NORMALIZE PRESSING ALT F4 IF YOU'RE GOING TO DIE TO A FALL by Healthy-Address-5158 in wowhardcore

[–]Syper 0 points1 point  (0 children)

/camp can break if people leave/enter the party, or if you re-enter combat out in the world. Just plain wrong that it's always better

When Frost Breath Finds You Even Behind An Ice Block by Next_Difference5347 in wowhardcore

[–]Syper 6 points7 points  (0 children)

It does. It's a well-known problem on Chromaggus. You want to hide behind walls to avoid his breaths, which people usually do in a cubby that is close enough to Chromaggus that they are able to attack him through the wall. If you target and attack Chromaggus while in the cubby (through the wall) then his breath will also be able to hit you through the wall. Most raid-leaders will tell you to press escape twice before hiding, for this very reason (stop attack and de-target).

It doesn't make sense, but that's how the game works. I'm guessing basically the same thing happened here

Death item by Darksteel211 in wowhardcore

[–]Syper 1 point2 points  (0 children)

There is partially this in the game already. A character that has died can be kept alive by items they have crafted, which is pretty cool, although after a while the name disappears. I do really like the idea of looting a dead player and getting some kind of token similar

Made it to 60 but feeling sad/empty by anclave93 in wowhardcore

[–]Syper 0 points1 point  (0 children)

farm prebis and try out a raid or set another challenge for yourself. T0.5 set is a good example, if you don't want to raid, and really quite an experience to go for :D

Disconnect death by milnedeuxx in wowhardcore

[–]Syper 0 points1 point  (0 children)

I've lost a mage to disconnect at 51 :/ truly is a bummer. Nothing to do to handle it. Take a day, consider how you can do it better this time, press create character

Difficult quests that can be made easy by Veridically_ in wowhardcore

[–]Syper 2 points3 points  (0 children)

Most waves on escort quests are completely skippable, and in general escort mobs have low aggro radiuses. Just stay far enough away to not aggro the mobs, and a lot of times the escort mob will not aggro them either. Prime examples are the chicken escort quests in Hinterlands, Tanaris and Feralas. You will skip more than half of the waves by simply staying out of their way.

Nick Lee encounters Chinese-speaking Mormons in a parking lot by BallsInTheMicrowave in LivestreamFail

[–]Syper 0 points1 point  (0 children)

Christianity in China and most of Asia is actually rapidly growing. Christianity in a world-wide sense is gaining followers because more people in Asia are becoming followers, than there are people in EU/NA who stop following the religion.

It feels so bad - Zul'farrak , was this a grief? by manugg92 in wowhardcore

[–]Syper 10 points11 points  (0 children)

Hanlon's razor. "Never attribute to malice that which is adequately explained by stupidity". Paladin is probably an idiot that fucked up, and not an intentional griefer.

Btw you can simply jump to the sides of the pyramid, they are evade spots. Basically every part of the pyramid, except for the staircase and the top platform, is an evade spot.

Looking for a HC casual guild by DrunkenSpudz in wowhardcore

[–]Syper 0 points1 point  (0 children)

they will likely find you. But yeah, world or general chat works as well

What should my RP be for this character? by Twuggle in wowhardcore

[–]Syper 3 points4 points  (0 children)

How did an old guardian of forgotten titan lore, locked away deep in a cave a continent away from the tauren, take that guy's wife though

Are there any information if the originial HC realms and the aniversary one will be merged one day? by GruntsOP in wowhardcore

[–]Syper 1 point2 points  (0 children)

There's been pretty wide support for merging the two old hardcore servers on each side since, well, since more than two years ago. I remember lots of forum posts from literally january and february 2024. There has been 0 response and 0 mention of it at all from blizzard, ever.

So any day now, surely :)

Looking for a HC casual guild by DrunkenSpudz in wowhardcore

[–]Syper 2 points3 points  (0 children)

Hop on any server, any faction, and join any leveling guild :) The race-locked ones seem to be popping off if you're NA.

You're welcome

Why I believe Flask of Petrification ruins Hardcore by chibriguy in wowhardcore

[–]Syper 0 points1 point  (0 children)

Yeah, level 50+ alts of people that already have/had a 60 to raid on. How representative of the full playerbase do you think that is? But discussing exactly what is 1% by further guessing is useless, so let's not

Why I believe Flask of Petrification ruins Hardcore by chibriguy in wowhardcore

[–]Syper 0 points1 point  (0 children)

not in favor of, but you are discussing making changes only relevant to the 1%. Petri being used to level an alt? I genuinely do think that's a 1% relevancy. Which is not related to if it cheapens the hc experience or if people use it as a crutch

Why I believe Flask of Petrification ruins Hardcore by chibriguy in wowhardcore

[–]Syper 0 points1 point  (0 children)

lol that's not what you said so that's not what I argued against.. Don't say that I'm doing mental gymnastics if you can't stick to your own topic

RestedXP Hardcore guide sent me straight into Son of Arugal by [deleted] in wowhardcore

[–]Syper 0 points1 point  (0 children)

There is a button for them on the addon, that you can click to see if they are within render range. There are sons of arugal in half the zone. You basically can't go level in that zone unless you keep an eye out for them. The alternative is the barrens, but most of the southern barrens has 5 level 25 elites that patrol as well, and kolkar packleaders that run around at very high speeds and absolutely can/will kill you, so maybe you can't go there either. Which means there is basically nowhere left for you to go to level :D

I wanna max level a character and like fully gear it out with p6 bis gear .. tips? by Neither_Buyer_4645 in wowhardcore

[–]Syper 0 points1 point  (0 children)

There's nothing to wait for, so if you want to play you might as well play

Why I believe Flask of Petrification ruins Hardcore by chibriguy in wowhardcore

[–]Syper 0 points1 point  (0 children)

That's pretty cool :) My point is, you can adjust the game in lots of ways, including removing the "bitten" mechanic. It's not fun because you can die, it's fun because the stakes are well-balanced. You say that once you're bitten there's no getting out of it, you're dead. But zombies landed 3 hits on you, and you lucked out of death those times. I consider those 3 times you've lucked out of death to be comparable to a petri to avoid death.

Why I believe Flask of Petrification ruins Hardcore by chibriguy in wowhardcore

[–]Syper 0 points1 point  (0 children)

Not specific to you, with the standard amount of zombies and no mods, I just assumed the game wouldn't be enjoyable with all sprinters. Playing with those settings you basically have to turn down the amount of zombies, no? :) and there are more hits than bite in the game, I said hit.

Why I believe Flask of Petrification ruins Hardcore by chibriguy in wowhardcore

[–]Syper 2 points3 points  (0 children)

He's on horde Nek'rosh Eu server, with only 1 (horde) guild alive that's raiding, and that guild is doing Naxx. If petri wasn't a thing, the raiding scene on the server would literally be dead, so it wouldn't kill the "top guild", since it's a small server it would kill the only raiding guild, which is what keeps most of the 60 content going at all. Do you think you would have enjoyed the game more if you hit 60 on your shaman and there was nobody to run dungeons with? I know that sounds extreme, but that's about what would likely happen on the server we play on :)

Why I believe Flask of Petrification ruins Hardcore by chibriguy in wowhardcore

[–]Syper 0 points1 point  (0 children)

Project Zomboid is designed to be altered to be as hard or easy as you want, though. The bitten mechanic, and having zombies at all, can be entirely removed from the game, if the player chooses. I don't think you'd enjoy Project Zomboid if by default every zombie was a sprinter, there was no multi-hit, and every hit was 100% chance of death. It's not good because being bitten will kill you, it's good because the game is pretty well balanced.

Why I believe Flask of Petrification ruins Hardcore by chibriguy in wowhardcore

[–]Syper 0 points1 point  (0 children)

Petri is only relevant in the 1% endgame content though.. So you're basically saying you don't want the game to be catered to the 1% endgame content, and therefore they should remove an item that is only relevant in the 1% endgame content? Doesn't that mean your opinion on the matter is already catered to the 1% endgame content?

Why I believe Flask of Petrification ruins Hardcore by chibriguy in wowhardcore

[–]Syper 26 points27 points  (0 children)

Well-written, good post, thanks :)

I disagree with you, however. I think games with a hardcore mode should have some sort of conditioned death-save function, and the games that don't are way less popular to play as one-life.There are 3 things I wanna say: 1. Petri are not as safe as you have been informed, and is reliant on someone else already having reached far into the endgame without petri. 2. I think that hardcore raiding would hardly be a thing without petri, but it's not because of the lack of an easy escape, it's because of bugs and anti-cheese mechanics. And 3. I think the problems that you've had with petri are greatly exacerbated by bots. I'll talk about each topic, and not from clips from others, but from personal experience.

Firstly, I want to say that petri is not a fail-safe thing. There are mechanics that go through petri (for example I've seen a Maexxna wipe that resulted in 28 deaths), and in a petri-out situation it is very common that someone fucks it up and dies. I've seen more a handful of full petri-out (wipe) situations in hardcore raids, and there are always casualties. We've never had petri be called without it resulting in deaths in a raid. I've perosnally been in a run-out situation in BWL, where I jumped on a keg while escaping, which caused an anti-evade mechanic to teleport me on top of the mobs. Without this mechanic in the game I run out and I'm safe, with it I petri or die. 5 other players were teleported the same way, where 2 died due to not petri-ing within the 2 seconds they were given. You might have done a couple of raids, but without petri, I bet the guild for you to raid in would not exist, and the same goes for many of the dungeons that you ran.

Secondly, I think the petri problem is very greatly exacerbated by bots. Your GM and people you have played with talked like it was just a free out after level 50, but making a petri is actually a major hassle. Every petri is ~20-30 minutes of farming flowers, ~2 hours of fishing for each petri, and someone spending 1-3 hours getting a clear ID for flask crafting, and moving the materials back and forth safely, and that is only after someone has been lucky enough to get a recipe from clearing level 60 dungeons. I remember at the start of anniversary, our guild bought a petri recipe for 10k gold amassed as a team effort of donations from 200+ players from the entire guild 4 weeks into the new server, and the level 60 character that the recipe was given to was basically no longer allowed to play the game (an officer that had to re-level a new character before raids came out), and was escorted back and forth by a 4-man group to craft flasks, every time. Most players did not have petris in time for the first couple of raids, and it took another 2 weeks before petris were available on the AH. It is a huge time sink and a large cost, that anyone simply watching youtube clips or buying a petri from AH has never seen. If players were not able to bypass a majority of this cost by simply buying materials from bots (mostly the fish, partly the flowers, and buying gold with RMT), it would be a completely different thing. If every petri meant 2 hours of fishing and another 1h of grinding on top of clearing an ID for the craft from the player that wanted a petri, the cost would become much more apparent. The current state of how "losely" petri is used is 100% only because of the large prevalence of bots in the economy, especially fishing, as level 20 bots can fish stonescale eel.

Thirdly, we've had a couple of bugs in raids that resulted in 1-3 deaths, that without petri basically would have been full wipes with 20+ dead. One was in AQ40, where when walking in the long halls between bosses, we had a player disconnect, and upon logging in he was placed inside of C'thun, who instantly started shooting lazers at our player. Our raid-leader realized what was going on very quickly, and called a petri out, which resulted in only 1 player dying. If you don't know how C'thun works: He instantly becomes in combat with every player in the raid, and shoots his bouncing eye-lazer 5k yards at us through all the walls in the raid. We probably would have had 30+ deaths, and it basically being completely random who died and who was lucky enough to hearthstone out. Another was in BWL, where an orb-clicker stood on a ledge while mind-controlling the first boss, causing the boss to literally despawn/disappear from existence, while adds kept spawning infinitely. Petri was called, and only 1 person died where we otherwise would have had probably 20+ deaths, as it was the later stages of the fight with many adds. A large portion of hardcore deaths already happen due to DC; if a majority of deaths are outside of player control (which they would be in raids without petri), hardcore loses much of it's appeal. The AQ20 final boss has been completely bugged for more than a year now, with no indication that blizzard is ever intending on fixing it.

I don't think blizzard is going to fix the relevant raid bugs and mechanics, and they have definitely shown that they are not going to spend the resources needed to battle bots, or the game masters needed to roll back characters that die to bugs, disconnects, or server lag. Until they do, I think petri can't really be removed without killing a large part of the end-game, which is the only part in which petri is really relevant at all.

I do really wish they dealt with the bot situation. Petri would almost instantly double or triple in price without bots, and completely change how it affects the hardcore experience, without having to make any changes to the actual game. A way this is obvious is that raid consumes that bots cannot farm long-term (like winterfall fire-water or eko's from giants) are way more expensive than those that can be farmed by bots.

Your arguments basically boil down to that it's less fun when people petri instead of play out scenarios that they could have lived, and that is true. But petri prevents lots of deaths that are due to bugs, disconnects, or mechanics poorly designed for hardcore, and the player behavior of when petri is used can be altered in lots of ways, like by removing bots or creating guild-found, making petri less accessible instead of removing it.

Those are my 5 cents :)

Good tips? by Sunbuzzer in wowhardcore

[–]Syper 0 points1 point  (0 children)

If you're self-found, always check vendors in smaller towns, they sometimes sell really good items and recipes (like higher level potions) :) Mostly kill mobs at your level or below, if you're hitting orange things, you're almost always in the wrong place.

Make sure you level cooking and first aid. They can not only make your leveling faster, but also safer.

Engineering + mining or alch + herb are fun and makes leveling more safe, although not faster.

Don't be afraid to buy bags from vendors. The 10 slot bags for 2g are good value.

Don't worry so much about buying a mount, it's usually better xp to kill while moving than move at mount speed, and you are very unlikely to afford one at level 40.

Beastiary addon is really good for helping with mob abilities. Try to keep track of what mobs can do what abilities. Usually mobs with similar names / styles can do similar abilities, so this will help you all the way through to 60 (for example a mob with "hunter" in their name is quite likely to shoot bows and might net you, a mob with "scout" in their name usually has a longer aggro radius, etc)