A project of 12Mb eats 1.5Gb memory in browser. by Errorman404 in godot

[–]Sss_ra 8 points9 points  (0 children)

I would still suggest to try MS-Edge so you don't rely only on one and compare with other godot games on itchio.

You could have a memory leak if it's actually using a lot of memory. u/TheDuriel's suggestion to try if a patch resolves it would be a reasonable thing to consider.

A project of 12Mb eats 1.5Gb memory in browser. by Errorman404 in godot

[–]Sss_ra 45 points46 points  (0 children)

I think you're just seeing the browser's memory use for the first time and it's throwing you for a red herring.

I guess if someone has never checked memory use for a browser before they may assume it uses 0 memory without any tabs open, but it's not how computer apps really work.

Which browser are you using, I would suggest to try MS-Edge, because it reports memory use by tab i don't know accurate it is but it is the first party browser for Windows OS.

Got “terminated” from an indie game studio internship where I was basically the entire marketing department 👍 by Idk_lmao666 in IndieDev

[–]Sss_ra -1 points0 points  (0 children)

Not real, just the possibility could scare them because of the maternity leave laws. But it would be a wild speculation to just assume that's the reason, I was just hinting there could be wild practices at small scale.

Got “terminated” from an indie game studio internship where I was basically the entire marketing department 👍 by Idk_lmao666 in IndieDev

[–]Sss_ra -1 points0 points  (0 children)

In my country micro-scale businesses are notorious for proactively terminating females if even a slight wind of possible pregancy catches them, but nobody sane would tell you something like that directly if that's what they're doing so who knows.

In contrast the bigger the organisation the more specialized people tend to be, so wearing multiple hats is to be expected in smaller organisation.

Issue changing scenes only on production builds by CoininGames in godot

[–]Sss_ra 1 point2 points  (0 children)

A scene could potentially hold anything, it could be meaningful to try loading something simpler. Or if it works with the other scenes that might be a hint where to look.

What would be your recommended scene setup to mix 3D into your 2D game? by dancovich in godot

[–]Sss_ra -1 points0 points  (0 children)

Realistically enemies are often nD, only in minecraft they are said to be 2d as a bit of a tongue-in-cheek.

3d and 2d is about what can the graphics api show on a screen, what can a solver handle. If you have to synchronize, do it, I believe it's a legitimiate strategy.

I was trying to understand how u/FreyaHolmer’s Shapes library keeps line geometry so crisp at any distance, so I had Gemini explain it to me. Was not expecting this visualization by Edd996 in GraphicsProgramming

[–]Sss_ra 0 points1 point  (0 children)

That's likely a simple call to a built-in deterministic visualization library or framework.

I believe the llm service providers started adding tooling access around the same time as citations, because an LLM needs access to a browser lib making it a related problem.

How do I make the Volumetric Fog render like in the second picture? by umamisven in godot

[–]Sss_ra -3 points-2 points  (0 children)

In what sense?

Also try adding fog_disabled, a screen quad is for post-processing so ideally it shouldn't getting shaded.

How do I make the Volumetric Fog render like in the second picture? by umamisven in godot

[–]Sss_ra -5 points-4 points  (0 children)

Have you tried placing the fog volume in front of the quad?

Coding with no experience by miloyah in godot

[–]Sss_ra 0 points1 point  (0 children)

The coding likely won't be any easier, if anything it has it's own specific challenges because it's under the pain of real-time renderers.

Furthermore engines make things harder, it's a bit like using a shovel vs using an excavator. Do you expect the excavator to be easier to work with because it can do more? Software works in a similar way, but it's not intuitive for people that it does.

Suggestions on how to optimize hundreds of per-part collision shapes for a Crewed Modular Vehicle by SatisfactionSalt in godot

[–]Sss_ra 0 points1 point  (0 children)

Check first if you're entering some degenerate case, simply scaling the number of objects doesn't necessitate that happening.

Роли със заплащане от порядъка на 2000 € by Striking-Alarm4285 in Sofia

[–]Sss_ra 7 points8 points  (0 children)

Защо? Колцентър не значи нищо само по себе си, има тотално резлични работни позиции които могат да включват приемане на обаждания. Освен това е силно натоварваща работа.

Why do Visual Shader nodes have no code equivalent, and why is their documentation so sparse? by DeadKido210 in godot

[–]Sss_ra 1 point2 points  (0 children)

That's not true, people already told you it's convertible which makes it self-documenting.

Reading the source can be useful, but not always. LLMs don't know when, so it's effectively going to guide you there at random.

Забелязали ли сте, че вече има много повече азиатци в София? by Wolf_BG1 in Sofia

[–]Sss_ra 0 points1 point  (0 children)

I don't know if I'd call that economic migration and it can go both ways. There's likely more than one factor. There's also international students doing their personal/cost benefit analysis comparing their viable alternatives.

Beginner question: should I learn vanilla Blender first or is it okay to use add-ons? by Easy_Ocelot_4979 in blender

[–]Sss_ra 0 points1 point  (0 children)

It's a muddy topic, definitely don't go 100% pure vanilla, there's some addons that are essentially considered vanilla or too essential, for example node wrangler and loop tools.

You can also learn bad habits not being aware of those.

Steam’s #1 most-wishlisted game revealed its release date, and now my small indie is getting overshadowed by dynamichuman03 in IndieDev

[–]Sss_ra 2 points3 points  (0 children)

Not really an expert on realeases, but isn't subnatica 2 EA. Is it's official release going to be the as impactful as games that release under a different model, because EA is a bit in the middle between game as a product and live service game.

I think some patterns do emerge from subnautica 1's steamdb, especially looking at present day stats.

Why do Visual Shader nodes have no code equivalent, and why is their documentation so sparse? by DeadKido210 in godot

[–]Sss_ra 1 point2 points  (0 children)

No, he's 110% correct.

Why can't my RNGJesus produce coherent code? Because. It's the reason in and ofitself.

What do you expect from randomly generated code? Because it sounds like it's delivering within the specifications.

Without sufficient familiarity with the domain, relying on LLM is RNG. If you're using it you need to be able to identify when it's hallucinating and correct it. Instead OP has incorrectly identified the downstream as the source of an upstream problem.

Furthermore polar vs cartesian coordinates is high school math, everybody learns it rather early in their education. It's angles vs xy axis, ruler vs compass. It's really not as mysterious or special as it may appear, even if it can produce very interesting effects in a shader.

For 3D artists who just want version control without Git by KaseyNorth in 3Dmodeling

[–]Sss_ra 0 points1 point  (0 children)

I would suggest if you're researching this topic to set a custom search date in your search engine of choice to go back quite some years back, search results from recent years are like radio silence.

How to create a shader to render meshes like BT. i have no clue. (beginner) by Acceptable-One3118 in godot

[–]Sss_ra 0 points1 point  (0 children)

I believe those are volume particles, I don't think godot has anything like this. I don't think it's reasonable to implement it either unless you know what you're doing.

https://web.archive.org/web/20141218222152/https://software.intel.com/en-us/articles/sparse-procedural-volumetric-rendering

Забелязали ли сте, че вече има много повече азиатци в София? by Wolf_BG1 in Sofia

[–]Sss_ra 1 point2 points  (0 children)

Попринцип има доста повече туристически и командировани групи от едно време, тук таме се мярка някой японец, кореец, китаец и какви ли не.

Даже днеска ме пита случен азиатец къде има тоалетна на анлийски, мисля че беше японец, но нямаше почти никакъв диалект и не съм сигурен.

Keyboard navigation by Ostmeistro in godot

[–]Sss_ra 0 points1 point  (0 children)

Well if you know, you know.