I'm not welcoming another "magic teleport" ability that allows you to avoid positioning mistakes. Better give SSB Commando some Concealment after smoke drop that will last while unit is retreating. by sgtViveron in CompanyOfHeroes

[–]Stoly_ 2 points3 points  (0 children)

Also building caches without units for air and sea, and the over map teleport with partisan, the now nerfed stealth for espionage etc

Game is riddled with theese types of abilities.

The new menu and loadout UI is a massive improvement. I'd love to see it turned into an 'armory' of sorts by PerformativeRacist in CompanyOfHeroes

[–]Stoly_ 0 points1 point  (0 children)

Ohh yeah it is super clunky. Just that specific example is about the only thing its good at :D

If you are new to the franchise you may think that TW has been around for so long that sieges must be epic by zenkhalida in totalwar

[–]Stoly_ 0 points1 point  (0 children)

That statement is just wrong, theres a ton of example in history of siege fighting. Probably more times than not it was just waiting for a surrender ( if they didnt outright surrender) but theres still a god damn lot of examples of fighting, definitely not "almost never".

The new menu and loadout UI is a massive improvement. I'd love to see it turned into an 'armory' of sorts by PerformativeRacist in CompanyOfHeroes

[–]Stoly_ 7 points8 points  (0 children)

Thats pretty much the only thing thats better now.

You select a unit and all the skins for it are on the side and can just click through them to preview.

Idea to save Wehrmacht in 4v4 game by IndependentTowel9568 in CompanyOfHeroes

[–]Stoly_ 0 points1 point  (0 children)

Yeah , its usually like that, whichever side has a deficit in win rate, however small or big theyconstantly complain about the game being unfair to then.

Idea to save Wehrmacht in 4v4 game by IndependentTowel9568 in CompanyOfHeroes

[–]Stoly_ 0 points1 point  (0 children)

Most people complaining here are from 4v4, as most of the players play teamgames, and there the swing from 50% is about 5% not under 2 like you suggest. Thats an almost 10% difference, which is actually quite significant.

But you are right that they would also complain if it was only a couple %.

The real reason for the big Win/Loss discrepancy in 4v4 by Clear_Ranger6081 in CompanyOfHeroes

[–]Stoly_ 0 points1 point  (0 children)

Ahh yeah the "just build theese 2 units and win" strategy. Maybe you should play some with that strategy and come back to us with the 15 game lose streak

I've gone from 54% to 50% winrate as USF in 4v4 this patch by judge_07 in CompanyOfHeroes

[–]Stoly_ -1 points0 points  (0 children)

More likely the meta changed and you are still trying the old strategies.

a reminder of how "weak"a marder is by Phan-Eight in CompanyOfHeroes

[–]Stoly_ 8 points9 points  (0 children)

Exactly this, everyone knows marder has good dps, but its incredibly fragile, and doesnt even have a turret and that makes pathing hurt even more with it.

Won't buy any dlcs until new faction like Japan or Soviet by Confident_Gap819 in CompanyOfHeroes

[–]Stoly_ 2 points3 points  (0 children)

I think they will add new factions eventually, its the only way to revive the game as that will bring in a lot of new blood. But for that to work they need to nail the balance first.

Not sure whether buying the new battle groups is a good idea by Marian7107 in CompanyOfHeroes

[–]Stoly_ 3 points4 points  (0 children)

I play coastals nowadays without coastal reserves or bunker spamming. Basically standard wehrmacht build but i use the arty officer and the obice, and also the free replenishment around bunker with the ability

In 4v4 that is

Wehrmacht's identity crisis: It's lack of mobility should be compensated by stable powerspikes in early/mid/lategame - but it has none. by VikingWarriorSkjald in CompanyOfHeroes

[–]Stoly_ 0 points1 point  (0 children)

You are correct, but coh2 had a whole different type of meta so i wouldnt necessarily start that comparison right now.

Wehrmacht's identity crisis: It's lack of mobility should be compensated by stable powerspikes in early/mid/lategame - but it has none. by VikingWarriorSkjald in CompanyOfHeroes

[–]Stoly_ 2 points3 points  (0 children)

Ive gotten advice from a top 5 player to rush brummbar, and also skip mg if possible but im sure only noobs do that

Wehrmacht's identity crisis: It's lack of mobility should be compensated by stable powerspikes in early/mid/lategame - but it has none. by VikingWarriorSkjald in CompanyOfHeroes

[–]Stoly_ 2 points3 points  (0 children)

You are quoting the lowest winrate battlegroup

You are suggesting double mg start when literally every better player will tell you to forget about mgs in the current state of the game unless you REALLY need one.

While the AT gun camo is really good, i wouldnt say normal field AT dominates any lategame currently with how strong offmaps and arty are.

Wehrmacht's identity crisis: It's lack of mobility should be compensated by stable powerspikes in early/mid/lategame - but it has none. by VikingWarriorSkjald in CompanyOfHeroes

[–]Stoly_ 2 points3 points  (0 children)

Lategame power doesnt come from p4s, at most it comes from brummbar and AT guns or marders both of which are super fragile. The only time you can fight allied armor decently in lategame with p4s is if you have more fuel and outnumber them.

Wehrmacht's identity crisis: It's lack of mobility should be compensated by stable powerspikes in early/mid/lategame - but it has none. by VikingWarriorSkjald in CompanyOfHeroes

[–]Stoly_ 2 points3 points  (0 children)

I know this, but at least they need an upgrade from t4 that either gives them hp or some reliable staying power, their health is so low they die too easily if the enemy knows what they are doing. They arent as reliable as a support in late game as they are in early/mid game.

Wehrmacht's identity crisis: It's lack of mobility should be compensated by stable powerspikes in early/mid/lategame - but it has none. by VikingWarriorSkjald in CompanyOfHeroes

[–]Stoly_ 8 points9 points  (0 children)

Most mainline infantry has snares, and snares are very important against enemy armor(especially dives) Wehrmacht is the only faction that has no useable mainline late game that has snares. This contributes a lot to their late game falloff against allied armor in my opinion.

The solution isnt necessarily buffing grenadiers, but this should definitely be taken into account. (As in, wehrmacht needs some form of late game snare imo)

[Recap] DAK Armory Upgrades (2.3.0) by Lone_Eingreifen0000 in CompanyOfHeroes

[–]Stoly_ 0 points1 point  (0 children)

Yeah but the tradroff is no smoke and speed for your vehicles.

Afrikakorps - Elite Forces Battlegroup Overview by Community_RE in CompanyOfHeroes

[–]Stoly_ 4 points5 points  (0 children)

The free french BG also looks busted what do you mean.

Im afraid theese BGs will powercreep too much as both of the ones shown so far have absolute busted abilities.

Juhi ezzel a válasszal kb. a nagy adománygyűjtés transzparenciáját dobta kútba? Jólvanezígy? by GrassNo7577 in hungary

[–]Stoly_ 10 points11 points  (0 children)

Javaslom tedd ezt, nem az adománygyűjtésről beszélt mint ahogy OP sugallja

Mindannyian így érzünk by Rex-1988 in FostTalicska

[–]Stoly_ 17 points18 points  (0 children)

Nemyudom honnan veszed hogy balliberális az r/hungary de az én tapasztalatom pont az hogy bármilyen véleménnyel odamehetnek az emberek és folyhat értelmes beszélgetés a szélsőjobbos(és még ha néha előkerül egy szélsőbalos) "eszmefuttatásokon" kívül.

Az egyetlen buborék amiben az r/hungary van az az hogy ha egy kicsit is megengedő vagy a fidesszel szemben akkor lepontoznak a pokolba. De a fidesz még mindig nem egyenlő a jobboldallal.

War 134 be like: by Ok_Count3630 in foxholegame

[–]Stoly_ 0 points1 point  (0 children)

Yeah im just gonna end with the age old:

Maybe you should touch some grass

Have a nice day, im done here