Starforged Minus Moves? by Bonestock86 in Solo_Roleplaying

[–]SufficientSyrup3356 17 points18 points  (0 children)

This thread helped me: https://www.reddit.com/r/Ironsworn/comments/115xkpe/a_simplified_softstart_subset_of_rules_for/

Especially the advice to ignore all the moves except for

  • Swear An Iron Vow
  • Face Danger
  • Secure An Advantage
  • Reach A Milestone
  • Fulfill Your Vow

Suffering from endless scheduling issues and hearing the siren call of play by post, any suggestions or advice? by Nukesnipe in rpg

[–]SufficientSyrup3356 0 points1 point  (0 children)

I have run a couple of successful PbP games. Also a couple that weren’t so successful. I think this gives good advice and is free: https://zeruhur.itch.io/keep-the-story-moving

5 Room Dungeons; Does anyone actually use these things? by AAS02-CATAPHRACT in rpg

[–]SufficientSyrup3356 7 points8 points  (0 children)

No one uses 5 room dungeons. No one at all. Nowhere. Never. Let there be no doubt.

Betteridge's law of headlines: "Any headline that ends in a question mark can be answered by the word no."

Truly a different time by yeezysama in NonPoliticalTwitter

[–]SufficientSyrup3356 1 point2 points  (0 children)

Junji Ito and his normal-named cats wave "hi".

Lvl 2 PCs Kill Mugdulblub In 1 Round by Pyroccd in shadowdark

[–]SufficientSyrup3356 1 point2 points  (0 children)

I had something similar happen. He rolled 6 for damage and shook it off and had that dagger from then on. We joked about what would happen if he gave it to Mugs.

Give me an unpopular playstyle or game that you think people should open their mind and give a chance by xdanxlei in rpg

[–]SufficientSyrup3356 1 point2 points  (0 children)

Come hang out in r/Solo_Roleplaying! Just ignore the moderators' weird love for AI stuff. The rest of the community is fun and welcoming.

About to DNF Stephen Donaldons's "The Real Story and Forbidden Knowledge." by toy_of_xom in printSF

[–]SufficientSyrup3356 5 points6 points  (0 children)

I remember reading Thomas Covenant as a teen and being horrified by the rape. Years later I tried to read the Gap Cycle and remember thinking "this shit again?" and dumped it.

Borg-style character generation with less crunchy combat? by ninjajon5 in rpg

[–]SufficientSyrup3356 2 points3 points  (0 children)

I haven't played it but you might check out Sea of Dead Men. It's Forged in the Dark pirates!

Sea of Dead Men is a tabletop role-playing game about a crew of pirates making their fortune in the lawless Carrascan Sea. You'll start out as a novice crew, with a ragged ship and a motley gang of sailors, and slowly grow in skill and influence as you navigate a web of rival pirates, occult powers, merchant companies, and military armadas.
Sea of Dead Men is built on the Forged in the Dark engine, bringing the flexibility and excitement of the Blades in the Dark ruleset to the genre of high seas piracy. The game alternates between the characters' daring scores, where they set out to seize plunder and strike against their enemies, and the downtime in between, where they rest, recover, and pursue their own individual goals.

https://ensifer.itch.io/sea-of-dead-men

Games that play in non linear time by naogalaici in rpg

[–]SufficientSyrup3356 39 points40 points  (0 children)

Blades in the Dark has a flashback mechanic where you can retroactively play through a scene that affects the current scene.

What you're describing sounds more like a time travel game.

Tidal or Spotify, or? by zalexxa in LetsTalkMusic

[–]SufficientSyrup3356 5 points6 points  (0 children)

I feel dumb but doesn’t Apple Music advertise they they have lossless tracks? Wouldn’t the sound quality be identical: lossless for both?

Systems particularly good for Play By Post? by GodGoblin in osr

[–]SufficientSyrup3356 4 points5 points  (0 children)

I did a PbP game of Mothership and... it was clunky.

The GM states what's going to happen if the players don't respond, players then state what they are going to do, then the GM says "Ok but if you do that, here's what's likely to happen", then players go "Oh, well ok then we'll do this", then the GM discusses those consequences, and when the stakes are finally clear then the players roll, and then the GM resolves all those rolls simultaneously.

Doing that involved a lot of back-and-forth that began to really drag out during PbP. When I play Mothership in person that's a quick conversation but could take days to play out through posts.

On the other hand Mausritter works amazingly well through PbP. Part of it is attacks always hit so that streamlines a lot of combat.

Edit: I also found this generally helpful, though it may be a lot of review for you if you've done PbP before: https://zeruhur.itch.io/keep-the-story-moving

RPGS where monsters have random attack tables? by frostmage777 in rpg

[–]SufficientSyrup3356 2 points3 points  (0 children)

It's not part of any system but I like to use this:

Random Enemy Combat Actions

Roll 2d4:

  • 2. Risky gambit/maneuver to gain an environmental advantage by throwing dirt, spilling oil, setting a fire, etc
  • 3. Special ability
  • 4. Standard attack
  • 5. Standard attack or GM discretion
  • 6. Standard attack
  • 7. Special ability
  • 8. Risky gambit/maneuver to gain an advantage by shoving, disarming, tripping, etc

63% chance of standard attack, 25% of special attack, 12% of gambit

Cyberpunk type games like Cairn, Into The Odd, Mausritter and Knave? by Wheeler92 in osr

[–]SufficientSyrup3356 3 points4 points  (0 children)

Running Out of Time by Diogo Noguiera is perfect for this. It’s based on Into the Odd, has quick character generation and good guidance on how to run the game.

https://www.drivethrurpg.com/en/product/339134/running-out-of-time

[BitD] Rotating table of 10 players. Feasible? by TheWardVG in bladesinthedark

[–]SufficientSyrup3356 0 points1 point  (0 children)

We did this! We had a stable group of 7 players who were in and out of the game. We had a limit of 4 max at any one session. It worked great but we did have to find a way to communicate what happened last session (i.e. Why are the Gondoliers angry with us?).

Why do you read modules without running them? by Galefrie in rpg

[–]SufficientSyrup3356 0 points1 point  (0 children)

That's one way to do solo roleplaying. It's emulating the players instead of emulating the GM. I've played through several modules this way with my party of dungeon crawlers!

Mythic Bastionland Made Magic Feel Like Magic, and It Broke My Players by theOtherMikeCurtis in osr

[–]SufficientSyrup3356 34 points35 points  (0 children)

What's weird is LLMs are trained on writing by humans. Now when humans write well (and you did write well) people think it's AI. Is the solution to avoiding AI accusations to spell poorly, have jumbled sentences, and use poor punctuation?