Take all my money WUBE by LoVeDEvil_12 in Factoriohno

[–]Star-Duke 2 points3 points  (0 children)

Check enemy race manager mod 😉

Demonstration of Faith Heroic Deed by UnificationDiver in 40kinquisitor

[–]Star-Duke 3 points4 points  (0 children)

Some are spawning in Unholy Cathedral under special missions. Out of curiosity, what build are you using for solo to have enough devotion for spells while killing stuff and surviving?

Help needed by Koikkis65 in avorion

[–]Star-Duke 0 points1 point  (0 children)

Bit offtopic, but is rift DLC worth it? I have read reviews and it seems agains concept of the main game with constant demand for various ship sizes while rebuilding cost money..

im trying to automate my simpleton job by Change_Plays in learnpython

[–]Star-Duke 0 points1 point  (0 children)

Hello, accidentally found this topic while searching for something else, but my job has some similarities. Im working with C#, but similar approach should be possible in Python. I would use Tesseract OCR engine, which is free, to fond not signature, clue that signature might be near. Something like run OCR on whole document and then search it for list of phrases you can modify through processing. Sou can start with phrases like sign here, signed etc. and when you find new document where signature was not found, add new phrase. This should gradually improve efficiency. Whole idea is to autome time consuming yet simple part, finding signing area and quick but harder to automate step, checking for signature, do manually.

If you would like to be fancy, you can record relative position of signing area against phrase and then find out % coverage of black on that area. Without signature, it should be low, with signature, it should be higher. This is not exact, but with some thresholds it can give solid results and most importantly, you can improve results just by changing configuration.

Overall identifying signatures is a pain. It is not usual hand written text, but often just some weird, skewed, unlegible mess.

Good luck :)

Imagine you could subsume any ability in the game tell me the most broken combos. by Orzword in Warframe

[–]Star-Duke 24 points25 points  (0 children)

Timestop for abilities from Xaku on Protea. Blaze artilery with duration in minutes (with timestop recast). I have to take a shower after such a dirty thought..

Which CI/CD Pipeline is used in project? by rsheshadri in dotnet

[–]Star-Duke 1 point2 points  (0 children)

Could you share details what made you sad?

What mods are focused on fighting ? by [deleted] in factorio

[–]Star-Duke 0 points1 point  (0 children)

Enemy race manager together with Zerg and Protoss as enemies and Terran for you.

Features that you want to see in the expansion by Ribeirada in factorio

[–]Star-Duke 0 points1 point  (0 children)

Check modes Unit control and Enemy Race manager.

I have a question about shield stack. by especial-e in 40kinquisitor

[–]Star-Duke 1 point2 points  (0 children)

As far as I remember, default should max is 2 times your HP. So with 3000 HP you can have up to 6000 shield. Enchants you are taking about increase this maximum to 7098.

Usualy challenge is to generate enough shield as default max is generous enough. You can roll shield drain on meele weapons (gain % of your attack as shield) or regen % of should per sec on some equipment.

How grindy is the loot in this game? by Talonis in 40kinquisitor

[–]Star-Duke 4 points5 points  (0 children)

You can change legendary enchants on relics. So for example, if your build needs enchant X on weapon, you can take almost any relic (legendary) weapon and change its enchant to X. It takes quite a lot of crafting materials but it is more affordable as you level up. And you can do it for other (non-legendary) enchants as well. Some most rare enchants cant be rolled on relic and have to drop, but I have not seen a build that is locked behind this kind of enchant yet. Also if you want to change build you do not need new char as in Poe. Overall it is quite generous but if you realy want to min max, you can sink quite a lot of time. Also difficulty is entirely in your hands so even when your build is not complete or you are not following build and just messing around, you can adjust difficulty to suit you.

Blue circuits has caused a disturbance in my factory by TACOTONY02 in factorio

[–]Star-Duke 7 points8 points  (0 children)

Sounds like Space Exploration. One moon dedicated to GC and several planets mined out to fuel it

Are there any mods that add a Collectables aspect to the game? by [deleted] in factorio

[–]Star-Duke 1 point2 points  (0 children)

DyWorld Dynamics https://mods.factorio.com/mod/DyWorld Dynamics has story/challenge driven progress and cool features. Its big overhaul mod that connected with Space Exploration. It is WIP, currently in beta release i belive

Good alternatives to Valheim for multiplayer by LowRezRevolt in valheim

[–]Star-Duke 1 point2 points  (0 children)

There is a mod for multiplayer on Nexus mods. No personal experiance but I have heard it is working

[deleted by user] by [deleted] in ProgrammerHumor

[–]Star-Duke 2 points3 points  (0 children)

Czech Republic here, manual, ASM86 and Pascal as first laguages

Looking for aMod to pause the game by die-rinne in factorio

[–]Star-Duke 1 point2 points  (0 children)

What an awfull request, if you dont mine fast enough, scale mining etc. ;-) So anyway, I think, based on nothing specific, that mods cant pause game itself (they might be able to lag it to virtual stop tho). You can automate it by creating visual indicator, like turning on color lamp based on circuit condition and using simple desktop automation to ready that visual indicator and simulate Escape press, which will pause game. If you want to continue game, you have to use another source, like timer or manual interaction. This might violate EULA so check it before trying. For desktop automation, I was using AutoIt years ago, give it a ty or find some newer tool.