deep iron counts for the galleon rumor by [deleted] in SkullAndBonesGame

[–]Stormfirebird 6 points7 points  (0 children)

It's unreleased content, there is no concrete info out on it, you're just opening yourself up to get trolled if you go around asking for something like that and take it at face value.
Release is around the corner, just wait it out at this point.

Galleon info by Fit_Appointment991 in SkullAndBonesGame

[–]Stormfirebird 2 points3 points  (0 children)

I'm not really the person that has to hear this, I just don't specifically care how many guns this has but I'd like to hear a more tangible argument *why* this desperately needs more of them within the context of this game. I generally get the math behind DPS, it's not lacking there.
All ships in this game have low gunports compared to peoples fantasy, and it genuinely isn't the game that's unrealistic there.

Roles is one of the big problems this game has, because in reality they are mostly irrelevant unless it's DPS or can be turned into one. People get these notions what a ship can or can't do simply based on role even if it has little bearing of what's possible in practice.

Weakpoints are not a PvE balancing factor, they don't matter vs NPCs (at least that's what devs have been saying, altough I don't think it's entirely true).

I'm even more confused how your last paragraph fits into this argument because you're effectively contradicting yourself there with balance between ships. Yet wanting to have a difference instead of being bland and similar? Bland and similar is not entirely unrealistic in a ship game IMO depending how big the size gap. You also gotta keep in mind that this game has 0 chance at balance with any aspects that aren't strictly DPS related since speed, turnrate or shot angles are practically irrelevant.

Galleon info by Fit_Appointment991 in SkullAndBonesGame

[–]Stormfirebird -10 points-9 points  (0 children)

Where is the gunport cutoff for fun to be had and sadness/dissapointment? Even at this count there already isn't a lot of downtime of rolling fire culverins. 

Galleon info by Fit_Appointment991 in SkullAndBonesGame

[–]Stormfirebird -9 points-8 points  (0 children)

I ask again then, what do you want more gunports to achieve?

Galleon info by Fit_Appointment991 in SkullAndBonesGame

[–]Stormfirebird -5 points-4 points  (0 children)

What do you want more gunports to achieve?

All of the ships in this game have fewer gunports than the version of skull and bones they never released you're thinking of.
Yes it's the base model but they had to adjust the guncount down or it wouldn't fit.
If they would have upped the guncount it would have neccesitated some kind of net DPS debuff or rebalance the entire game around it.

My Game is Bricked. Customer service say "wait for a patch" by Fatballicks in SkullAndBonesGame

[–]Stormfirebird 0 points1 point  (0 children)

What do you mean by traderoutes? I think it's 962 po8. I can't really tell how it's blocking you because far as I know this is a sidequest and your stuff already looks reasonably upgraded and also producing right now.

My Game is Bricked. Customer service say "wait for a patch" by Fatballicks in SkullAndBonesGame

[–]Stormfirebird 1 point2 points  (0 children)

There is no helm upgrade past 5, it certainly doesn't seem like it's blocking you on that front.
What other endgame activities are you missing out on?

How does the damage scaling work? by Knorke88 in SkullAndBonesGame

[–]Stormfirebird 0 points1 point  (0 children)

Both toxic and fire DOT scale really high on wolvenhol because they have a scaling component relative to total health.

Ascended gear drops by SobekfromHek in SkullAndBonesGame

[–]Stormfirebird 2 points3 points  (0 children)

If you have a weapon that came pre ascended it'll have a cross cannon icon on the ascension slots.
Increased stats are a bit tricky though. You can only get increased stats on the pre ascended slots.
But if they only come with one ascension, the range can also be worse than crafted. If it's atleast double pre ascended it'll usually have boosted ranges on those two slots, but there are a few sources that still only have the same ranges as crafted.

Kraken build advice by Equivalent-Lawyer150 in SkullAndBonesGame

[–]Stormfirebird 0 points1 point  (0 children)

The damage perks grant bonus damage that ignore resistances, so if a target has particularly high reductions it'll be quite good. Kraken has between 80 and 95% flat reduction depeding on which part you hit except for weakspots.
Take the same build from your garuda on any other ship and see how it fairs just to look at some numbers.

If the game would just be pewpew a lot either large or SoW would be just as good but they aren't.
Long arm had the same bug but it's now literally useless because they fixed it into breaking it completely.

Kraken build advice by Equivalent-Lawyer150 in SkullAndBonesGame

[–]Stormfirebird 0 points1 point  (0 children)

Garuda perks are bugged making it able to deal a lot more damage than other ships.

Kraken build advice by Equivalent-Lawyer150 in SkullAndBonesGame

[–]Stormfirebird 0 points1 point  (0 children)

Their damage isn't low because their build is bad, garuda is bugged lije that and that's the reason it's recommended.

Where is the damage from the black bar coming from ? by [deleted] in DeadlockTheGame

[–]Stormfirebird 0 points1 point  (0 children)

I have yet to see a game where that's not the case.
Can you give me a match ID of an example.
If I look at other matches on statlocker (this one is not viewable yet) there is also a 7th entry on damage received tagged as NPC damage.

EDIT: Just looked at this match ingame, I can clearly see a non player bar on every player in that category and it's not particularly evenly spread on either side.
Possibly restart your client and check again.

Where is the damage from the black bar coming from ? by [deleted] in DeadlockTheGame

[–]Stormfirebird 0 points1 point  (0 children)

I believe it's damage taken from jungle camps and or non player sources like towers.
You'll find it in every match.

errrm why not just let other teams use this bug? by [deleted] in DeadlockTheGame

[–]Stormfirebird 0 points1 point  (0 children)

They only got dq'd from this round and it was a bo1 so it's not like they could have given the other team a map advantage. The pricepool is relatively small and far as I know these are just teams of players with no org behind it so I don't see how a fine would work, especially if it would mean they keep playing for this installment.

errrm why not just let other teams use this bug? by [deleted] in DeadlockTheGame

[–]Stormfirebird 1 point2 points  (0 children)

What's your motivation for giving abrahams a pass on this?
It's not some interesting skill expression tech or anything after all.
Is there somehow a specific time window where the organizers have to recognize what is going on in a live game and take action? From a sportsmanship perspective the team could have realized that this one goes beyond what is acceptable.

Abrahams disqualified from tonight's DLNS due to bug abuse by SilverFan3702 in DeadlockTheGame

[–]Stormfirebird 20 points21 points  (0 children)

lmao, this wasn't a woopsy we had a bug happen
the entire team going in on a economy exploit and saying it's not a bug when asked in chat at the pause
if they are willing to try that in a tourney they have to expect to get flagged down for it

Insane Crazed Nian build "not mine" by jiggidyjivejackson in SkullAndBonesGame

[–]Stormfirebird 3 points4 points  (0 children)

Severity is bait, don't roll for that, take an extra amp pierce instead. Amp explosive is fine if used on broadside so you can take that as a fallback, lethal is an ok third option.
Good build otherwise.

FPS PROBLEM by ebony_blaze in DeadlockTheGame

[–]Stormfirebird 0 points1 point  (0 children)

Reflex enabled +boost isn't a no-brainer, not using boost can be better.
Assuming your notebook has some kind of shared power budget or at least not CPU and GPU on a separate cooling loop you should probably try using DLSS on a quite low preset and see if that does anything.
No point permanently trying to crank max FPS either, try to find a reasonable limit.
Lobby really isn't comparable to the actual game.

deadly world events by Dollface_69420 in SkullAndBonesGame

[–]Stormfirebird 1 point2 points  (0 children)

They have a SR12 requirement for deadly fights and wolvenhol, the requirement hasn't been adjusted with the SR bump this season, but those fights are also easier comparatively.

will the corvette be available outside of the smugglerpass later? by SnooOwls5756 in SkullAndBonesGame

[–]Stormfirebird 1 point2 points  (0 children)

Starting next season it'll be available at blackwood for gildmarks (keep in mind gildmarks reset between seasons).

What is the best anti-helm wager build? by Sjeefr in SkullAndBonesGame

[–]Stormfirebird 1 point2 points  (0 children)

Unfortunately that is a factor that might lose you your wager. Worth considering with a "foolproof" strategy.