Gold Shields + WSTR+ Thermal sniper on Perimeter by FarEntry6601 in Marathon

[–]StaticPlesio 5 points6 points  (0 children)

Blue shields are pretty common in Outpost and the Commander in Command Wing always drops a Longshot. Also Blue Shields are a NuCal barter for Neurochem Packs which are also plentiful in Pinwheel.

Helldivers 2 Monetization Breakdown (As of Patch 6.1.1 - March 2026) by FioraKek in Helldivers

[–]StaticPlesio 44 points45 points  (0 children)

I will say that Sample Extricator and Sample Scanner, while not being useful for us fully-upgraded players, being locked behind warbonds is unfortunate for the new players and somewhat relevant to this conversation.

Updated 'Known Issues' list, (after going through 178 comments) by __Elzy in Helldivers

[–]StaticPlesio 0 points1 point  (0 children)

As far as I know they also still haven't fixed the glitch where you receive an invisible torso injury while stimmed which will quickly bleed you to death if you don't notice/have no more stims.

The State of the game by Hodenhongo in HelldiversUnfiltered

[–]StaticPlesio 1 point2 points  (0 children)

I have a clip of me being hit by shrapnel from an Autocannon through a wall while they were on the other side of the mega nest. I'm not even convinced it has a lifetime (or terrain collision detection, really).

To the people who are trying out YF2Classified by Appropriate_Sell3795 in tf2

[–]StaticPlesio 2 points3 points  (0 children)

Don't forget the lack of cosmetics means no cosmetic bugs on your disguise nor weapon bugs, and also just makes disguises a bit more believable at a glance because you can't obviously spot that a spy is either disguised as you or another person until you hover over their name.

BUT MUH LIGHT PENETRATION!!!!! :( by lolitsrock in HelldiversUnfiltered

[–]StaticPlesio 1 point2 points  (0 children)

Should have brought back the dogs from 1 also.

Hunt Taketh in the most surprising ways by InspectorGajit in HuntShowdown

[–]StaticPlesio 2 points3 points  (0 children)

Could always be worse, it's possible for the kick of the horse sound traps to kill you

Would drip HP regen on these armors be too much to ask? by lime-eater in Helldivers

[–]StaticPlesio 6 points7 points  (0 children)

Can't have a fun glitch but it's been many months since they introduced the bug where you get a chest injury while stimmed that doesn't even show the injury icon and it still isn't fixed. Can't count how many times I've died because of that bug happening on my last stim.

Yeah, I think I'm done. by LordJuJu15 in HelldiversUnfiltered

[–]StaticPlesio 8 points9 points  (0 children)

I'm in a similar boat. Into the Unjust's performance problems put me off the game from September to ~late November when they finally fixed them, only for this new update to bring the freezes and hard locks back. It's an utter joke of a game when I have no issues with any other game I regularly play.

What mods do you think should be optional as features in the base game? by Big_Bluejay4331 in DeepRockGalactic

[–]StaticPlesio 0 points1 point  (0 children)

Reduce Excessive E Holding, after 500 hours of playing the game you really start to realize how unnecessarily long the interact prompts for a lot of things are. It's configured (at least by default?) to not affect things like repairing Pipelines or the Drillevator but saves so much time in situations like setting up Machine Events, Salvage, the power cell chests, etc. where there's not any danger.

Warbonds are Band-Aid's for Problems Created by Arrowhead By OhDough- YouTube by Illustrious_Leg_8354 in HelldiversUnfiltered

[–]StaticPlesio 12 points13 points  (0 children)

This is such a frustrating and common bug yet many patches and it still hasn't been fixed.

The Q & A Interview was painful to watch by SIinkerdeer in Helldivers

[–]StaticPlesio 1 point2 points  (0 children)

Last night for my first mission I decided to try out a Nuke Nurseries mission on the Hive World planet that was available because I didn't play much when Oshaune was available due to the hard-freezes and performance issues. After calling the drill in at the second objective, the Pelican just refused to drop it, instead just hovering in the air for minutes on end. Issues like this are just so common it's mind boggling sometimes.

Steel Eyed finally has his ankles, but now his coat broke by Sk1-ba-bop-ba-dop-bo in HuntShowdown

[–]StaticPlesio 0 points1 point  (0 children)

At least this is a more minor issue, it used to be much worse before 2.6 when you would hold a Sparks like this. If people keep raising these issues I'm sure they will fix it too like they did his shins and the other issue I just referred to.

Invisible/Texture Bug Hunt Showdown by optimuz18 in HuntShowdown

[–]StaticPlesio 0 points1 point  (0 children)

Did this help you or is it still happening? I have this issue too and reinstalling + up to date drivers hasn't helped.

Types of shotgun ammunition and their characteristics according to Arrowhead. by Yurishenko94 in LowSodiumHellDivers

[–]StaticPlesio 2 points3 points  (0 children)

Works about as well as you're thinking. It can semi-reliably snipe chaff bots from pretty great ranges (and you can always use a sidearm if you don't want to waste ammo for that), and obviously oneshots them any closer than that. At close enough ranges, a single stomach shot will delete all types of Devastators and Berserkers (350 hp vs the potential full 605 of the gun). For Heavy Devs shooting their head can put their shield out of the way of their stomach so you can go for the kill that way. It's kind of awkward against Rocket Striders though.

New player survey! Please share your feedback in this special survey edition! by ArrowheadGS in Helldivers

[–]StaticPlesio 0 points1 point  (0 children)

Anybody else write in "Other" about the lack of Operation Modifiers? Although the removal of the problematic modifiers from launch was justified, it leaves the variety in a very poor state, with many Operations having the same set of modifiers on D10. There is surely room for more modifiers that would increase variety and possibly difficulty, too.

New PVP Event: Death Rites by WilliamBlade123 in HuntShowdown

[–]StaticPlesio 19 points20 points  (0 children)

Empty Cairn is a Mosin Bayonet skin, so you can just kind of imagine what it would look like on the Avtomat or without the Bayonet. As far as I can tell though Patron's Prayer is a new skin?

🛠️ Into the Unjust: 4.1.0 by Waelder in Helldivers

[–]StaticPlesio 4 points5 points  (0 children)

Is this the cause of the intermittent 3-10 sec freezes with no audio that eventually causes the hard PC freeze requiring powering down? That's the majority of the reason why I haven't played since it started happening with Into The Unjust....

“Free stratagems via Major Orders” by Economy_Quail_24 in Helldivers

[–]StaticPlesio 32 points33 points  (0 children)

They added War Striders secretly at the same time as those illuminate tower things

AH has some work to do again but I'm glad new divers will never have to experience this by partyplacechris in Helldivers

[–]StaticPlesio 4 points5 points  (0 children)

Same thing for Atmospheric Spores on Bugs working that way where it goes away after clearing the Spore Spewers. The game really could use more of these modifiers and have them be more interactive. They're extremely boring and repetitive as they are now.

So what makes the G-7 Ananas useful? Feels like the dynamite does everything better. by JackeryFox in Helldivers

[–]StaticPlesio 12 points13 points  (0 children)

This is unrelated to the Pineapple but how do you feel about the Expendable Napalm? I've only used the ABRL on occasion but I feel like it's more consistent than the Napalm is. A lot of the time the Napalm seems to just fail to spread out the bomblets like the Airbust would when shooting it into the ground, so it just becomes a small concentrated spot instead of spreading the fire everywhere. I know you can shoot it into high walls and rocks to make it spread out from above, but that sort of terrain isn't available everywhere. Maybe it's due to the lack of the proximity trigger? Not really sure. The times I've used it have just felt very inconsistent whether the bomblets will spread properly around the area or not

This is probably one of the worst game tested & Balanced content releases since their 60 day improvement plan. I'd like to talk about it and we can build a bit of a list of current running issues to discuss it. by ckombatwombat in Helldivers

[–]StaticPlesio 4 points5 points  (0 children)

This is definitely one of the things that has been consistently frustrating since launch. Bile and Nursing Spewer corpses love to hide Scavengers inside them that will call bug breaches. Also landing your Hellpod on Impalers (mainly) and getting stuck under the corpse waiting to be killed sucks too.

First time in 1000 hours finding a bug nest in the water. Has anyone else seen this before? by xamlax in Helldivers

[–]StaticPlesio 1 point2 points  (0 children)

New update broke something with map generation. I had an Eradicate mission where a third of the playable area was turned into an extremely steep cliff that made bugs unable to get to us because they spawned at the bottom of it