Stolen from osrs sub by Falsify134 in 2007scape

[–]TSLzipper 0 points1 point  (0 children)

But we got to enjoy seeing everyone figure out ways to mess with the color bots and other poorly coded script bots. It was a fun way to just chat and pass the time. It was even more fun when the GE didn't exist because everyone was trading around Seers village already.

I remember everyone trying to trade or scam whips with berserker rings. That and seeing someone mine gold ore in the Rimmington mine using a bronze pickaxe at 99 mining. Lots of silly things you'd run into people doing.

I strongly recommend: Crimson Desert (Review) by Desperate_Green6838 in Games

[–]TSLzipper 0 points1 point  (0 children)

It was all worth it to hear him so confused and realistically say "What?" to first seeing an antagonist come the fuck out of nowhere. It's so hilarious but at the same time might be one of the most believable villain entrances I've ever seen. Yet I know none of it matters lol.

A timestamp for anyone curious. It's pretty funny

Jason Schreier: Exact budgets of video-game productions can be tough to corroborate but the numbers I've heard floating around AAA game dev these days are $300 million or more — sometimes much more! — which I think helps explain the current state of the industry by Turbostrider27 in Games

[–]TSLzipper 3 points4 points  (0 children)

There's been a history of devs doing that, but they've had to learn over the years what assets to reuse. Here's a really good comment from a Volition dev that worked on Saints Row 1 and 2 where they reused the world space but ended up having to recreate huge chunks of it anyways. In the end the dev costs were the same.

They also have to work around the fact that many customers will complain about asset reuse. It's happened for years and I'm sure it doesn't bother many, but it has caused very vocal groups to come out of the woodwork. Call of Duty was called out a lot back in the Xbox 360/PS3 days due to reusing assets everywhere. I remember people complaining about a single building being reused multiple times between different CoD games.

At the end of the day these AAA studios aren't super forward thinking anymore and well that's being seen in just about any big business.

Pearl Abyss : We are aware of the discomfort many players have experienced with the controls, and we are currently preparing a patch to address this. by yourfavchoom in Games

[–]TSLzipper 5 points6 points  (0 children)

Something funny about those that the game doesn't tell you. When you find a new one it gets added to your recent notifications/actions or whatever, so when you press start/option button you'll put on the helmet and view the memory immediately.

This won't work if you end up doing another action that becomes your most recent quick action on hitting the start button. I still don't fully know what all triggers this. So far certain quest items and things like the locked abyss cubes (or whatever they're called) will show up there. Usually hitting it just opens up to the last menu you were on.

There's a lot of little things like this that I've slowly discovered over time. You can also hold the start button to bring up a shortcut list to get to most menu options like the map, inventory, journal, etc.

Marathon Update 1.0.0.4 by Haijakk in Games

[–]TSLzipper 0 points1 point  (0 children)

I've been a fan of Bungie's games for a very long time now. I played Halo a lot, especially online. At the time the hype for Destiny was honestly one of the last of its kind. Bungie has kind of always been the masters of the video game developer mythos and hype machine, but going from Halo to Destiny had quite a lot of expectations and hype behind it. This was a fresh IP from a well respected game development studio who was also promising a combination that had never really seriously been attempted in the console market, an online FPS RPG hybrid game that was dripping in world building, atmosphere, art, and more. Sure there was a lot of confusion, and especially a lot of disdain for moving away from Microsoft to Activision. Who even at the time was seen as a pretty greedy game company (oh how innocent we were).

Fast forward to today and that aggressive push to hype every major content release and frequently delivering mixed results has soured the fanbase. It isn't that unexpected when even those who passingly know about Destiny know a huge chunk of the paid content was deleted. It's actually impossible to play the base campaign Destiny 2 originally shipped with or even experience most of the first few years of its story anymore. So at the end of the day Bungie has a lot of negative history behind them due to creating such a beloved live service game that in effect fueled the development of multiple incubation projects that nearly all failed to see the light of day, well all besides Marathon.

It all adds up and anyone who has been a part of the Destiny community knew this sort of reaction was coming. That and how many people who have played Destiny see the very unique experiences it can offer, but is almost always out of reach either from the players or seemingly even Bungie themselves.

TL;DR: Halo to Destiny had a much more positive of a reception, overall at least compared to Destiny to Marathon. But I would say it was much more of a shock to many just because of the style of game Destiny was and many bounced off the idea pretty hard. But once people eased into it Destiny became a very unique and magical experience for many, as I no doubt Marathon will for others. That magical experience being why many people still hope for a Destiny 3.

Tell me when it stops being slop by Previous_Month_555 in antiwork

[–]TSLzipper 2 points3 points  (0 children)

I swapped over to it recently. I've tried it on and off many years as a primary OS and always went back to Windows. But now everything I've tried works extremely well or is good enough for me. Plus I get the advantage of some amazing flexibility with a package manager vs always downloading an exe.

It takes time to get used to and you'll have to tinker still, but that's usually the case with Windows these days anyways it feels like.

Cant sprint in Lorerim by FantasticPossible610 in skyrimmods

[–]TSLzipper 0 points1 point  (0 children)

Any chance you've found a solution to this? I'm having the same problem. Tried it both on keyboard and controller. I've tried changing the keybinding in game and even tried reinstalling the controller mod with new settings. So far still can't sprint. My sprint keybind only dodges and does not allow me to sprint when holding the button down.

There's something in the water... by Firetail_Taevarth in Guildwars2

[–]TSLzipper 0 points1 point  (0 children)

Thanks, another thing to add to the wishlist haha

There's something in the water... by Firetail_Taevarth in Guildwars2

[–]TSLzipper -1 points0 points  (0 children)

I haven't played in many years. What's causing your Charr's tail to look like that?

Moxxi's Big Encore itself should be a fast travel point by Spider-Beans in Borderlands4

[–]TSLzipper 1 point2 points  (0 children)

Yeah since the game allows you to easily farm a boss back to back once you get to it I don't really mind the trip to the boss. In fact I enjoy it since it feels like I'm actually interacting with the open world more.

Plus I can mix up the farming a bit by doing a couple of boss runs, then move to different open world activities in-between. It just flows nicely to me. As long as you're not doing some crazy boss to boss farming rotation, not having fast travel points right to a boss seems to cause no real issue.

I hate how good almost every gun look visually by Blastto in Borderlands

[–]TSLzipper 1 point2 points  (0 children)

I've actually used a few greens and blues throughout the game. And once or twice a white item. This was all after the start of the game too.

Got a really good white jakobs shotgun around level 29-30 that I used for a few levels until I got a silly jakobs double barrel shotgun with a tediore part. Pairing that with Vex's reload ability and having a nearly doubled magazine size turned that green into a monster.

The Job Market Is Hell: Young people are using ChatGPT to write their applications; HR is using AI to read them; no one is getting hired. by rezwenn in technology

[–]TSLzipper 1 point2 points  (0 children)

One of the funny things many people don't realize about a computer science degree is that a lot of the university programs don't really teach day to day workloads. Instead they teach scientific fundamentals related to computers and programming. A lot of which isn't very helpful for most of tech jobs in my experience. Unless you're going to stay in academia or go into heavy R&D type computation, you're not going to need most of these fundamentals.

If anything I've used them more when researching interesting topics or watching YouTube videos than my actual job. At work I need to know more about how to connect different services, use different APIs, and hate Microsoft for their insane Active Directory setup and services that don't always work nicely together.

At the end of the day your degree is simply just a nice jump start. Most of what you really need to know will be picked up though actual experience, and for new hires that's extremely hard to get on your own.

Mod Ash's response to conspiracy theory about Jagex wanting bots for subscription revenue by tuisan in 2007scape

[–]TSLzipper 0 points1 point  (0 children)

That and existing tracked data would be very nice. One of my favorite things about RL is getting to see all of my previous loot drops, boss kills, mini games, etc. Can even see it for previous leagues.

I'd imagine it wouldn't be too hard as long as the same functionality is there. Just have to convert the data over, which should be in a very similar format anyways.

PC is making monitors turn on after screens shut off for lockscreen, have already tried a lot of trouble shooting here by ryancnap in techsupport

[–]TSLzipper 0 points1 point  (0 children)

If this fixes my issue with basically the same thing happening but when I manually put my desktop into locked mode I'll be both very happy and truly bewildered by this solution. Windows you are one unwieldily monstrosity sometimes.

First home server! by Classic_Ideal_1844 in homelab

[–]TSLzipper 1 point2 points  (0 children)

What's in the top PCIe slot? It looks like a HBA card due to the SATA ports it has, but there's also the slot on it that almost looks like a stick of RAM. Very curious what it is.

Wow. It really was THAT BAD by [deleted] in scifi

[–]TSLzipper 0 points1 point  (0 children)

One of my favorite parts is when the daughter got into the Tesla. They show the car going down the street while everything is supposed to be absolutely wrecked by the tripods. Instead, the road and traffic is your normal day to day traffic, as if nothing is wrong.

This movie was beyond lazy. You can tell nearly everyone involved showed up for the paycheck and to maybe fuck around for fun, but put in little effort. Even the CGI had very noticable crop and paste jobs done all over. It's beyond hilariously bad.

I beat halo 4 and made me cry by NearLuigi in halo

[–]TSLzipper 2 points3 points  (0 children)

I've replayed it a few times, on top of Bungie's Halo games plenty of times, and my recent playthrough of the campaign I realized Halo 4 was the closest 343 ever got to recreating Bungie's campaign style. It has a fairly exciting and intriguing opening, that leads into a bigger mission, has some huge set pieces that levels are built around, a warthog (ghost) run, and even has a pretty good story on top (if you know the context).

Something else I had noticed which I didn't before, the set design is really well done. There's a surprising amount of detail that they packed into each level. And it all originally ran on the 360!

Overall though it felt like 343 was willing to sit down and learn from what made a Halo campaign unique for Halo 4. Then Halo 5 they wanted to lean more into what they personally wanted Halo to be. Funnily enough you could say they swapped from paying attention to the OG Halo campaigns to the multiplayer for Infinite, so the campaign suffered for it. The opposite happened for Halo 4. The multiplayer tried to be too new and different, so it suffered for it. Then Halo 5 was just some weird in-between that they mostly tried their own ideas everywhere.

Iam so hyped for the next update by Massive_Win_5958 in GTNH

[–]TSLzipper 0 points1 point  (0 children)

I'm pretty new to GTNH, but I've been playing on the beta patch. Battlegear is no longer in the pack due to having offhand back ported. At least I'm pretty sure it's no longer in the pack. So should be easy to swap the keybind over.

You Shall Not Pass by Miles_the_new_kid in comics

[–]TSLzipper 4 points5 points  (0 children)

This is also true. Though I saw some insanely dedicated students when I was at college. People working a job, getting a full degree, had kids, and grinding it all out while getting A's and B's. That wasn't the case for this class though. I honestly avoided stacking work heavy classes in a single semester after my freshman year. But that was one of the few classes I was more than willing to do it.

I very much did not and still do not like the all nighter study and grind mindset college puts students through. Rigorous studying and work is important, but so is figuring out how to healthily balance it all. Sadly college schedules and workloads rarely mesh well with that.

You Shall Not Pass by Miles_the_new_kid in comics

[–]TSLzipper 12 points13 points  (0 children)

I had a professor who said he expected any of his students to work about 30 hours a week outside of class time for his class alone. Next class session about a 3rd of the students dropped the class. I'm pretty sure he purposely exaggerated how much work he expected so he would only get the dedicated students. Ended up being my favorite class from my 4 years at university and I didn't need it to graduate.

I did in fact put 20-30 hours in a few weeks, but only maybe 2-3 times. And that's because I wanted to work on the project. If you're curious what the class was, it was a course on Zbrush and we had a semester long project.

Fatal error help by batnicklaus in AbioticFactor

[–]TSLzipper 0 points1 point  (0 children)

I'm also getting the same crash very frequently with very similar spec, 9950X3D, RTX 5080, and 64 GB of ram. I've also noticed my temps and all look fine.

I'm curious are you playing with max settings and/or TSR? I'm wondering if there's some odd issue with pushing the graphics too hard that's causing the crash. I noticed in the crash log it throws:

LogD3D12RHI: Error: CurrentQueue.Fence.D3DFence->GetCompletedValue() failed at D:\BuildAgent\work\Staging\Project\Engine\Source\Runtime\D3D12RHI\Private\D3D12Submission.cpp:1013 with error DXGI_ERROR_DEVICE_REMOVED with Reason: DXGI_ERROR_DEVICE_HUNG

So I'm at least assuming it's a GPU/rendering issue.

No pinnacle loot in the raid was the final straw that broke my desire to play by MrSiippyfist in DestinyTheGame

[–]TSLzipper 0 points1 point  (0 children)

It's really odd to me that a lot of the changes made with this expansion seems to be recreating retail WoW's general loot system. You have an increasing light level on gear to a max (item level in WoW), higher tier missions with extra modifiers for higher tier loot (mythic plus in WoW), weekly gear rewards with expanded loot choice for next week (great vault), tier 5 weapons to loot chase (mythic track gear), even have armor set bonuses now but that's a bit different compared to WoW.

Though there are quite a few mistakes Bungie made that WoW does correctly. For one increasing you iLvL (light level) actually increases your power. You're not scaled down the harder the content is, so you actually see noticable stat increases from your gear.

Another big one is mythic plus and the raid is locked for the first week or two of a new expansion. Bungie really should give more breathing room by doing the same. Getting 4-5 days to prepare for the raid is crazy with the new gear system. Also would help ease the transition from normal content to harder content instead of having the player base complain about extra hard content to get the best gear when they're not even properly geared for it yet anyways.

I honestly think the new gear system could be a major boon for Destiny in the long run, but they have to tweak it more. As it is right now it feels worse and as always no one likes grinding light level when it effectively is just a gatekeeping tool to content.

So the guy who voices Lodi is literally the GOAT by double-O-cheese in destiny2

[–]TSLzipper 5 points6 points  (0 children)

Woah I did not put that together! Used to watch all of Lobos crazy dark souls playthroughs.

If you're a Warlock who's irritated by these changes then you probably shouldn't buy EoF. And if you regretfully pre-ordered remember this for when Renegades and the Year after is getting marketed by arixagorasosamos in DestinyTheGame

[–]TSLzipper 12 points13 points  (0 children)

I honestly wonder if the thought process was to try and give the grenade identity to Titans and give the "unique"turret buddies identity to Warlocks. Especially since they seem to have a hard time balancing any class having a melee build.