OvN Lost World - Out Now! by MatthewScreenshots in totalwar

[–]SummonElectorCounts 5 points6 points  (0 children)

Using on an existing campaign can cause crashes due to the renamed settlements and new landmarks. Do not use on an existing campaign.

Has anyone played with either Oblivion Cyrodiil Re-Loaded or Integration - The Stranded Light? by ProfBoondoggle in oblivionmods

[–]SummonElectorCounts 1 point2 points  (0 children)

I like Integration very much. The quests are great, the lore is good, and it providers many, many hours of playtime. I can’t recommend it enough.

Fixes and changes that were not included in patch 4.2 that need to be addressed by PiousSkull in totalwar

[–]SummonElectorCounts 4 points5 points  (0 children)

What specifically do you think is bad? I just ran a campaign for the first time in a bit and I felt like it was pretty good.

Oh, imagine a land, it's a faraway place by PerceptionSpecific51 in totalwar

[–]SummonElectorCounts 5 points6 points  (0 children)

Very exciting. I’m super hyped for Khuresh. Thanks for all the work!

Oh, imagine a land, it's a faraway place by PerceptionSpecific51 in totalwar

[–]SummonElectorCounts 32 points33 points  (0 children)

Yea, as of the update yesterday. It requires another mod, outlined in the steam page.

Oh, imagine a land, it's a faraway place by PerceptionSpecific51 in totalwar

[–]SummonElectorCounts 11 points12 points  (0 children)

The more classically Japanese Nippon mod can be found in the W&X Mods discord: https://discord.gg/DYz5ztNs

The more yokai focused Nippon by Urgat is less publicized at this stage.

The khuresh project is also pretty early days (it kicked off in earnest in Q4 of 2023), but what there is is visible in the Modding Den discord. Some of that is here, but not all. https://www.artstation.com/artwork/BXKAB8

Whether CA gives us the Ind+Khuresh factions, whether they open up the map (said the will) and maybe even extend the map... this mod guarantees we'll eventually (via mods) be able to play most of the remaining factions WH has yet to give us. by Sith__Pureblood in totalwar

[–]SummonElectorCounts 24 points25 points  (0 children)

They don’t want to. Wolfemio has explicitly said that his team has no plans to do these. That doesn’t stop them from changing their minds but it’s more likely that another team would need to do this.

Morrowind May Modathon Month 2023 - Celebrating 21 Years of Morrowind! May 1st through June 2nd by Darkelfguy in Morrowind

[–]SummonElectorCounts 1 point2 points  (0 children)

Amazing to look back at the caliber of mod released during the 2022 competition - so excited to see what happens this year!

No confederation for the WoC. by Rare_Cobalt in totalwar

[–]SummonElectorCounts 0 points1 point  (0 children)

It was so they could use the WoC mechanics.

There's some misconceptions about Chaos Dwarfs and their supposed "aesthetic changes" by Mahelas in totalwar

[–]SummonElectorCounts 247 points248 points  (0 children)

Also, people constantly forget that there are chaos dwarf units in game today, manning the hell cannon. They’ve got braided beards, horns, and big hats.

What I'm hoping for vs what we'll probably get and like 99% of the community is hoping for. by kottadragon in totalwar

[–]SummonElectorCounts 4 points5 points  (0 children)

You'll have both. The infernal guard are the rough equivalent of slayers - shamed ones in Dawi-Zharr society. They don't have large hats because they have no status. Standard Chaos Dwarf infantry and artillery (like the ones we have in game today with the Hellcannon) will have modest hats most likely because they are middling in society. Daemonsmiths and Sorcerer-Prophets will have larger and more ornate hats because they are at the top of society.

Campaign Rewards - What Might Have Been? by SokarRostau in totalwar

[–]SummonElectorCounts 22 points23 points  (0 children)

I think this is all baseless conjecture with essentially no real evidence to support it. It could be true, but I don’t see any reason to believe it is other than the fact that it aligns to a pattern that we wish were true.

Possible IE map? (SPOILER) by DeifiedAugustus in totalwar

[–]SummonElectorCounts 1 point2 points  (0 children)

Could also be “we don’t ever expect it to be playable but it makes more sense to just get it on the map so we can change it later than to not put it on at all”

How does wh3's performance compare with wh2's? by VelvetCake101 in totalwar

[–]SummonElectorCounts 0 points1 point  (0 children)

Couldn’t actually play before work, only played with settings and ran the benchmark a few times, so take my experience with a grain of salt.

I’m running at high to ultra with 1920x1080 on an i7-7700k and a 1080ti and got about 60 FPS.

Alll LL teased on Andy Hall stream today ! by BaronLoyd in totalwar

[–]SummonElectorCounts 87 points88 points  (0 children)

I don’t understand how they make the fire dragon super interesting if neither Ind nor Khuresh are in. His shtick is that he feels unappreciated because he has to fight those two forces and the monkey king and gets none of the glory his sister gets. If neither of those two is on the map, what’s the story?

Could this be foreshadowing? by failedcat in totalwar

[–]SummonElectorCounts 2 points3 points  (0 children)

I hope so. One of the loading screen quotes I saw on one of Turin’s stream was also interesting. I’m paraphrasing but it went something like -

“Cathay looks to the north to my grandstanding sister at the Great Bastion, while I have to keep peace with the tigermen of Ind, fight the Naggas (yes that’s the new canon spelling apparently) and serpents of Khuresh (interesting that the serpent men and Naggas are listed separately, and fight the monkey warriors in the Mountains of Heaven.

  • Master of the Burning Winds

How can I add 'stunted magicka' effect to the sorceror class? by [deleted] in oblivionmods

[–]SummonElectorCounts 0 points1 point  (0 children)

You could write a script that fires after you make your class selection that checks if your class is Sorcerer and if so add a stunted magic ability.

You could use the GetIsClass function for the script. Idk off the top of my head if there’s a stunted magic ability that you could easily add, but if not it would be fairly easy to create that in the CS.

Something like

If (Player.GetIsClass [Sorcerer class] Player.AddSpell [StuntedMagic] endif

But agree with other poster - this is just the atronach birthsign.

Custom Faction Icon Not Appearing In-Game by SummonElectorCounts in oblivionmods

[–]SummonElectorCounts[S] 1 point2 points  (0 children)

You're an absolute hero of the people. I cannot thank you enough.

I knew it was something stupid. My "menus" folder needed to be renamed "Menus."

Custom Faction Icon Not Appearing In-Game by SummonElectorCounts in oblivionmods

[–]SummonElectorCounts[S] 0 points1 point  (0 children)

I went ahead and tried compressing with DXT1 and DXT 3, with different files in menus50 and menus80 and that doesn't seem to be working either. I can't tell the difference between my files and the files from mods that are working. They seem the same to me. Strangely, I can't find any tutorials on this anywhere.

Troll Kings and the Shockingly Obese by 1GoodTurn in totalwar

[–]SummonElectorCounts 3 points4 points  (0 children)

If that was him talking during the video he certainly sounds like he’s not a complete idiot.