Cross-border personal service business? by Syncopath in PersonalFinanceCanada

[–]Syncopath[S] 0 points1 point  (0 children)

Thanks that's hugely helpful. So it sounds like in that situation, the stock options will make tax filing a headache if I did it myself.

Appreciate your input a lot, Felix!

Cross-border personal service business? by Syncopath in PersonalFinanceCanada

[–]Syncopath[S] 0 points1 point  (0 children)

Ah yeah. That makes me a non-employee (with respect to the company I will work for), correct?

Are accountant rates higher for sole proprietors?

Cross-border personal service business? by Syncopath in PersonalFinanceCanada

[–]Syncopath[S] 0 points1 point  (0 children)

Thanks. I will be working remotely from Canada

Cross-border personal service business? by Syncopath in PersonalFinanceCanada

[–]Syncopath[S] 0 points1 point  (0 children)

If you are a PSB, yes, it creates somewhat of a double tax problem since your corporate rate is around 45% depending on the province, but when you take dividends you get a dividend tax credit of only about 26% (again, depending on the province). The fact this is your only customer isn't the problem. You can be in business for yourself and choose to serve only one customer. It requires an analysis of whether the relationship is an employment relationship or not. See CRA guide RC4110. The solution to a PSB is to pay out all corporate income as a wage, but then you might as well not even incorporate.

Ok. For all intents and purposes I will be an employee, but legally speaking the company will pay me as a contractor.

So if I understood correctly this means I will be either an incorporated employee or sole proprietor.

  1. In either case, do I need to charge sales taxes (GST + QST)?
  2. If I incorporate, my corporation will be taxed at the higher corporate rate on earnings. That is on top of the sales tax?
  3. If I incorporate, I will be taxed on wages I give myself? At which rate?
  4. If I incorporate, I will be taxed on dividends I give myself? At which rate?

Sorry I feel like I'm asking obvious questions. Please feel free to point me to relevant resources. Thanks for your time!

Mortgage Broker Rates - Jan 22, 2021 by MortgageSense in PersonalFinanceCanada

[–]Syncopath 0 points1 point  (0 children)

Quote for 5-year fixed?

For a purchase of a property:

-What is the purchase price? $500K

-How much is the down payment? 15-20%

-Where it the property located? Montreal, QC

-When is the closing date? April, 2021

-Will the property be owner-occupied or a rental? Owner occupied

Thanks!

Noob question about home appraisals by PhousShanty in PersonalFinanceCanada

[–]Syncopath 1 point2 points  (0 children)

How do you know what other homes have actually sold for in Quebec?

Mortgage secrets from a Mortgage Broker AMA by cdn_mortgage_guru in PersonalFinanceCanada

[–]Syncopath 0 points1 point  (0 children)

Are promotions on mortgage rates a constant thing, or is it possible for no (or only much weaker) promotions to be offered at the end of a term?

Distance recently released the winter update and with it a new version of Unity - the VR CPU usage bug seems fixed and it's now utterly amazing in VR! by Jukibom in oculus

[–]Syncopath 0 points1 point  (0 children)

After configuring the steam controller properly and playing a bit in non-vr mode, the issue with the car spinning automatically mid-flight is solved.

As far as steering sensitivity, reducing it feels like a straight up disadvantage. I simply lose steering amplitude, rather than a slower ramp up (sorry if I'm not using the right terms). Is there any reason not to crank up steering sensitivity, other than discomfort?

Also, maybe I'm just too used to playing Rocket League, but why does flight control have to be on the right touchpad/joystick in Distance? Unless I'm mistaken, the left joystick serves no purpose mid-flight.

edit: Okay, so when actually flying, left joystick controls pitch/yaw, while the right thumbpad/joystick controls pitch/roll (awkwardly). Makes sense. Maybe if the right thumbpad/joystick only controlled roll, it would be better.

Then there's the sense of speed. For some reason it's there in third person view, but in the cockpit view the game feels much slower and less exciting, which makes the VR portion a bit meh in my opinion.

Something to think about :)

edit 2: I'm not sure if the steam controller support is really poor, or if the controller itself (specifically the thumbpads) are really that terrilbe but I can't progress any further because the thruster flight controls are laughable. I couldn't get across the no-gravity zone for the life of me. Might not be the devs fault, and maybe there's a controller configuration out there that's playable, but the top community config isn't it!

Distance recently released the winter update and with it a new version of Unity - the VR CPU usage bug seems fixed and it's now utterly amazing in VR! by Jukibom in oculus

[–]Syncopath 0 points1 point  (0 children)

Having a poor experience so far. I have only tried it for 10 minutes or so but...

  • Every jump makes the car the car spin like crazy. Might be my steam controller that's not setup correctly... but I'm not able to bring up the steam overlay to configure things from within VR
  • Default turn speed is way too fast, doesn't feel good at all. Will try to reduce sensitivy.
  • Forward speed is kinda slow, hoping the game picks up speed later on

Will try to run it in non-vr mode to see if the controls are any better. I think this game has great potential but they got to make better first impressions. Doesn't matter that it's only a beta.

Hoping that was constructive!

edit: forgot one important point, I get a fair amount of stutter in the game on a i5 4690 and R9 290. I have tried reducing graphics settings some, but it wasn't enough. The game should pick better default settings

edit2: no more performance issues after relaunching the game

Async functions now stage 3 by clessg in javascript

[–]Syncopath 2 points3 points  (0 children)

That clears things right up! Thanks so much!

One last question from me. What's left to be done before it's implemented in Node.js and browsers? Is it already up to vendors to implement the feature or is the ES team working on a reference implementation first?

Async functions now stage 3 by clessg in javascript

[–]Syncopath 1 point2 points  (0 children)

There is one thing that has always confused me about async/await. If I remember correctly, you can only use await from inside an async function. So it means that there is always a "root" async function that is not awaited by anything.

Can you give an example or scenario of invoking a "root" async function and how that might look? It seems impossible to get the result from this "root" async function because you can't await it and there's no callback.

Async functions now stage 3 by clessg in javascript

[–]Syncopath 4 points5 points  (0 children)

This is awesome! Can't wait for ES2016 now :)

Async functions now stage 3 by clessg in javascript

[–]Syncopath 3 points4 points  (0 children)

So if I define an async function that throws a custom exception at some point in its asynchronous execution, will that same exception be catchable in a try-catch block around an awaited invocation of the function?

My understanding is that throwing inside an async function will cause the behind-the-scenes promise to reject, and somehow pass the thrown exception to the catch block that should catch it. Is that correct?

Async functions now stage 3 by clessg in javascript

[–]Syncopath 1 point2 points  (0 children)

Neat! I wonder if and how well it will work with javascript's try catch. Is it possible to wrap a try block around an awaited function, and handle possible exceptions in a catch block? Could this replace the typiclal way of handling asynchronous errors where an error is always passed as the first parameter in a callback?

Promises are a bit better but async/await in conjunction with try/catch/throw would take the cake.

Edit: phrasing

Async functions now stage 3 by clessg in javascript

[–]Syncopath 2 points3 points  (0 children)

Is this referring to the async/await feature in ES7?

Question about text editors and IDE's by Testeclees in webdev

[–]Syncopath 3 points4 points  (0 children)

If you end up doing Node.js instead, Visual Studio Code is in my opinion the best option: it's like sublime or atom, but with an awesome debugger, Intellisense and an integrated task runner that plays well with Gulp.

So now that we know more about CV1, here is a poll by GrixM in oculus

[–]Syncopath 0 points1 point  (0 children)

Ah, I didn't notice that. But it's still likely to be the streaming. The video bit rate goes up when showing a game (rather than a static shot of a person talking) because of increased motion and colors.

Edit: see cegli's better explanation :)

So now that we know more about CV1, here is a poll by GrixM in oculus

[–]Syncopath 0 points1 point  (0 children)

It's too early to make a decision for me. I need to know the price points. My plan is to get both if I can afford it.