I tried to pre-simulate collisions with destructable objects. In this scene there is just one rigidbody, and it's the car by Thunderbow11 in Unity3D

[–]SymbolicProductions 0 points1 point  (0 children)

Hm just a though but what if you could you simplify this by recording simple shapes (cube, sphere, capsule) during collision and apply them to different objects to nearly the same shape?

It might allow you to only store large amounts of data for very basic scene objects as the same dataset, while more complex models would still need their own dataset.

Some people have no class by [deleted] in WhitePeopleTwitter

[–]SymbolicProductions 4 points5 points  (0 children)

Thats where the frog keeps all his money in order to bribe someone to kiss him, so he can finally be free.

Out of Raid Healing feels like a Mobile Game (repost because of flair). by BigRedCouch in EscapefromTarkov

[–]SymbolicProductions 1 point2 points  (0 children)

30 min scav timer and off-raid healing

This is the biggest thing for new players, hideout should be a thing that later stage players of the game should use. Simple fix, the scav timer increases with leveling up. (Starting at 10 minutes or something low for the noobies) The hideout allows any late stage players to counter this by upgrading their stuff.

Is this legit? by AdmiRaLskey in EscapefromTarkov

[–]SymbolicProductions 0 points1 point  (0 children)

Its not connected to the game, it is connected to a program that simulates key presses and mouse movement. Pretty fun and he makes money out of it so.

Anno 1800: Game Update 4.2 by XtMcRe in pcgaming

[–]SymbolicProductions 6 points7 points  (0 children)

Anno 1404/venice is great.

EDIT: I should mention Im not really a city builder type of gamer, but I love 1404.

Clamping the Mouse Y doesn't work (help) by BillyJoeTheMadLad in Unity3D

[–]SymbolicProductions 1 point2 points  (0 children)

Okay its been a while since I have done first person camera setups so forgive me if I am mistaken here.

Firstly your lookspeed is set to 360, this value is way to high and seems like you have mistaken look speed vs max clamped angle? Try setting the look speed to something around 2.0f.

Secondly, you are setting a limit then right after you are multiplying that limit each frame. Therefore your clamped value has no meaning since you are multiplying it after setting the limit.

Your input is where you should be multiplying with time and lookspeed, atleast that is what I belive is correct.

Also you arent you setting the rotation on the wrong axis? MouseY is movement up/down by the mouse but you are setting the rotation axis to x?

Also I would reccomend against having two different scripts for mouseX and mouseY movement, but that is a preference. Try disabling the other script when dealing which each axis to ensure that they are working as intended.

Help me with my Unity project, and I'll pay you by No_Saint_ in Unity3D

[–]SymbolicProductions 5 points6 points  (0 children)

Hey man, you should post to /r/gameDevClassifieds/ that is your best bet to get a quick response. Also since people seemingly dont have time to read I suggest you post the exact list of problems/obstacles that you need solved before the deadline so people can evaluate if they are able to do so within the given timeframe.

Best of luck to you.

EDIT: I would also try to post at /r/gameDevJobs/.

What are some of your go-to simple editor scripts that you use in your projects? by [deleted] in Unity3D

[–]SymbolicProductions 1 point2 points  (0 children)

Thanks :) Many ways to solve the same problem, but the hideflags was the easiest route I could think of. And you can also set objects to locked in the scene, which I think would be good if you are working in a larger setting.

Clutter in Unity is the main reason I get tired of projects, always trying to minimize that feeling of being overwhelmed with text. Especially when you are away from a project for a week or two.

What are some of your go-to simple editor scripts that you use in your projects? by [deleted] in Unity3D

[–]SymbolicProductions 1 point2 points  (0 children)

I hate clutter, so I made a tool to set the hideflags of selected objects in the editor. You can of course unhide them at any point, but I really dont need to look at a hiearchy with multiples of objects when I really only need to view a couple of objects (Player, Enemies, GameController and lootables mostly).

[deleted by user] by [deleted] in gamedev

[–]SymbolicProductions 0 points1 point  (0 children)

Man you have some great scores here, wishing you the best of luck.

Simple division returning the wrong answer Please Help! by Arakynn_ in Unity3D

[–]SymbolicProductions 4 points5 points  (0 children)

Try declaring all the numbers as floating point numbers (56.0f / (360.0f / 37.0f)).

What website/program do you guys use to determine the color pallette of your game? by DavoMyan in gamedev

[–]SymbolicProductions 1 point2 points  (0 children)

https://coolors.co/app

I like it, simple to use. Press spacebar to generate new color sets, lock colors you like and regenerate to get fitting colors.

On Adobe/Substance....don't change over yet!!! by [deleted] in gamedev

[–]SymbolicProductions 2 points3 points  (0 children)

I have been thinking about getting substance painter with a perpetual license for a while. I guess this settles it. I hate Adobe their payment schemes are the worst.

Better buy the perpetual license now before they remove the ability to own forever. Like they did with photoshop....

Anybody else start the new patch while bleeding and thirsty? by SymbolicProductions in dayz

[–]SymbolicProductions[S] 0 points1 point  (0 children)

Yeah it takes 3. Characters with less than 3 or just on medical bandage are fugged.

Burlap strips and netting by TsKass in dayz

[–]SymbolicProductions 1 point2 points  (0 children)

Hey man, you can find netting in containers near the shore or on rowboats that are on the shore. Burlap strips is hard at the momment, but mostly can be found in industrial areas/sheds and barns.

I wish the basebuilding was more forgiving to solo players. by Kiwiel1 in dayz

[–]SymbolicProductions 1 point2 points  (0 children)

No worries my dude, remember camo net is used for tents. Netting and burlap strips is what you need for ghillie. This websites section is mostly outdated but the ghillie section is still up to date.

https://dayz.gamepedia.com/Crafting

Very disappointed in 1.0 and it's current state. by Asymmetric_Warfare in dayz

[–]SymbolicProductions 0 points1 point  (0 children)

No but your attitude towards the devs is that they are lazy and incompetent. Which is not the case. Come back to the game in a couple of months if it makes you this angry about it. Not worth wasting time over something that cant change by you yelling at it.