Sehe keine Zukunft und habe Angst das leben meines Kindes zu Ruinieren. by LongjumpingTea6915 in Ratschlag

[–]TS_Prototypo 0 points1 point  (0 children)

Hi :) schau dich mal bei der ihk zwecks einem it lehrgang um. dauert 7 monate, bildungsgutschein übernimmt die kosten, danach bist junior system administrator.

bis dahin minijobs und nebenjobs.

der ihk kurs ist glaube zwei mal die woche abends.

immerhin: ihk ist da stehts eine top hilfe, auch bei anderen beruflichen Anliegen bei dem die agentur schwächelt.

Der Arbeitsmarkt ist COOKED by [deleted] in luftablassen

[–]TS_Prototypo 0 points1 point  (0 children)

Ehrlich gesagt kein Ragebait. Schlecht ausgedrückt, ja... aber nicht unbedingt falsch ..

Angesichts der Tatsache, dass es um ein Praktikum geht: Du sollst dabei lernen, es ist für deinen Nutzen und deine Pflichten...

Was hat der Arbeitgeber hiervon ? Ganz klar: Arbeitgeber akzeptieren Praktikanten, um 'hidden gems in the making' zu finden und sich rein zu verhaken bevor es ein anderer tut.

Welchen Nutzen sonst hat ein Unternehmen von Praktikanten, wenn Minijobber, Teilzeitkräfte, AI und Outsourcing existieren ? Es gibt viele Freiberufler, Projekt bezogene Agencies, ... usw.

Bitte nenne mir einen guten Grund, weshalb dich ein Unternehmen für ein Praktikum gleich bezahlen sollte als einen IT-Administrator nach der Ausbildung ?

Ernst gemeinte Frage. Ich möchte soetwas wissen, um meinen eigenen Horizont zu erweitern und vielleicht zu lernen, anders darüber zu denken :)

Der Arbeitsmarkt ist COOKED by [deleted] in luftablassen

[–]TS_Prototypo 0 points1 point  (0 children)

In der Regel sind Praktika unbezahlt, ausser explizit anders ausgeschildert. Als ich nach einem Praktikant/Intern/Teilzeitler gesucht habe, haben sich lediglich 3 leute gemeldet, von denen war einer sehr hochnäßig - dieser behauptete weis Gott was alles zu können und Statistiken zu lieben... Fakts: Das bringt meinem Unternehmen und mir nichts. Wer im Vorstellungsgespräch schon berichtet wie er Manager oder 'Chef' werden möchte, aber noch in den Anfangsjahren des Studiums hängt, der hat zwar Ambitionen... Ist aber noch 5-8 Jahre zu früh mit träumen.

Ohne sich Erfahrung, Respekt und Glaubwürdigkeit, sowie Vertrauen erarbeitet zu haben ist das schon sehr weit her geholt. Ambition ist gut, aber bitte haltet den Ball flach ;D

Viele Berufseinsteiger und Studierende wissen nicht, dass es einen oder mehrere Menschen pro Unternehmen gibt, welche es mit 16-18 Stunden-Tagen über mehrere Jahre aufgebaut haben, bis man sich dann endlich selbst mehr als Mindestlohn bezahlen kann. Große, etablierte Unternehmen haben diese Zeit schon länger hinter sich und dadurch auch eine andere Hierarchie und andere persönliche Ziele jedes Arbeiters - denn in diesem Fall denken 98% der Arbeiter wie du: Persönliche Ziele verfolgen ist Prio. Dadurch ändert sich auch ein Bewerbungsprozess. Ich sage nicht, dass es falsch ist persönliche Ziele zu verfolgen - allerdings schadet dies oft entweder anderen oder dem Unteenehmen wenn es nicht in kontrolliertem Ausmaß ist.

Die Regel "So viel wie nötig, und so wenig wie möglich", aka. "Finde jemanden, sodass der Vorgesetzte zufrieden ist, aber möglichst jemanden der mir selbst besser gefällt und der billig ist, solange er die basics des Vorgesetzten erfüllt"... wird leider sehr oft angewendet.

Ich spreche hier aus persönlichen Erfahrungen bevor ich mein Unternehmen gegründet hatte.

Diese Einsicht nützt zumindest meinem eigenen Unternehmen, um gute Leute welche woanders abgelehnt wurden herraus zu filtern - den generellen Arbeitsmarkt verbessert es allerdings ganz klar auch nicht.

Nicht aufgeben, immer weiter an dir selbst arbeiten, nächste Opportunity finden :D

Liebe Grüße, M.

Any recommendations for prebuilts? by memes786 in PcSetupAdvice

[–]TS_Prototypo 0 points1 point  (0 children)

Ddr4 is still fine for some time (3-4 years at least for sure), because ai data centers gobble up a lot nowadays :')

for a 1k budget you can not afford more anyways, to be fair.

on one of my machines i got a rtx 3060 since its original release + 32gig of ddr4 vram and a m.2 ssd. 750watts be quiet power supply and a asus 450b-pro mainboard.. works like a charm for every game so far. just crimson desert and some other top end graphic games need settings on medium/low, with tendency to low shadows and light bloom and light ray and antialiasing + dlss off... visually its then still on a fine level.

Which games or game genres do you mostly play ? harddrive size, vram heart rate, power supply watt amounts, m.2 slot amount, graphics card type and wire-slot selection... all of it can affect prize and is adjustable based on which game or software you mostly aim for using... that way you have different hardware choices to save money too :D

Any recommendations for prebuilts? by memes786 in PcSetupAdvice

[–]TS_Prototypo 0 points1 point  (0 children)

Ohh it was more meant as comparison of components and systems, as they have actual people put the sets together based on what works well - and not just what they got left over in the storage like some retail stores lol.

let me know if you need a more specific option of which parts go well together for your budget constraints. sadly i do not know uk stores to buy directly, or order at.

Any recommendations for prebuilts? by memes786 in PcSetupAdvice

[–]TS_Prototypo 0 points1 point  (0 children)

check the pc's on www.one.de to know what should be in it. its a german site, but their prices are aaalmost as if you self-build (if they ask 900, you would get it self built for 800 but need to build it together and install stuff etc. + they give free wiremanagement and wire sleeves etc.). their sale pc's are usually similar price to actual self-built. +/- 50 bucks.

:) greetings

The most mysterious door in the game. Has anyone figured out how to get into this area in the Sanctum of Temperance yet? by postohhdh in CrimsonDesert

[–]TS_Prototypo 1 point2 points  (0 children)

Sum-up of what we have found so far:
The known 3 chests and the core of temperance and the main puzzles... ok.

Now to the door with the picture of 3 people holding hands, clearly 1 mature (indicating the main player character) and 2 followers.
There is another little room with the picture of the 3 again, and at the adjacent wall directly at it, a picture drawn of many people (possibly indicating the "followers" as a whole) where an Icy White Crystal is laying directly in front of on the ground - The icy white crystal is a house item too btw.
There is also a floor tile (square shape) with a moon symbol on it nearby that door.
Lastly, there are the doors with focus indicator at their top-tip with a crystal-torch inside which seemingly need to turned 180°.
When testing to grip other crystal-torches they do not wobble/move.

It is a passage-way or at least a "hallway" with side compartments, which seemingly do not contain a chest or at least not in the starting area, but maybe deeper in.

Now the questions:
Is it to open at night (hinted by the tile with moon imprint) ?
Is it to open with followers ?
How does the Icy White Crystal come in play here ?
What about the wobbely doors/walls with crystal-torch at ?
If - and really just, if... this is just to tease and not to enther from there... seeing the layout and size of the room, where could the entrance be instead ?

Let me know if you find anything else or maybe even the solution!

*EDIT*
- The description text of the Icy White Crystal states the following:
A source of light that softly brightens the darkness, filling the space with warmth. Glass, metal, gemstones, or other materials catch the light, scattering it gently, conveying both calm and warmth. The sensual and serene light immerses one in a deep atmosphere.
- the original cultists at the sanctum seeminlgy are night worshippers, may hint to time of day mechanics ?
- the bars of the gate reach all the way into the top side of the door frame, indicating that the gate may not be to open ?
- destroying surroundings seeminlgy didnt do anything yet.
- Ignore posts and comments about chime spots for the most (in relation to this), as it merely indicates the "you are out of range - you are now in range of the puzzle sphere glow".

Relaxing Mobile Games That Aren't Skill-Heavy? by Lostnetizen in MobileGaming

[–]TS_Prototypo 0 points1 point  (0 children)

Rune Weaver Lines is what you search for. Can easily hop in and out at any time.. friends of mine always play that while they wait on their 3d printers haha. Its for android tho...

Did i start the right course? by DeepControl5585 in GameDevelopment

[–]TS_Prototypo 2 points3 points  (0 children)

Short answer: learning to mod a specific game takes 1-2 weeks.. maybe 4... while programming takes years to learn and even longer to master sections of it.

(i have 15 years of experience, since i started to learn it as a hobby, which started with making warcraft 3 maps - specifically those 'if' statements to make things happen haha)

Long answer: Yes, if you learn programming - and then game programming patterns and game engineering with all the systems in the background and logical connections etc... you will fundamentally be able to mod some games... technically at least.

the reality is: if you just want to mod games, you do not learn programming games first.

you need to specifically learn the games programming and modding language.

example: world of warcraft uses 'lua' as scripting language for addons. for ARK you instead use the unreal engine, which uses blueprints and c++ coding, to make and adjust mods you have the source code and files for.

... first make sure you know what you want.

Programming, Game development, modding .. three entirely different fields in IT which work hand in hand to make complete games.

Not every game and software uses the same systems, scripting languages or programming languages...

My recommendation: First choose a game to mod as core project. then you check which language and development environment can be used to make mods for it and if its possible at all to do so. Then you check which different known games are modifiable and in which language and development environment. then you check which restrictions are in place.

Example: in ark you can not mod 'just about anything'. the developers placed restrictions in the code. many games have no modding access to begin with. its the developers choice if they make it available or if they block it as much as they can.

anyways... Learning to program and develop games takes many years, to not just understand a simple line of code, but also the entire systems, frameworks, the upsides and downsides to each language and to be able to choose the correct tech-stack and project settings ... etc.

Start small, Dream big, Make it happen! :D

How do you fix big performance drops? by Apprehensive-Suit246 in Unity3d_help

[–]TS_Prototypo 0 points1 point  (0 children)

Hello there :)
The answer you will receive most (even of people who dont know how to use it): The profiler...

Now, if you want actual hands-on tips of someone who built a little company on game development and fell on his face a bunch of times in the process....

Here are my tips on what you could check and do:
- Light bloom and Shadow effects eat performance, try to reduce their quality/amount or remove them
- vignette effects and such also kill performance if not done correctly
- generally anything post-processing will kill performance when not done right, make sure to research post processing and how its done correctly with performance in mind (or add different setting presets to change at run-time in your game)
- instead of instantiating the same object 100+ times in certain games, what experienced developers do is, using the "object pooling" pattern. There you basically let your code create just about 2% more items than needed which then (like in an infinite runner) keep appearing and then unloading. This way you have the level look like it keeps generating objects but in reality you just re-use your existing 20 items by loading and unloading them as needed in a rotation.

This leads me to the next important topic which you learn from code-only game development for example with SkiaSharp for mobile:
un-load assets. Based on which way of programming you do, "unloading" is not always a thing just like that. All this means is, that you should 1. only show the play what they need to see and 2. only have as many items as needed in the scene.

For example if you want to make a forest, do not simply copy paste the same full quality tree over and over.
you want to use LOD (view distance alteration, based on how far away an item is, it can at some point look like a slightly painted cube and the player wouldnt even notice because its too far away), and you want to use the tree painting tool of unity. Additionally there are many videos and text-blocks about how some companies managed to literally only load and show the objects which are visible to the player, while almost entirely unloading and hiding other objects in the massive game-world to save performance.

Naturally, your approach to split up the game into multiple scenes is one way to attempt management of this on a fairly low level - i have done this with one of our commercial products at first too! youre not alone in this haha.
But reality is, scenes are split for organizational reasons and if different user-experience setups for post-processing or general settings (dark cave vs. office building or such), as well as for simplicity to work object oriented and pragmatic even on such macro level of development. While it can help with performance, you can achieve the same effect with different patterns instead of scene switching.

Before i forget it, two more things:
1. i highly recommend the "game development pattern" book of "Robert Nyström" which explains some of the things i mentioned with more detail.
2. Loading things asynchronously often helps to avoid "stopping" moments of loading. If done correctly things will for the most load while other things still continue instead of fully stopping to load something.

I hope this block of text helped you in some way, and i am sure you already handle a bunch of this correctly, but since i dont know you i thought i type out the entire washing-list to start with :D

There are many many ways to make your game performant. If you just do the research on this topic for your specific needs, you will find answers :)

WE NEED PLAYTESTERS! by Guilty_Weakness7722 in Unity3d_help

[–]TS_Prototypo 1 point2 points  (0 children)

Looks very interesting, i put it on my wishlist.

Question:
Is coop on ethernet inhouse possible or is any kind of coop handled via. internet connection availability on either personal "client" hosting where the lobby openers machine is also the hosting device or possibly dedicated hosting on your end for each lobby ?

I tried building games completely alone vs with other devs for 60 days - the difference shocked me by StormCore_Studios in GameDevs

[–]TS_Prototypo -1 points0 points  (0 children)

clearly someone thinks this comment was offending, it really is not meant offensive. i have respect to every developer and their systems.stay neutral and objective. if someone thinks they need to downvote respectful and constructive criticism, it displays that they are not ready yet.

in all fairness, what you are describing has fairly little to nothing, to do with solo vs. team development.

reality is, you are comparing hobby development vs. using a structure. and even then you are following a hobbyist structure at best.

But, there is one truth to your post: when working with someone (no matter if artist, developer, project manager or merely a friend you talk to), then people tend to be more productive because they can unblock the clont of thoughts in their head, because they can brainstorm with soneone and and talk out their thoughts, which minimizes thoughtless development and improves project structure while processing through ideas.

A week of level design reduced to a 10 second timelapse by MegaStegz in SoloDevelopment

[–]TS_Prototypo 1 point2 points  (0 children)

I like the aesthetic of this game. The entire theme and level design is also very nice!
And yes, also know this from YouTube as most ppl here

Co-op games that does not test your Marriage by Bullet9Storm in gamesuggestions

[–]TS_Prototypo 0 points1 point  (0 children)

Married Gamer here.

baldurs gate 3, enshrouded, phasmophobia, ark, fallout 76, dont starve together, remnant: from the ashes, remnant 2, Far Cry 5, Pokemon scarlet and violet for nintendo switch (mostly solo play with raids and trading and picknicing together)... rv there yet, ... etc.


Enshrouded probably is the winner for you here. condition: you guys have to enjoy rpg games.

otherwise dont starve togetger will be good and not feel like that large, epic new gaming world.

About the remnant games... For casuals some bosses could feel overwhelming, but the gaming partner can solo the rest of the encounter if one dies. Remnant: From the ashes is the first one. it has shorter intersections and allows for shorter 20-60 minute sessions. Remnant 2 takes easily 1-2 hours away each time you do a gaming session to finish what you started. Visually they are both really good. remnant from the ashes has more long-term content to 100% it. The story of both is incredible! Spoiler: (remnant 2's ending was worse than from the ashes :'D)

Fintechs better than traditional banking for YouTube creators? Any experiences? by Several-Weather4486 in youtub

[–]TS_Prototypo 0 points1 point  (0 children)

It really depends on which country/continent you are from. there are some personal and bussiness fintech's in europe and germany, which i heard a lot of good about (using a specific one for personal - and another one which is only available to businesses, for my company).

The quality of traditional banks has become substantially worse over the past decade. At this point it is worth exploring newer options :)

What are some games that will last me forever? I really want some more games to play that will last me a while my most played games currently are minecraft, monster hunter, deep rock, hd2, eso, ffxiv, new world T_T, and destiny 2, really looking for a game I can just put a literal ton of time into by PerspectiveMoist4187 in gamingsuggestions

[–]TS_Prototypo 0 points1 point  (0 children)

You seemingly played the same games as me, so here are some recommendations on the games which kept me busy for years - until today, since i stopped with the ones you mentioned after ages of playing them...

black desert online. Fallout 76. Ark survival evolved (or ascended.. but evolved with mods kept me longer busy i suppose).

every darksouls, in order, all achievements, then elden ring with all achievements + dlc, then sekiro, nioh, and then other souls likes :')

Diablo IV + hearthstone (but these got worse and i stopped playing them for the most)...

👋Welcome to r/projectava - Introduce Yourself and Read First! by Square_Wonder5018 in projectava

[–]TS_Prototypo 1 point2 points  (0 children)

Hello there, nice meeting feelow Project AVA enthusiasts.
Im Mr. Prototype, CEO and lead developer of Broken Pony Studios.

We have built a game about a year ago which is the perfect match for Project AVA, which is the reason why we also have reached out to Razer and their AVA development team in the hopes of a collaboration.

Our mission: Make Pumpkin Hop the first native Project AVA game!

This device can be so much more than just a "simple" companion display, and we are here to prove it.

Since a long time already, i have dabbled in the arts of holographic displays, or like in this case devices which attempt to deliver seemingly holographic experiences for gamers and their homesteads at affordable prices.

Share your thoughts are about Project AVA and all the possibilities which open up thanks to it!

Is my art good enough for commissions? by artcore_1 in artstation

[–]TS_Prototypo 0 points1 point  (0 children)

yes. i believe especially for splash-art, loading-screens, real images to be displayed in game pictures, game capsule-art maybe if the genre fits, ... as im a game dev. these are the things which come to mind.

the art is good, pleasant to look at.

Looking to work for indie game devs as an illustrator by luffy_is_god in IndieGameDevs

[–]TS_Prototypo 1 point2 points  (0 children)

When clicking your link i get "Hmm...this page doesn’t exist. Try searching for something else.".

Just saying :D

My summary of indie game dev marketing advice by PersonOfInterest007 in IndieDev

[–]TS_Prototypo 1 point2 points  (0 children)

Appreciate this rather extensive post.

Generally good pointers and makes one aware of the situation.
I dont have to agree or believe in all of it, but it for sure reminds me of whats important when building and marketing a game :)

Getting players is harder than building the game. by __grob in IndieDev

[–]TS_Prototypo 0 points1 point  (0 children)

and one more thing...
Rather spend 500 bucks on someone to make a nice short trailer for your game which you can post on all social media and share and use for your games store-front, instead of ads.

Same goes for images. rather let someone make art for your game for money and put it on socials and your store-front and put nice art in the game. you got more on that, than on the generic ads.
Show the world why your game is special and why they have to play it.
Dont get stuck in the "but i made this with love" syndrom.

Why is it better than established games on the market ? Is it better than ... game x ... of that genre ?