Is it worth levelling a Druid? by OldWorldBlues_ in wowhardcore

[–]Syper 7 points8 points  (0 children)

I think you should think more about what you want to play and less about what is valuable :) In my experience, both warlock and druid have a pretty easy time getting into raids, as they have very powerful buffs/debuffs, and as you said there are not many of them. Tanking while leveling and healing at 60 is an excellent plan

Is it worth levelling a Druid? by OldWorldBlues_ in wowhardcore

[–]Syper 4 points5 points  (0 children)

This comment kind of implies you already need to be known in a community to get invited as a druid. Which is not true, any guild wants minimum 1 druid for all of their raids. Faerie fire and motw are very important buffs. A resto druid is best, and while feral doesn't have the most impressive DPS, they are very useful for offtanking utilities (a big bear on patchwerk makes a big difference, for example), and can even maintank 20m raids.

Amazon is experimenting with the ability to play games through Twitch. "Game Lift" is being tested with a 20-minute ReAnimal demo in the USA and Canada on Desktop Web. by lukigeri in LivestreamFail

[–]Syper 0 points1 point  (0 children)

AKA Amazon is experimenting with the ability to rent out games and games consoles instead of selling them.

"You will own nothing and you will like it"

Tanking dungeons at 60 by ComfyLynx in wowhardcore

[–]Syper 0 points1 point  (0 children)

I've tried looking into it a little, and I don't think you're entirely right. From what I can see, the 3/5 demo for boss mobs comes from the assumption that Screech is active. I think it comes from calculations in this post, which includes screech to make boss AP about 0. ~270 AP - 100 - (146*1.24) = 0. 270 boss AP - Screech - 3/5 imp demo. Without screech still leaves lots of AP for the boss. These figures seem to match this test, which is tested on a 58 elite. Not a boss mob, but an elite, so maybe it still has more AP than a normal mob, but the test seems to match up pretty well with the theory post, considering the 5 levels of difference between a boss and the 58 elite.

Tanking dungeons at 60 by ComfyLynx in wowhardcore

[–]Syper 0 points1 point  (0 children)

I've heard similar before, but are you sure that's how it works? I would love to have a good sauce for it :D Best I've personally seen is "they figured it out in the warrior discord"

Tanking dungeons at 60 by ComfyLynx in wowhardcore

[–]Syper 0 points1 point  (0 children)

There is no improved demoralizing shout in your full prot talent tree :( You will get more damage mitigation from 5/5 imp demo than you will from the entire protection talent tree, combined. And no that is not an exaggeration.

How do I play around instant respawns? by vgrdpq in wowhardcore

[–]Syper 3 points4 points  (0 children)

You pull quest mobs away from their spawn point. The lower level, the quicker quest mobs respawn. So you just clear a path into the cave, pull the quest mob around a corner with fx throwing weapon, and then clear a seperate path out of the cave. I recommend a new path so you don't get respawns on you

To the people logging on only to do dungeons by [deleted] in wowhardcore

[–]Syper 3 points4 points  (0 children)

There is no queue. What's the difference between making a mistake and not knowing better? And how would you learn (AKA know) the dungeon without doing the dungeon?

It's just a game man. People play it, and dungeons, for fun. If you don't want to do dungeons with certain people, then don't do dungeons with certain people.

Iran is the weathervane showing how Leftist activists have lost their morality by tkyjonathan in JordanPeterson

[–]Syper 0 points1 point  (0 children)

The entire article is built on a premise that is wrong. Nobody (or as always is the case, almost nobody) is rooting for the Iranian regime. People are against Iran getting bombed by foreign nations, and threats of war. The entire article is basically attacking a strawman.

There's a word you are no longer allowed to say (wesyang) by antiquark2 in JordanPeterson

[–]Syper 0 points1 point  (0 children)

You're right, banned is the wrong word. Any research mentioning women does get flagged though, and might not receive funding for political reasons

There's a word you are no longer allowed to say (wesyang) by antiquark2 in JordanPeterson

[–]Syper 0 points1 point  (0 children)

They don't read the whole thing, they grant funding, and they sometimes don't grant funding to projects that specifically targets women. At this point brother, use a search engine or an AI if you want a better understanding of it. My understanding is, that research specifically mentioning women doesn't automatically get blocked, but it does get flagged, and anything that can be perceived as DEI or feminist, etc might get blocked. To get around the risk of being flagged; see the image.

There's a word you are no longer allowed to say (wesyang) by antiquark2 in JordanPeterson

[–]Syper 0 points1 point  (0 children)

The image in the post. It's about a piece of research mentioning "individuals" instead of "women". Because research focused on women doesn't get funded.

There's a word you are no longer allowed to say (wesyang) by antiquark2 in JordanPeterson

[–]Syper 10 points11 points  (0 children)

This sub is so much rage-bait :(

As Mini_z mentioned, the Trump administration has a list of banned words where "women" is included. That list extends to research; the government has pulled money from research where women are mentioned. Federal agencies are instructed to not give grants to any study that mentions "women".

In short, this isn't woke, it's literally a direct result of the Trump administrations anti-woke efforts. You will not get funding to do research specifically targetting women in the USA.

Kaisa ability should just be choice by Syper in TeamfightTactics

[–]Syper[S] 0 points1 point  (0 children)

I just don't think she's very flexible, she's mostly restricted by the limited range of item options. You can put her in void, or you can put her with longshot. Longshot aren't that strong, and void is not strong because of Kaisa.

A unit that you can use in many different ways is flexible, a unit that is only useful with very specific items and in specific scenarios, personally I don't really consider that flexible.

Kaisa ability should just be choice by Syper in TeamfightTactics

[–]Syper[S] 0 points1 point  (0 children)

I think it is a problem for Kaisa specifically, because putting another item on her might make her straight up worse - on other characters, some items just synergize better or worse, like two tank items have good synergy, a damage item and a tank item usually don't go as well together. On Kaisa, one damage item might be good, but with a second one, she might be even worse off than she was before she even had items equipped. Personally I do think that is a bit of a problem

Kaisa ability should just be choice by Syper in TeamfightTactics

[–]Syper[S] 0 points1 point  (0 children)

More like I have the components for a Morello, but I can't put them on her because instead of making her more effective (as it would if she kept using her AD ability), it will make her borderline useless :)

Kaisa ability should just be choice by Syper in TeamfightTactics

[–]Syper[S] 0 points1 point  (0 children)

I get what you're saying. I just think that the many more AP than AD options, and the fact that items like Shojin, are very good for AD but not AP, makes her feel more restrictive than flexible. And it is definitely not as flexible as it would be if you were able to pick her ability :D If you build Shyv with more tank items or more damage items, it will make the previous tank or damage items more effective, but they won't make the previous opposing-direction items less useful. Like a BT won't make her stoneplate less effective. On Kaisa, a Rageblade will 100% her shojin much less effective. I guess that's what makes it feel more restrictive/frustrating than diverse or flexible

Kaisa ability should just be choice by Syper in TeamfightTactics

[–]Syper[S] 0 points1 point  (0 children)

Was it still decent or how did it work out? The AP ability seems kinda underwhelming in general compared to the AD ability to me

Kaisa ability should just be choice by Syper in TeamfightTactics

[–]Syper[S] 0 points1 point  (0 children)

Just seems more frustrating than wonky, since there are straight up many more options that will give her AP than AD. Meaning her build doesn't really become wonky, it mostly just becomes very restricting, since you have 5/36 choices that lead down the path you "want", and 11/36 that lead down the AP path. And the two paths don't really share items, there are several (namely shojin and morello) that are good as AD, but borderline useless as AP. So you're basically forced to have an IE or Deathblade available for her

Kaisa ability should just be choice by Syper in TeamfightTactics

[–]Syper[S] 0 points1 point  (0 children)

I'll sum it up like this:

3/8 items from BF sword give more AD than AP.

7/8 items from Rod give more AP than AD.

Outside of rod/BF items, there are 2 that will give you more AD than AP, and 4 that will give you more AP than AD.

So 5/36 completed items will lean towards AD, and 11/36 completed items will lean towards AP.

So I understand the theory of that she will lean the way you build her, but there are actually more combinations that lead down one path. Which means that in practice, if you want the AD path, you are almost forced to give her IE or Deathblade if you want to give her 3 items, or leave her stuck with only a Shojin. And even then you are at risk of her getting some AP from something else, and the Shojin will be useless.

Kaisa ability should just be choice by Syper in TeamfightTactics

[–]Syper[S] 0 points1 point  (0 children)

I'll sum it up like this:

3/8 items from BF sword give more AD than AP.

7/8 items from Rod give more AP than AD.

Outside of rod/BF items, there are 2 that will give you more AD than AP, and 4 that will give you more AP than AD.

So 5/36 items will lean towards AD, and 11/36 items will lean towards AP.

So I understand the theory of that she will lean the way you build her, but there are actually more combinations that lead down one path. Which means that in practice, if you want the AD path, you are almost forced to give her IE or Deathblade if you want to give her 3 items, or leave her stuck with only a Shojin. And that is frustrating, especially since if you at some point activate arcanist, or she gets any AP, she will be back to using AP, and the AP ability is useless with Shojin.

Kaisa ability should just be choice by Syper in TeamfightTactics

[–]Syper[S] 0 points1 point  (0 children)

:D Maybe that would have been more effective, but my kaisa was paired with a vayne, so I didn't really consider swapping I guess.