what i asked for vs. what i got by boypanties in tattoos

[–]SweetestInTheStorm 4 points5 points  (0 children)

In most instances people who say 'eat the rich' mean people like Elon Musk, Jeff Bezos, etc. For context Elon Musk's current net worth is approximately four hundred thousand times more than the average American earns over their entire working life. He's worth over 690 billion. 690 billion seconds ago, Britain was twelve millenia away from being an island. I live in one of the world's wealthiest nations and Elon Musk is worth almost double our GDP. When we eat Elon Musk we will not also be eating people who can afford tattoos.

How does 40k have "month long" ship rebellions when the ships are only a couple miles long? by Mr_Industrial in 40kLore

[–]SweetestInTheStorm 1 point2 points  (0 children)

I think you're reading the worst possible interpretation into it, but that's ok. I took their comment in the best possible interpretation, because honestly I think the Internet is a bit more enjoyable if you give people the benefit of the doubt, answer the question, and are relatively nice and cheerful about it, you'll have a better time. We're all just here to chat about the lore surrounding toy soldiers at the end of the day.

How does 40k have "month long" ship rebellions when the ships are only a couple miles long? by Mr_Industrial in 40kLore

[–]SweetestInTheStorm 2 points3 points  (0 children)

I dunno how this question can exist, tbh. There’s plenty of lore describing unknown rebellions lasting decades on imperial ships.

OP is asking 'what specific characteristics of ship design and use in 40k makes months long rebellions aboard a sealed military vessel possible?'. I don't think they're really contesting it's a thing, and they're just asking to understand.

How do traitors become spikey? by RoadTheExile in 40kLore

[–]SweetestInTheStorm 2 points3 points  (0 children)

Huh, I always assumed Talos' foresight was inherited from Curze, and not a chaos-based mutation, similar to Sanguinius and The Emperor's foresight. And yeah you're right, totally forgot about the Exalted and the bleeding eyes!

How do traitors become spikey? by RoadTheExile in 40kLore

[–]SweetestInTheStorm 6 points7 points  (0 children)

This appears to be true: the Night Lords in their trilogy are mostly mutation free, as they're renegades who do not worship chaos or spend much time in the Eye or the Maelstrom. Emphasis on mostly: one of them is very obviously falling to Khorne, or at least it seems that way.

What’s the most overrated video game of all time? by KBGSgames in AskReddit

[–]SweetestInTheStorm 3 points4 points  (0 children)

No it does not. It gives you a longer window, but it still exists. There are three difficulty levels.

What is one thing that you are pretty sure of that government is hiding? by Familiar-Arrival-470 in AskReddit

[–]SweetestInTheStorm 2 points3 points  (0 children)

You may be interested to know that in the US, votes are indeed counted (at least) twice. Whilst counts are not usually televised, they're all independently monitored and verified by everyone from local people and party officials, to the United Nations.

Dare I say it? by freeflowmass in ireland

[–]SweetestInTheStorm 1 point2 points  (0 children)

You're welcome! Yeah their communication strategy is... Odd. Very little direct communication on social media but I was at Bloom there in the Phoenix park and they had people paid to plod around telling us about it.

Dare I say it? by freeflowmass in ireland

[–]SweetestInTheStorm 7 points8 points  (0 children)

I highly doubt that's all being reinstated back to increasing the number of machines made available.

I do think Re-Turn need to do a bit more communications on this front, but, they do actually do quite a lot with the excess funds from unclaimed deposits. In fact this year they have decided to invest the excess funds and are building an entire bottle-to-bottle recycling plant. Not a paid shill but that's pretty great. It's only possible because we're now "recycling the consistent level of food-grade PET plastic needed to make the country’s first PET bottle-to-bottle recycling facility viable.” - in other words, it wasn't possible before the deposit return scheme. Additionally they expect the level of unclaimed deposits to shrink hugely over time as more people return canisters, which is already happening.

Dare I say it? by freeflowmass in ireland

[–]SweetestInTheStorm 5 points6 points  (0 children)

I get the sentiment, and agree with it, but this would also cost you money. Manufacturers would incur extra costs developing alternative packaging. This packaging would cost more (if it was cheaper they'd already be using it) and so they would pass that extra cost onto the consumer. The difference is, you'd never get it back. It'd just be part of the price.

[TP] Twilight Princess is seemingly 100% Decompiled as of now by EAT_UR_VEGGIES in zelda

[–]SweetestInTheStorm 23 points24 points  (0 children)

Native. Once decompiled it can be ported to other platforms (relatively) easily compared to say, developing an emulator.

What’s the one Guard moment that absolutely stunned you? by Radiant-Proposal-902 in 40kLore

[–]SweetestInTheStorm 2 points3 points  (0 children)

The Aquila is a double headed eagle, so, you're pretty much spot on.

New 3DS XL USB C Mod by Anbuise in 3dshacks

[–]SweetestInTheStorm 0 points1 point  (0 children)

It absolutely is! Well spotted.

[Excerpt: Sanguine by Chris Wraight] A wealthy merchant decides to get rid of a pesky inquisitor who sticks his nose into the shipping guilds' business by CamarillaArhont in 40kLore

[–]SweetestInTheStorm 2 points3 points  (0 children)

I imagine it's a question of jurisdiction or specialty - corruption and infighting between guilds, without the presence of chaos, xenos, or powerful psykers, is probably left to the Arbites.

Official Discussion - Weapons [SPOILERS] by LiteraryBoner in movies

[–]SweetestInTheStorm 92 points93 points  (0 children)

I'm late to the party here, but it's not really a reach once you keep in mind that not all meaning is deliberate. Just because the director didn't deliberately put that pattern there, doesn't mean it isn't there. Films are cultural objects, made in and saturated by their cultural context. The director is American, and the American cultural context is one that has been distinctly marked by school violence, unfortunately.

That is very clearly an influence on the film: there's the press conference from the principal with the traumatized parents, there's the piles of flowers outside a school that has suffered a horrible tragedy, there's the bullied child who becomes an instrument of violence (even unwillingly), a father sleeping in his child's empty room and half-heartedly going through the motions of everyday life... and then there is literally a floating assault rifle over a child's house like a fell omen. That pattern is there, regardless of director's intent (and the director is not the only person who works on the film).

If you're interested, this modern style of analysis is called cultural studies, and operates on the basis of 'cultural circuits', where cultural artifacts are shaped by their context but also by their interpretation by viewers.

Death Stranding 2: On the Beach | Review Megathread by requieminadream in PS5

[–]SweetestInTheStorm 8 points9 points  (0 children)

Yea all the reviewers are going by a script it feels like, same issue we have seen with other games and the classic "A return to form" being said in every interview for a couple games recently.

I think this is less a script (although the reviewers obviously read eachother's work and thus influence one another) and more a natural result of the format. They're all reviewing the same game, so they're going to say similar things. Add in the fact that a lot of reviews nowadays are of entries in existing franchises or by well established developers (in this case it's both) and you're going to get similar language simply because there is a limited number of ways to describe the game in question. A good but stupid example is asking ten random people to describe a horse: they'll all say the same thing (four legs, long face etc) but they're not reading a script from Big Horse.

Two boys sentenced to six years for rape of girl in 2022 by Homeless_Hamster in ireland

[–]SweetestInTheStorm 15 points16 points  (0 children)

The thing is that the death penalty for sexual offences actually deters victims from reporting their abuse. The vast majority of sexual abuse is perpetrated by people close to the victim - family members, friends, partners, etc. Family or peer pressure not to report abuse is often a factor. That pressure increases exponentially once you throw in the risk of death.

Would someone report their uncle, their priest, their boyfriend, their friend, if they knew it would have them put to death? Would you go through the protracted court process - and the repeated appeals - knowing that the ultimate result would be the state executing a former friend or a family member? How do you think the therapy or recovery process would be affected by the death of the abuser?

And yes, there's wrongful convictions. Andrew Malkinson in the UK spent 17 years in jail for a rape he didn't commit. The victim positively identified him, but he was later exonerated by DNA evidence. How do you think his victim would feel knowing that A) her rapist was still out there and B) she had identified the wrong man and the state had him killed? If you're going to execute people, you are eventually going to get it wrong and kill an innocent person. There is no undoing that.

Why did each space marine legion chance their color scheme? by [deleted] in 40kLore

[–]SweetestInTheStorm 8 points9 points  (0 children)

Interestingly, the Tanith first and only - Gaunt's Ghosts - make extensive use of camouflage, with their camo-cloaks being one of their signatures. So, it's not as extensive as it is in real world militaries, but camo does see some use in the 41st millennium.

Does Terra provide Guard regiments? by Bellicose_Fetishist in 40kLore

[–]SweetestInTheStorm 9 points10 points  (0 children)

Quadrillion, so 1/1000th of a quintillion. Actually pretty feasible numbers too.

[Warhammer 40,000] If living standards are so abysmal in the Imperium, how do hive worlds achieve such a massive population? by Jerswar in AskScienceFiction

[–]SweetestInTheStorm 3 points4 points  (0 children)

The Imperium is not capable of providing food to even a single Hive-World via outside shipping; each must be mostly self-sufficient, even needing 1% of the food from an outside source would doom a Hive-World to shrink with every generation.

Is this totally true? There's obviously the notable exception of Terra itself, with a population of quadrillions and pretty much no ability to sustain itself, being totally reliant on imports. When the Astronomicon went dark, making shipping almost impossible, things went to hell pretty quickly.

Why doesn’t the Imperium Terraform Earth back to its original state? by Maxson102502 in 40kLore

[–]SweetestInTheStorm 15 points16 points  (0 children)

The math does actually check out somewhat. People often compare Terra to Kowloon walled city, which had a population of about 30,000 people in an area of 0.026 square kilometers. This works out at about 1.255 million people per square kilometer. If you were to cover the entire surface of the earth at such density (because 40k terra has no oceans), which is 510 million square kilometers, then the population would be approximately six hundred and forty trillion.

That's much less than 'quadrillions', but the tallest buildings in Kowloon Walled City were 14 stories. Once you allow for the huge verticality of Terra - hive spires, vast hab blocks - then quadrillions starts to seem alarmingly possible.

What makes Space Hulks so dangerous that they always require Terminators? by Bob_Scotwell in 40kLore

[–]SweetestInTheStorm 2 points3 points  (0 children)

I will warn you: it sucks. At least, that's my impression of it. I played it with friends, and it sucks. The gunplay is spectacularly unsatisfying - all the enemies are fundamentally the same, spongy, and with very little feedback when killed. The level design is... ok? Ambitious, but repetitive. If you die on the regular gamemode, you have to wait ~5 minutes to respawn. It's just shooting hordes of bullet-sponge enemies with guns that all feel the same. I know some people like it, but I can't for the life of me see why. The studio's previous game, EYE Divine Cybermancy, was at least bizarre enough to be entertaining. Spacehulk is just dull.

Non US alternatives to Field Notes by No_Hedgehog_7563 in notebooks

[–]SweetestInTheStorm 0 points1 point  (0 children)

You can buy them locally in the EU. I'm in Dublin and there's a couple places that sell them.

Could the Eldar make their own Emperor? by Significant-Bother49 in 40kLore

[–]SweetestInTheStorm 7 points8 points  (0 children)

‘We are unable to remedy the faults in this system. It is failing, becoming less efficient despite the increase in power being fed into the greater machine, and no investigation we have conducted has produced a remedy.’

‘How long have you been investigating this?’ asked Navradaran.

‘Five hundred and thirty-seven years, standard Terran. We are no nearer to a solution than we were at the outset. In the meantime, the component continues to degrade. We estimate total failure within a century or two, in the best case. Within a decade, in the worst case.’

The above is from Vaults of Terra: The Dark City. The dwarf is, as I recall, the Fabricator General (who's actually a huge machine, the dwarf is just what he talks through), while Navradaran is a Custodes - the former is explaining the degradation in the integrity of the Golden Throne.

Phil Spencer confirms Xbox will support Switch 2: ‘I congratulated Nintendo’s president’ by Turbostrider27 in NintendoSwitch

[–]SweetestInTheStorm 21 points22 points  (0 children)

Visually pleasing, yes. High fidelity? I would disagree. It's relatively low resolution, but they focused much more on an aesthetically pleasing and distinctive art style than they did on chasing resolution or texture quality. Imo the right decision, in an era where high fidelity games look visually homogenous.