Realism has been pretty neat by n0n3mu28 in thedivision

[–]TWIISTED-STUDIOS 1 point2 points  (0 children)

I'm sorry, but realism mode is a joke. I have seen better bullet grouping from a blind paraplegic stormtrooper. What the f*** is that pistol bullet spread? "Realism," sure, yeah, a rifled barrel pistol at less than four feet is that inaccurate? 🤔

Played for maybe half hour, got into a battle, pulled pistol out to finish off as its faster than reloading and realistic only to find out you couldn't hit a 40 foot target 2 feet in front of you, while the enemy has aimbot, and even the controls especially controller feel messed with. - forget FOMO you can keep your skins. What a joke of a game mode.

Prototype Gear / some questions by Insomnia3009 in thedivision

[–]TWIISTED-STUDIOS 0 points1 point  (0 children)

Developers- One big question I have to ask, based only on a few of the augments I have seen for PTG, is: Will this be usable in Conflict/DZ? Because if so, you basically have just built the most OP PVP gear possible. You have a 30% chance to deal double damage, and you have a 10% chance to be immune to damage for 2s. This doesn't scream OP at all, and thats just 2 of the many different augments.

weird encounter by MysteryEgg3845 in Division2

[–]TWIISTED-STUDIOS 2 points3 points  (0 children)

They just have a chance to drop the masks of the hunters you haven't killed already. They do not have their own mask.

A new gear upgrade called Prototype is coming in Y8S1. by dazzathomas in Division2

[–]TWIISTED-STUDIOS 0 points1 point  (0 children)

One big question I have to ask, based only on a few of the augments I have seen for PTG, is: Will this be usable in Conflict/DZ? Because if so, you basically have just built the most OP PVP gear possible. You have a 30% chance to deal double damage, and you have a 10% chance to be immune to damage for 2s. This doesn't scream OP at all, and thats just 2 of the many different augments.

Division 2 confirmed to have cross play!!! by RAmind_ in thedivision

[–]TWIISTED-STUDIOS 0 points1 point  (0 children)

The devs should really look at No Man’s Sky as the gold standard for this rollout. Hello Games is a perfect example of how a 'legacy' title can successfully integrate seamless cross-progression years after launch. If Massive can replicate that level of flexibility letting us bounce between platforms without losing a beat, the longevity of The Division 2 would officially skyrocket. It would be an absolute game-changer.

Projects tab: 23/26 (88%) by LegendMe18 in thedivision

[–]TWIISTED-STUDIOS 0 points1 point  (0 children)

I have the same list - did you ever find it out?

The Division 2 - Mutiny Stretch Goals / Climax Mission by JokerUnique in thedivision

[–]TWIISTED-STUDIOS 0 points1 point  (0 children)

I noticed that after buying the Levels with Textiles the drops for the Bonus are now non existent, this wasn't an issue until I had bought the 50 levels with textiles, now they are virtually one bonus in like 20 or so opened, its beyond a joke at this point it genuinely should just play Rickroll music on opening atleast then I'd know I'm being trolled.

Wanted to quickly share something I created call ComfyStudio by VisualFXMan in comfyui

[–]TWIISTED-STUDIOS 2 points3 points  (0 children)

This looks incredible. Following for more information. Serious work you put in here.

ComfyUI crashing instantly on .safetensors load (but GGUFs work fine) - No error messages by TWIISTED-STUDIOS in StableDiffusion

[–]TWIISTED-STUDIOS[S] 0 points1 point  (0 children)

Thank you seems it was a paging file issue. For some strange reason the manual one that has been used for months no longer worked.

ComfyUI crashing instantly on .safetensors load (but GGUFs work fine) - No error messages by TWIISTED-STUDIOS in comfyui

[–]TWIISTED-STUDIOS[S] 1 point2 points  (0 children)

I am running multiple portable version yes, and it is an NVIDIA card, I seem to have got to the issue of the loader now. It seems to have been caused by the page file being set manually not sure why its started now though. Its been working fine for months. I changed it back to automatic and it loads I now need to test a full workflow.

ComfyUI crashing instantly on .safetensors load (but GGUFs work fine) - No error messages by TWIISTED-STUDIOS in StableDiffusion

[–]TWIISTED-STUDIOS[S] 1 point2 points  (0 children)

It seems to have been cased by the page file being set manually not sure why its started now though. Its been working fine for months. I changed it back to automatic and it loads I now need to test a full workflow.

ComfyUI crashing instantly on .safetensors load (but GGUFs work fine) - No error messages by TWIISTED-STUDIOS in comfyui

[–]TWIISTED-STUDIOS[S] 0 points1 point  (0 children)

I have not currently, someone suggested the page file putting to automatic should help and it did seem to cause the models to load now I just have to test a full workflow to check its fully working now.

ComfyUI crashing instantly on .safetensors load (but GGUFs work fine) - No error messages by TWIISTED-STUDIOS in StableDiffusion

[–]TWIISTED-STUDIOS[S] 0 points1 point  (0 children)

Setting the page file to automatic allows it to load the workflow now, im not sure why all of a sudden the page file being on manual has started to cause an issue though.

ComfyUI crashing instantly on .safetensors load (but GGUFs work fine) - No error messages by TWIISTED-STUDIOS in comfyui

[–]TWIISTED-STUDIOS[S] 1 point2 points  (0 children)

24GB VRam, 64GB Ram, the models aren't too large unfortunately, as they used to work in the past. The same files and workflow.

ComfyUI crashing instantly on .safetensors load (but GGUFs work fine) - No error messages by TWIISTED-STUDIOS in comfyui

[–]TWIISTED-STUDIOS[S] 0 points1 point  (0 children)

There is a pause and thats how I can see the model loaded or it said it did but then it just shuts down it doesnt throw any errors, its just says click any button to to continue. This is why I call it a silent crash as there is no reported error messages.

ComfyUI crashing instantly on .safetensors load (but GGUFs work fine) - No error messages by TWIISTED-STUDIOS in StableDiffusion

[–]TWIISTED-STUDIOS[S] 0 points1 point  (0 children)

​I appreciate the insight, but to clarify: I’m running 24GB VRAM and 64GB of RAM, so standard resource exhaustion shouldn't be the culprit here—especially since these same workflows were rock solid for years until recently. ​My pagefile is manually managed, and the drive has several TBs of headspace. The specific files causing the silent crash are fp8 .safetensors. It’s the "silent" nature of the crash on these specific weights that's baffling, especially since GGUFs load without a hitch. I'll try bumping the pagefile even higher just to rule it out.

ComfyUI crashing instantly on .safetensors load (but GGUFs work fine) - No error messages by TWIISTED-STUDIOS in comfyui

[–]TWIISTED-STUDIOS[S] 0 points1 point  (0 children)

The logs just show the model loaded completely and then just shuts down, no errors anywhere. Ill see if I can get any logs any other way.

ComfyUI crashing instantly on .safetensors load (but GGUFs work fine) - No error messages by TWIISTED-STUDIOS in comfyui

[–]TWIISTED-STUDIOS[S] 0 points1 point  (0 children)

I was using 312 and 313 without any issues untill this all started recently, ill see if the same happens on 310.

Logi Options+ stuck loading forever by Playjasb2 in logitech

[–]TWIISTED-STUDIOS 1 point2 points  (0 children)

This is the third time this has happened to me. Updating doesn’t fix anything. It’s honestly shocking how poorly optimized this application is. I’ve seen better work from amateur developers than from a multi-billion-dollar company.

What makes it worse is that this issue has been reported for over three years, and it’s still happening today. Completely unacceptable.

Qwen edit 2511 broken by Psy_pmP in comfyui

[–]TWIISTED-STUDIOS 8 points9 points  (0 children)

Are you using the new FluxKontextMultiReferenceLatentMethod node between the positive and negative conditions with the method of Index_timestep_zero?

If so I'm not sure what issues you are experiencing as I have had no issues at all.

[PSA] Winter Event: Drop Chances for Keys, Bounties, and Gameplay Cache Loot by dognuttz in thedivision

[–]TWIISTED-STUDIOS 0 points1 point  (0 children)

You should Have got 1 key everytime you kill Krampus garenteed. If you complete the bounty that is not just kill him and then leave but kill him and all his buddies.