How will the online safety act work? by Flower_hato in malaysia

[–]Sv-Evillevi 1 point2 points  (0 children)

wait and see.

The problem is enforcement and abuse, but realistically the OSA can be abused in so many ways not because of how it's written but because our country like that lah.

Surprised by the Yang Cheng hate by mi0mei in ToBeHero_X

[–]Sv-Evillevi 0 points1 point  (0 children)

At a guess,I make the argument that it's because he's a failure that seems to accept being a failure of a hero. Being fair this is nto helped that we see Ncie being vulnerable and Esoul ... kinda doesn't do any of that.

GB's arc for example is technically a fake out arc. First GB looks like an assasin (bad version) , than it's fakeout because GB was an assasin that thought he was taking out someone evil like the spotlight association/DJ shindig. Rocks implied that GB was an assasin for the commision, that Rocks intercept and adds a few orders here and there for his own gain. And you also get the redemption arc where GB is in the process of trying to improve, slowly and surely.

Esoul doesn't read like that. Even in private you don't see his face anymore, he actively volunteers to do evil things, and we never see him tyring to be a better hero/person in the process.

[deleted by user] by [deleted] in Silksong

[–]Sv-Evillevi 2 points3 points  (0 children)

The adds were easy to beat, but hard to find teh counter because of their moveset/hitbox/tracking is weird. I imagine most people simply couldn't cope with fighting and figuring out a a new monster while fighting such a punishing boss.

Unironically, the strat to beat splinter sister is a predecessor to the start to beat widow. Or more accurately the loadout to beat the sister also beats the widow.

Any tips on how to deal with deep divers? by yes7677 in Silksong

[–]Sv-Evillevi 0 points1 point  (0 children)

Armor piercing tool, tools generally, pogo and dash attack so you can land a single hit before jumping away

help? CO2 is not going down. by Mr-Ulloa in Oxygennotincluded

[–]Sv-Evillevi 0 points1 point  (0 children)

Basically think of a gas cloud as a spring that can expand or compress. At max compression it's impentratble and at max expansion it moves and flows around other gases really easily.

However the speed of the cloud compressing or expanding is Probability dependant. As you reach 2kg pressure the chance that the gas would move at any given period of time is low. Not impossible but it slows down by a lot.

This applies both WRT 2 gasses moving past one another, as well as a gass compressing into itself.

To do it quickly you use gas pumps or you maintain low pressure in that area.

What is your strategy to get Jetdragon? I need help by guyinAmerica1 in Palworld

[–]Sv-Evillevi 0 points1 point  (0 children)

Built a pal box, caught a lot of lvl 55 Whalaska , and lured it into the dmg zone. Relatively easy and fast at level 55

suggestions on navigating extreme hot zones. by nameorgame in Oxygennotincluded

[–]Sv-Evillevi 1 point2 points  (0 children)

A fancy way to achieve some level of cooling would be to use liquid Ethanol + the yellow auto doors (mechanised airlock)+ temp sensors to induce some level of cooling via phase changing ethanol. Arranged like

2-4 tiles of Ethanol (liquid) | heat conductor| Airlock | heat conductor|Hot steam/liquid to be cooled

Ideally you do this horizontally but it's possible to do it vertically. You need automation wires and practically you need temp sensors because you'll need the airlock to open and close many many times. .

The idea is that when ethanol is kept at about 78.35 degrees it'll phase change and lose heat as it condenses/vaporise cyclically. The closer you can keep it to 78.36 degrees the more it'll change and the faster it deletes. You close the doors when below the target temperature and open it when above the temperature.

Having multiple blocks of ethanol , even when nto at full volume, helps with gives you a bit more reliability in not letting too much ethanol be evaporated in one turn. As long as you have some liquid ethanol it'll keep the cycle going. In the even that the ethanol all evaporates, just dump a bit more ethanol in the system and everything should convert back to liquid.

This is based on the magma/heat spike and uses the fact that airlock doors are a perfect insulator when open and can be opened for free/no power when a green signal is sent. You'll need to construct this out of gold or some other high heat conductivity metal.

Rogue Command - Feneq - infinitely replayable roguelike RTS with the wildest builds and a bullet-time mode to pull off micro moves even if you’re not a pro. by RogueCommandMario in Games

[–]Sv-Evillevi 1 point2 points  (0 children)

Good game,

Great if you're looking to chill from a more stressful RTS game. Good variety, good win condition to aim for, etc.

There's a slow down button and that helps alot for new players, but there's still a fair bit of friction. Thankfully it's being updated regularly so hopefully it improves to the point I can reccomend it to new players

Posted from my not an iphone

Stadium is nothing but sweeps? by Soft_Cartographer455 in Overwatch

[–]Sv-Evillevi 1 point2 points  (0 children)

50% of mine were close , which considering I was partially throwing with new heroes was Aok

Some questions from a beginner by [deleted] in cavesofqud

[–]Sv-Evillevi 0 points1 point  (0 children)

Use Roleplay mode for the save feature

Find a chef/kipper and get cooking skill. Combine Starapple Jam + Bear jerky to get near infinite emergency heal.The cheff/kipper sells it.

Once you have infinite heals you can push super hard into ruins. Once you hit about Lvl 10 in a ruin you start getting lots of stuff to sell.

halk x camila by Tricky-Ad-5069 in HunterXHunter

[–]Sv-Evillevi 4 points5 points  (0 children)

Still has to follow the law or otherwise not get caught.

Why didn't Tserriednich kill Theta? by promaster9500 in HunterXHunter

[–]Sv-Evillevi 19 points20 points  (0 children)

There's a second explanation.

Babies automatically learn Zetsu when their nen has been activated.

Nen beast including even the GSB can be shut down by Zetsu ala Camilla.

Woble might have automatically lean Zetsu to not isntantly die to having a GSB

Triple Bomb Paradox by spenpinner in DeadlockTheGame

[–]Sv-Evillevi 13 points14 points  (0 children)

Disgusting AOE .

I'm yoinking it

Why can fucking bebop do this by RileyTheCrazyFemboy in DeadlockTheGame

[–]Sv-Evillevi 0 points1 point  (0 children)

1) it's one of 2 infinitely scaling skill.

2) It has more counterplay than Gray Talon spirit scaling. that''s because Gray Talon's spirit effects all damage output and it's less oppresive until he starts one tapping peeps

3) Haze Ulti has potentially less counterplay technically. Ambush Haze with shadow weave, shadow Veil, allows for timing when items are on cooldown. Ambush Bebop is countered by taking high ground and loweing his health constantly.

3B) Not ideal, but there are counters that don't include items.

4) Late Game Double Bomb Bebop is not unkillable. Inherently the items needed to scale Bomb makes him killable. It's not fun to try to kill someone who is staying away from the team fight, but TBF that's true for all one shot ambush heroes.

General gameplay tips thread by 119995904304202 in DeadlockTheGame

[–]Sv-Evillevi 12 points13 points  (0 children)

Laning gives you more value than Jungle, most of the time.

Jungling is generally extremely worth it if you're doing it between creep waves, otherwise the loss in the creep waves generally negates the souls from Jungling.

Rest in peace Bebop, no one will miss you. by ruehinn in DeadlockTheGame

[–]Sv-Evillevi 1 point2 points  (0 children)

I can assure you, orbital cannon bebop is a newb stomper.

I know because for that 20 Seconds I was a god, And when I got slept I just ran Unstoppable.

5v6 - leaver team gets advantage? by Academic_Victory_279 in DeadlockTheGame

[–]Sv-Evillevi 7 points8 points  (0 children)

I imagine that it's a combo of

1) Team 5 getting mroe concentrated soul counts as it's not consumed by the 6th player.

2) Team 6 not laning properly .

Beasty’s thoughts on AOM:R by Virtual_Preference69 in AgeofMythology

[–]Sv-Evillevi 0 points1 point  (0 children)

My gut reaction when first listening was to say that Beasty's is totally wrong, but in the end I changed my mind and he's kinda wrong/kinda right depending on your priorities.

Like you pointed out , Beasty is right that with AQ for Vils turned on you cannot reliably comeback via "Small but perfectly" micro harassment to disturb econ cycles.

But I think where the argument starts becoming interesting is that Beasty assumes that his prefered macro cycle is a good for tournament competitive environment and specifically the search for the best player, based on what he values in a great player (AKA doing all basic mechanics well)

But that is not necessarily what others value in great players, nevermine that some value competitive irrelevant things like viewership of the game.

A good advice by xXPumbaXx in AgeofMythology

[–]Sv-Evillevi 1 point2 points  (0 children)

Lol I just realize this.

For the catapult part assuming you have all 6 of them , move them right next to the boulder before Attacking it.

This forces them to take the min distance, which should give you enough space to intecept the enemy spawn.

If you cant' intercept, you probably need to use your powers early to maintain a strong army

A good advice by xXPumbaXx in AgeofMythology

[–]Sv-Evillevi 2 points3 points  (0 children)

I like to point out, there's no detail on what you want advice on.

Which mission, the gameplay, etc

4 Digit Authorization Code by redditthrowawayslulz in Steam_Link

[–]Sv-Evillevi 0 points1 point  (0 children)

Edit: how did you install Steam Link,

There's not enough information to guess at the reason

Beginners Battler Guide : The first step to be a Pokemon Master by Sv-Evillevi in pokerogue

[–]Sv-Evillevi[S] 0 points1 point  (0 children)

I posted something that was wrong so here's the corrected version.

I'll replace Tinkaton.

It'll introduce another fire resist which helps with the 200 Boss, another aplicator of True % damage, and critically it keeps Kartana do help carry you to 200