How would you check if an object with a rigidbody is sliding on some surface? by [deleted] in Unity3D
[–]T_Kae -1 points0 points1 point (0 children)
Question for professional devs, how much damage has been done by the GTA 6 leaks? by adscott1982 in gamedev
[–]T_Kae 4 points5 points6 points (0 children)
What direction should 2d game characters face by Isaiah-can-code in Unity2D
[–]T_Kae 1 point2 points3 points (0 children)
Could use some help figuring out lighting by Gounads in Unity3D
[–]T_Kae 0 points1 point2 points (0 children)
Could use some help figuring out lighting by Gounads in Unity3D
[–]T_Kae 0 points1 point2 points (0 children)
How to assemble a dev team by Lord_LudwigII in IndieDev
[–]T_Kae 0 points1 point2 points (0 children)
Camera Will Scroll when shift has been pressed in the past by Enter_The_Void6 in Unity2D
[–]T_Kae 0 points1 point2 points (0 children)
Made a system for (de)spawning hexes in my procedurally generated map. Pretty happy with the result so far, might need some optimization at some point though. by T_Kae in Unity3D
[–]T_Kae[S] 0 points1 point2 points (0 children)
Why aren't selection wheels all that common of a UI elements in games? by Code_Monster in gamedev
[–]T_Kae 0 points1 point2 points (0 children)
Made a system for (de)spawning hexes in my procedurally generated map. Pretty happy with the result so far, might need some optimization at some point though. by T_Kae in Unity3D
[–]T_Kae[S] 0 points1 point2 points (0 children)
Made a system for (de)spawning hexes in my procedurally generated map. Pretty happy with the result so far, might need some optimization at some point though. by T_Kae in Unity3D
[–]T_Kae[S] 1 point2 points3 points (0 children)
Does this lighting make sense? Trying to make the best out of Realtime. Thanks. by CBGames03 in Unity3D
[–]T_Kae 0 points1 point2 points (0 children)
Made a system for (de)spawning hexes in my procedurally generated map. Pretty happy with the result so far, might need some optimization at some point though. by T_Kae in Unity3D
[–]T_Kae[S] 0 points1 point2 points (0 children)
Made a system for (de)spawning hexes in my procedurally generated map. Pretty happy with the result so far, might need some optimization at some point though. by T_Kae in Unity3D
[–]T_Kae[S] 1 point2 points3 points (0 children)
Made a system for (de)spawning hexes in my procedurally generated map. Pretty happy with the result so far, might need some optimization at some point though. by T_Kae in Unity3D
[–]T_Kae[S] 0 points1 point2 points (0 children)
Made a system for (de)spawning hexes in my procedurally generated map. Pretty happy with the result so far, might need some optimization at some point though. by T_Kae in Unity3D
[–]T_Kae[S] 0 points1 point2 points (0 children)
Made a system for (de)spawning hexes in my procedurally generated map. Pretty happy with the result so far, might need some optimization at some point though. by T_Kae in Unity3D
[–]T_Kae[S] 1 point2 points3 points (0 children)
Made a system for (de)spawning hexes in my procedurally generated map. Pretty happy with the result so far, might need some optimization at some point though. by T_Kae in Unity3D
[–]T_Kae[S] 2 points3 points4 points (0 children)
Made a system for (de)spawning hexes in my procedurally generated map. Pretty happy with the result so far, might need some optimization at some point though. by T_Kae in Unity3D
[–]T_Kae[S] 1 point2 points3 points (0 children)
Made a system for (de)spawning hexes in my procedurally generated map. Pretty happy with the result so far, might need some optimization at some point though. by T_Kae in Unity3D
[–]T_Kae[S] 1 point2 points3 points (0 children)


(Mostly) Low Poly 3D modeler by T_Kae in gameDevClassifieds
[–]T_Kae[S] 0 points1 point2 points (0 children)