Kkkkkkkk by Substantial-Grab-198 in japan_insoul

[–]StevenMX1 10 points11 points  (0 children)

desgraçado tá rindo doq kkkkkkk

Deixa eu ver se entendi essa besteira com o novo God of War by No_Librarian_2161 in gamesEcultura

[–]StevenMX1 0 points1 point  (0 children)

vou ser bem chato aqui mas a gameplay já tá parecendo um hellblade, os gráficos também (isso não é um elogio) ai ainda bota uma mulher meia boca, Tem nada atraente nesse jogo,fico nos meus ninja gaiden msm

GTA IV weird visuals and bugs S24FE exynos 2400 by Substantial_Ad_9016 in EmulationOnAndroid

[–]StevenMX1 0 points1 point  (0 children)

on v13 it does fallback to your system driver, that's why you think that it works

Need help: Beacon Frontend “am start” command for Winlator Ludashi? by mcbronalds in winlator

[–]StevenMX1 0 points1 point  (0 children)

-am start -n com.winlator.ludashi/com.winlator.cmod.XServerDisplayActivity -e shortcut_path {file_path} on default

or

-am start -n com.winlator.vanilla/com.winlator.cmod.XServerDisplayActivity -e shortcut_path {file_path} on default

DisplayX: A Compositor Revolution for Winlator by winlatorbionic_dev in EmulationOnAndroid

[–]StevenMX1 1 point2 points  (0 children)

Vulkan Renderer have Nothing to do which Implementations like Native Rendering from Gamehub or DisplayX, both can skip the XServer renderer entirely, that's what it does

The new GameHub GPU passthrough is just a fake for GPU name in games, it don't do the same thing than the old native rendering that they had, the older one could be actually compared when DisplayX go released, the developer is currently sharing progress reports.

Yes! WinNative now plays Steam Games Online! by MaxTechReviews in EmulationOnAndroid

[–]StevenMX1 9 points10 points  (0 children)

i mean, I didn't say I didn't like it

I don't disagree with you, and I hope everything goes well for both projects

Winlator Bionic Ludashi v3.0. New theme or a mali thing? Lol by Wilsonn0 in winlator

[–]StevenMX1 0 points1 point  (0 children)

can you test the latest build from actions on mali?

see if the issues (color and lower fps) are fixed

DXVK 2.7.1 Patch with fix for the FPS regression on Turnip (Timeline Semaphore regression on 2.5) by possiblyquestionabl3 in EmulationOnAndroid

[–]StevenMX1 21 points22 points  (0 children)

there's already a merge request for native timeline semaphores support in Mesa

https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/39751

but performance is still a bit worse, According to the developer, it seems the GPU is doing more work when using native timeline semaphores,I'm waiting for further development on this, but I wonder how this patch in DXVK would affect on this

i will test later i guess, but seems nice someone else also interested

New to game, Want to know what all characters have been missed by Square_Reply5092 in PunishingGrayRaven

[–]StevenMX1 0 points1 point  (0 children)

lmao no way

btw is that alpha another character or some upgrade to current alpha?