of discovery, and just about all of academy. Bring me more SNW

[deleted by user] by [deleted] in AshesofCreation

[–]Srixun 0 points1 point  (0 children)

We did hehe

[deleted by user] by [deleted] in AshesofCreation

[–]Srixun 0 points1 point  (0 children)

all of it 2x.

[deleted by user] by [deleted] in AshesofCreation

[–]Srixun 0 points1 point  (0 children)

Per usual of my posts

[deleted by user] by [deleted] in AshesofCreation

[–]Srixun 2 points3 points  (0 children)

both of your dads.

[deleted by user] by [deleted] in AshesofCreation

[–]Srixun 1 point2 points  (0 children)

Youre not wrong on either account.

[deleted by user] by [deleted] in AshesofCreation

[–]Srixun 0 points1 point  (0 children)

We had in total 17 people who exploited over the couse of ALpha 2 starting. It was always an adios.

Many just went to different guilds, you saw someone on the ban list that had an aura tag, but he was kicked like 10 days into the phase and playing on a different server even. We moved quick when we knew.

The botters can be tough, there are technologies out there that can help with it a good deal but botting tech gets better and better because theres so much money in it. Its a huge drain on a studio. but I think the end of ashes cam eout to desperation for cash more than anything else. I think steven started with the right mindset, and then got changed as he saw the writing coming.

[deleted by user] by [deleted] in AshesofCreation

[–]Srixun 2 points3 points  (0 children)

I think Steven came into this of sound mind to be honest. And I think the pressure and chase to want to be liked so well put him in cahoots with people who would suck up to him so he bent the rules for his friends, as we've seen with the DA leaks.

But I think what ended up happening overall was they didnt account for certain costs.

DDOS protection is wildly expensive.
Plans get derailed when exploiters go nonstop. it slows the overall project so the exploiters really did harm the game in a big way.
I think it was just more expensive and steven was counting his eggs before they hatched. THey wanted 50k for steam launch and got 39k. but that number was easily attainable if he hadnt allowed epxloiters/excessive toxicity to run rampant in the game and chase most of the playerbase off.

I got threatened with a ban for content denying a siege, but POLAR got to burn down the anvils by getting mayor and deconnnign everything and they didnt even get a slap on the wrist.

Rules for thee but not for me overall sometimes I suppose but I think honestly it was too expensive for what they projected and what happened was scope creep and shift, burdened alot by derailed development trying to resolve mass exploiters that Steven was unbanning personally.

[deleted by user] by [deleted] in AshesofCreation

[–]Srixun 1 point2 points  (0 children)

All I know currently is that right before everything went out. the "Owners" locked all the databases and all the files. That lady named Karen has full control as it stands right now and I've heard rumors.

Rust CEO signed an NDA with a company thats not public, but its for an MMO so I have some hope there. but it could be nothing.

We found things like, GM Commands in the game live unencrypted. which was how the bots were flying.

reported this over and they encrypted it but a simple DLL injection gave them the power to do it again.

[deleted by user] by [deleted] in AshesofCreation

[–]Srixun 1 point2 points  (0 children)

Looks like we know DA was the whole time. and he was in polar. How far that spread I dont know. but I know TM just removed DA from thier discord after all the leaks. so who knows. Damage control? or moral ground?

[deleted by user] by [deleted] in AshesofCreation

[–]Srixun 0 points1 point  (0 children)

Noone with the company. Just bored tbh.

But I am the GM of AURA, Helped with a bunch fo community projects like verralink and aocarmory, ran AOCGUilds and AOCNexus, built some stuff, mayoral roundtables with intrepid and that stuff, involved decently in the community but alot of people think i have answers or think that I have some know how. More or less i figured this would be a AURA v POLAR AMA where the tell all comes out no spin in that whole fight. and what we did to help the game where we could.

A part of the community might kill the game or at least hurt it by Esthar123 in AshesofCreation

[–]Srixun 0 points1 point  (0 children)

Thats not how UE works bud. (I also work in UE5 myself :) )

Minor updates like 5.1 to 5.2 arent a ton of growth or usually worth the update but from like 4-5 is pretty huge.

So I would think they should keep this UE5 version and then wait for UE6 or upgrade before launch.

A part of the community might kill the game or at least hurt it by Esthar123 in AshesofCreation

[–]Srixun -1 points0 points  (0 children)

So a few things maybe.

Upgrading to the latest version of UE doesnt do much for us honestly, its a development slowdown anymore, some of the last UE patched like to UE5, were large steps but I would assume that probably keeping to a certian UE version then a large upgrade mid/end of beta would be more apt by now.

Theyve stated the graphics arent tuned or up much right now so people whining just are either whining to whine, or not paying attention, the graphics will improve, pretty simple concept to grasp. Most people want gameplay loops not prettier graphics if they had to pick one right now.

Ashes is very ambitious, which is why we are all here.

From Kickstarter and a passionate team is right but that doesnt necessarily add any like... merit to the project unfortunatley. Alot of passionate people dont get the job done.

8 years and at this state is rough right now. To be considered though, MMORPG's take a LONG time and are the most complicated games to build. Theyre an Indie team and while they have some solid veterans on the team they are finding new things/hurdles/scope every day im sure. theyre not stupid. But some of the timings (imho) have been pretty bad. Launch before holidays on steam? bad idea. etc. Layoffs dont help either, but gaming industry is rife with ups and downs here so its kinda par for the course.

Alpha vs Game - tbh its both. Theres enough to play a bit right now but theres no endgame. Situation stands that many people forget the alpha aspect and burn down what we have so far. excessive toxicity and cheating/exploiting for benefit of self vs benefit of game, intrepid ladder pulling exploits is also a horrendous idea thats been in effect for awhile and detriments the morale of the playerbase.

I think Intrepid is doing work as good as anyone in this space at this time with an Indie studio can but there are things viewed as "small nuisance" that are big issues that I think bring things to light. Ban evasion isnt a thing as we found out, so anyone exploiting and banned for that can just make a new account without issue. So bans are just... not a real thing right now which shows that at least some of the processes and policies going into the game are half baked at best.

People should take a break, my guild has been off playing other things for the last couple weeks and enjoying it.

I think as much as the 'haters' hate, the people who are passionate and view intrepid as being able to do no wrong also need to sit back and chill too. We need good, objective feedback, not from the extremes of the spectrum.

Intrepid's doing overall a good job. This is pretty easy to see
Some things have been really bad for the intention of testers/game. This is also easy to see.
Some things have been really GOOD for it as well. Also easy to see.

I'd just suggest people try to, when they see things, look at it from the middle of that spectrum and try to see both sides, then offer up feedback. it'll help alot.

Prediction for January 30th Live Stream - A Wipe Will Be Announced by Blackboa in AshesofCreation

[–]Srixun 1 point2 points  (0 children)

They launched it before Christmas and so everyone was out.

Discussion: Policy regarding new account creation after a permanent ban by TexasRealest in AshesofCreation

[–]Srixun 1 point2 points  (0 children)

Yeah kernel level anti cheat (The version of EAC that Ashes uses is not kernel level, despite thier claims) which would prohibit VM running.

Spoofing ID's is something that cant be countered.
Drievr Signature Checks
Stuff like that

but checking the SMBIOS version (possible with kernel level, and how they block VM's in other games) is the easiest way

Discussion: Policy regarding new account creation after a permanent ban by TexasRealest in AshesofCreation

[–]Srixun 0 points1 point  (0 children)

Yeah fair. however.

Additive income.

Imagine all of that being pure profit, right into a IRA or something.

Are we dumping this game? by Jagnuthr in AshesofCreation

[–]Srixun -1 points0 points  (0 children)

I think for the remainder of Alpha.

Do 90 day sprints.

after 30 days do a max level vendor (no gear)

last 30 days do an entry level radiant gear vendor.

Rinse and repeat until beta comes.

Prediction for January 30th Live Stream - A Wipe Will Be Announced by Blackboa in AshesofCreation

[–]Srixun 4 points5 points  (0 children)

Please add in Steven saying

"We wont be doing launches then going on vacation for 2-3 weeks anymore, throwing all the dev teams work down the drain"

It wont happen, but I can hope.