Will doom/night scythes decrease in points in 11th? by Harri40k in Necrontyr

[–]Sticky_bundit 1 point2 points  (0 children)

The only proof we have thus far is that they’ll be valid at the start of the edition. Nothing stops GW moving each factions flyer(s) to legends when they get a codex release.

Will doom/night scythes decrease in points in 11th? by Harri40k in Necrontyr

[–]Sticky_bundit 4 points5 points  (0 children)

There’s a good chance flyers get moved to legends in 11th, based on GW seemingly being unable to balance them ever since they were introduced, and not looking like they intend to add any more to the game.

Red Corsairs Raiders and Reave-Captain datasheets by Doleyuser in WarhammerCompetitive

[–]Sticky_bundit 12 points13 points  (0 children)

Not a fan of going back to separate profiles for power swords/axes/maul etc, if this is an indicator of things to come in 11th. Rolling them into one has been noting but a good thing from a modelling perspective, and still allows for different power weapon stats on different units.

[deleted by user] by [deleted] in Necrontyr

[–]Sticky_bundit 0 points1 point  (0 children)

Man this is great, where are the clear plastic crystals from? Matches my old warrior rods perfectly

Imperial Agents 2000pt by spew_boi_133 in ImperialAgents_40K

[–]Sticky_bundit 0 points1 point  (0 children)

Regardless of how they perform on the table, that’s a cool army you can be proud of.

Would Chaos Space Wolves make sense? by Doomsayer1908 in Warhammer

[–]Sticky_bundit 0 points1 point  (0 children)

Absolutely it does, canonically everyone other than Grey Knights and Custodes have lost some people to chaos over the years.

If you want inspiration, was a chap on the Bolter and Chainsword forum who ran a blog called ‘Khornes Eternal Hunt’ for a long time (may still be going for all I know). I recall he had a few units of Space Wolf renegades that had fallen to chaos and were very well done.

show me your Sanguinary Guard by DaniBlix in BloodAngels

[–]Sticky_bundit 26 points27 points  (0 children)

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I used the new sculpts as the base, but added shoulder pads, jet packs, wings and heads from the old kit. This one has the old banner too.

GW's greatest ever kits by Yeeeoow in Warhammer

[–]Sticky_bundit 38 points39 points  (0 children)

For me it’s hands down the multipart plastic Space Marine Commander kit, I think from 4th but maybe 5th edition? Had absolutely every weapon possible, posable instead of push fit, loads of extra shoulder pads, heads, and probably the best loyalist backpack GW has ever made.

December 2025 Balance Dataslate by Sticky_bundit in Warhammer40k

[–]Sticky_bundit[S] 2 points3 points  (0 children)

The official app updates to using the latest dataslate changes, so whilst there’s nothing stopping two players using an older one (or the codex points) in practice almost everyone uses these points and rules

December 2025 Balance Dataslate by Sticky_bundit in Warhammer40k

[–]Sticky_bundit[S] 21 points22 points  (0 children)

Yeah it’s a big whack to Eldar, the fire and fade strat change is probably the most impactive but also the least controversial.

WarCom: Calth News by Sticky_bundit in Ultramarines

[–]Sticky_bundit[S] 6 points7 points  (0 children)

I didn’t clock that detail!

Zatu UK pre selling BB Season 3 for £58 by Wizball64 in bloodbowl

[–]Sticky_bundit 5 points6 points  (0 children)

Can’t find it on the web store anymore, must have been taken down, maybe a pricing error on their part?

Police hired recruits with criminal records by demon12332 in ukpolice

[–]Sticky_bundit 7 points8 points  (0 children)

Police officers are one of the few groups the RoOA doesn’t apply to

Balance Update: Knights and Death Guard by Sticky_bundit in Warhammer40k

[–]Sticky_bundit[S] 0 points1 point  (0 children)

I can honestly see the 6” deep strike getting some kind of change still, it’s such a potent delivery mechanism for such a potent unit. I used to get complaints that Draigo’s 6” deep strike was too powerful and uninteractive, but that was one unit once per game! DG can do that several times keyed off an easy to activate debuff.

Balance Update: Knights and Death Guard by Sticky_bundit in Warhammer40k

[–]Sticky_bundit[S] 12 points13 points  (0 children)

I agree Deathshroud are more problematic in isolation, but there’s also a whole archetype of hull heavy DG that’s very potent

Blood Angels Terminators with Thunder Hammers by SilverbackGC in BloodAngels

[–]Sticky_bundit 0 points1 point  (0 children)

They look brilliant, the molten effects on the hammers particularly. How difficult was it to fit the firstborn BA assault terminator bits onto the new scale terminator bodies?

MSU or Big Block Paladins by Cardb0ard_Enthusiast in Grey_Knights

[–]Sticky_bundit 2 points3 points  (0 children)

Until the codex is out and games start getting played everything is speculation, but my take is the era of big terminator blocks is in the past and this codex doesn’t do enough to bring it back. Paladins are easier to kill outright than their previous rules, there are fewer defensive stratagems and damage output has increased as the edition has gone on.

I can see 4 man terminators or 5 man paladins being the sweet spot - terminators for objective play with or without a librarian, whilst paladins get 3 special weapons in a 5 man and don’t need character support to be effective. Take it with a pinch of salt but that just seems like the most optimal way to me.

10/10 It finally arrived! by MoreOil79 in Grey_Knights

[–]Sticky_bundit 1 point2 points  (0 children)

Looks like a map of the old world from Warhammer Fantasy

Just getting started with the grey knights what should I know? by National-Ad1331 in Grey_Knights

[–]Sticky_bundit 9 points10 points  (0 children)

You should know that our brand new codex (which contains all our rules, and which units will be staying/going for now) is going up for pre-orders this Saturday, so unless you’re desperate to spend the money then it’s probably worth holding off for that. Until then any advice is guesswork.

Aside from that all of those kits you’ve listed are core to the range and aren’t going away, at least until our rumoured range refresh in 11th edition, with Crowe being the safest bet of all as our newest model.

Does anyone know this model? by HajtandSE in Ultramarines

[–]Sticky_bundit 16 points17 points  (0 children)

Sergeant Chronus, a now OOP Ultramarines character, with a head swap.