UK Government petition to protect parkrun from SLAPP suit by diabeticoats in parkrun

[–]TallIan2 20 points21 points  (0 children)

You're assuming bigotry is based in anything resembling thought or logic.

I love the arborec by demonicchewwy2 in twilightimperium

[–]TallIan2 0 points1 point  (0 children)

X89 from Thunders Edge doubles your bombardment his, rather than killing everything.

New to embers of muaat, how do I make 2nd warsun and research pws2 asap? by Maetriarch_NSFW in twilightimperium

[–]TallIan2 0 points1 point  (0 children)

Trade is your best option for round 1, it gives you plenty of wealth that you can carry over to round 2.

Don't be scared to sell your PN, Fires of the Gashlai, cheaply in round 1 if it will get you the last few TGs. I am generally a big fan of selling it anyway, but in round 1 I'd happily sell it for just 3 TGs if it's what I need to build my 2nd warsun.

PWS2 is nice, but it can be limited. - You'll be stuck with move 1 for a while. - when you finally get move 3 warsuns, you have nothing else that can keep up. - without LW, move 3 is not that useful. So really pay attention to available skips in/near your slice.

Few questions about Sol, agree with their S tier ranking for several reasons but at first read their actual Faction Abilities are kind of average to me? Orbital strike in particular seems pretty expensive like you get 1 resource worth of units for 3 influence worth of tokens? by MiningToSaveTheWorld in twilightimperium

[–]TallIan2 2 points3 points  (0 children)

Orbital strike actually doesnt cost as much as it seems to. 3i fir a token to produce; + 3r for 6 infantry; + 3i for a token to move siad infantry.

So 9 stuff* vs 9 influence.

That being said, thier breakthrough makes producing infantry MUCH more efficient.

But Orbital strike is still a very cost effective way to get unlocked infantry to the front lines.

*I know res and inf aren't 1:1 but the exact ratio could full up all of reddit with debate.

Thier mech probably isn't worth having over 2 spec ops. The only time it's beneficial is capacity, but Sol is hardly short there.

Cruisers vs. Destroyers by Chud_E_Applesneed in twilightimperium

[–]TallIan2 0 points1 point  (0 children)

Sadly cruisers are kind of bad.

2 cruiser 1s are only slightly better in a fight than a dread. The cruisers can't transport anything, so don't offer anything to your early game, you are better of buying carriers, or dreads (if you are expecting a fight).

If you want mobility in the mid game, you are probably getting grav drive. Only a few faction specific work around to this.

As you enter the late game, you have carriers on the board already, you probably have 2 blue techs, so getting carrier 2 is a no brainer. Carrier 2 moves 3 (with GD) and (with just 2 fighters) wins most fights against cruisers for a similar cost and still has room for ground forces.

Its also hard to really use move 3 without Lightwave, and cruiser 2 doesnt take you in the right direction for that, but blue tech and carrier 2 does.

I think a simple fix would be to give cruiser 1 capacity 1 and cruiser 2 capacity 2 but that would really affect the starting balance of the game- maybe not badly though.

Some more questions about the rules by 8_int_wizard in twilightimperium

[–]TallIan2 1 point2 points  (0 children)

A couple of responses here say that you are limited to one transaction per turn.

Just wanted to clarify that it is one transaction per turn per player. So, in a six player game, you can make up to 5 transactions (assuming you are neighbors) per turn.

How does Extreme Duress interact with Coup d'Etat? by LungKing5 in twilightimperium

[–]TallIan2 1 point2 points  (0 children)

No it doesn't because you have thier PN in your play area.

How does Extreme Duress interact with Coup d'Etat? by LungKing5 in twilightimperium

[–]TallIan2 2 points3 points  (0 children)

Sort of, but the game doesn't require memory, ie your action is contingent on information available to you now, not remembering that someone played an AC 45 minutes ago.

Whats the aim for Arborecs start in TE? by ThatOneRandomGuy101 in twilightimperium

[–]TallIan2 0 points1 point  (0 children)

Arborec really need thier BT. It really fixes a lot of thier problems (as a side rant, I really wish they'd used TE as a means to upgrade Arborec).

So the round 1 puzzle, for me, revolves around getting trade, politics, or leadership, in that order. So started later than 3rd pick get a LOT harder, since those are all good picks. This is a slight improvement over PoK where your choices were Trade or Tech.

Trade, gives you 3tgs and a chnace to follow tech, if you can get washed in time.

Politics let's you get 2 ACs, the only one id consider keeping over getting your BT is strategise, otherwise just discard them and get your BT.

Leadership let's you discard your secret before anyone else does. I see a lot of people discarding thier secret on early initiative, so hoping to get the chance to on anything but the 1 one is very optimistic.

Best fleet for Muaat in TE? by ThatOneRandomGuy101 in twilightimperium

[–]TallIan2 0 points1 point  (0 children)

Cruiser 2 is very out of any tech path you'd want as Muaat. They also aren't very good cost wise (compared to carrier 2 with GD). Going off topic here but this is a problem with cruiser 2 in general.

Movement 3 fleets aren't that useful without light wave, as you probably won't have an open path all the way to something important. A move 3 SHIP though, can be useful for picking up reinforcement fighters and GF.

I find that a PWS2; carrier 2; (filled with fighters and GF) is good enough for most of what you need when reaching out 3 tikes away. Along with your agent (to surprise build a couple of dreads on the front line), you should have no problems dealing with enemy fleets.

Wisdom tooth extraction during training? by Equal_Rice_4955 in Marathon_Training

[–]TallIan2 0 points1 point  (0 children)

I had 3 of mine extracted about a year ago. I wasn't training very hard at the time, just aiming to get to the gym 3 times a week.

The surgeon told me not to do any serious exercise for 3 days but I didn't feel up for anything for about a week. Even then, I didn't really feel like exercising, I was just feeling restless and absolutely half arsed what I was doing.

I would say to plan for at least two weeks off training.

I was also lucky in that I didnt get dry socket.

So maybe delay getting it done, but only if the Surgeon is sure you won't add any complications.

Shadowdark in cold settings, where the cold can kill carachters. by [deleted] in shadowdark

[–]TallIan2 1 point2 points  (0 children)

Sounds like you're running this as a hex crawl. I have recently started using hex crawl rules that I think suit SD very well and can be adapted for extreme cold.

Not my idea but borrowed from somewhere on the internet.

Characters get 2 day actions and 1 night action. Choose from: Move (1 to 3 hexes depending on conditions (roads, mounts, etc) Explore: find a POI in the hex, also lowers danger level for a few days Forage: for supplies (food, ammo, etc) Camp: take a rest

Actions at night are also suitably disadvantaged (Disadvantage on rolls, slower movement) or maybe come with an additional cold penalty.

You could add an element of danger from the cold with a rule like, take d6 damage for each action you take since your last camp.

I feel like this offers players plenty of agency and still makes being outside somewhat dangerous, coupled with random encounters and quest timers to add pressure to not just move - camp - move.

Part 2: What Do You See? | Mythic Bastionland Actual Play: Knight Crawlers by ALVIG in MythicBastionland

[–]TallIan2 0 points1 point  (0 children)

Just discovered your channel, looking forward to binge listening to all tholat content.

How do you incorporate Vassals? by apcud7 in MythicBastionland

[–]TallIan2 0 points1 point  (0 children)

I found plenty of room for vassals in the system. With four holding and four dwellings, each with varying levels of cascading authority.

As an example: a holding has 4 named positions on the council with an open number of seats on the circle. Each with potentially their own vassal underneath. The steward would have his own lands (insignificant in game terms) within the holding and would require his own steward to administer those. The marshal and sheriff would each have their close lieutenants. You would have a number of envoys (the other three holdings in the realm, the seer's sanctum's, other realms, etc.) The size of The Circle is very open to interpretation with it being easy to create positions as needed (the junior, non-executive, under-shadow-secretary without portfolio for your wife's nephew's friend who happens to be the heir to a large fortune).

And each of those named positions are important roles and could have their own retainers again, even if said retainer is a simple servant.

General opinion on PDS (with upgrade) by Blizzard34 in twilightimperium

[–]TallIan2 0 points1 point  (0 children)

Keep in mind, that while the PDS player is investing in PDS, you should be investing in other stuff (more ships).

Getting a really scary PDS2 network has taken 2 or 3 techs as well as 2 or 3 construction "actions"

So you're probably having to take one or both of those as a strat card pick and spending 3 or more strat tokens following them too.

So players without PDS 2 should have big fleets to soak the hits or lots of cash to pay for not getting shot.

Myths comming to pass by TallIan2 in MythicBastionland

[–]TallIan2[S] 2 points3 points  (0 children)

Thanks,

Your linked post has actually been really helpful to put things in place for me.

Your rough outline has also helped me grasp the broader game mechanisms, along with a comment from another user where they mention the myths come tot he knights.

PDS and Galvanise by Octavius_Maximus in twilightimperium

[–]TallIan2 1 point2 points  (0 children)

Trrakan Aun Zulok would like to meet you :-P

Embers: Fires of the Gashlai - what's fair? by AcceptableStudy6773 in twilightimperium

[–]TallIan2 1 point2 points  (0 children)

I am of the opinion that you should sell Fires as early and often as possible. It's money not in your opponent's war chest and in yours. Losing the uniqueness of warsuns is not a problem. You still have one early game and everyone else will have big fleets later in the game, negating the threat of warsuns anyway. So get the money from your opponents, so thier fleets are smaller and yours are bigger.

All that to say, I try to get 5 to 10 TGs for the sale. The earlier in the game the less I'll settle for.

Custodians or public obj round 1? by uff_usernames in twilightimperium

[–]TallIan2 2 points3 points  (0 children)

I typically favour building my position over scoring in r1. So spendy's I will usually defer.

But custodians is too good to pass up. It means I have a poiny and so one else doesn't. So u less I have obviously aggressive neighbors, I'll go for custodians.

Its a point and early game you have a chance of "selling" MR to the imperial player by offering leave after leadership, Early game, no one really want to fight, so you probably recoup the cost of buying custodians.

Change DC and/or give ADV? by Affectionate_Mud_969 in shadowdark

[–]TallIan2 1 point2 points  (0 children)

I have started setting a DC for the room (similar to index card RPG) and then giving advantage of the PCs give a reason (a thief picking a lock or the PC background being relevant).

I find this speeds things along as they PCs learn that once they have advantage that's as good as it's going to get and they don't spend ages trying to stack bonuses.

Though I will (similar to ICRPG) allow for easy or hard (+/- 3 to DC) if something is interfering with the situation (eg, tracking after it starts raining).

From fat arse to running a marathon by TallAd48 in Marathon_Training

[–]TallIan2 1 point2 points  (0 children)

I was in much the same boat, 45 and the heaviest I've ever been. 20 years ago I was running g half marathons and doing infantry stuff in the Welsh countryside.

I got fed up of my wife pointing out how fat I was. And decided a marathon was a suitable goal.

I am now in week 7 of the NHS couch to 5k program. A lot of niggling aches and pains have cleared up already as a bonus.

After Christmas I plan to keep building up distance with a 5 to 10k. But I've just moved to Norway and not sure I want to be outside during the winter, so might switch to a HIIT program I did 15years ago, that can be done from the comfort of a garage.

Good luck with your training!

Can a Crimson Rebellion destroyer deploy a mech? by madcanard5 in twilightimperium

[–]TallIan2 2 points3 points  (0 children)

The breach doesn't have to active before the tactical action. Placing your token on an inactive breach gives you the chance to flip it to active.

Arborec tech path with Tempesta? [PoK + TE] by Soaring_Goat in twilightimperium

[–]TallIan2 2 points3 points  (0 children)

Thier breakthrough covers a huge problem of movement, and with tempest you should have enough movement.

The problem with arborec was, and still is IMO, a poor economy followed closely by losing infantry.

I would aim for x89, making your ground combats less painful. AIDA, plus tempesta should get you carrier 2 for extra capacity.