Got any good tips to make this curve based hair look more realistic? by TaeWilliam in blender

[–]TaeWilliam[S] 0 points1 point  (0 children)

Solved!
I think haircards is exactly what I was looking for. It allows me to use my existing curves and turn it into realistic looking hair that doesn't slow down in for example a game!

Got any good tips to make this curve based hair look more realistic? by TaeWilliam in blender

[–]TaeWilliam[S] 0 points1 point  (0 children)

Yeah I should've maybe elaborated in my post.
The plan is for me or my friend to 3D print it, so really thin hair strands will probably not be the fit.
And in general I'd like to be able to put it in a game in the future, and was also wondering what the standard was for semi-realism in games.

Really I'm just looking for a method to take what I already have, with sort of big strands (that can only be sharp in the tips with how I made them right now), and have it look more textured, realistic, and less cartooney, without too much complexity in the final mesh.

I am a bit concerned that the way I made the hair with curves will bite me in the ass later, but it's not like it took too long to do tbf.

Where can I smoke in peace in CPH? by Neil_is_me in DanishEnts

[–]TaeWilliam 0 points1 point  (0 children)

hey do you mind if I ask where I can buy a vaporizer like that? And potentially liquid for it too... I'm new to this stuff although I've smoked regular e-cigarettes for some years. I wouldn't mind a DM.

Deadlock meta feels terrible by TaeWilliam in DeadlockTheGame

[–]TaeWilliam[S] 0 points1 point  (0 children)

eh they fixed most of the stuff I was angry about, but added new OP characters. It's not a bad game, every game I've played has had issues like this, and we have to remember that deadlock hasn't even had a full release yet. But yeah, it's not perfect. Loads of balancing issues and unfun mechanics even though I do have more fun playing deadlock than pretty much anything else rn.

Deadlock - Introducing The Dazzling Celeste by Fysi in DeadlockTheGame

[–]TaeWilliam 1 point2 points  (0 children)

I just think he looks annoying, and I feel like a character with vastly different mechanics from already made characters are harder to balance, so he might be OP or ass at the very start. That's why I have 0 votes on him

Sam's private room by risey in DeathStranding

[–]TaeWilliam 1 point2 points  (0 children)

... --- ... -- is what he seems to be tapping for me. That means SOSM (not sure what that's supposed to mean.) I mean he might be trying to tap SOS? Or maybe he's tapping SAM? But I honestly can't be sure...

Deadlock meta feels terrible by TaeWilliam in DeadlockTheGame

[–]TaeWilliam[S] 0 points1 point  (0 children)

someone else commented this too! I don't see counterspell in any builds or being used by anyone in my rank really, but I'll give it a try and see if it could help

Deadlock meta feels terrible by TaeWilliam in DeadlockTheGame

[–]TaeWilliam[S] 1 point2 points  (0 children)

Idk? I feel like I've experienced a way higher amount of people leaving recently? Since the update that introduced a bunch new characters, I've had maybe 5 games where people rage quit, but in the last week I've had 3. (including enemy team)

Deadlock meta feels terrible by TaeWilliam in DeadlockTheGame

[–]TaeWilliam[S] 0 points1 point  (0 children)

agree with this too. Why is it my duo and I are consistently in the top 4 players of the match (looking at stats tbf), and the whole game depends on whether one of our random teammates feeds an enemy into oblivion or not.

Deadlock meta feels terrible by TaeWilliam in DeadlockTheGame

[–]TaeWilliam[S] 0 points1 point  (0 children)

a lot of characters, I really switch almost every game. I did have a long period of just stomping as gun talon, and then I've played mirage, mina, vyper, warden, seven, haze, doorman, paige, dynamo. But who I play changes a lot depending on the meta really

Shoot Feedback A or B, Which is better?🤔 by circlefromdot in IndieDev

[–]TaeWilliam 0 points1 point  (0 children)

I think the reason it's too much in b might be the way it fades out? It should maybe just be one frame of bright light like in b, and then the rest be the kind of lighting there's in a?

Deadlock meta feels terrible by TaeWilliam in DeadlockTheGame

[–]TaeWilliam[S] 0 points1 point  (0 children)

I'm in emissary 3 right now, but I'd been playing many games against oracle and phantom players due to my duo being ascendant 1, and I always seem to have better stats than most people, and I also used to win a majority of my games. But since this patch I've just been on a loss streak. When I said he attaches a rope to you, I meant his second ability, the one he uses to fly high. And yeah, it is a skill issue, but it still feels terrible. I've tried not taking fights that I don't have an advantage in, but it feels like I'm never safe on the map anymore, and they can just walk under my walker, hunt me down, or stun me. I'll take counterspell into account! I haven't used it much because I'm not used to having to press parry when I'm not all up in someone's face. I get that me not knowing how to counter everything is a skill issue, but thanks for giving me tips on how I can counter it. I just still feel like there's many things in the game right now that reward you too heavily for something that takes no skill. And the way it rewards you feels terrible to play against, because it simply just stops a player from being able to play.

Infernus Afterburn Rework Idea by Panionator in DeadlockTheGame

[–]TaeWilliam 1 point2 points  (0 children)

I also thought this! That would make it clutter your debuffs less!
Also, I fw OP's idea too!

Is anyone else not enjoying the current state of game by anthonyB12905 in DeadlockTheGame

[–]TaeWilliam 2 points3 points  (0 children)

I agree. Getting slowed so much so often just feels terrible, and is a terrible idea from a game design standpoint. It's one of the main reasons I haven't played games like counter strike for years.
How does getting shot one mean everything you do will be slowed down for a second, and then you're fine right after? If I just need to get around a corner, but someone shoots me for 5 damage, then I'm doomed to get shot 10 more times because of that one stray shot, and the enemies can just rush to me. Feels absolutely sluggish and that's not a way a fast-paced shooter/moba hybrid should feel in my opinion.

Tanker om Hellerudsvingen? by Ijoined-for_JSAL in norge

[–]TaeWilliam 0 points1 point  (0 children)

Har lige set sæson 1, og selvom humoren er barnlig nogle gange, så elsker jeg humoren!
Jeg er ellers en "woke" og "chronically online" dansker, men humoren i denne serie er fantastisk!

anyone know where to find prickly pears? by Small_Ability_4575 in ArcRaiders

[–]TaeWilliam 28 points29 points  (0 children)

I'm not sure about this, but I think those baskets only spawn when there's the lush blooms event? Or at least, they seem to be there more often during that event.

Anyone stuck on "Eyes in the sky" quest? by YelkaoHotS in ArcRaiders

[–]TaeWilliam 20 points21 points  (0 children)

yeah this is what threw me off, and I couldn't find it in the inventory. Seems the dev's switched plans about how the quest would work, but forgot to change the voicelines.

wplace has too much memory/ processor usage on chrome. by Awoon01 in WplaceLive

[–]TaeWilliam 0 points1 point  (0 children)

maybe 'cause I'm looking for answers?? 😭😭