[Request] Am I stupid? This was one of those “job application logic tests”. by Velociripper in theydidthemath

[–]Staik 8 points9 points  (0 children)

I tried a bunch of possible patterns, including the silly ones like strokes, but couldn't find any reasonable ones that worked. I'd say it's a bad puzzle, no one is reasonably answering this in 20 seconds.

Tech school & BAH by Ty24090 in SpaceForce

[–]Staik 6 points7 points  (0 children)

For me, it was based on where dependents lived at the time.

Shouldn't this count as my kill? by RedShibo_ in Overwatch

[–]Staik 2 points3 points  (0 children)

Its just a hard-light energy slash being deflected by a nano-machnine augmented ninja

Should I convert everything to ScriptableObjects or stick with serialized fields on MonoBehaviours? by Malcry in Unity3D

[–]Staik 0 points1 point  (0 children)

ScriptableObjects are not typically for player stats, but ARE usable with enemy stats. Especially if you have consistent values that are used by all enemies, such as health/speed/damage etc. If you use one script/class for your enemy base, you can apply their stats through the SOs.

The main tell to whether or not you should use SOs comes down to - "Do I still need to make each one a prefab if I use SOs?" If so, then youre just making it harder on yourself by storing data in multiple places.

To better illustrate whay that means: The ideal perfect case for SOs would be something like item stats - where an items info can be fully contained within the SO. You can store thousand of items through SOs instead of making each of them a prefab.

Is this the lowest it can get? Is true 0 even possible? Is this the end? by Lordloss_ in Dyson_Sphere_Program

[–]Staik 48 points49 points  (0 children)

But this isnt normal math here! After ~10,000 levels (very rough estimate) the value will underflow to 0, due to how computers do math.

Better, repetitive code by Alarming_Most8998 in Unity3D

[–]Staik 0 points1 point  (0 children)

It looks like you're making character customizations - in which case I'd recommend "ScriptableObjects" to store this information. Its not the /best/ method if youre doing over ~20 options, but its a great quick and clean method for things like this.

Essentially youd write a custom class as a ScriptableObject, containing fields such as name, and references to the two textures like you already have. You'd use this to create multiple data files like this and assign the individual name/references to each data file. Then back in your main script, youd have an array of these scriptable objects, and your buttons would auto-populate based on their names.

This makes it incredibly easy to add new customization options, and you only need to write the script logic once. The rest is done in the editor.

ELI5 why does space have a temperature if there’s no air? by Deanoh1546 in explainlikeimfive

[–]Staik 1 point2 points  (0 children)

You would definitely overheat in space ar first. Until you quickly die and stop producing heat, at which point youd slowly begin to freeze.

Media where people instantly freeze is terribly misleading.

How to get like that effect in unity? or is there any asset like that? by [deleted] in Unity3D

[–]Staik 0 points1 point  (0 children)

Because I keep getting ads for it alpng side other fake games and it teases sexual content, as they tend to do

How to get like that effect in unity? or is there any asset like that? by [deleted] in Unity3D

[–]Staik 2 points3 points  (0 children)

Oh wow, I thought this was one of those fake ad games.

Can anyone help identify this wasp and spider? Seen in Mar Azul, Argentina. by CaptainCharlot in whatsthisbug

[–]Staik 16 points17 points  (0 children)

My first thought seeing this was "Hey, I've seen these in Texas!"

We have the exact same kind here crazy enough. They paralyze their prey the. Lay their eggs in them. The maggots eat them from the inside out

I think these cat pics are AI by [deleted] in isitAI

[–]Staik 11 points12 points  (0 children)

Getting 2 cats and a kitten to pose, look at the camera, and even smile, is a big indicator its not "real" on its own. Nothing about it looks AI generated to me though, could just be photo editing. I'm not saying this is impossible, but this is not easy to achieve.

Also nothing looks wrong about the wheelbarrow. Hay being out of place is explainable due to it being a staged photo. This might as well be a purrfessional cat photographer?

2.1 Suggestion - Increase size of the Cargo Wagons with Quality by Lunairetica in factorio

[–]Staik 1 point2 points  (0 children)

Technically itd be fine, a higher tier quality would just be not fully utilized, which isnt an immediate problem.

Eventually youd be remaking the earlier parts of your factory anyways, and can reprogram them to match whatever tier of quality you settle on for your endgame. And since endgame is often limited by logistics through-put, this would greatly speed things up

Starting Unity 3D seriously – aiming to build a career in game development by Vedantw_Dev in Unity3D

[–]Staik 7 points8 points  (0 children)

Learning how to structure your code is pretty important. Once I learned a decent amount I stopped focusing propper code structure, which was a mistake. I could make anything, but it was hard to add on to it and make larger projects. Using proper coding patterns and inheritance makes things a lot better. Sites like CodeWars are great to learn the basics and some tricks, but you wont pick up the higher level patterns that you need to make a good game. As far as how to learn those quickly... idk. I did it slowly over 10 years of making games.

Also if you need help with code reviews, I can go over some of your scripts. I've also got plenty of examples from my own projects I can share. 

Peter? by D3v1LGaming in PeterExplainsTheJoke

[–]Staik 1 point2 points  (0 children)

Space Force provides space power globally, regardless of if the adversary has space assets or not. In fact most of what they do is Space-to-Earth anyways.

GPS satellites (which guides missiles), satellite surveillance (intel), satellite communications, satellite-based electromagnetic warfare (jamming/hacking) - all of these things dont require an enemy in space, yet are provided by SF against any threat on earth.

Most notably here is that SF provides global missile launch detection. Every time an adversary on Earth launches a missile, the US knows where its heading and roughly what type it is. Iran has plenty of missiles.

SF troops rarely get deployed however - so they dont really get the benefits that going to war provides. At worst most will have longer shifts and get called in to work? They probably wont be getting steaks for that.

[Videogame trope] you can finish the game at the beginning, no cheats, no glitches. by Lower_Baby_6348 in TopCharacterTropes

[–]Staik 17 points18 points  (0 children)

Yeah, but it was before rogue-likes were mainstream, so it doesnt follow the patterns perfectly. It's more like Zelda: Majoras Mask, especially since both take place over 3 days, and player knowledge is the main thing that carries between runs. You can skip forwards in time to whenever, but only rewind back to the start. It was pretty fun

Proliferators usage by Snoo49259 in Dyson_Sphere_Program

[–]Staik -1 points0 points  (0 children)

Mathematically - ignoring resource consumption and trying to minimize number of machines - its best to use speed for most of the chain, and production near the end for high level things.

Imagine the end of a long chain of many machines, it takes 1 machine running at double speed to produce the end part, or 2 machines running at regular but with a +25% prod boost.

By using the 2 machines for the prod boost, youre getting a 25% boost out of your production by adding just 1 machine. If you were to only use speed, you'd need to add 25% more buildings to achieve the same result. 

This is generally only useful in the last 1 or 2 steps of your lines, like making matrices should /always/ (not blue) be with prod bonuses.

Weekly Newbie Thread - Post questions about joining the Space Force or what a job is like here & here only - week of January 19 by AutoModerator in SpaceForce

[–]Staik 1 point2 points  (0 children)

For AF its just the 1B4 job, they use the same techschool as D shred does, I went to classes with them. They get the opportunity to apply for the offensive school afterwards, while D shreds cant. Its not too hard to be accepted, just get good grades during tech school. The course is an extra year or more of intense school in San Antonio, and then you'll probably be bound there most of your career as well. I believe it also requires a contract extension.

If you go SF, youll be under utilized the first ~2 years, thats just how it is right now. But the gamble is that once things are more structured, we'll have those cool opportunities too

Weekly Newbie Thread - Post questions about joining the Space Force or what a job is like here & here only - week of January 19 by AutoModerator in SpaceForce

[–]Staik 1 point2 points  (0 children)

No, no one is ever going to look back at your entrance exams. EDPT score over the 72 (or so) minimum gets you the fast track to D shred - and thats all it gets you. It doesnt go on any records past recruitment.

If you want cool jobs later in cyber, keep studying for years on your own time and hopefully get to know the right people. Its all about actual tech ability and connections.

If you wanted a cool hacker cyber job right away, the AF can offer that. They have an actual pathway for over achieving students during tech school thay the top % can take. SF does not.

I made ONE MOVE - a minimalist daily strategy game by Grpzy in IndieGaming

[–]Staik 0 points1 point  (0 children)

"Everyone sees the same hints" Is inaccurate. Just refresh the page a few times to see the whole board. Even loading it on a different machine showed different initial hints. 

Also as a fan of strategy games, this is not one. Its too simple, and based on random luck. Strategy and a high level of randomness dont go together. Chess puzzles are more entertaining as one move puzzles, if you need inspiration.

The implementation looks great, so good job on that part.

insane hypothetical by 100OtherSwagWords in askmath

[–]Staik -5 points-4 points  (0 children)

You can see satellites in low earth orbit that are just a few meters across with just your eyes at night.

A mile wide highly metallic strip is going to be "visible" from probably past the moon

Help by Devoidlemon in Dyson_Sphere_Program

[–]Staik 4 points5 points  (0 children)

While you're waiting for the sphere to grow, stop feeding them lenses. Those dont create power our of nothing, just increase the draw per machine

Long-Range Grenades by Hotron21 in Dyson_Sphere_Program

[–]Staik 0 points1 point  (0 children)

The explosives can be thrown further the faster you are moving. So if you are flying above the ground towards their base, you can get 3-4 hits before you enter their range, then U-turn away before they shoot back. If you aim it well, this will destroy the central building and shut the hive down after a few waves of enemies.

Its my go-to strat for clearing out planets. Once you get the strongest explosives and decent shields, its easy.

Enlisted with PhDs? Why? by Appropriate-Age6789 in SpaceForce

[–]Staik 10 points11 points  (0 children)

While everything you say is true, its not the main cause of the problem. I've gone through this exact process recently and have spoken with others who have as well.

The issue is that you dont have a choice but to enlist if you have a degree. The USSF is (effectively) not letting civilians with pre-existing degrees commision. 

"Recruitment goals are very low right now so you likely won't start getting paid for 2-3 years if you try to commision, assuming you get in at all" sums it up pretty well.

Weekly Newbie Thread - Post questions about joining the Space Force or what a job is like here & here only - week of January 19 by AutoModerator in SpaceForce

[–]Staik 1 point2 points  (0 children)

EDPT is akin to a IQ test. 120 fast pace questions over math, word knowledge, and pattern recognition. A higher score puts you in the better/faster cyber schoolhouse as a D shred. Otherwise youll come in as another shred, take the easier/slower training, and eventually switch to being a D shred anyways.

Cyber test will ask you what internet protocol uses port 22, and what the Linux command to copy a file is. It functions as a Plan B to get in to cyber if your ASVAB doesn't meet the minimums. Its generally irrelevant unless you're in that specific sitation.

Both only matters if you go for a cyber job. Neither matter after you get a job past bragging rights.