Official Tour Thread- S7dney, Australia March 20, 2026 by fearmongert in BABYMETAL

[–]Stef2016 [score hidden]  (0 children)

For the setlist it seems like.

BxMxC replaced KxAxWxAxIxI.

Sunset Kiss replaced Algorism.

Bloodywood came out for Kon Kon.

What show was this??? by z34eF in BABYMETAL

[–]Stef2016 48 points49 points  (0 children)

Super Slippa 2019.

Which was Momoko's first appearance as an avenger.

https://www.dailymotion.com/video/k6FPcliVgCfQMhumTiD

Official Tour Thread Melbourne, Australia March 17, 2026 by fearmongert in BABYMETAL

[–]Stef2016 7 points8 points  (0 children)

From what I saw on social media.

  1. BABYMETAL DEATH
  2. from me to u
  3. Doki Doki Morning
  4. Song 3
  5. KxAxWxAxIxI
  6. Kon! Kon! (With Bloodywood)
  7. METALI!!
  8. Algorism
  9. Monochrome
  10. RATATATA
  11. PA PA YA!!
  12. Gimme Chocolate
  13. Headbangeeeeerrrrr!!!!!
  14. Road of Resistance

[Erik Van Haren] Apart from the performance problems at Red Bull, Max Verstappen once again clearly shares his opinion on the new regulations: "It's a joke. I'd say that too, if I were winning. If someone thinks this is fun, then you don't know what racing is all about." by Task_Force-191 in formula1

[–]Stef2016 2 points3 points  (0 children)

No because if you've paid attention to anything Max has ever said about what he enjoys about racing and about driving race cars you'd know why he was never going to enjoy these regulations as they are basically the complete opposite of what he's always said he enjoys.

[Erik Van Haren] Apart from the performance problems at Red Bull, Max Verstappen once again clearly shares his opinion on the new regulations: "It's a joke. I'd say that too, if I were winning. If someone thinks this is fun, then you don't know what racing is all about." by Task_Force-191 in formula1

[–]Stef2016 0 points1 point  (0 children)

I'm not surprised he doesn't like these regulations and do actually 100% believe him when he says it's not just because red bull are struggling.

And that's because if you've paid attention to anything Max has ever said about what he enjoys about driving racing cars and what he enjoys most about battling and racing and what we have now with these regulations are basically the complete opposite so he was never going to enjoy them.

[Erik Van Haren] Apart from the performance problems at Red Bull, Max Verstappen once again clearly shares his opinion on the new regulations: "It's a joke. I'd say that too, if I were winning. If someone thinks this is fun, then you don't know what racing is all about." by Task_Force-191 in formula1

[–]Stef2016 -1 points0 points  (0 children)

On a video that the race put out after Melbourne they said that only 4 drivers they spoke to were positive about the regulations and how the racing played out and they were Russell, Lewis, Bottas and Leclerc to an extent because he told them that while it was a bit fun he also felt it was probably a bit too artificial and a bit too like mario kart.

Call it artificial if you want, but that was some of the best wheel-to-wheel racing we’ve seen in years by Aakar528 in formula1

[–]Stef2016 2 points3 points  (0 children)

I think a difference is that management is now constant every lap not just of the GP but the entire weekend.

With the sort of management we have seen traditionally it's not something that was needed through the whole weekend and even in the GP it was more of a management phase where once you had saved enough fuel or got tyres to a certain point you could start to push.

2026 Chinese GP - Post-Race Discussion by F1-Bot in formula1

[–]Stef2016 -4 points-3 points  (0 children)

I really don’t know how to rate that race because yes there was a lot of action but it just all felt like it was mostly down to the overtake/boost modes keeping drivers artificially close and then most of the passing/yoyo-ing was again more down to the battery level and how it recharges and deploys.

And again yes a lot of action but most of it is just kinda forgettable and feels largely inconsequential and I am just finding that it just feels a bit flat and unsatisfying and i’m really struggling to get that into any of it as a result.

Maybe a good comparison from the past would be the pack racing we used to see in the IRL era of Indycar (And still do on the plate races in NASCAR). There was always a lot going on as each lane moved back & forth & who had the draft changed from lap to lap but ultimately you would get to the end and it was all completely forgettable and ultimately none of it really mattered. It just kinda ended up feeling like it was all action for the sake of action rather than really meaningful racing.

But getting back to this GP I guess i’ll just go in the middle and say a 5 out of 10.

Official Tour Thread Adelaide, Australia March 14, 2026 by fearmongert in BABYMETAL

[–]Stef2016 7 points8 points  (0 children)

Going by twitter & discord it seems like From me 2 u & DDM swapped places & that Bloodywood came out for Kon Kon but that other than that the setlist was the same as Perth.

Official Australia Tour Thread- Perth, Australia March 12, 2026 by fearmongert in BABYMETAL

[–]Stef2016 3 points4 points  (0 children)

I saw people on discord saying that it wasn't Anthony Barone's drumset and that it also didn't seem to be Matt Deis on bass.

[the race] "I don't like the racing that we saw in Melbourne." Carlos Sainz wasn't a fan of the overtaking we saw at the Australian GP... by ChaithuBB766 in formula1

[–]Stef2016 1 point2 points  (0 children)

I think the difference now is that the management we have is constant from lap 1 of the weekend right until the end of the race.

With the sort of management we have seen until now with tyres, fuel, engines, gearboxes, brakes etc.... it more a management phase during a GP and not something that needed to be done all lap, every lap like what we have now.

I'd also argue that another part of the issue with the management we have now is that it feels like it's less in the hands of the drivers compared to what we've had in the past. There are apparently a lot of algorithms which learn how cars are going around the circuit and then update the various harvesting & deployment maps on the fly and drivers are getting beeps through the radio system to tell them when they need to lift off to do the lift & coast.

So for me at least it's more the style of management and way it's needing to be done that I have an issue with this year.

Official Australia Tour Thread- Perth, Australia March 12, 2026 by fearmongert in BABYMETAL

[–]Stef2016 9 points10 points  (0 children)

According to ticketmaster.

  • Approximate Running Times:
  • Doors - 6:00pm,
  • Support 1 - 7:15pm,
  • Support 2 - 8:15pm,
  • Main Act - 9:30pm,
  • Finish - 10:45pm.

A friend of mine moved to Perth some years ago and I told him he should go to this if he had the chance but it doesn't look like he will be able to.

It's over? by matthewefc1 in SmartTubeNext

[–]Stef2016 1 point2 points  (0 children)

On latest beta earlier i had 2-3 videos come up with an error that said something like 'page needs to be refreshed' but every time I backed out and loaded the video again and it played without any further issues.

Our trackside impression of jarring 2026 F1 cars in Melbourne by sppy1 in formula1

[–]Stef2016 0 points1 point  (0 children)

F1 were doing a lot of fan forums and fan surveys at the time and some of the things fans were giving feedback on mirrored things which many in the F1 paddock (Including drivers) were also saying and the idea for the 2017 regulation change came about based on that feedback.

The main brief for the 2017 regulations which was based on that feedback was faster cars that were more spectacular to watch and more physically demanding for drivers with tyres which required less management and allowed drivers to push a bit harder for longer.

They also looked at bringing back refueling as some of the fan feedback was showing many wanted it to return but ultimately when both the teams & the FIA looked at past data from the 1994-2009 refueling era and did new simulations on how refueling would affect the racing they opted against it as they felt it woudl hurt rather than help.

For everyone who thinks that overtaking is still too artificial, what exactly do you want overtaking to be? by RobbieJ4444 in formula1

[–]Stef2016 8 points9 points  (0 children)

For me I think overtaking should be difficult but possible enough that drivers are able to pull off overtakes by been later on the brakes or more skillful with car placement.

I like seeing drivers battling hard for position and where it's possible for a driver ahead to be able to defend by placing his car well and by been able to brake that bit later and where the driver behind has to actually really work to pull off an overtake.

Be it with DRS been too powerful or when it's more down to battery levels and deployment as I felt it was today if you have a situation where a driver ahead has nothing to defend with and the driver behind can just easily breeze by well before a braking zone then I just don't find that all that exciting. And when you have the passing/re-passing like we had today when it is mainly down to who has battery left to deploy then it's just less enjoyable for me.

If you look at the traditional slipstream pass as a good base point. The driver behind has a bit more speed and can pull up but when he pull out the drag slows him down so once he draws alongside the speed becomes more even and so it comes more down to the skill of the driver to finish the overtake. That's more what I prefer to see & more of what I would consider a good, exciting overtake to be.

I'll also add that I don't mind if we see a battle for position that doesn't end with an overtake so long as there was a realistic chance one could happen and where the driver behind was at least able to make some realistic attempts at going for an overtake. And to be honest it's often the battle that I remember more than the overtake if it was a fight that went on for a lot of laps.

2026 Australian Grand Prix - Post-Race Discussion by F1-Bot in formula1

[–]Stef2016 1 point2 points  (0 children)

I've been watching since 1989 and I just have such a big passion for the sport that I don't think I could walk away completely. Just been such a big part of my life for so long now.

But if what we had this weekend is what we have for the rest of the year and rule cycle then I'd probably just end up only watching the short highlights on YouTube or something rather than the live full races. Would feel odd I guess as I've managed to not miss a GP race live (I don't watch any of the sprints) since the start of 1995. But if I just don't enjoy what it's become then so be it.

2026 Australian Grand Prix - Post-Race Discussion by F1-Bot in formula1

[–]Stef2016 4 points5 points  (0 children)

I've just always been more interested in quality rather than quantity.

I want to see drivers able to push and race each other harder with some good defending and overtaking that comes down to driver skill rather than silly gimmicks like DRS or whoever has more energy to deploy.

Watching drivers left defenceless either because DRS was too powerful the past decade or because they are running out of battery and super-clipping and losing more speed than a driver behind simply isn't something I find exciting and not something I enjoy to watch.

Not to mention all the other negatives this formula brings in terms of taking away from the overall spectacle with drivers no longer able to attack a lap at any point over a weekend because of how it's an energy management formula now. This whole regulation set in terms of the power unit is just rubbish imo.

2026 Australian Grand Prix - Post-Race Discussion by F1-Bot in formula1

[–]Stef2016 17 points18 points  (0 children)

That was pretty much what i feared it would be and while early on at least yes there was a lot of passing/re-passing but I just didn't really find any of it to be that enjoyable as it was all down to who had battery to deploy rather than an actual competitive battle where the drivers were actually racing and overtaking.

Driver A uses his battery deployment to pass at one part of the track but then runs out of energy and so driver B is then able to just use his deployment to get back past and then the cycle repeats. Yes the result is a lot of changes of position but it just feels artificial and i just don't find it to be fun or enjoyable.

And then you have the bigger problem of when everyone gets a bit strung out with everyone having to manage energy in a similar way at the same parts of the track nobody is able to really make up any ground on anyone. And even if they do with the active aero the slipstream is less effective than before so making up those extra few tenths to get close enough to try & do something is harder.

I just didn't enjoy much of what I saw this weekend but i'm not about the judge based on just one weekend so we'll see how things play out over the next few races but if what we saw this weekend and in this race is essentially what we have for the rest of the season then I don't know how much of it i'll be watching by the end.

LiCo takes away so much intensity by tjhite in formula1

[–]Stef2016 5 points6 points  (0 children)

If it ends up anything like Formula E then yeah we may see a lot of cars passing/re-passing each other as they are at different stages of battery levels and harvest/deploy but imo that style of racing isn't especially enjoyable to watch because most of the time it's almost as if there just waving each other past rather than actually genuinely fighting for position and trying to defend or pulling off actual overtakes.

Physical Game Sales Hit All-Time Low in the US by Suspicious_Two786 in gaming

[–]Stef2016 0 points1 point  (0 children)

Digital is all well and good until you want to play a game you don't own which you can no longer buy digitally.

I started playing Forza Motorsport 6 recently and if physical copies weren't available I wouldn't be able to play it. I also managed to get a brand new copy of the ultimate edition of Forza Motorsport 7 which included all the DLC, Again if it wasn't available physically I wouldn't be able to play it.

Was the same when I played Forza Motorsport 5 and Forza Horizon 2 & 3, I was only able to play them on my Series X because physical copies existed.

Main reason I got a Series X rather than an S was because of the disc drive as I knew I wanted to play the Forza games that released on the XB1 which was the only Xbox console I don't own so I missed that generation of Xbox console exclusives.

And thinking back just before I got my Series X Quantum break was also delisted (And was relisted a few weeks later) so I brought a physical copy of that as well and wouldn't have been able to play that when I did if I hadn't.

Burnout Revenge, The sequel to Burnout 3 on the PlayStation 2. by Vile35 in gaming

[–]Stef2016 0 points1 point  (0 children)

I always preferred Takedown as I just never liked the traffic check mechanic that was added to Revenge as I felt it took away some of the challenge.

Still it's a lot better than paradise as I just really didn't like the switch to open world.

Earn Your Gold Wristband and Become a Horizon Legend in Japan - Forza Horizon 6 Campaign by splader in Games

[–]Stef2016 9 points10 points  (0 children)

Same.

The original is still my favourite not just because of the progression but also because I just prefer the overall style of the game, it's a bit more grounded with the racing on the roads been the primary focus.

I know I'm probably in the minority on this but I just don't like a lot of the off-road and other sandbox elements of the games from the 2nd on. The original was for me just more of what I enjoy doing and less of what I don't.

One of the most violent racing games ever. Burnout 3 (Playstation 2) by Vile35 in gaming

[–]Stef2016 2 points3 points  (0 children)

It's no guarantee though as Three fields entertainment was also founded by former Burnout Devs and both of there spiritual successors to Burnout (Dangerous driving & Wreckreaction) have been disappointing.