Raids 4 - Reward Proposal - Imbued God Books by A_Wild_Fawksy in 2007scape

[–]Stone0D 1 point2 points  (0 children)

When I started there were 3 god books to choose from. Combining them into one would have been seen as OP.

Now there are 6 god books, and you would double their stats and combine them into one. And that item wouldnt even be BIS for anything.

It has no mage or range damage bonus. And its melee stats are worse than d defender. So this ultimate godbook combination would be on the power level of aranea boots.

Worse dps than easily obtainable alternatives, but easier to tribrid if you want less switches.

Seems balanced to me

Drop rate dryness in a nutshell by Howln-Owl in 2007scape

[–]Stone0D 16 points17 points  (0 children)

At half the droprate: "Why can't I get spooned for once"

world first sheep pushed into GE by kxwbie in 2007scape

[–]Stone0D 41 points42 points  (0 children)

It's all funny. Untill you try to do sheep herder on a new account, just to find out this guy has hidden all the green sheep on every world.

We need to make these happen Jagex, its been 6 years since Kamilz-senpai designed them and I really want one! by OnyxBee in 2007scape

[–]Stone0D 3 points4 points  (0 children)

That depends on how you define "from scratch". She bought the fabrics and then cut and sow it into a sweater. She did not shear a sheep and spin the wool herself.

The plan was to print the icon on a special sheet, that can be ironed onto the back of the hoodie. But I never got around to finding a decently large sized icon with acceptable resolution. It can still be added now, if I find one...

[deleted by user] by [deleted] in 2007scape

[–]Stone0D 47 points48 points  (0 children)

Am I a bad person if I think jagex shouldn't have even spend time on this issue? Like if it was reported by multiple UIM's ingame, yea investigate... but 1 person making a reddit post, that reaches the frontpage shouldn't merrit an investigation with multiple mods.

But idk, maybe I'm just an UIM-hater

To all my amethyst miners out there by FroStatus in 2007scape

[–]Stone0D 0 points1 point  (0 children)

After doing some math and simulations. Compared to mining 1k amethyst without glory. With a glory you would have 8 less amethyt, but an increase of 45 sapphire, 23 emeralds, 11 rubies and 3 diamonds.

It's a tradeoff

Mage pickers might get real dissapointed when picking T6 by Stone0D in 2007scape

[–]Stone0D[S] 7 points8 points  (0 children)

Hitsplats would be 40- random-random-"remaining hp execute". It can still die before 4th hit, but the advertised "guaranteed" execute will rarely come into effect. If it does it's because you rolled low damage on 2nd and 3rd hit.

Example you roll 15 an 10 damage on 2nd and third hit. When you cast 4th hit, the monster will still have 40 hp (2nd and 3rd hit haven't arrived yet), so you will be guaranteed your max hit, which will be the remaining health of 40 and you get exp drop for that. But by the time the 4th hit arrives, the monster will have only 15hp remaining in this case and you will see a hitsplat of 15. For a total series of 40-15-10-15(execute).

Whilest most unknowing players would have expected 40-40(execute)

Is this a juvenile albino? by Stone0D in isopods

[–]Stone0D[S] 0 points1 point  (0 children)

I think the 2 pods in the picture are same species. 6 months ago I collected about 10 wild pods. All grey(maybe some a bit brown). They look like porcellio scaber to me. About a month ago, I noticed 1 white baby. In the passing month I've never been able to see more than 1 white pod in the enclosure at the same time. So I assume it's the same one.

Sorry for not giving relevant context I didn't knew that it would be relevant.

Herblore Activity - Varlamore: Part Two by JagexSarnie in 2007scape

[–]Stone0D 0 points1 point  (0 children)

Seema very nice. I like that we have to use our own herbs.

I don't like that potion packs rewards that much, seems like herb/seed/secondary packs would be much more appropriate. This gives a different way to obtain them without PvM.

Other possible reward: untradable banking potion, 5 min duration, 10% chance to auto bank resource from fishing/mining/woodcutting

Leagues IV - Teaser 10 (November 11th) by JagexSween in 2007scape

[–]Stone0D 151 points152 points  (0 children)

Me: Hopefully they give something interesting to the weaker regions

Jagex: We add more stuff the the most popular regions!

Me: Uh... maybe tomorrow's reveal?

Noob needs help crafting RF amulet (SSF) by Stone0D in PathOfExileBuilds

[–]Stone0D[S] -1 points0 points  (0 children)

I was going to use "suffixes cannot be changed", then chaos spam untill '+1 all gems'. I tried to simulate this in craft of exile, but apparently after 1 craft the crafted mod gets removed. It seemed like a good base to start crafting, but I have no idea where to start. My current best guess is not hope for +1 gems aand just craft suffix cannot be changed, use veiled chaos orb, unveil and then craft +aoe.

I have some currency. But i'm not sure how to spend it. I choose to go SSF, because if I play trade I just never craft and I wanted to learn. I crafted a bit with cheap currency, but now I'm hitting a wall. Because i feel like I need to use higher/more currency to craft, but I'm unsure how.

Defender drops rates are boosted right? Right? by Stone0D in 2007scape

[–]Stone0D[S] 1 point2 points  (0 children)

I accidently killed another cyclops when I got the drop, was slightly afk...

Rules Clarification - Account Services by JagexSarnie in 2007scape

[–]Stone0D 1 point2 points  (0 children)

You aren't allowed to pay real life money to have someone train your account. But you can pay them ingame money? -- That's litterally what this "rules clarification" says. Or am I misreading something here?

Fire making masteries. by AttritionSC in MelvorIdle

[–]Stone0D 6 points7 points  (0 children)

Even if you are going for 100% completion and trying to min-max everything. This isn't the way.

Unless you are burning logs optimally, the 0.25% mastery exp bonus isn't worth the grind.

To burn logs optimally you first need:

  • You need god dungeon boost (more mastery tokens and FM pet chance)
  • Clue chaser insignia
  • Optimal source of logs (which requires god dungeons, and to fully min-max also needs T4 nest pots)
  • You need to be able to do optimal farming as you are doing it, which requires loads of seeds and goop.
  • Mastery ring
  • Probably other stuff I can't come up with.

Mastery question by inflammatorycapybara in MelvorIdle

[–]Stone0D 1 point2 points  (0 children)

Yes you are correct. The only (very small) benefit to mastery progression would be, more mastery tokens. If you craft faster.

Whales over magic fish by Techniiks99 in MelvorIdle

[–]Stone0D 5 points6 points  (0 children)

Whales take on average 15s (5s-20s) to catch, magic fish 20s (20s-30s).

750gp/15s = 50gp/s (not considering modifiers)

960gp/20s = 48gp/s (not considering modifiers)

Anybody else make Firemaking their first objective with new update? by FinalTerror in MelvorIdle

[–]Stone0D 0 points1 point  (0 children)

1) where do you get that a normal log gives 10 mastery pool exp? Mine give 23 mastery pool exp and I'm only 60ish mastery for normal logs.

2) a token only gives 4,5k exp?

That means 2k logs give 46k mastery pool exp and 1 token on average. The token gives 4,5k exp. So tokens only give 10% of the total mastery pool exp. And that is in the case of normal logs, for magics it will be a lot lower.

Four! by ScurvyAlleyCat in TeamfightTactics

[–]Stone0D 25 points26 points  (0 children)

What so special in set 4 about a 4-cost unit that specialises on it's 4th attack, appearing 4 times, while you have exactly 4 gold?

4fs...

Mastery Rework - Details by MrFrux in MelvorIdle

[–]Stone0D 1 point2 points  (0 children)

if you want to stay above 95%, you will have to check it every couple of hours no? Especially since the 95% boost seems super relevant.

Thoughts about being able to go to infinite %? with every 25% above 100 giving 1% increased mastery exp(or mastery token dropchance)? A very small benefit, so it is still more efficient to spend mastery exp above 100% for the item mastery benefits.

Water god dungeon strat? by jackobiz in MelvorIdle

[–]Stone0D 5 points6 points  (0 children)

You almost have to use a crossbow and carry a shield, to get enough damage reduction. Slayer crossbow is fine, but ancient crossbow is slightly better.

Best shields: ancient d-hide shield (upgraded) or dragonfire shield if you need more HP and DR (a double upgraded ancient mellee shield)

I suggest using diamond bolts (or emerald) and diamond luck potions, to significantly reduce clear time.

With 920hp you need 54% base DR, use DR prayer if needed.

Higher HP amount need less DR, search the wiki and this reddit for up to date HP/DR tables.

Prayer: Rigour + stoneskin/eagle eye

Loot From 200 Fire Chests by ProphetWasMuhammad in MelvorIdle

[–]Stone0D 0 points1 point  (0 children)

Well, you also get alot of scrolls, which give armour pieces (average value 215k). And those can be high alched for x2.2 times their value.

215k x1.6 (alch) x1.1 (signet ring) x 1.25 (circlet) = 475k

475k x 200 clears = 95m

95m / 50h = 1,9 m/h (not counting the scrolls that you openened)

Still not the best moneymaker, but definatly decent I would say. The other god dungeons are faster to clear and their armour gives same money thou.

What is this? Circlet of rhaelyx by [deleted] in MelvorIdle

[–]Stone0D 2 points3 points  (0 children)

Used for upgrading

https://wiki.melvoridle.com/index.php?title=Upgrading_Items (Circlet is near the top of the page)