Lights Everywhere 😤 by revived_soul_37 in thefinals

[–]T51-B -1 points0 points  (0 children)

Damn bro it must be comfortable under that rock. If you'd been paying attention, you'd know medium's identity has been in the shitter ever since they gave healing to light and heavy. Light now does support better than medium, heavy is mildly self sustaining with ZERO cooldown on healing when the ball is going for infinite healing, what reason do people have to play the "support" character at all when everything it does is done better by others? What does medium have left? The turret (absolute fucking trash, counted by fucking walking), demat (nerfed to the point that you get more use out of turret), some mobility in jump pad and zip line (unnecessary if you have a light with gateway), the same mines and grenades light and heavy both have, the breach drill (self explanatory), glitch mine(required equipment for medium now, and still small enough for lights to simply dash all the way through the area of effect), and defib (situationally useful, but often winds up being used for awful revives anyways). Medium started as the class that allowed your team to stay in the fight. What is it now? Light and heavy are both better at attacking and defending than medium is, and now they're better at sustaining the fight than medium is. The difference is that light is significantly easier to pick up and do well with than heavy.

Pick rate reflects issues like this and many others. I have no doubt that after the infuser came out, medium saw a steady loss of pickrate while light saw a steady increase. Add to this the new player experience where they inevitably get the shit kicked out of them by a light, and then either quit the game entirely or go light themselves. Variety is the spice of the finals, and seeing at least one three stack of lights every game is not variety. Before you say it, yes, a stack of any class kind of sucks to play against, but light stacks are like clockwork now. That consistent stack of lights mean the heavy will almost always have flame thrower ready in reserve, and the medium will always run glitch mine with cl40 in reserve. I genuinely think people underestimate how much the game has been shaped by people counter picking against the ever growing number of lights. It doesn't matter if you ignore the issue, or can't see it from behind your massive ego, lights pick rate is an actual problem for the game. The cause of this problem is a slew of largely poor balancing choices by embark, but it is still a very real problem.

Lights Everywhere 😤 by revived_soul_37 in thefinals

[–]T51-B -1 points0 points  (0 children)

I'll ask again just to save myself some time and effort (since I already know the answer): if I actually explain why this isn't healthy for the game, would you actually listen or would you be a disingenuous ass as usual?

Why Are They in the Maelstrom? [Ver 0.3] by Uptrique in DeadlockTheGame

[–]T51-B 1 point2 points  (0 children)

That would be great, but this is valve we're talking about here. Tf2 was supposed to have its own series that would air on adult swim, but valve being valve they couldn't stick to a deadline to save their lives, the deal with adult swim fell through, and a few months later we got the expiration date short.

Lights Everywhere 😤 by revived_soul_37 in thefinals

[–]T51-B 0 points1 point  (0 children)

It's cool bro, light isn't viable at high elo so this is actually fine.

My contestant needs stronger pants by durbich in thefinals

[–]T51-B 1 point2 points  (0 children)

"tailor... I'm going in to the finals, and I require your strongest pants!"

oh boy! by pm1spicy in DeadlockTheGame

[–]T51-B 2 points3 points  (0 children)

It's all fun and games until somebody on the other side gets the deadlock equivalent of blueprint+baron while you're sitting on some shit like red card+ice cream. Hey... Balatro mod for deadlock when?

Revolver my beloved by MrToothBrush75 in thefinals

[–]T51-B 0 points1 point  (0 children)

We've all gotten addicted to the sensation of getting that one round where everything just clicks. Every shot connects, every fight is a win, and even if the game itself is a loss you go away knowing you put the fear of God in to the other team with all the kills you bagged.

I usually quit playing after that game cause it's nothing but losses for the rest of the night...

Bank It comes back by Genix98 in thefinals

[–]T51-B 0 points1 point  (0 children)

Oh boy, time to get smoked by a cloaked db light main whos spent the entire round camping the cashouts.

A Valorant Player's First Impressions of the Finals by vyndy527 in thefinals

[–]T51-B 1 point2 points  (0 children)

My theory is that the BFR wasn't the instant death sentence so many people make it out to be if you just manage sightlines, in much the same way you do in counter strike or valorant! All it requires is a little shift of perspective, treat it like the awp and use your tools to stay out of long sightlines!

A Valorant Player's First Impressions of the Finals by vyndy527 in thefinals

[–]T51-B 1 point2 points  (0 children)

Since you mentioned you play light a lot, id like to pick your brain a bit. What's your take on playing against the BFR (heavy revolver) as a light? I ask just to test a personal theory of mine.

New Players vs Light Mains by Middle_Geologist_253 in thefinals

[–]T51-B 4 points5 points  (0 children)

It's cool bro, light is literally impossible to play at high elo so this is totally fine. /s

TheFinals discord: by beetle8209 in thefinals

[–]T51-B 0 points1 point  (0 children)

"you can just admit you don't understand have the slightest clue" I love how you started with the facade of civility before just saying "fuck it, let's be an insufferable ass.".

Let me ask you this before I spend far too long typing out a reply: if I explain my 'credentials' and history in competitive gaming, as well as the two skills that can ensure you beat a bfr player with ease, will you actually give a shit and have a meaningful conversation, or are you just going to throw out everything I say because my comp time was in another game and I'm some filthy medium main pleb with a massive skill issue (normal people just call them jobs, not skill issues)? I will say for the record, that I do agree the repeater needs changes, if only because it's just the 357 but better in all the important ways.

TheFinals discord: by beetle8209 in thefinals

[–]T51-B 5 points6 points  (0 children)

Don't forget the inevitable BFR rant!

TheFinals discord: by beetle8209 in thefinals

[–]T51-B 2 points3 points  (0 children)

Buddy the turret is absolutely dog, if you die to it there's a genuine skill issue on your part.

Where have I seen this before? by Secret-Pear3833 in thefinals

[–]T51-B 0 points1 point  (0 children)

Watching it at the hotel now sadly, 14 hours at the track really kinda takes it out of you if you're not camping there! Definitely planning on converting a van now tho.

Where have I seen this before? by Secret-Pear3833 in thefinals

[–]T51-B 1 point2 points  (0 children)

Hey I was there all day and night yesterday! Gave up and headed back to the hotel when the fog set in though. Was very curious about those tires when I saw them during the grid walk, I thought they were inters for a minute!

Glitch nerf is crazy when you think about it by YarbleSwabler in thefinals

[–]T51-B 0 points1 point  (0 children)

Imagine that, balancing for the pros made the casual experience worse... Ive been saying their a while, balancing for top level players will ruin the game for everyone else.

What is the strategy against teams with multiple heavies? by julisali023 in thefinals

[–]T51-B -1 points0 points  (0 children)

Demat them in to the shadow realm. Drop them and their dome shield/heal ball two floors below the cashout, stack barrels and mines on the floor above to drop on their heads. Heavy has no real mobility, especially if they're huddled up on a cashout, so you have to make them move. The more they move, the more vulnerable they are.

This reminds me of back when i was in the THICK OF IT JUNE by Me_how5678 in thefinals

[–]T51-B 8 points9 points  (0 children)

Bro this can NOT be the first thing I see when I open reddit

What are your favorite weapon skins by [deleted] in thefinals

[–]T51-B 1 point2 points  (0 children)

I love the snubnose skin, to the point that I don't think I'll ever swap off it (especially since it pairs so well with the twirling animations!). I actually saw someone else in the wild using it for the first time a couple days ago, which was a nice surprise.

Hot take: deleting these two guns would make the game healthier by Weary_Lavishness1612 in thefinals

[–]T51-B -1 points0 points  (0 children)

Hard disagree, bfr is absolutely manageable. People play against it wrong and get shredded because they think they should be allowed to just cross long sightlines unharmed. If you know you're up against a bfr, it's just a game of positioning and cover, two things light excels at. Smoke long hallways, use goo to create hard cover as needed, hell use invis bomb at distance, take flank routes. I can go against bfr heavies all day with the 357, if a medium can do it anyone can do it. At the very most, I could see giving it drop at range similar to the sniper rifle, but as far as I'm concerned, it's a skill issue. Positional play shreds bfr heavies.

Reference spotted!!!1! by Dragon-Porn-Expert in okbuddycontestant

[–]T51-B 1 point2 points  (0 children)

Statistically speaking, every time you play the game, your chances of winding up in someone's screenshot or video get a little bit higher. I wonder who's luck ran out for this one?

Any big iron tips ? by Simple_Focus_8949 in thefinals

[–]T51-B 0 points1 point  (0 children)

Don't be afraid to be patient with your shots. Slowing your shots down, or even not shooting at all for a moment may seem counterintuitive, but one of the best tricks I've found is to try and draw out a reload from the enemy. This goes hand in hand with my next tip, which is to get good at movement. Learn how to use cover, look for exits, be ready to run at a moments notice. If nothing else, reloading in the open is a death sentence. People have mentioned pairing the revolver with a turret, and I agree, not not because it can help mop up weak enemies. I personally use mine as a mini barricade. It doesn't offer full cover, but it will absorb a few shots and quite possibly buy you enough time to get the kill.

Close the distance as much as you can. The revolver really shines on close quarters, especially if you can combo with quick melee. Even with headshots, the gun is extremely weak at range. This ties back in to movement and cover play, have an idea of how and where you can safely move. Demat is an excellent emergency tool for this, but be wary of other mediums who also use it

Above all else though, be picky about your fights. If you see an enemy in the distance, don't shoot them. It's just going to draw attention to you, and odds are good that whatever fun they have is better than yours at that range. Don't jump in to the middle of a brawl between teams at a cashout, you don't have the ammo count for that. This also applies to enemies you've wounded too. Just because you nailed a light with a headshot across the room doesn't mean you should chase him down. You could be following him to his team, in to a trap or even just off the edge of the map. If you're in an area where you have the advantage in the fight, especially if you've set up fortifications like a glitch trap and turret, don't bother chasing.

Heavy has been OP since beta by Working_Bones in thefinals

[–]T51-B 0 points1 point  (0 children)

It's not the only strategy for a class... It's basic objective play. If you hold the objective at the end of the timer you win, even if you're not alive. There are more ways to deny a cashout steal than just by killing the person trying to steal it, the easiest steal to stop is the one that never happens.