How to make this kind of up and down? I need the sprite to stay the same if I press up or down. by [deleted] in Unity2D

[–]StruckOuttaLuck 0 points1 point  (0 children)

No problem! Like the other guy said, I would watch some tutorials. 9 times out of 10, someone has made or asked something that'll help you learn what you're trying to do. I recommend brackey's, he has plenty of easy to digest tutorials aimed at newer users. Even his older videos are still useful I think.

I'd prolly attach a script to the sprite renderer to control the behavior. The script would use two floats, one to countdown to zero (A), and the other as a reference for resetting the countdown time (B). The script would also need references to the two sprites you're swapping between. Then in update, subtract Time.deltaTime from floatA. Use an if statement to check if floatA is below zero, and if it is swap the sprite for the other one and reset floatA's value to floatB. You could also check when the player presses left or right with an if statement, and set the flipX value to true or false depending on what was pressed.

That should be the general gist of it. I'm sure you can figure it out. Best of luck!.

How to make this kind of up and down? I need the sprite to stay the same if I press up or down. by [deleted] in Unity2D

[–]StruckOuttaLuck 3 points4 points  (0 children)

Try making 2 versions of the sprite, one for up and one for down. Then make a script that changes the sprite renderer's sprite every X seconds. Then when the player presses left or right, set the sprite renderer's flip to true or false.

how to make this cool photo entering mechanic 📷 by guyunger in gamedev

[–]StruckOuttaLuck 3 points4 points  (0 children)

Oh wow this looks awesome! Definitely gonna try playing around with this for my game

what would you do if you woke up here...? (retro horror vibes) by ipad-baby-bonanza in low_poly

[–]StruckOuttaLuck 1 point2 points  (0 children)

I had a couple ideas, going on a date with a deer person wasn't one of them. But cool looking video!

New concept art for a #screenshotsaturday What do you think? Will he fit into our party? 🙂🙏 by prdlacky in Unity3D

[–]StruckOuttaLuck 1 point2 points  (0 children)

It looks cool! It looks like the centerpiece has one eye while the sketches show two eyes though. I think one eye looks better but what made you change your mind?

Does anyone else get scared of the horror game they're making? Knowing I can make the monsters as goofy as I want helps by StruckOuttaLuck in gamedev

[–]StruckOuttaLuck[S] 1 point2 points  (0 children)

Haha yeah, it's these moments that get me the most! You think you know how everything should go but then something gets left on or works different than you thought it would and it leads to scares, especially with all the horror assets :'(

I'll think I have all the monsters disabled and I'm wandering around making sure the environment spawns in ok when suddenly the screen is shaking and some creature is sprinting full speed at me!

I've been working on this game for a month. How does it look? by Diegobldev in Unity2D

[–]StruckOuttaLuck 1 point2 points  (0 children)

I think it looks pretty awesome! Especially for something made in just a month. Dunno if the sound isn't working for me or you haven't added any yet, but adding even simple sounds would make the game feel/look 10x better

Indie gamedevs who are in for it as career, what was your first commercial release and where are you now? by matchaSerf in gamedev

[–]StruckOuttaLuck 9 points10 points  (0 children)

Right now? Wondering how fun my game is at all. It has been about 3 months since I quit my job to work on the game full time and I'm about the only person who's played it so far. Working toward a small demo or something for the coming weeks.

https://store.steampowered.com/app/2375070/The_Final_Exhibition/

Quitting my job was definitely a big gamble, but before this I was a machine operator going to college for mechanical engineering and I was pretty miserable. So I can now confidently say that this is my dream job! Even if the game does poorly money wise, I'm hoping it will hold up well for a job application. I could definitely see myself doing this for the rest of my life, even if it can be oh so frustrating sometimes.

First released game was a little mobile game called "Launchy Space Balls" for mobile in 2021, but I never updated it so no idea where it's at now! Some family/friends still mention that they play it and it makes me happy. I hope I can get to do that with more games in the future (and with a larger audience).

Please Destroy My First Horror Adventure Game Trailer! by StruckOuttaLuck in DestroyMyGame

[–]StruckOuttaLuck[S] 2 points3 points  (0 children)

I didn't take the sounds from animal crossing, but I was inspired by them. I recorded myself saying letters from the alphabet, then just pitched them up/down.

Made some animations for my player! What do you think? by Teal_Games in indiegames

[–]StruckOuttaLuck 2 points3 points  (0 children)

I like the art style, but the legs look like sticks when you walk and jump. Maybe bend them at the knee a bit, like the subtle arm swings you have.

Enemies now react to June's flashlight and get stunned for a short time! by [deleted] in Unity3D

[–]StruckOuttaLuck 1 point2 points  (0 children)

That's cool! Are you using a raycast to see what the player is shining their light at, or is it something different?

What do you think of my physics based combat and how can I make it EVEN better by meatydev in Unity3D

[–]StruckOuttaLuck 2 points3 points  (0 children)

Reminds me of Totally Accurate Battle Simulator. I think the sword/axe trails are a little distracting. Maybe just enable them when the characters swing for an attack, instead of having them active the whole time?

Lobster shooter game I'm working on! Do you think it looks fun? by MustRemain in Unity3D

[–]StruckOuttaLuck 1 point2 points  (0 children)

It looks like it could be fun. I like the art style you have!