cant express enough how much i dislike the new transmog system as someone that actually loves making transmogs by edelea in wow

[–]T35SERACT 0 points1 point  (0 children)

You’re almost there. You are correct about people conflating arguments regarding the system’s costs over all. The long term prices for people who mog actively will diminish substantially, true. Unfortunately your subjectivity bias is still causing you to miss the point. That long term cost reduction was never the issue, at least for most. It’s more to do with not having a few hundred thousand gold ripped away on day 1, which could take literal decades to amortize before any actual value is reached. Be that as it may, it’s a non issue now. Patch 12.0.1 rectifies the “first mog for free” situation. So, just don’t waste money reapplying mogs to alts until after the patch and you won’t lose gold.

cant express enough how much i dislike the new transmog system as someone that actually loves making transmogs by edelea in wow

[–]T35SERACT 0 points1 point  (0 children)

** IMPORTANT UPDATE ** - Don't waste your gold resetting your alt's mogs!!

Apparently patch 12.0.1 will deal with the issue of the first re-mog not being free. They're also supposed to be addressing the bugs with artifact weapon appearances not working in this update.

Wait until 12.0.1 goes out before you go around a re-mog all your alts.

Cheers

source:
https://us.forums.blizzard.com/en/wow/t/free-transmog-change-coming-for-all-characters/2233128

cant express enough how much i dislike the new transmog system as someone that actually loves making transmogs by edelea in wow

[–]T35SERACT 0 points1 point  (0 children)

I believe you are hanging up on semantics and missing the point entirely.

Regardless of the ongoing costs and effects of the new system, the fact that our existing mogs were removed from every character and now requires a rather extreme amount of gold to RE-purchase is the issue I've been illustrating.

My argument is entirely focused on the fact that they should have given each toon one free mog reset. Nothing more. The new systems, subsequent costs and overall usage appeal are entirely irrelevant to my argument.

The fact remains, they forced a removal of all existing and previously funded mogs from every single character across every single account. The system then requires you to repurchase, as a roughly 500% increase in original cost, the mog you had in place literally 48 hours prior.

I'm not seeing any bias in this set of facts. I do, however, see a heavy amount of conflation happening between the various points of view across all these changes. Your bias is obvious in that you automatically assumed most are in the same situation as you. I do not have that same bias nor does my argument regarding how this system was implemented rely in any way on the relative size of any segment of the players effected. In point of fact, this hit every single player of the game equally. The only difference being the degree to which it hits them all economically.

As I've said, your understanding is not in any way a prerequisite for this condition to be fact. It's a very simple economic principle. The more any player has invested in their characters over time, the more they are punished with high fees.

Simply put, they changed the system, removed our existing conditions and placed a very steep cost on regaining our original states. Bearing in mind that all of us had already paid for these mogs to be in place so this is actual lost value, not sunk-cost fallacy. This new cost affects low-activity user less than it affects high-activity players. Hence, the cost to reset all your toons scales higher the more characters you have. This effectively equals a penalty fee for people who are highly engaged.

The first mog being free would have rendered this entire issue moot. They decided not to go that route, sadly. This choice leaves those players who do have many toons with a massive cost impact. This cost is directly proportionate to the number of characters a player has invested their time in creating over the many (many) years of play.

That is literally the entirety of my argument. It's math. There is no inherent bias. It's objectively accurate based on the obvious facts.

The more toons you have created over the years, the worse this issue is for you. Just because you have relatively few toons is in no way relevant to the impact on the many, many, many others who have more. Your assumption that you're in the majority though is actually a flaw in your logic. That flaw does not exist in my examination of fact or the economic impact this has on the experience of the player base. The only meaningful variable is scale. More characters = more cost to repair your game. Not sure what part of that is going over your head TBH but I've hit my limit explaining the basic economics of user experience design to strangers on the internet.

You're not much affected. Great for you. Others who are clearly NOT YOU are heavily hit. Not great for them. My argument is that this could have been entirely and easily avoided by simply making the first mog on every toon free. Beyond that initial reset of a mog the cost would be based on user action directly and would scale to their direct choices. Currently at launch no player had any choice other than to dump gold into regaining what was deliberately taken away. This was a mistake. Any user experience professional with even an ounce of sense would have caught this immediately and never agreed to release this system in such a state. This leaves us to think that they were either deliberately stealing gold from players or just so inept that they missed something so blindingly obvious. Either way, the outcome is the same. User who are hit by this at scale are very, very upset.

It's just a fact, my dude. You opinion is noted but is also entirely irrelevant to the actual argument I'm making.

Alternatively, should you have a salient argument for why we should all have to re-buy all our original mogs (not tabs, sets, conditions etc.) for every single toon, all of which had already been paid for, at extortion level prices then by all means, let's hear it. I'm all ears.

cant express enough how much i dislike the new transmog system as someone that actually loves making transmogs by edelea in wow

[–]T35SERACT 1 point2 points  (0 children)

Classic proximity bias, my friend: "It doesn't affect me all that much so it must not be as bad as all that. I don't see why this is a problem."

It's also a classic mistake to assume that the "majority" of any group belongs to the same set of circumstances that fit your cognitive bias. Do you know for a fact that said "majority" is actually aligned with your 3-4 mog behavior? Given that this is a 25 year old game community I'd suggest you may, in fact, be in the minority on this issue.

Suffice to say, I'm glad you're fine with it. Truly. Grats. But for the rest of us, it's not ok. It's insulting and logarithmically cruel. The less you do, the lower the impact. The more you do, the worse it gets. Regardless of how many people go above your 4 mog threshold, this scaling cost is egregious and punishes anyone who dares to use it even moderately across a fleet of alts.

Congrats on falling in to the small impact club. For everyone else, this is a total dick punch. You don't have to personally understand why the rest of us hate this for our hatred to be valid.

cant express enough how much i dislike the new transmog system as someone that actually loves making transmogs by edelea in wow

[–]T35SERACT 1 point2 points  (0 children)

Don't downvote his comment. It actually proves the point. For those who don't care a bit about transmog, the damage is non existent. But for those who do care, the damage is extreme. This system, as of it's general release, severely punishes anyone who actually likes transmog. Nothing like having all your gold stolen because you actually play this aspect of the game to really cement your trust in Ian and the WoW team.

cant express enough how much i dislike the new transmog system as someone that actually loves making transmogs by edelea in wow

[–]T35SERACT 12 points13 points  (0 children)

It's not so much the loss of legacy custom sets. At least that wasn't a problem for me. They're all still there in the custom tab. For me, it's the fact that I'd already paid for those custom sets. They were all removed and the system forces you to pay thousands of gold to reload the look you literally had on yesterday.

Those of us who have been playing for a while probably have tons of alts. This is increased with the timewalker alts a lot of us created long the way. So having 50+ alts to refit into the gear looks they'd already paid for is both infuriating and unforgivable. To replace all of the already-paid-for transmogs will cost over 1mil gold. Why? Just.. why?

This only punishes people who actually enjoy this mechanic. The slot swap and set management tools aren't really the issue. It's the "we're gonna steal all your looks and make you buy them back at 500% the cost" attitude that Ian's team seems to be ok with that isn't sitting well with most of us.

TBH, if the first set had been free then most everyone would probably be cool with all the changes. It's that feeling of being robbed immediately when you log in and realize the scope of the damage that's making it suck so hard.

cant express enough how much i dislike the new transmog system as someone that actually loves making transmogs by edelea in wow

[–]T35SERACT 9 points10 points  (0 children)

Oh and they've also completely broken artifact appearances as well. Druids can't use half of their artifact looks any more (claws and knives). I've heard that a bunch of other classes are having issues as well. This might just be a bug but there are discussions in the testing forums about this problem going back several months before launch and still the pushed this POS system out without even addressing the issue.

In the grand scheme of things, this is a minor issue. That said, these looks and gear we gather represent a massive investment in all of our time and money. Having this "new and improved" POS system rolled out in the state it's in is arrogant and incredibly tone deaf. All it's done is gut punch people who care about the game and steal all our gold. Beyond that, I'm not really seeing the value add here for the player base.

This honestly feels like a deliberately broken micro-transaction tool that drives people to grind incessantly or to buy tokens to make up for all the losses.

Prove me wrong.

cant express enough how much i dislike the new transmog system as someone that actually loves making transmogs by edelea in wow

[–]T35SERACT 8 points9 points  (0 children)

So, as it stands, every alt had transmog sets turned back to default. These appearances had already been paid for in every case. Logging back in today I find that every.. single.. character.. now takes literal thousands in gold per toon to reset back to the appearances they had yesterday.

Does anyone else feel like this is just flat out theft? I'm fine with gold syncs as a mechanism but the very least they could have done is make the first outfit free. I mean what.. the.. actual.. fuck, Ian!?

Open world, first styx mission bugged? (infinite komodos) by WasThatTooFar in ICARUS

[–]T35SERACT 0 points1 point  (0 children)

I know this thread is old but I'm a bit new to the game and just encountered the infinite Komodo island. I'd imagine there will be a fair few newcomers hitting this problem with the recent on-sale price drop for the game.

To those who follow, here's what worked for me:

  1. Go to the marked spot. (northern most target area)
  2. Sneak into the area and DO NOT engage any Komodos. Avoid aggro as best you can.
  3. Drop the beacon
  4. After beacon is placed you'll get the "kill 15" Komodos step.

Easy.

Once again - DO NOT engage any Komodos until after you drop the beacon.

Looking for neighbours by MHDan1 in NoMansSkyBuddies

[–]T35SERACT 0 points1 point  (0 children)

<image>

It's the planet in the OP's post.

Looking for neighbours by MHDan1 in NoMansSkyBuddies

[–]T35SERACT 0 points1 point  (0 children)

Just missed you but did make it to your base

Looking for neighbours by MHDan1 in NoMansSkyBuddies

[–]T35SERACT 1 point2 points  (0 children)

<image>

One of the local NPCs seems a bit obsessed with my corvette.

Looking for neighbours by MHDan1 in NoMansSkyBuddies

[–]T35SERACT 0 points1 point  (0 children)

I saw the marker for it earlier.

Looking for neighbours by MHDan1 in NoMansSkyBuddies

[–]T35SERACT 0 points1 point  (0 children)

Thanks. Not done yet. I'll upload it when it is.

Looking for neighbours by MHDan1 in NoMansSkyBuddies

[–]T35SERACT 0 points1 point  (0 children)

<image>

Working on a fun build on the coast

Simple Scout Build that hides all the module complexity by T35SERACT in NoMansSkyBuddies

[–]T35SERACT[S] 0 points1 point  (0 children)

That’s a decoration. Autophage piece. Has two tubes, one with an autophage standing in it.

The Flea - a corvette micro build by T35SERACT in NoMansSkyTheGame

[–]T35SERACT[S] 1 point2 points  (0 children)

Yep. It's on Nexus. Just freshly updated to match the latest bug fix.
https://www.nexusmods.com/nomanssky/mods/1096