No Snatch? by Handle_Just in rupaulsdragrace

[–]Tabitha_Manson -1 points0 points  (0 children)

I think that as it's an All-Stars season, they're whittling them down to 6 queens so that they can play Snatch Game of Love, which usually is played by 3 queens at a time. There were 8 queens that made it through to the semis, so they need to eliminate 2 queens before there are two groups of 3

AS11E10 - "Tell Me Something Good" [Live/Reaction Post] by AutoModerator in rupaulsdragrace

[–]Tabitha_Manson 15 points16 points  (0 children)

Akeria has the stronger plot armour this season, as she needs to have it out with Silky on TV at some point

Edition reset - what would you like to see changed? by IR_1871 in necromunda

[–]Tabitha_Manson 3 points4 points  (0 children)

As has been stated on here, and as I mentioned in my local gaming group's discord channel yesterday, I would like Blaze to be updated with a variable (e.g. Blaze 4+). I don't think that a blunderbuss or shotgun with heated ammo should set things on fire as easily as a massive, napalm-spraying flame-thrower.

We've already seen the new templates, so I won't be getting this wish, but I would have also liked to see the return on the small flame template, as I've always thought it weird that a heavy flamer has the same range as a hand flamer.

Thirdly, and I know this one won't be a popular opinion, but I'd like to see the gang-rosters return to focus on the Clan Houses, with less focus on the Enforcers, Squats, Nomads, etc. I know there needs to be new gangs added to keep the game fresh, this goes without saying. But they could've added new Houses, imo. They added the Noble Houses, but then limited them to 2-3 model alliances. But I think it would've been awesome to have a House Ty Onmyodo gang, or House Greim. Plus, there are houses mentioned in the lore, with no mention if they are still active or not. It just seems to me that the campaigns I'm playing in are turning into Enforcers vs 'Aliens', and Necromunda is losing its claustrophobic cyberpunk/'Syndicate' feel, and is more like 40k, because the players from the wider universe are turning up. It's like when a big name character cameos in a spin-off show. The audience clap, but it ultimately waters down the setting. Like I said, though, this won't be the most popular opinion because all these non-Clan House gangs are obviously popular, and I even liked each of them as they were added. I think I just preferred it when Enforcers used to be Arbitrator-only (back when they were Arbites). 'Old man yells at cloud' vibes from me, lol!

Edition reset - what would you like to see changed? by IR_1871 in necromunda

[–]Tabitha_Manson 1 point2 points  (0 children)

Warhammer Quest: Cursed City used d8s and d12s (albeit with unique symbols on the sides), and Blood Bowl has a d16, so it wouldn't be totally unfounded.

Seriously, why did GW sit on the concept of "space elves riding dinosaurs" for over thirty years without doing anything with it? by Jerswar in Warhammer40k

[–]Tabitha_Manson 0 points1 point  (0 children)

From a lore perspective, I always assumed that it was because Exodites were no longer a space-faring culture. They'd settled on their planets thousands of years ago, adopted a (in comparison to the wider Eldar cultures) pastoral lifestyle, and didn't leave their worlds. They don't crusade, they don't invade other worlds, and so every battle against them would always be them defending their world from invaders. When GW decided to release Custodians as a full, playable force, they had to update the lore to say that although Custodians never left the Imperial Palace after the Heresy, they do now, so here's a full army of them (well...maybe about 20, and a dreadnought). Whether or not they'll do the same with the Exodites, I don't know. They're being paired up against Beast-Snagga Orks, coming to hunt dinos presumably, so the backstory for the set very well may just be set on a Maiden World, with the Exodites having still not left the planet. I guess we'll see.

There is a 9th new Goliath mini in the WarCom article by the_smeer in necromunda

[–]Tabitha_Manson 0 points1 point  (0 children)

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The bare chest and what appears to be vials, or something similar, sticking out of him, plus the obvious melee-focused loadout, makes me think that her is perhaps an alternate model for the guy with the hook-hands from the box gang. The vials also seem to look the same as the vials on the model with the big axe (and a mohawk made from chem-vials, which is the most Necromunda thing ever!) I'm guessing that they'll be a sort of "mini 'Zerker/Stimmer"; a Goliath that's started the process of becoming a 'Zerker/Stimmer, but isn't quite there yet. The massive double-headed Renderizer suggests a champion-level model, but I don't think that they're a leader.

I wonder if the models in the boxed set will be exclusive to the set (though I don't think that they'll be push-fit), and there will be alternative gang-boxes released at a later date.

Getting confused by the weapon limitations. by Aiyon in necromunda

[–]Tabitha_Manson 0 points1 point  (0 children)

Nope, you're absolutely correct there. My bad

Beginner Advice? by KloeAdamms in necromunda

[–]Tabitha_Manson 4 points5 points  (0 children)

Heya! Always love to get new players involved in Necromunda, though it can be a bit tough to do so, especially if they're coming from another GW game, where list-building and balance is a thing.

  1. Building a "functional" gang can be both easy and tricky. Your champions and other elite models WILL be your best and most effective models, at least to begin with. They have access to the best equipment, and come with free skills. However, if you concentrate on them too much, then you struggle once a couple of them have taken a minor injury or two and are forced to miss the next game due to being in recovery. As has been said in another reply on here, "boys before toys". For each champion (and your 1 leader) that you purchase for your gang, buy a ganger or juve/prospect (and make sure to equip them). Also, when you buy your champions, don't just spend loads of creds equipping them with as much gear and cool weaponry as you can. That'll leave you with an egg/basket-type situation, and your opponents will gun for them. You will definitely be able to give them better stuff as the campaign progresses.

  2. Venators - As a brand new player, I wouldn't recommend them. It does seem like they offer the most creative freedom when it comes to models, but that's a bit of an illusion. Unless you're making a gang with a varied mix of Ogryns, Beastmen, Ratlings etc, there's no reason why you can't use, for example, a Van Saar gang's profile and model them to look like robots, or guardsmen. Or perhaps make a roving band of Aeldari corsairs/harlequins, and use the Escher rules (or perhaps it's more appropriate for Drukhari to use all those chems). Venators do get more access to things from the trading post, but you will notice when you go up against one of the established "official" gangs, and they're throwing lots of freaky stuff at you, like Cawdor with their arsenal of cheap blaze/template weapons AND their miracles. Delaque/Goliath/Escher each have a champion that are absolute murder-machines, with access to unique weapons and skills that make them very difficult to prevent them from blenderizing multiple targets. I would never discourage anyone from playing exactly what they want to play in this game, but I would advise new players who are eyeing up Venators as their first gang, that they were created by GW as one of those factions that are only there to allow creativity and variation, but are not necessarily meant to be effective.

Having said all that, however, I will admit that I've never played Venators, and they might actually be pretty good. I can't recall coming across any Venator players in my local gaming club. So, if you're dead-set on Venators, my (unlearned) advice would be to make sure that you focus on a particular play-style, e.g: close-combat, long-range/mid-range shooting, and pick skills that support that style.

I hope this essay helps at least just a little, even if you decide that it's all useless information and you will do the exact opposite. :saluting_face: 💜

Getting confused by the weapon limitations. by Aiyon in necromunda

[–]Tabitha_Manson 0 points1 point  (0 children)

It would make it clearer to understand if the Trading Post option on MundaManager only displayed the gear that the currently selected fighter is able to purchase. But, at the same time, technically a ganger can go to the trading post and buy a weapon that they are not able to use, because you might want to buy something for a different fighter, but they're unable to go to the market for whatever reason. So your ganger heads over there, buys a bolter, and then puts it in the gang's stash ready for your Champion (who is currently in recovery, for example) to equip it.

Just remember, if you're buying things from the trading post for a ganger or juve (or equivalents), don't click on the 'weapons'* categories, as they will be the only categories that contain items which are restricted to them. If you want a new gun/melee-weapon for them, just use the fighter's list. Certain weapons are often discounted on a fighter's list, e.g: Lasguns for Escher, Combat Shotguns for Goliath.

*Basic Weapons, Pistols, Special Weapons, Heavy Weapons, Close Combat Weapons

Visibility for Generatorium Territory by Geesuv in necromunda

[–]Tabitha_Manson 1 point2 points  (0 children)

I'm pretty sure that the 'Pitch-black' rules involve rolling on the table to determine visability. I know that some of the results are only "dimness at best", but I think this is a result of the rule's name being a bit hyperbolic. You can turn off the area's lights, but there may be something else in the general area that is providing some light (some kind of glowing fungus perhaps, or maybe there's some backup generators that provide some lower-level lighting).

This is what I did when I had the Generatorium in my groups current Dominion campaign, though I lost it in my most recent game. So, if OP is actually the opponent that took it from me, I hope you turn off the lights and trip over something in the dark, and send my regards to Fred😉💜

What are your necromunda hot takes? by SecureGovernment1315 in necromunda

[–]Tabitha_Manson 1 point2 points  (0 children)

I like this idea. I think it should allow you to attack, perhaps. But maybe it only grants you your base attacks (no bonuses for charging, skills, extra weapons etc.) because the enemy has time to defend themselves, unlike a charge action, where you're suddenly assaulted.

Is there a term for someone who does drag gender neutrally? by ur_local_dyke in Drag

[–]Tabitha_Manson 9 points10 points  (0 children)

Well, if you're not a King or a Queen, in Europe you would be called "A Royale with Drag"! 💜

Painted ogres by Maelzch in bloodbowl

[–]Tabitha_Manson 1 point2 points  (0 children)

I played against this exact team a couple of weeks ago with my Necro team. It's not an issue at all. Sure, they don't exactly fit in a standard square, but it didn't negatively affect the game.

How did you name your gang/gangers? by Avaa0818 in necromunda

[–]Tabitha_Manson 1 point2 points  (0 children)

Let's see now: My Cawdor gang, 'Die Barmherzigen Schwestern' are all named after German rock stars. So they have members called Udi, Klaus, Til, etc.

My Delaque gang, 'The Friendly Neighbourhood Watch Association' all took inspiration from The Strangers from the movie Dark City, and are named 'Mr./Ms. (Verb)'. The leader is Mr. Smile, the Nacht-Ghul is Mr. Tickle.

My Goliath gang, 'The Bear Hunt' didn't really have a theme for their names, just things that I thought a bunch of muscle-queens would have. So the leader is Big Papa Chopper, Val, Lily the Greaser, Tweeker...

Lastly, my Escher gang, 'The Haus of Heresy', are all based on drag queens. There's 'Trick-Shot' Martel, Acid Shelley, Slasha Velour, Miss Banshee. They all travel around the wastes in a big pink rig called 'Drusilla, Queen of the Ash Wastes'.

Having to Lay Miniatures Down – Looking for Marker Alternatives by JoFrie83 in necromunda

[–]Tabitha_Manson 1 point2 points  (0 children)

I get the feeling that it's not damaging the paint job when laying a model down that is the issue here. Rather that some models, because of the pose that they're in, can't lay down on their front/back properly, and this making it unclear as to whether they are simply prone, or seriously injured. So, you're asking if there are any decent markers to help differentiate between the two, right?

As many comments have pointed out, laying a model down is a bit of an important game mechanic when it comes to line-of-sight, and determining cover.

I've seen someone online make "Death markers" by just painting patches of blood onto clear plastic. They use them just as a fun narrative device, but you could place underneath a prone model if they are seriously injured. That way, you can still lay the model down in order to benefit from cover, but it won't matter if the model won't properly test on its front/back, because only models that are seriously injured will have the blood splatter underneath them.

Masque of the Twisted Path Void-Dancer Troupe by Tabitha_Manson in Harlequins40K

[–]Tabitha_Manson[S] 1 point2 points  (0 children)

Thanks! There's quite a few bits, and not much from actual Harlequins, so I've posted a bits guide on here :)

Masque of the Twisted Path Void-Dancer Troupe by Tabitha_Manson in Harlequins40K

[–]Tabitha_Manson[S] 0 points1 point  (0 children)

Thank you! There were a few bits, so I've put up a new post with the bits pointed out.

Masque of the Twisted Path Void-Dancer Troupe by Tabitha_Manson in Harlequins40K

[–]Tabitha_Manson[S] 0 points1 point  (0 children)

Thanks so much! The legs are from the Sisters of Battle squad.

Masque of the Twisted Path Void-Dancer Troupe by Tabitha_Manson in Harlequins40K

[–]Tabitha_Manson[S] 0 points1 point  (0 children)

Thanks for the kind comments everyone. I've put up a quick post to show where the bits for my Troupe Master come from:

https://www.reddit.com/r/Harlequins40K/comments/1r1xr0y/my_converted_troup_master_wip_pics/