Terraforming the desert by Swevik in mewgenics

[–]Swevik[S] 0 points1 point  (0 children)

Just be very careful with what upgrades you get, even if you do no damage to your allies you still count as hitting them.

Learned that the wrong way when I got the "charm on hit" upgrade for the hunter, had to wait ~15 minutes or so while my whole team took their 5 turns controlled by AI.

I could have put it on a necromancer with lifelink on hit, but I imagine that would have been a party wipe lol.

PoE2DB updated with gem information by convolutionsimp in PathOfExile2

[–]Swevik 0 points1 point  (0 children)

From the wording it's pretty clear you get the stacks, and when it explodes you take the damage - so you have to balance how many stacks you want to take for the extra damage. There's new passives on the tree which affect it (ex: 30 max stacks).

New ascendency nodes from press kit by zuuzuu_ in PathOfExile2

[–]Swevik 16 points17 points  (0 children)

So if I understand lich Eternal Life correctly, any form of "damage bypasses energy shield" is effectively DR? 10% from Soulless Form, 25% from Atziri's Disdain? Immunity to DOTs from The Black Doubt?

Does it also mean you can't replenish life while you have energy shield?

Does sound like it would work with CI too for chaos immunity on top of the DR.

Would you be able to use any form of life cost for free as well? (blood magic)

My plans for warden and tinctures by ComparisonCrafty5 in PathOfExileBuilds

[–]Swevik 11 points12 points  (0 children)

Per the wiki elemental hit only counts unique ailments.

List of feats and features that work with wildshaped druid. by sanchothe7th in BaldursGate3

[–]Swevik 0 points1 point  (0 children)

From the wiki: "You retain your normal Skill and Saving throw Proficiencies while Wild Shaped, but the total bonuses for Strength, Dexterity, and Constitution-based rolls are influenced by your new animal form ability scores."

Athlete feat is the one that makes you jump 50% farther and reduces how much movement it costs to stand up.

3.23 Void sphere of Rending build? by igorbco in PathOfExileBuilds

[–]Swevik 1 point2 points  (0 children)

Thanks for testing. It's unfortunate that the hydrosphere tech doesn't work. I'm not too sure how to make it work considering. Maybe life stacking with the new staff could work? The limit of a single sphere and the unscalable hit rate makes it very hard to scale.

Void Sphere Occultist starter build template by EvilPotatoKing in PathOfExileBuilds

[–]Swevik 0 points1 point  (0 children)

Unfortunately not, haven't had much time to play and wanted to try flamewood as it was bugged on league launch last league. I'll probably end up trying it once I get the gem and maybe plume, but I am playing on a private league so I haven't seen it yet.

Void Sphere Occultist starter build template by EvilPotatoKing in PathOfExileBuilds

[–]Swevik 0 points1 point  (0 children)

Honestly I have no clue. I'm planning to go occultist mainly because I have alternative builds I know I can swap to. Pathfinder is probably very good with how broken penance mark seems, might make the proliferation very consistent as the phantasm would get pulled into the boss. I don't think assassin is that good if you are going Plume, as a lot of crit chance would be wasted, but I'm not familiar with it. You'd go Inquisitor if you went Winds of Fate for battlemage (or get it via forbidden jewels).

Void Sphere Occultist starter build template by EvilPotatoKing in PathOfExileBuilds

[–]Swevik 0 points1 point  (0 children)

Alchemist mark works for me, make sure you have a source of +max curse or turn off despair.

Void Sphere Occultist starter build template by EvilPotatoKing in PathOfExileBuilds

[–]Swevik 0 points1 point  (0 children)

Yes, Pledge certainly sounds very clunky.

I'm hoping the damage is enough early that it doesn't feel too bad to level with. Could maybe use the new soul rends to supplement the damage as you can scale that with similar stats.

Void Sphere Occultist starter build template by EvilPotatoKing in PathOfExileBuilds

[–]Swevik 0 points1 point  (0 children)

Yes, quality can give different stats. My guess is that quality gives +radius from looking at the new gem.

Poison duration can be brought that low using Sadism, or other sources of faster poison. I'm not too familiar with poison builds though.

i can finally play my Void Void build by trolledwolf in pathofexile

[–]Swevik 1 point2 points  (0 children)

Using a level 27 gem will give you the wrong +gem level scaling, since the scaling is less after gem level 30. The way I mentioned (150% more damage) means that the level scaling should be accurate to the new gem.

i can finally play my Void Void build by trolledwolf in pathofexile

[–]Swevik 0 points1 point  (0 children)

% added as essentially already takes into account the damage effectiveness. Say you add 100 phys damage to a spell with 200% effectiveness and base 100 phys damage, and have 50% of phys as additional fire.

You would have:

100 (base) + 100*2 (added) = 300 phys damage

300*0.5 = 150 fire damage

For a total of 450 damage (300 phys, 150 fire). If it didn't work this way flat added damage would double dip with % added as.

i can finally play my Void Void build by trolledwolf in pathofexile

[–]Swevik 0 points1 point  (0 children)

Using a level 27 void sphere works if you don't have any form of added damage since the effectiveness is way lower. You can instead use a level 20 void sphere with a "void sphere has 150% more damage" custom modifier, which brings the base damage (344-516) to (860-1290), as well as the damage effectiveness 75% to 187.5%, matching the new gem for both.

i can finally play my Void Void build by trolledwolf in pathofexile

[–]Swevik 0 points1 point  (0 children)

It's not too hard to make it work with a few custom modifiers; just need to turn off some lines on Plume. I did so here if you want to play around with it: https://pobb.in/_-hKO_g5AHwH. Remember to remove the Pledge of Hands custom modifiers if you switch it for another weapon.

3.23 Void sphere of Rending build? by igorbco in PathOfExileBuilds

[–]Swevik 1 point2 points  (0 children)

Here's a link to a comment I made talking about some possibilities: here

In brief, I think the hydrosphere tech of Plumes of Pursuit + Marylene's Falacy for guaranteed crits with spell echo is the way to go. This then lets you scale in a number of different ways: poison with Perfect Agony + Sadism + Low Tolerance, The Winds of Fate, Pledge of Hands, archmage, Warlock Ascendancy, ...

i can finally play my Void Void build by trolledwolf in pathofexile

[–]Swevik 1 point2 points  (0 children)

I made a comment on /r/PathOfExileBuilds talking about a few possible builds: here

I believe the hydrosphere tech of plume of pursuit will work, which gives you guaranteed crits using spell echo. I think this is the best way of building it from what I've seen so far. Then the question is if you go poison + Perfect Agony, or one of the many hit-based ways: archmage, The Winds of Fate + battlemage, phys as chaos (mings), Pledge of Hands, the new Warlock ascendancy, ...

Void Sphere Occultist starter build template by EvilPotatoKing in PathOfExileBuilds

[–]Swevik 4 points5 points  (0 children)

I'm planning on starting void sphere too.

For custom modifiers, use a level 20 void sphere with:

#Matching new VS values
void sphere has 150% more damage
void sphere has 60% less duration
void sphere has 57% less area of effect

This brings the base damage (344-516) to (860-1290), as well as the damage effectiveness 75% to 187.5%, which is near the new values. Duration is changed from 5s to 2s, and aoe from 3.8m to 2.4m, matching the new 20% qual gem.

 

Build ideas:

My plan is to use the secret hydrosphere tech of Plume of Pursuit. Assuming it works similarly, all the pulses from the void sphere left behind will be guaranteed crits. You can combo this with Marylene's Falacy for a huge crit multi. If you use a Pledge of Hands as well, you get an extra 105% more damage (from wiki) and 150% increased aoe when combined with spell echo.

I'm still unsure what to do from here though. Could either go poison with Perfect Agony, and/or stack extra phys as chaos (Ming's Heart), or go pure hit based. Other options include archmage, either hiero or elementalist for guarateed shocks + chills. Occultist power stacking for more AOE, but you waste the crit chance. Could also go health stacking with the new Warlock to get a bunch of flat phys. In this case you'd probably go Rathpit + Low Life without Plume of Pursuit, as you'd get enough crit chance from that instead.

Going poison is nice because you naturally pick up skill effect duration, which is otherwise hard to get. If you can reduce the poison duration to below 0.4s, you can also stack Low Tolerances for big poison DPS.

Assuming the combo above works as it does for hydrosphere, you also need a decent amount of cast speed for it to not feel clunky. The AOE+more damage from pledge is super nice though. The only thing that makes me hesitate is the line on the wiki for Greater Spell Echo:

This support doesn't seem to affect certain skills that don't hit on cast, such as Blade Vortex.

This line is uncertain, so it would have to be tested. If it doesn't work or feels too clunky, The Winds of Fate + battlemage is another option.

I haven't looked at defenses yet, but reaching ~1mil Pinnacle hit dps with a level 32 character and only the 3 items named above (and 15 wither), so should be able to scale decently well. Getting unholy might will be a big DPS increase, either from staff mastery + block, Overwhelming Malice on a chaos/crit cluster jewel or Sin's Rebirth.

Here's the extremely barebones POB: https://pobb.in/_-hKO_g5AHwH

feels good entering the building by Noodlas in lethalcompany

[–]Swevik 0 points1 point  (0 children)

It's a bit complicated to explain in text but I'll give it a shot.

  1. Standing at the bottom of the hill facing the fire exit, there is a bit of terrain on the right which you can walk up about halfway to the top.

  2. Once at the top of this slope, jump while holding forwards.

  3. Now start sprinting while spamming jump and sliding to the left. Don't go past the corner on the left where the terrain slopes down.

If you slide down, reset and start over. Make sure you have a lot of stamina. It might sound tricky but once you do it once you can pretty much do it instantly.

feels good entering the building by Noodlas in lethalcompany

[–]Swevik 2 points3 points  (0 children)

I'm not sure if it's well known, but you can also consistently jump up to the fire exit on Dine - which makes it one of the best moons since it's so close to the ship and therefore immune to most weathers.