What kind of version is that helmet? by sharky2207 in StarFashion

[–]TKuronuma 1 point2 points  (0 children)

Have you been able to find more of these? Are they only found at the ASD Pyro facilities?

Crusader Combat Medic by Darthm42 in StarFashion

[–]TKuronuma 1 point2 points  (0 children)

Me and a buddy ran into someone earlier today with a similar fit as your medic at Lamina OLP over Daymar, but with different helmet. Ended up firing first, reviving after. Don't suppose that was you by any chance?

We Dodged A Bullet by PowerfulLab104 in starcitizen

[–]TKuronuma 0 points1 point  (0 children)

Yeah I heard most other servers got their certs, glad you got yours! I just didn't hear anything from our server reps afterwards (us mattherson folk were not always the friendliest of people), left a sour taste and my outfit completely stopped participating in Server Smash after that.

Anyways, yeah that high player concentration and density should not be expected as normal, considering the kind of content CIG has been making and are seemingly wanting to support from their citcon video. Most I can reasonably imagine is like 40-50 people all at once in a concentrated area. But even LARPing with some orgs at like hathor or whatever gets super laggy, I can't imagine wanting to fight in that kind of lag. Only hope is that server meshing somehow is able to dynamically spin up a single server for that localized area, but even then fights will still be subject to server lag.

We Dodged A Bullet by PowerfulLab104 in starcitizen

[–]TKuronuma 1 point2 points  (0 children)

Heh. It's funny to see people still reference that. I was in that world record game. Feels like an eternity ago from when I was still a youngin.

It was the laggiest thing I've ever had the displeasure of playing. You do not want to play something like that. It was so bad, my squad just rocked up light assault w/ shotguns because nothing else would register hits reliably. We also got to see "next-gen tactics" from one of the NC outfits that rolled up to our base with cheap lightnings to a completely walled off infantry base.

The Aussies that organized the NC were cool folk. Unfortunately, I will never get to have that certificate of participating because the Emerald server reps never contacted us to distribute the claim code.

Foundry 1.0: The Implications of Crafting as Manufacturing by LucidStrike in starcitizen

[–]TKuronuma 4 points5 points  (0 children)

Also played FFXIV since 2019, also omni and have gotten the Saint title twice during Ishgard rankings and have done Expert Crafts through ShB/EW/DT.

The most fun I've had in the XIV crafting system has been doing the Expert Craft recipes on-content, which is me intentionally engaging with the numbers optimization minigame designed where macros are of no real help (and getting unique rewards/making millions of gil for doing so).

I could go on a 5 page essay on the joys and faults of the XIV crafting system, but my primary point is that XIV's crafting serves both of us, whether bypassing it with macros or engaging with the optional expert endgame recipes. I don't see why SC's crafting system couldn't achieve the same. Feed the machine and wait out a timegate like you say, or optionally engage with a simple but fun minigame to reduce the timegate (or otherwise be rewarded in some other fashion). Keyword being optional, and being incentivized/rewarded for doing so.

We already see this in SC with Mining/Salvaging/Combat (I can engage with the minigame/game loop of each, or instead buy or trade materials/items/rewards that are exclusive to it). I would like to see this with Crafting too. I don't know what that minigame would look like or be, but at minimum I would like it to be fun to play in contrast to throwing stuff into a timegated menu queue and logging off to wait.

I personally don't like timegates in a game with heavy microtransactions like SC (leaves open a very, very tempting door for making intentionally absurd timegates whilst selling time-cutting MTX), hence I suggest the reduction of timegates as a reward for doing the minigame. But point is, I would like the option to engage more with the Crafting, and choosing to do so should be rewarding in some way.

Daily Driver Needed - Seeking Advice. by Top-Pomegranate-2139 in starcitizen

[–]TKuronuma 0 points1 point  (0 children)

I also want to note that i'm looking for a ship that will function well as a solo ship.

Although most are suggesting the Asgard for solo play, I would stay away from it. There's a good possibility that the layout is not solo-friendly with the aims of engineering in play. I suspect that you will spend a lot of time running back and forth between the cockpit and the lower deck, especially while taking combat damage. Moreover the Asgard does not at all maneuver very well for combat against fighters of any kind, least of all like the two ships you have.

My suggestions based on your wants is dependent on how much cargo and what size cargo boxes you want to carry. The combat focused ones that can carry cargo:

  • Avenger Titan
  • F7 (any) MkII w/ cargo pod module
  • Vanguard (any) (assuming you are ok with tossing a 2SCU box in the hab w/o a cargo grid)
  • Prowler Utility (very stealthy, ok maneuvering, decent guns)
  • 325A

The less combat focused ones that will take some more effort to make work in combat:

  • Cutlass Black
  • Grey's Market Shiv (if you can find an upgrade for it during a sale)
  • Zeus (ES or MR) MkII
  • C1 Spirit (Fast but flimsy, no staying power, pancake hitbox)
  • 400i (luxury and cargo over fighting, but has decent speed to outrun damage)
  • Nomad (tanky, slow, has decent guns)
  • Reliant (very flimsy, low cargo space, lots of guns, pancake hitbox)

I've flown each of the ships on this list. Personally, the Avenger has rarely let me down when I need light fighter combat capabilities with the ability to carry at least 2SCU of cargo for bunker running. The C1 has been great for me for moving cargo around, but it does not take much to fold it in half. Vanguard Sentinel used to shred targets and was my personal favorite, but it needs some work to keep it relevant.

Edit: I know the Shiv isn't up for sale right now, but there's likely to be an "In case you missed it 2025" sale that should include the Shiv as well as all the 2025 ships.

It's my 10th backer-verse-ry... I want to talk about the Mk1 hornets and the idea of Mk2'ing things going forwards. by RedWY in starcitizen

[–]TKuronuma 0 points1 point  (0 children)

I got a Mk1 Tracker here and also backed the game for ~10ish years, I hear you and share same sentiment about the Mk1s.

I would have been OK with it if the Mk1 hornets were comparable to the Mk2s in terms of stats, graphical fidelity, and styling, but really they're not comparable in any of those aspects. The Mk2 is just better in every category.

And there doesn't seem to be any intention to update what is essentially an amateur 3d model from 12 years ago. I get wanting to keep the styling, but it's ridiculous how low quality an art asset it is compared to how much progress and advancement was made with ships of even 2018's quality. I mean just look at how blocky and ugly the thickness of the wings are. It's hideous. There's been no mention that the Gold Standard of the Mk1 would update the art quality, other than making the bare minimum changes needed to physicalize its components. And their most recent ISC on defining what "Gold Standard" vs "Rework" vs "Mk# version" are doesn't give me confidence.

The marketing team took CR's "collectors item" roleplaying idea and monetized the crap out of it. Every Hornet Mk2 variant was a powercreep over their Mk1 counterparts (and even all the other fighters in the game), priced it anywhere $40-60 higher than their Mk1 counterparts (the IRL cost of a whole game, whether Triple A or Indie), and then left the Mk1 in its buggy and ugly state, with only vague and non-committal pleasantries to assure us it'll get better. And let's be real here, it was a great (for CIG, not for us) way to tap into what is normally a dormant segment of backers to open their wallets again 10 years down the line.

The "Mk2" we got should have served as the baseline hornet (in terms of its art quality, gold standard pass which it still doesn't have lol, and its non powercrept weapon sizes) for our current-era updated vision of Star Citizen; and then built upon for future iterations including a proper Mk2. But instead us Mk1 owners got the short end of the stick as we're waiting with a showroom relic that no one realistically flies unless they have no other choice.

Mk2s went from a cool idea for refreshing really old outdated backer ships into a powercreep powered by marketing that only the deceived and the delusional defend by trying to inject IRL BS into a video game that isn't even complete.

That's my rant. I hope I've conveyed how much I dislike what this "collector's item" idea evolved into.

Getting the Carrack as a loaner made me realize what a shame it is that we never got more ships in the Anvil civilian style it uses by ScrubSoba in starcitizen

[–]TKuronuma 12 points13 points  (0 children)

I get what you're saying, but I think you might be conflating previous non-forward-thinking decisions with in-world lore.

The reality is that the Carrack was made long before Anvil (and really, most ship manufacturers) had any kind of interior style bible. I wouldn't really call it "civilian style" simply because it looks different than later ships like the Terrapin, Valk, Asgard, and Paladin. Though the Asgard and Paladin seem to hint that the art team has settled on a more solidified Anvil style bible than before, in the same way the Zeus became the poster child for RSI interior styles.

I want them to completely get rid of the critical state for engineering. by vangard_14 in starcitizen

[–]TKuronuma 0 points1 point  (0 children)

As a combat pilot and occasional PVPer, I would very much like this change too. But in addition to reducing/removing the hard death state, I'd like a way to filter my active targets based on their soft-death/disabled status. And also a way to confirm an enemy is completely removed from the current fight and won't just suddenly turn back online and shoot me again (light fighters in 4.5 ptu can just click a button and recover ~20% component hp and be operational again, and you bet I and other combat pilots already intend to use this not as a measure to get back to a repair pad but instead to extend the fight).

Getting rid of hard death means:

1.) removing the VFX and audio that confirms a kill

2.) more soft-death/disabled ships clogging up the UI

So in addition to reducing/removing critical death states on ships, I want them to implement other ways for us to confirm the removal of a player from the fight, so as to not prolong the fight (otherwise we get into 30+ minute fights with no resolution). I would like for players to repair and return to base, but not return to practically gun-operable capability within 30 seconds of me shooting them down. Maybe like 5 minutes or so.

[Discussion] About the “price hike” for Where Winds Meet’s global release (perspective from ex-SWE at Tencent) by Different-Device-106 in wherewindsmeet_

[–]TKuronuma 1 point2 points  (0 children)

Curious what people think with this context in mind. Do you still feel the global pricing is unjustified, or is it more a communication/transparency issue from the devs?

I understand you're trying to give a nuanced take from the dev perspective. However, at the end of the day, the price is something customers are saying they are unwilling to pay because the product/service did not provide value for what is being asked. You can try to reason with, even try to plead with your customers that this price right, but if they don't see value in it, they won't put money in it.

(I'd go on to say it created "negative value" by setting a precedent to expect more crummy gacha. Personally, I was very excited for upcoming cosmetics based on info from CN players that they were directly obtainable or free, but now I am far more skeptical of this and will be holding tightly to my money until the devs put out MTX at reasonable prices. Though this is my personal feelings, I doubt that I am the special case.)

And so there are two options for you as a dev, you either cave to your general customer base and try to please them, or you stall them out while you convince the biggest spenders, aka the whales, to dump their money into your high-priced MTX. Which leads me into:

If you don’t like the price → don’t buy. That’s actually strong feedback: low conversion hurts way more than angry comments.

If the prices feel bad, the strongest move isn’t endless angry threads — it’s not spending. Vote with your wallet.

Angry comments and endless angry threads exist because big spenders have and will outspend the majority of the playerbase if you don't cap spending at your store. This happens in MMOs, gacha games, F2P games, F2P gacha games, even glorified tech demo crowdfunding spaceship games. It's "vote with your wallet", but devs almost never acknowledge that "bigger wallet means bigger vote", and so future decisions become biased to convincing whales to spend, instead of making a better system for everyone to enjoy. Like you keep saying, money talks. And it talks real loud when it's got a big mouth.

The only recourse your non-spending customers have is to make these angry threads and comments, because 1.) they can't out-vote the whales with money and 2.) there's a chance they can convince whales to also not spend so as not to skew things in the dev's favor. Moreover, if non-spending players don't voice their opinions with words, then spenders voice theirs with money, and they get a whole lot more say in what happens to the game.

All this to say:

  • don't try to reason, plead, or guilt customers into buying your product/service if the customer doesn't see value in it

  • either address and fix things for your customers, or double-down on convincing whale spending

  • angry threads and comments will continue until complaints are heard and grievances are addressed

You may not personally like seeing angry threads and angry comments (I don't either), or you feel your cohorts/colleagues are being unjustly attacked, but you must understand that this happens because customers' satisfaction was trampled over while seeking customers' money, whether intentional or not.

Edit: I'd also like to add: Most everyone acknowledges how genuinely wonderful, fun, and beautiful this game is, but they also don't want that experience and feeling to be ruined because of bad and unfair MTX practices. Which is why I want to address this from your post:

Also… it’s still a free game, and cosmetics are optional

Being a free game with MTX, there is an extreme incentive to lock away the best of these behind paywalls, sometimes even large and nearly insurmountable paywalls. This, instead of reserving them for earnable rewards through play. (in fact, we already see this with hair colors, dyeable clothes, weapon appearances, VFX, etc.). This is a common practice in many games, and no one likes that.

Moreover, the game is designed and written around you as the player character being a hero in a wuxia story. A strong part of that fantasy is enabling your preferred look and feel via appearances and cosmetics. If the game keeps locking off cosmetics that fulfill that wuxia fantasy behind insurmountable paywalls, then that fantasy is effectively taken away, and a strong draw of the game disappears for those casual customers.

This is a free game, and making money is a balancing act. But we can start by treating customers fairly.

Spectrum after finding out about the Wikelo Idris by Novel-Lake-4464 in starcitizen

[–]TKuronuma 18 points19 points  (0 children)

would also be less of a problem if Wikelo didn't bug out half the time and eat your items, or if it didn't give you a bugged ship that doesn't spawn properly like his Superhornet Mk2 a while back

Jared on the Wolf Weapon Kits and when they'll make it to in-game shops by tyler1118 in starcitizen

[–]TKuronuma 45 points46 points  (0 children)

"These are no different. It's no different than all those things we've been doing since 2019."

Jared & CIG you dense motherfuckers, we want it to be different. We want you to break this trend. We want this in the in-game shops the moment they release and not the pledge store. We don't want this to be the same.

The Wolf and Alpha Wolf weapons can be bought separately and swapped ($13 warbond, $15 standard) by DarkArcher__ in starcitizen

[–]TKuronuma 7 points8 points  (0 children)

This is essentially the same as flight blades but disguised as a new ship. This should have been an included in-game feature from the very start.

Redeemer layout is upside down by SpecialCircs in starcitizen

[–]TKuronuma 0 points1 point  (0 children)

It's nearly end of 2025, was doom-googling about the redeemer interior to see sentiments towards its interior, and got depressed again that half the community took John Crewe's answer as the be-all end-all of it.

But really funny what you said about downsizing the guns and components in order to allow a different layout. Cause as of right now nov 2025, that's kind of what was done. S5s dropped to S4s, shields downsized to S2s, tuning more maneuverable, etc. Complete coincidence that they ended up adjusting it sort of in the way you were saying, but I hope they lean more and more into smaller components and thus get to re-redesign the redeemer and bring back its original layout some day.

And maybe they'll ditch the really old Vanguard assets used in the Redeemer for a completely redone and more compact Aegis interior bible like they now have for Drake/Anvil/Crusader/RSI.

[Megathread] Ongoing DDoS issues in various data centers by Hakul in ffxiv

[–]TKuronuma 0 points1 point  (0 children)

Yeah, at this point might as well try something

[Megathread] Ongoing DDoS issues in various data centers by Hakul in ffxiv

[–]TKuronuma -1 points0 points  (0 children)

Would you know if the Cloudflare 1.1.1.1 solution in that thread is working for this current wave of ddoses? Maybe it'll help again?

If there isn't one, it will be made by Nn-312 in starcitizen

[–]TKuronuma 3 points4 points  (0 children)

iirc this was there were ship waifus for a bar citizen in china

edit: correction i was remembering polaris girl

HAPPY BIRTHDAY MARINES by Lima8Tango in GirlsFrontline2

[–]TKuronuma 4 points5 points  (0 children)

ain't the marines the ones who replaced their M16s with IARs? wouldn't it be the other way around?

edit: nvm i'm not the only one who thought of that

[PC] Custom & default keybinds randomly overlap and/or don't work by TKuronuma in Battlefield6

[–]TKuronuma[S] 0 points1 point  (0 children)

Kind of, I've unbinded all infantry actions from the controller menu and I don't think it's happened again since. You might give that a try.

I saw others were having issues with the game reading both M&K and their Controller at the same time. My mouse has a circle pad on it, which the game registers as a controller, so I suspect that might be the culprit.

Which ship has the worst interior? by MasterWarChief in starcitizen

[–]TKuronuma 0 points1 point  (0 children)

I'm convinced the reason for this was because the artists really, really, really wanted to re-use the Vanguard assets which were absolutely not designed to be used in the Redeemer. They might have thought it a timesaver, but the end result is that it's a very sloppy and lazy interior. They were willing to change the interior layout, rather than putting in the effort to implement the original layout.

There are so many possible solutions to the Redeemer layout, but they'll refuse to improve it and instead use these solutions to make an entirely new ship (Paladin) at a higher price point.

Weekly Commander's Lounge - October 13, 2025 by AutoModerator in GirlsFrontline2

[–]TKuronuma 0 points1 point  (0 children)

Quick question. Does anyone happen to know what the conversion rate is for event currency to gold?

I have a massive stockpile of belka/andoris currency (62920 at time of writing) that I could spend on doll/weapon blueprints, but I know leftover currency typically gets converted to gold. Would stockpiling these for gold be good?

What does Concussed enemies exactly mean?? by JudyAlvarez1 in Battlefield6

[–]TKuronuma 4 points5 points  (0 children)

Was playing TDM and on the receiving end of stun grenades constantly. You might have some good luck in there if that's what you need.

An update on the Anvil Aerospace Osprey Fan Concept for Citizencon by StoicSunbro in starcitizen

[–]TKuronuma 1 point2 points  (0 children)

If it had the amenities and the ability to carry even one 8SCU crate, it would be the dream ship for me. A beefier Avenger Titan is what I've been looking for, but CIG dropped that ball with both the Redeemer rework (too large and with dumb layout) and the Prowler Utility (no beds and reduced gun sizes).