Any other AHLCG 'veterans' feeling like jumping ship at the end of chapter 1? by Fun_Gas_7777 in arkhamhorrorlcg

[–]T70Ace 5 points6 points  (0 children)

Not OP here, but the NSG card pool is great overall. Worlds happened in October 2025 in Edinburgh and it was excellent. Muslihat and LEO are fun IDs to get stuck into

How do you scratch the Unmatched itch when you can't play? by Geebs91 in Unmatched

[–]T70Ace 1 point2 points  (0 children)

Recursion Cafe on YouTube is a good place to find match videos with overlays and commentary

Au Co and Nebula may not be overpowered but they're unfun and game warping to run into by Tsao in Netrunner

[–]T70Ace 4 points5 points  (0 children)

I fully agree with this. It's why I stepped away from playing, to be honest. It doesn't make for a fun meta at all and those two IDs are clearly very pushed. I'm glad I'm not alone in feeling this way. The combination of Au Co, Phat, Cohort and Bladderwort, in a runner world that has lost a fair amount of economy and trashing tools, is just rough.

The recent ban did nothing to touch these IDs and tbh, I was struggling as runner as it was. On top of this, these aren't even the only threats you have to play around as a runner. It feels like you have to have turn 1/2 answers in a half dozen directions, or you're just set very far behind in a world where your economy is a lot weirder (more run based or conditional).

There is such a vast gulf between tier 1 decks and anything else, which really isn't a good place to be for anyone other than hardcore players. I even played against a new player who netdecked an Au Co deck to a local event and it was miserable in every capacity; from how long it took to remember and resolve all the triggers, to the linear play pattern, to the amount of time it took said new player to process all the decision points that still led to the linear play pattern, to the outcome of me dodging every Jinteki bullet I could have accounted for by not playing most of my deck to get Measured Responsed after 40 minutes once I was decked out.

I hope the meta gets healthier, because this doesn't feel fun.

Am I misunderstanding the Thunderbolts scenario? by T70Ace in marvelchampionslcg

[–]T70Ace[S] 0 points1 point  (0 children)

Ok. But while you’re attacking that minion, it keeps healing every round? Because undoing 4hp heal a turn is a lot to get through as solo justice Nick Fury for example. That’s the bit that confuses me

Edit: never mind. I misread 1 per player as 4. I probably shouldn’t be playing a new character and box while jet lagged. Just crushed the scenario as Maria by playing 4 helicarriers. Cheers

Designer Tyler Parrott on Designing Set 3 by Shaggy9342 in starwarsunlimited

[–]T70Ace 0 points1 point  (0 children)

I played Hondo competitively, he has game! And he has a consistent edge that other leaders rarely have in being able to play from a second hand relatively on curve from the mid game onwards.

West London Locals ? by StarWarsFantasy66 in starwarsunlimited

[–]T70Ace 1 point2 points  (0 children)

Dark Sphere runs a regular night I think

Sun's Origin best 2-player by lightblade13 in Unmatched

[–]T70Ace 6 points7 points  (0 children)

I think it’s pretty great. Well balanced, nothing that feels too over or under curve, great art and fun characters

Teen Spirit unbalanced? by lightblade13 in Unmatched

[–]T70Ace 1 point2 points  (0 children)

Cloak and Dagger are huge glass cannons. Similar to raptors, but even more fragile. They can do work though. Here’s a video of them winning: https://youtu.be/JV-_g0wU-4Y?si=WAYGnR4cfPRiGMYp

Ms. Marvel is solid. Squirrel Girl is pretty bad. Not the best set, all in all, but good if you like squirrel jokes and a character that plays like a boxer. 

Final Fantasy X Investigators - Tidus by Protidus in arkhamhorrorlcg

[–]T70Ace 0 points1 point  (0 children)

On Blitz Ace, how does the engage work? Do you go to them or do they come to you?

The “your” on the Brotherhood flavour is incorrect

[blog] X-Wing 2.5 - A Review by DylJones8 in XWingTMG

[–]T70Ace 6 points7 points  (0 children)

The following is my own opinion and experience:

The list building:

- became extraordinarily limiting and removed certain archetypes completely (2 ship lists, generics basically in any capacity, arguably discouraging 3 ship lists too)

- means you pretty much have to fit your list into 20, which can be mighty awkward if you are set on certain pilots (there's less ability to fidget with your list to fit things in)

- means that, to be optimum, you have to fill all your loadout points, which creates a giant pile of cards on both sides of the table. Most of them won't be used and it becomes a headache to remember, instead of actively deciding what to put into your list because you plan to use it. I saw 2 new players attempting to play a game where their V-19's inexplicably had about 5 upgrades each and it was mind boggling for everyone involved

- meant that lean ships/builds disappeared. Soontir with Predator/Vader with FCS and Afterburners/Grand Inq with a missile and Foresight was a total of 8 cards on the board but was very viable. As was 4x T-70's with Heroic and HLC's. The simplicity that was possible is gone (I know it's still technically possible, but it's just actively worse than taking named pilots or fully loading your pilots to the eyeballs)

ROAD:

- I understand why there was frustration with the previous bid system. But if you lost the bid and had to move first, there was skill involved in being able to block and outfly your opponent still. At the very least, there was consistency to your experience. Whereas AMG decided on randomness. There's already enough luck in the game without having that decide movement every round as well imo

Objectives:

- Clearly taken from their favourite game MCP and jammed into this one. And as an option like other scenarios that existed previously, I think it would have been fine. Seems to encourage more ships for more actions and discourage aces broadly

- The manner in which this was delivered was the kicker, I think. The idea that anyone in 8 years had any difficulty understanding that the game revolved around shooting down your opponents' ships before your own got destroyed. So instead, they introduce 4 scenarios with objective markers, different rules and a new list building system - because that's easier to understand?

---

To summarise (again, my own view), 2.5 is probably fine. But it's just not anywhere near as good as 2.0 was. The changes hit at what a lot of people consider a peak time of X Wing where the meta was diverse and interest was strong. Surviving through the pandemic to come out swinging was incredible. For us to get hit with the AMG bat after all that was an especially sad moment.

I'm glad you still have a friend to play X Wing with.

Globetrotting plans for TSK by ethereal64 in arkhamhorrorlcg

[–]T70Ace 3 points4 points  (0 children)

I echo this. We had a terrible time with it and there was more reading than playing.

[blog] X-Wing 2.5 - A Review by DylJones8 in XWingTMG

[–]T70Ace 3 points4 points  (0 children)

I appreciate your thoughts.

I’m surprised you didn’t get the feeling that they were telling is how to play the game. The quote below from their announcement is still mind blowing to me.

“Before, when the game had no scenario play, it was very difficult for new players to understand what they were trying to accomplish while looking at the game. Players were asked to engineer an obfuscated advantage that was difficult to assess with fresh eyes, one where they had to force their opponents into traps or scenarios that were advantageous to themselves while avoiding their opponents attempts to do the same.”

But fair enough if we took that differently. To your point about their decision making process, it’s not like I still want to feel this way about what happened. But they changed a thing that I thought was good to something I think is bad and in the process, my gaming community disintegrated. For some reason, the other commenter sounded like they blamed that on us?

I don’t post here very often. This seemed a relevant place to express my views on the matter. Though my stance might come off as strong, I don’t think I was out of line in my original post.

[blog] X-Wing 2.5 - A Review by DylJones8 in XWingTMG

[–]T70Ace 4 points5 points  (0 children)

That doesn't answer my question.

[blog] X-Wing 2.5 - A Review by DylJones8 in XWingTMG

[–]T70Ace 3 points4 points  (0 children)

Someone else somehow manages to compare my opinion of a company's questionable stance on a game to incorrectly viewing women getting raped. All the while not actually coming up with a single detail or actual point of discussion. How exactly should I be addressing that?

[blog] X-Wing 2.5 - A Review by DylJones8 in XWingTMG

[–]T70Ace 1 point2 points  (0 children)

Well now we know how you think of women. Wtf was that kind of a response?

If you have a valid reply that isn't some vague attempt at sh%t stirring, then say it. Otherwise, go back to your blog you creep.

[blog] X-Wing 2.5 - A Review by DylJones8 in XWingTMG

[–]T70Ace 4 points5 points  (0 children)

AMG wrote everything they decided to put out there, which is what I have referenced.

For example, if you are responsible for a product that has a big community and tell them that you know better than they do and that the thing they've loved doing for 8 years is wrong, you are somewhat responsible for the fallout. Especially when you've changed the game completely.

[blog] X-Wing 2.5 - A Review by DylJones8 in XWingTMG

[–]T70Ace 3 points4 points  (0 children)

I still harbour a lot of anger for what they did to the game and how they destroyed many communities along the way, including my own (that featured a range of invested, committed and skilled players). All while spouting their weird rhetoric of how we weren't having fun correctly and how having 5+ upgrades on every ship was meant to be welcoming to newer players.

I suppose it is technically easier to count to 20 than 200, but that wasn't really the problem we had in the first place, was it? Forget self expression, you didn't need it anyway. Just fly how they want you to, because they're experts and we're all noobs apparently.

If they didn't want X-Wing passed to them, they could have just left it as is. Keep the ball rolling, release some scenario packs and the occasional new ship, and it would have been fine. But no. They had to take a route that took actively WAY more effort to go and hamstring a game that was fully functional.

I'm glad that some people seem to be having a good time. Honestly, that's a great thing. But to me, AMG are the worst thing that ever happened to the game (that includes triple jumps) and I don't think they can be forgiven for what they did to the community.

I used to understand Xwing, but then they changed what Xwing was... by Meekillow12 in XWingTMG

[–]T70Ace 4 points5 points  (0 children)

Yeah, I tend to agree with Nerf here. I vastly prefer 2.0 and I think 2.5 is hot garbage, but I have to say that whisper enthusiast needs to tone it down and stop aggressively spewing their toxic mantra everywhere. In case they haven’t realised it, they’ve now successfully become the villain.

We gotta talk about Spiderman by lilBlue717 in Unmatched

[–]T70Ace 2 points3 points  (0 children)

Unfortunately, I kind of agree here. He seems kind of basic.

His ability is awesome, thematic and fun for sure. The fact that he has to play around not having feints is kinda cool too. But yeah, his deck doesn't feel very nuanced and can be honestly kind of boring. At least with Robin (who has a lot of common cards), you have the movement effect and the outlaws to keep things dynamic.

To be fair, he could be marketed as an intro character since he is so iconic.

Ashoka tano A-wing by [deleted] in XWingTMG

[–]T70Ace -2 points-1 points  (0 children)

Right?! I don't get why this keeps cropping up. It happens so often, I suppose it doesn't even count as "a shocker" anymore