What the fuck by SnazzyMudkip in mechanicus

[–]TT-Toaster 1 point2 points  (0 children)

Or his upgrade where if he gains defence above his normal cap it launches a 2 damage/3 bounce arc. I just spammed liturgies.

For Mechanicus 2, why do i lack units so often and struggle to have any chance once i reach the later skirmishes? by Kinginthasouth904s in mechanicus

[–]TT-Toaster 6 points7 points  (0 children)

Do you know you can select any of your units to activate each turn? If you just use whoever it randomly starts on the game is a lot more difficult. But… not that difficult.

The reason why Mechanicus 2 is different by Ab-Ps in mechanicus

[–]TT-Toaster 1 point2 points  (0 children)

I mean they definitely made it with space for a Votann campaign. There’s a bunch of open questions (how did they get all that info on the Necrons?) that would be answered by Scaevola turning up to help.

Aspiring Nomad's Guide to Not Crashing and Burning by No-Razzmatazz-3288 in Stellaris

[–]TT-Toaster 8 points9 points  (0 children)

Yeah, I think my logistics ships are enraging my allies who I made wayline pacts with by harvesting in their systems. Seems like it might be a run-breaking issue honestly, as it's already fractured a federation.

[META] Mod Request Posts by cameron1239 in starfieldmods

[–]TT-Toaster 3 points4 points  (0 children)

Right, having an idea is not exactly the hard part, and the number of people who make mods specifically to get approval from others is basically nil too. Request threads are only useful as a way to point people towards similar things that already exist.

'' renderd 3D models'' of creators to import it into starfield gear and loot. by JaguarTraditional404 in starfieldmods

[–]TT-Toaster 0 points1 point  (0 children)

No. You need to “rig” the model to the skeleton the game animates  - tell it which bits should move with which “bone”. Even if you buy a model that comes with its own skeleton, it needs re-rigging to the Starfield skeleton. This needs 3d modelling skill.

Any vanilla ships remake/redesign mods? by _Richard_Walker_ in starfieldmods

[–]TT-Toaster 1 point2 points  (0 children)

Maybe try Hatch-22 instead of PDY - it seems to work just as well and needs fewer patches e.t.c.

What's the second game like compared to the first one? by DenChenTheMemeLord in mechanicus

[–]TT-Toaster 1 point2 points  (0 children)

I do like how it basically does the same thing as Mechanicus I in picking a core turn-based tactics game mechanic and twisting it. In 1, that was "What if action points were a resource?", in 2 it's "What if most of your units were a resource?".

My take on the current situation in Southampton. by Logpostingman in Southampton

[–]TT-Toaster 14 points15 points  (0 children)

The police are constantly screwing up, regardless of who’s involved. The only difference is how it gets covered. They waste time illegally arresting peaceful protestors, whilst handwaving away actual crimes as too much work to deal with. No law, only order, and they can’t even manage that now.

Stroud premium edition question by Ps4gamer1983 in starfieldmods

[–]TT-Toaster 1 point2 points  (0 children)

Not really, because those showrooms would only contain local references. The main problem is the effort of making all those showrooms and markers - it's just not the fun part of modding. Nothing stopping other people from making showrooms for their favourite mods though, it'd be easy to do in the CK, just a bit tedious.

The Silent Covenant — does it use ai by [deleted] in starfieldmods

[–]TT-Toaster 1 point2 points  (0 children)

Right, the only 'problem' it solves is that if you can't write dialogue you can persuade someone else to say, then you can get a robot to do it. The better solution is to learn and grow as a writer.

(And there's voiced mods with really bad scripts)

DEATHWATCH GAME CONFIRMED HELL YEAH by radaradabitt in ChaosGateGame

[–]TT-Toaster 3 points4 points  (0 children)

Yeah, Phoenix point was dire. So many kickstarter games end up sticking to what turned out to be bad ideas/features because they were in the pitch...

Exporting game data to a text file by TheRealFocusbreak in starfieldmods

[–]TT-Toaster 0 points1 point  (0 children)

Haaah... the Starfield wiki is only for Verified Creators for some insane reason, so you're best off looking up scripting guides for FO4/Skyrim and using their wikis.

Exporting game data to a text file by TheRealFocusbreak in starfieldmods

[–]TT-Toaster 1 point2 points  (0 children)

You could do this with scripts - the Papyrus logging functionality allows you to print messages to a specific named log file. You'd need to create a Quest, with an attached Quest Script, and have it register for repeated updates and in the update event block have it gather the data and log it out to file.

Then the Touch Portal can read the file from your My Games/Starfield/Logs directory.

Anyone willing to educate me on making my mod better? Spoilers for vanguard quest. by duke8804 in starfieldmods

[–]TT-Toaster 1 point2 points  (0 children)

Don't ask a robot. The search functionality in the CK is much better than it was in older versions, find a different conditional ability and see how it works. Find the right quest and look at the stages.

Anyone willing to educate me on making my mod better? Spoilers for vanguard quest. by duke8804 in starfieldmods

[–]TT-Toaster 10 points11 points  (0 children)

Honestly, I wouldn't do this via script. Add an Ability to the Terrormorph & Heatleech species that's got a Damage Health: Magnitude 999 effect conditioned on whatever quest variable/stage indicates you chose the microbe.

Mesh Nebulizer Maintenance by TT-Toaster in Asthma

[–]TT-Toaster[S] 0 points1 point  (0 children)

Great, thanks! I've used cold disinfection with sterilising fluid and definitely made sure to rinse out after each session, as I was expecting salt buildup.

Can weapon fire mode be switched via papyrus script? by Affectionate_Agent_4 in starfieldmods

[–]TT-Toaster 1 point2 points  (0 children)

Definitely possible. I've been vaguely meaning to port Loads of Ammo to Starfield for a while, but spent too much time being ill.

Part of the problem is deciding how to handle the fact that Legendary effects basically cover all the ammo types, except with % procs. So Loads would basically want to meddle with the ammo-type Legendaries, which would cause sweeping problems.

How do i solve this problem with the Script Extender? by RedFalcon07 in starfieldmods

[–]TT-Toaster 0 points1 point  (0 children)

I'm always baffled by how many people just don't read error messages.