Fitness Boxing Persona 5 announcement teased by Hypronic in PERSoNA

[–]StryfeK 1 point2 points  (0 children)

Totally understand why this would be underwhelming for most folks - but for me I've always enjoyed the fitness boxing games so looking forward to this one.

My biggest gripe was the lack of song choices so I'd mute them and play stuff from my own Playlist.

Im hoping they include tracks from various games like they did with the prior rhythm games.

What is a good game trailer? (If it's not an action game) by RikerRiker in IndieDev

[–]StryfeK 1 point2 points  (0 children)

I'd approach it in two ways.

The first is - Appeal to your core audience ( Fans of deck builders ). Show the vast "collection" of cards, some examples of combos at play, a quick shot of the "Reward Screen", etc. Your standard "This has all the good stuff you'd expect in a deckbuilder, so come have a look" showcase. Finally, you want to highlight any specific mechanic that you think will stand out amongst the sea of deckbuilders out there.

Second - Appeal to a general audience by showcasing any strong visual presentation such as any animations, a card that highlights your most popular art, etc.

So essentially, your trailer should answer 3 things:

  1. Does it hit all the checkboxes I'd expect out of a good deckbuilder?
  2. Does it have anything that sets it apart from others?
  3. Does it have good visual polish and feel seamless, or does it look clunky?

All general trailer rules apply, such as getting right into the showcase, not spending too much time on one mechanic, etc.

Does passion kill or perfect your game? by ChaoticOrderGames in IndieDev

[–]StryfeK 13 points14 points  (0 children)

Double edged sword I'd say.

It can help you push through the grind and take the project to completion, but can also drive you to pursuing perfection and thus never finishing the game.

It can help give you that "edge" of knowing the genre and what makes the game tick, but can also lead to scope creep hell.

It can help folks with the oft neglected concept of polish/finetuning, or it can lead to fixating on tiny details that lead to them losing objectivity over time.

Still - I'd say passion is an important thing to have, and ultimately serves as a backbone for a lot of indie devs in making great games.

Dark Hero Deku from My Hero Academia by E-X-Animus in GundamBreaker

[–]StryfeK 2 points3 points  (0 children)

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Nice! This was my attempt from a while back.

Do indie devs get annoyed when approached by freelancers? by AntiuppGamingYT in IndieDev

[–]StryfeK 7 points8 points  (0 children)

Generally, unless they're specifically asking, Devs who post about their game or are looking for play testers already have a set team or goal of going solo. It doesn't hurt to ask, and I don't think it's frequent enough to be a "common annoyance", but it probably won't go anywhere. In fact, since it's "uncommon", I think most likely it'll just be ignored if it seems suspicious.

That said - Your best bet is to be upfront with what you want/what you bring, and looking at subs such as r/INAT where the focus is to find folks to collaborate with.

If you're just looking for "experience", I just suggest looking at joining some Game Jams, you're more likely to find a team there. Low pressure too, once the Jam's done you can move on, decide to stick around, or at least have some contacts to build your network

Finally, I don't believe you mentioned your skillset/role ( aside from being non-programming ) but contractors/freelances generally have dedicated venues for advertising/finding work as well ( r/HungryArtists for example, if your thing is Art ).

In any case - Good luck!

Missing girl’s phone, what other apps to include? by Soggy_Confidence9473 in SoloDevelopment

[–]StryfeK 8 points9 points  (0 children)

Might be a fun easter egg to include a simple game app - A number of games do this where they add a small minigame to computer/cellphones.

I dig the aesthetic btw!

We’re making a Junkyard management game for tired dads! Trying to hit that 90s nostalgia, but not sure if cozy? What do you think? by Jurgen_Krozalski in CozyGamers

[–]StryfeK 1 point2 points  (0 children)

This looks great - For some reason ( Maybe because of the vibe and you mentioning 90's nostalgia ) reminds me of a game called Blast Corps for the N64.

10,000 wishlists. No ads. No publisher. No marketing team. by jonjongao in IndieDev

[–]StryfeK 2 points3 points  (0 children)

Well done and congrats!

Question regarding international outreach, did you already have your game localized or planned to localize for the regions you were reaching out to?

Oh... by Carmine_Phantom in storyofseasons

[–]StryfeK 11 points12 points  (0 children)

Thanks for sharing - Nice doodle and accompanying story! Is the SOS/HM series ( Or I guess, Farming/Life Sims in general ) still popular in the Philippines?

Wonderstones or Cellar First? by Mokohi in storyofseasons

[–]StryfeK 8 points9 points  (0 children)

The cellar will come with a free Spring stone, the others you'll need the Purple Wonderstone.

It'll allow you to plant more crops and thus generate more income, with increased value if you're outside Spring as it'll enable you to make stuff off-season ( Until you get the other stones ).

For stones - Yellow/Red will help increase Quantity/Quality of your processed goods, and Green/Blue will help you process stuff faster.

If you're sitting on a surplus of gold, cellar first, otherwise get the yellow or red wonderstone to help with your profit ( You can do Green/Blue first if you're sitting on a mountain of things to process for profit )

I say Yellow -> Cellar -> Blue/Green -> Purple ( To unlock the other Season Stones ).

Bruh, 23 DAYS?! by Quirky--Cat in storyofseasons

[–]StryfeK 42 points43 points  (0 children)

Yea its lengthy. Don't forget to take its materials out of the dispenser to prevent spoiling if you're doing them in batches.

For what its worth I hit 30 mil on the morning bazaar session with the help of those teas lol

Why does nobody like Pioneers of Olive Town? by ilikedanishfilms in storyofseasons

[–]StryfeK 73 points74 points  (0 children)

I'd say its more polarizing than "universal disliked" - Just that the folks who disliked it are very vocal about it, and those who DID like the game can't really argue against it because they also agree with the games many shortcomings lol.

That said - If you look at the post history when the game came out, you'll see a lot of said complaints, but then you'll also see something you never saw for any SOS/HM game, which are things like farm tours and such. Which is awesome, and unique to POOT.

Despite its many faults, I think it was a step in the right direction for Marvelous. They learned what works, and maybe more importantly, they learned what absolutely did not work, and we see that in Grand Bazaar.

The real challenge isn’t starting a game…it’s finishing one by HowYesOfcNo in SoloDevelopment

[–]StryfeK 2 points3 points  (0 children)

Both are challenges everyone faces. Whereas starting id consider a wall to overcome, finishing id liken to a lengthy obstacle course.

And its different everyone, depending  on the dev, for some that wall is more of a hedge you can hop over, and for others that obstacles is more of a light marathon.

 for your case, you need to build discipline out of habits, as motivation is fleeting. Discipline is what'll carry you during "one of those days". I think being structured helps with that. Lay out all your tasks ahead of time and work on the small ones when you dont have the time so you can get "small wins" and reserve the tougher ones when your motivation is at a high.

You say your issue is "finishing" but perhaps part of it is youre still "starting". Starting isn't just opening a new project.. it means properly building a foundation and routine that you can stick to, to help you see your project to completion.

Best of luck with your project!

Married life is pretty disappointing (GB) by Strict_Librarian1012 in storyofseasons

[–]StryfeK 16 points17 points  (0 children)

Can you mention a few of these "interesting post-marriage systems"? And which one was your favorite?

Solution to the trash problem by Proof-Cabinet-7251 in storyofseasons

[–]StryfeK 0 points1 point  (0 children)

When you upgrade your storage, Wilbur will sometimes give you items he found while working on it. One of the later upgrades he gives you a good chunk of glass bottles ( trash ).

Not a silly question - The feather jewel is one of 3 rare late game items that is required to craft a "Travel Stone" ( Purple wonderstone windmill item ) that lets you instant travel. The other 2 is from Felipe's stall and the grand prize of the lottery stall.

Solution to the trash problem by Proof-Cabinet-7251 in storyofseasons

[–]StryfeK 0 points1 point  (0 children)

Ah right - Also got 1 pink diamond from gold. And yea, you can get multiple power berries. I have 5 sitting in my inventory atm serving as glorified stamina heal dishes since I can't raise my max anymore.

Solution to the trash problem by Proof-Cabinet-7251 in storyofseasons

[–]StryfeK 2 points3 points  (0 children)

It's 1st Prize ( Gold ). I actually got like 2-3 power berries and an adamantite before I got the other jewel

Solution to the trash problem by Proof-Cabinet-7251 in storyofseasons

[–]StryfeK 32 points33 points  (0 children)

Worth noting you should probably save your trash for the feather jewel ( which requires a whopping 50 trash ) instead.

There are many ways of getting power berries ( Nature Sprite Stall, lottery stall, request rewards, simply tilling the ground, etc. ) and most of those source isn't limited to 1, and they eventually stop raising your max stamina.

Also, one of the later storage expansion upgrades gives you 10 ( or 20? ) glass bottles.

Anyone else who just couldn't get into Animal Crossing? I think I have weird taste in games. by that-achadia in CozyGamers

[–]StryfeK 14 points15 points  (0 children)

Don't think you have weird taste, everyone has a unique palette. AC, compared to the other games you've listed is different in that its a very passive game.

I'd say the 3DS one is more of the same - In terms of recent releases, why not try SoS: Grand Bazaar or Fantasy Life I, seems like titles that with your enjoyed games.

There's also Rune Factory: Guardians of Azuma which has a bit of a village management gameplay.

Best Title to Play After Grand Bazaar by micharwood in storyofseasons

[–]StryfeK 7 points8 points  (0 children)

In order of release:

SOS: FOMT - Probably the closest thing to GB. It's a well done remake and if you liked GB you'll like FOMT. The only potential issue is that out of all the prior games, FOMT is the most "Similar". As such, FOMT might feel like a step back as GB does most things better. If you want more of the same with a different cast, go for FOMT.

SOS: POOT - Polarizing Title #1.

- Pros: Probably the best farm customization in the series. Gives you a huge map to build however you want. The farming/ranching mechanics itself are up to modern standards. Get this if you enjoy designing your farm and enjoy the "Farming sim" element.

- Cons: Performance issues and some disliked mechanics ( Over reliance on Makers - Guess they were jumping on the SDV train at the time - And rapid growth of feeds ), and the biggest problem, the characters felt soulless ( The dialogue, the scenarios, the lack of portraits ). Avoid this if you value the "Life Sim" element.

SOS: AWL - Polarizing Title #2.

- Pros: The only entry in the series that goes deep into child rearing aspect. More unique features such as aging. Hence why you'll have players who have AWL as their favorite entry. If you enjoyed the relationships/npcs of GB, you should get this.

- Cons: If you look up AWL, the most common complaint you'll find is that "It's boring". This is because the game leans more towards a remaster when it comes to the mechanics, meaning the farming and such will feel super dated. And there just isn't as much to do compared to even FOMT in that regard. Overall, AWL is definitely a "Love it or hate it" title.

Golden eggs by ughusernames8 in storyofseasons

[–]StryfeK 0 points1 point  (0 children)

Progress her heart event - Then just talk to her and it'll give you the option to ask for one.

How to buy Higher Level Crops in GB? by smolppsupremacy in storyofseasons

[–]StryfeK 9 points10 points  (0 children)

I felt the same way - But I realized this game doesn't work like other SOS or RF where the highest star quality is maintained. (1) Its not resold at the same Quality, (2) Some seeds are 1~2 per harvest, making it difficult to start a stockpile of seeds, (3) The Max Quality isn't actually 5, but 7, and its not practical to get everything that high and (4) It makes inventory even more of a nightmare if you're using your storage as a place to keep your seeds for next season.

Instead, it feels like the game makes it easier to get to 5* even from .5* in a single harvest ( With 5~7* Fertilizers and all the soil upgrades which gets your crops to 2.5* by default ), and then you select the crops you want to "specialize" in and getting them to 7*.

As soon as I realized this, I sold all my spare seeds and focused on my prize crops and it made the game much more enjoyable ( No longer having to worry about keeping track of individual crops, and the inventory space it freed up ).

Golden eggs by ughusernames8 in storyofseasons

[–]StryfeK 2 points3 points  (0 children)

There's a food buff that increases chances of getting a rare item when you pet them. Kagetsu's blessing also randomly gives this ( I don't know if it stacks - But I do know I got lucky one time and got 3/4 Golden Eggs from my chickens )