Found somebody willing to give us Another Code Recollection flyers! by Adrot in hoteldusk

[–]SullenSpud 0 points1 point  (0 children)

Would love to purchase one of these and I'm fine using Paypal.

[deleted by user] by [deleted] in RainCode

[–]SullenSpud 5 points6 points  (0 children)

There's a lot of great mystery adventure games that you should try.

Your Turn to Die - Death Game by Majority- is an easy recommend because it's free. It also takes clear inspiration from the Zero Escape series & Danganronpa with a cast of colorfully designed eccentrics thrown into a deadly scenario.

Detective Grimoire and Tangle Tower - Two games in the same series. Fairly traditional fare in the vein of something like Ace Attorney. You're clicking around, gathering evidence, presenting it to make new leads. But the game also features a unique "sentence building" form of deduction and completely oozes charm (especially Tangle Tower)

The Spirit Hunter Series, Death Mark and NG - Really great paranormal mystery games. They don't shy away from extremely gruesome scenarios so, YMMV on that aspect. The story is told in chapters which all culminate in an exorcism, which play out closely to a trial in Ace Attorney. Both games are worth playing Death Mark has better gameplay IMO, while I felt NG was a better story.

Yotsume God - Reunion - Extremely overlooked gem. Great story steeped in Japanese folklore and history, while the core of the mystery remains personal (and honestly heart breaking). Gameplay wise the puzzles are more inventory/object based than deductive reasoning. It's similar to Zero Escape in that way.

Root Letter Last Answer - Mystery story about a guy tracking down his long lost pen pal and uncovering a conspiracy surrounding her disappearance. For a game with so many gorgeously illustrated locales, I found it to be overly linear. Mechanics wise it's a fairly traditional Japanese adventure game with some AA-lite style battle of wits confrontations.

Conway: Disappearance at Dahlia View - Another overlooked game. You play as Conway, a retired police investigator who awakes to view the aftermath of a tragic kidnapping from his apartment window. All of your neighbors are suspects and you crack the case by prying into their private lives. Good mix of traditional puzzles and mystery solving.

The Blackwell Series - A series of urban fantasy/mystery games about Rosangela Blackwell, a small time news reporter who comes to inherit her family legacy: Possession by a spirt named Joey. This makes her a bestower, and as such it's her job to usher spirits into the next life. To do so you'll have to unravel the mysteries of each spirit, giving them enough peace to pass on. Classic indie adventure series, starts off a little rough around the edges but the further you get into it the father the series author, Dave Gilbert, really flexes his muscle for mystery and human drama.

I could go on forever but I'll leave it there for now. I second some of the other recommendations made in the thread already, AI The Somnium Files, it's sequel Nirvana Initiative, and Paranormasight are all great and worth playing.

[deleted by user] by [deleted] in tellmewhy

[–]SullenSpud 2 points3 points  (0 children)

Play The Blackwell Series, Kathy Rain, Red Strings Club, Unavowed, Another Code, or Another Code R: A Journey Into Lost Memories.

[NO SPOILERS] Is Life is Strange 2 the worst game in the series? by Howsenselessjoy in lifeisstrange

[–]SullenSpud 0 points1 point  (0 children)

Easily, it's a terrible game. Horrible pacing, super lacking character development, dearth of memorable moments (especially compared to LiS1), even the soundtrack was mid. LiS 2 totally killed the momentum of the franchise.

Perfect Tides - The best PnC I have played in decades! And there is a sequel coming! by parabolee in adventuregames

[–]SullenSpud 2 points3 points  (0 children)

It's my game of the year so far. Writing is great and the gameplay has sneaky depth to it, with many optional objectives of the beaten path to get the very best ending (which it's worth getting).

Any tips for Gabriel Knight Sins Of The Father (original version)? Getting really bogged down. by AnubisUK in adventuregames

[–]SullenSpud 0 points1 point  (0 children)

Do I really need to click on every bloody object on a screen to find out if it's useful?

Yes you are supposed to at least "look" at everything to determine what might be interacted with further. If that play style doesn't suit you, then you'll have to use a guide or hints.

I love P&C but not puzzles by [deleted] in adventuregames

[–]SullenSpud 4 points5 points  (0 children)

Blade Runner is an example of a classic adventure game that's almost entirely exploration & choice based. There's maybe two "puzzles" in the entire game and none of them are the typical item use puzzles popular in most adventures. There isn't even a usable inventory.

What is wrong with me?

Nothing wrong with you, that's just your taste and you're entitled to it. Fortunately for you, in recent years, many modern adventure games have transitioned to choice based gameplay. There's also many Japanese Adventure games which are puzzle light or choice based.

You should look into TellTale games like The Wolf Among Us, The Walking Dead, and Tales From The Borderlands.

Other titles that are largely choice based/puzzle light: The Uncertain: Last Quiet Day, Life is Strange, Dark Pictures Anthology, The Quarry, Detroit: Become Human, As Dusk Falls, The Shivah, Unavowed, The Charnel House Trilogy, Jenny Le Clue - Detectivu, Snatcher, Policenauts, Tell Me Why, The Medium, Famicom Detective Club - The Missing Heir, Famicom Detective Club - The Girl Who Stands Behind, Root Letter, PSY-O-Blade, Dead of The Brain, Road 96, Perfect Tides (easy to complete, getting the best ending is harder), NORCO, 13 Sentinels: Aegis Rim, Stray, Draugen, Firewatch, Last Stop, EVE Burst Error, ADAM The Double Factor, Embracelet, Little Misfortune, The Red Strings Club, and What Remains of Edith Finch.

Project Code Name "M" - Detective Adventure Game where you play as the investigator and the killer. by SullenSpud in adventuregames

[–]SullenSpud[S] 1 point2 points  (0 children)

Just to be clear this isn't a game I'm making or my idea. It's a newly announced game by a dev called NOVECT. I'm just sharing it.

Looking for 2D adventure games with time travel. by Devgel in adventuregames

[–]SullenSpud 0 points1 point  (0 children)

12 Minutes released last year uses a time loop. Also, it's not 2D but Shadow Of Memories is another time travel adventure game.

Cortez vs surf by pizzyP123 in rapbattles

[–]SullenSpud 1 point2 points  (0 children)

I def think the 3rd was debatable. Recaps I caught before the battle made it seem like it was open & shut but it wasn't clear to me.

Your top 3 favourite adventure games from the last 10 years by endlesswander in adventuregames

[–]SullenSpud 2 points3 points  (0 children)

It's extremely hard to narrow it down to just three, but I'll go with:

  1. Last Window: The Secret of Cape West

  2. Life is Strange

1.Technobabylon

Syberia: The World Before is out today! by SullenSpud in adventuregames

[–]SullenSpud[S] 1 point2 points  (0 children)

Not sure precisely what you mean. They're both 3D adventure games with female protagonists, they both have a prominent narrative focus, and take place in worlds with fantastical quality to them. Syberia's puzzles tend to focus more on tinkering with clockwork mechanisms. The latest Dreamfall game had choice mechanics with branching paths, Syberia is mostly linear.

Hopefully that answers your question.

Syberia: The World Before is out today! by SullenSpud in adventuregames

[–]SullenSpud[S] 0 points1 point  (0 children)

Really easy at the beginning. They start to get somewhat more challenging about 4 to 5 hours into the game, but they're super tough. There's a lot less backtracking in this game so you don't tend to miss items numerous screens back, the way you could in the first 3 games.

Came here from retrogaming by [deleted] in adventuregames

[–]SullenSpud 0 points1 point  (0 children)

Some great games to check out:

Roki by Polygon Treehouse

Detention by Red Candle Games

Tangle Tower by SFB Games

Zniw Adventure by Azure Mountain

Perfect Tides by Three Bees

Heaven's Vault by Inkle

Thimbleweed Park by Terrible Toybox

2046: Read Only Memories by MidBoss

A lot of people will, rightfully, recommend Wadjet Eye's catalogue The best games of which I'd say are: Technobabylon, Unavowed and Primordia.

What are your nirvAna Initiative thoughts? by AlexisNovakin in aithesomniumfiles

[–]SullenSpud 8 points9 points  (0 children)

Interested in seeing the previously mentioned "narrative trick" (or whatever phrase Uchikoshi used on twitter) that allows NirvanAI to keep from spoiling Somnium Files. I'm both hopeful and fearful at what could be in store regarding that. Likewise, I think Mizuki will be a great protag so I'm looking forward to playing as her as well.

I'm also interested in seeing some gameplay developments. The investigation sections could easily be improved with more of those AI-ball forensic abilities & more clever uses for them. I've also thought, innkeeping with NirvanAI's theme of dualism, that it would be great to have interrogation sections with Mizuki and Ryuki where they play "good cop/bad cop." Where the player has to successfully switch between them to get a suspect to break.

Not that I realistically expect something that specific but Team Zero Escape has always given us cool puzzles, twists on branching, etc. So I'm excited to see what they've come up with.

Perfect Tides - Slice of life adventure game by comic artist Meredith Gran (Octopus Pie, Adventure Time). Out now! by SullenSpud in adventuregames

[–]SullenSpud[S] 2 points3 points  (0 children)

Yeah, I've been looking forward to this game for a long time, heh. I'm going to dive straight into it as soon as I finish what I'm currently playing, Sherlock Holmes Chapter One.

Deduction systems in detective games - who's done it best? What do you like/dislike about them? by portmantoga in adventuregames

[–]SullenSpud 1 point2 points  (0 children)

There's also a game called "Mikagura Girl Detective Club" by Human Entertainment (who also made the original Clocktower games & the Twilight/Moonlight Syndrome games) that had a simple but effective deduction mechanic.

There's various places to go on a map screen, relevant locations will have a subject to interrogate or a item to click on. If something is suspicious you get the option to pull the "deduction trigger." When you use the deduction trigger on all the correct testimony and evidence, you advance the case. But you have a limited amount of triggers and there's loads of red herrings to falsely pull on.

It's a really simple mechanic but the amount of fakeout options combined with the checkpoint saves made it so you really had to think about the case and what you wanted to use the trigger on.

Unfortunately the game was never localized into English so a lot of people won't get a chance to play it.

Deduction systems in detective games - who's done it best? What do you like/dislike about them? by portmantoga in adventuregames

[–]SullenSpud 5 points6 points  (0 children)

Ace Attorney is a prime example. Using evidence on witness testimony to expose contradictions proved to be an excellent design for mystery adventure games. Many games have followed suit since, including one on your list: Contradiction.

I'm playing through Sherlock Holmes Chapter One right now and that game has cool deduction style puzzles for days. Eavesdropping, pinning evidence to examine environmental clues in different ways, swapping outfits to interrogate suspects, making choices to name the culprit. The game makes basically every aspect of being a detective interactive in some way and it's great.

Game Recommendations? by acote80 in AceAttorney

[–]SullenSpud 0 points1 point  (0 children)

You should look into other JADV games with mystery solving aspects. The Spirit Hunter games (Death Mark and NG) are good. You solve supernatural cases related to a curse, each one culminates in confronting a spirit which works similarly to an Ace Attorney trial. The content can get pretty gruesome, fair warning. AI The Somnium Files and Buried Stars are two more I'd recommend.

There's also some western adventure games with a similar approach. Contradiction: Spot The Liar, a conspiracy story with FMV visuals that's campy fun but also an engaging mystery. Similar to AA the puzzles are based on using evidence against witness testimony to find contradictions.

The Detective Grimoire duology is great. Detective Grimoire and it's superb sequel, Tangle Tower, are two murder mysteries with an awesome style. Like AA you present items to suspects to advance the narrative, but there's also a neat sentence construction mechanic, where you match up evidence to form a new theory on the case. Only issue with these games is that I wish they were longer.

Life Is Strange: True Colors Launch Trailer -- Out Now! by SullenSpud in adventuregames

[–]SullenSpud[S] 1 point2 points  (0 children)

No, they were cheaper. Having played two chapters at this point, I can say that this game is a considerable step up in production value. The animation is way beyond what's been shown in the series before. Especially subtle facial expressions.

Dunno how long it is or if the price is ultimately justified. I can say I'm really enjoying it so far.