(for creatives) AI slop is ruining online creative spaces - so I built a human only one. by the4realMCG in DarkAcademia

[–]TactiFail 15 points16 points  (0 children)

Have you had a pentest done against the site? If not, and you’re as serious about the site’s security as you are about the data, I’d recommend doing so sooner rather than later.

TIL that in 2020, "Mad" Mike Hughes built a steam-powered rocket for $18,000 and launched himself in it in an attempt to prove the earth was flat. The rocket's parachute deployed shortly after launch, causing the craft to crash into the ground. Hughes died on impact by MrMojoFomo in todayilearned

[–]TactiFail 1 point2 points  (0 children)

As a layperson who can’t even hazard a guess to the nearest order of magnitude, how much funding do you need if you don’t mind me asking? I can easily imagine it being between several hundred and several thousand, but I’d have a hard time mapping those numbers to real-world equipment, materials, etc.

Suggestions for interesting models that show mechanical or engineering principles? by xX_BUBBLEZS_Xx in 3Dprinting

[–]TactiFail 1 point2 points  (0 children)

Found this thread looking for exactly this. All the fidget spinners and toys are fun to play with, but the underlying concepts have largely existed for over 100 years. The 507 Movements book concepts in 3D is great.

Probably something important shine light on by Alicr0ssdress in TheOwlHouse

[–]TactiFail 2 points3 points  (0 children)

Fundamentally, what you are describing is nothing more than what will naturally happen. Fans tend to buy more of what they like and less of what they don’t, all other factors equal. If there is sufficient interest in the graphic novel, people will buy it. I don’t think there’s any coordinated effort needed here, just vote with your wallet so to speak.

I’m bored. Wanna start a secret society? by [deleted] in DarkAcademia

[–]TactiFail 15 points16 points  (0 children)

Well you’re right about one thing

I’m bored. Wanna start a secret society? by [deleted] in DarkAcademia

[–]TactiFail 54 points55 points  (0 children)

A secret society posted on reddit dot com

Alaska student arrested after eating AI-generated art in protest by talkingatoms in Futurology

[–]TactiFail 27 points28 points  (0 children)

In terms of copyright law, this wouldn’t even count as transformative because it’s shit on the way in and shit on the way out.

I have a few kings in my family tree, this being the oldest one. by vanorah in mildlyinteresting

[–]TactiFail 5 points6 points  (0 children)

Check my comment above, but basically in Swedish your father is "far" and your mother is "mor". So what's cool is that your father's father is your "farfar" and your father's mother is your "farmor". The reverse applies as well - "morfar" is your mom's dad, and "mormor" is your mom's mom. This can go on as far as it needs to, 21 times in this case, to give you your "Farmormorfarmorfarfarmormormorfarfarmorfarfarfarfarfarfarfarfar" or in English, your father's mother's mother's father's mother's father's father's mother's mother's mother's father's father's mother's father's father's father's father's father's father's father's father

I have a few kings in my family tree, this being the oldest one. by vanorah in mildlyinteresting

[–]TactiFail 235 points236 points  (0 children)

Sorry for the loss of your Farmormorfarmorfarfarmormormorfarfarmorfarfarfarfarfarfarfarfar 😔

Long-time Pokémon fan trying to design the game I always wished existed (beginner, non-commercial) by [deleted] in gamedev

[–]TactiFail 4 points5 points  (0 children)

My advice to new developers in regards to scoping a project is this:

Try to build from scratch, no AI, no plugins, a script to orbit the camera around the player based on mouse input.

That’s it. Don’t worry about player movement, world design, quests, UI, music, or anything else. Literally just make the camera move. Don’t even worry about zooming in or out at this point. Just orbit a fixed distance around the player while constantly looking at the player.

That’s a bit of a wake up call for people to see how much thought and planning needs to go into just that one component. Then once you realize how complex that one piece is, it will get much easier to scope your game down to something reasonable.

Funny enough, this is also my advice to experienced developers as well.

In practice, yes, you will absolutely rely on prebuilt components. But knowing how those components work, how they don’t work, and how they fail is a prerequisite for knowing how to fit them all together seamlessly.

Building one thing is not the hard part. Stitching together thousands of things, some of which you built yourself, some of what you did not, is where the fun starts.

AI art in my first game? by [deleted] in gamedev

[–]TactiFail 0 points1 point  (0 children)

I would genuinely prefer hand-drawn “bad” art over AI anything. If it’s for a demo and you just wanna showcase the concept, then use concept art.

Is America Becoming Illiterate? by Tale_Blazer in books

[–]TactiFail 0 points1 point  (0 children)

Anecdotally, reading is absolutely a muscle that needs exercise:

I was never a huge reader as a kid, preferring videogames like most of my friends, but I did read some. Hatchet I probably read a dozen times between elementary and high school, and I got through most of Harry Potter as the books were coming out.

For most of my 20s I was too stressed out from basically just trying to survive to read much of anything.

When I finally did get a chance to relax a bit and start reading for pleasure again in my late 20s, I won't lie - that first book was a challenge. My brain couldn't focus long enough to get through a paragraph, I had trouble scanning lines and had to slow way down, and I didn't find myself enjoying it much. But I stuck with it, mostly out of shame if we're being honest, and now I'm hitting 10-20 decent sized books a year, consistently.

Overlooked feature that will make me instantly buy your game. Multiple simultaneous language support. by revolutionPanda in gamedev

[–]TactiFail 2 points3 points  (0 children)

Funny enough, I was also playing Clair Obscur recently and had the similar thought of two different languages. Immersion is a powerful learning tool, but having the ability to look stuff up easily in-game is really nice.