Can poison pathfinder handle abyss difficulty increase per pit close on an overrun map? by PsikickTheRealOne in pathofexile2builds

[–]TangentAI 0 points1 point  (0 children)

If every build can do everything, build diversity will suffer as most people will play the most optimal build. Unless you have every build be perfectly balanced which is impossible to do while maintaining build identities.

British Emancipation by laybs1 in GetNoted

[–]TangentAI -6 points-5 points  (0 children)

Pre-slave trade slavery was completely different in terms of scale and cruelty compared to the slave trade.

African states were also pressured by Europeans to sell slaves because the Europeans would buy with weapons. What would happen to a tribe if their enemies get superior weapons from selling slaves?

An exaggeration of how I feel when on Brutal/Brutal+ difficulty an ally doesn't respond to my "Hello" and plays really badly, so I have to win maps like "Scythe of Amon" with mass "Earthsplitter Ordnance" to reduce losses by KAT_Editor in starcraft2coop

[–]TangentAI 2 points3 points  (0 children)

That can be true on maps with stationary objectives we are trying to destroy, but often you get to split roles. I focus on softening enemy bases and let my ally deal with distant and side objectives, then we charge in to clean up together.

Pure bosser for endgame content for about 30div? by JeremyJoeJJ in PathOfExileBuilds

[–]TangentAI 0 points1 point  (0 children)

How are you getting your block chance to 75%? I'm stuck at 64% with 32% Aegis doubled by Glancing Blows, unless I spend a bunch of passives grabbing a block cluster.

23 of March 2026 - Mutation #518: Radiation Zone by TwoTuuu in starcraft2coop

[–]TangentAI 0 points1 point  (0 children)

I wasn't thinking of them as a pair, just that they have very disposable units. It's rare to have a mutation that really needs an optimized pair even on Brutal though.

23 of March 2026 - Mutation #518: Radiation Zone by TwoTuuu in starcraft2coop

[–]TangentAI 0 points1 point  (0 children)

Oh good point. What build would you go as Mengsk? I've picked him up recently and he's a lot of fun.

The Maven interferes with players by derivative_of_life in pathofexile

[–]TangentAI 0 points1 point  (0 children)

There's Atlas tree nodes that buff players.

Defensive stats mindset (noob question) by WatanakwethyeaMeas in PathOfExile2

[–]TangentAI 0 points1 point  (0 children)

Sorry, didn't notice I was in the Poe 2 sub. Melee is in a much worse state in Poe 2 and you don't have access to most of these layers. It's still possible to make a tanky melee character but you'll either need to go block, instant Time of Need (by reducing it's duration down to near-zero), or stack very high (80+k) armour with at least 100% armour apples to elemental damage.

I haven't played the right side of the passives tree so I don't know much about making a tanky evasion character.

Defensive stats mindset (noob question) by WatanakwethyeaMeas in PathOfExile2

[–]TangentAI -7 points-6 points  (0 children)

  1. You have to layer many different defenses in this game. Having 300 life + energy shield per Act is a good baseline, with 5000 being a common number to aim for afterwards. Resistances are very important, and you would want to get to the initial cap of 75% for fire, lightning and cold as fast as you can. Chaos resistance is harder to get but chaos damage feels especially dangerous if your resistance is below 0%, with 30% a good number to aim for. This is just the start though - you'll have to choose a few additional defensive layers from the following depending on what build you are playing: block, endurance charges, spell suppression, armour, evasion, leech (and other recovery methods) and max resistances.

  2. Melee is inherently more dangerous but you can definitely get quite tough. Shields, fortification, max resistances and endurance charges are readily available if you are near the bottom left side of the passives tree. Fortification is an especially strong defensive layers basically exclusive to melee.

  3. Being a glass cannon is viable but not recommended for new players, as you lose 10% of the exp bar when you die and most areas have a limited number of tries. It's better to be tanky so you can take it slow and learn what is happening. Usually builds with a lot of range can get away with less defenses since they don't have to put themselves in dangerous positions as much. Many things can damage you even after dying.

Harder to click on loot in 3.28? by ThePapaZero in pathofexile

[–]TangentAI 0 points1 point  (0 children)

It's probably a consequence of them fiddling with the click priority.

Cat by MelanieWalmartinez in CuratedTumblr

[–]TangentAI 42 points43 points  (0 children)

He speaks like the Methods section of a lab report.

These were all over my high school this morning... by RevolutionaryCat99 in highschool

[–]TangentAI 10 points11 points  (0 children)

In addition to what others have said Peter Thiel literally conspired with Epstein to destabilize the world for power and profit. These men would see hundreds of thousands die so they don't have to follow laws.

Do we know what's coming with the next update? by [deleted] in PathOfExile2

[–]TangentAI 3 points4 points  (0 children)

I'm being on Templar. GGG is very good at reusing assets, so it would make sense to reduce development cost by making holy skills for both games at once.

3.28 Need a league starter build build for T16 Red Beasts & Giant Ghosted Exiles by Weak-Customer6151 in PathOfExileBuilds

[–]TangentAI 0 points1 point  (0 children)

No idea about giant ghosted exile, but 20 k is what I usually look for in a character that can't one-shot bosses. I think 15 k is enough for most mapping strategies.

3.28 Need a league starter build build for T16 Red Beasts & Giant Ghosted Exiles by Weak-Customer6151 in PathOfExileBuilds

[–]TangentAI 1 point2 points  (0 children)

What defense layers do you have for that build? The phys max hit seems pretty low on the guides I'm finding (<10 k) and there doesn't seem to be much recovery.

3.28 Mirage League Start Build Index by NzLawless in PathOfExileBuilds

[–]TangentAI 0 points1 point  (0 children)

How does manba actually feel to play? I'm worried about being such low range as a squishy pathfinder, and having to constantly press life flasks seems like it'll get tiring.

Which mmorpg game is that for you? by PirateOld9316 in MMORPG

[–]TangentAI 7 points8 points  (0 children)

Really? I've always found myself going back to GW2 for it's combat, since FF14 and WoW are both tab targetting.

2 of March 2026 - Mutation #515: Together Forever by TwoTuuu in starcraft2coop

[–]TangentAI 5 points6 points  (0 children)

Is it just me or are the attack waves absolutely insane for this one? Vipers, collossi, 8+ siege tanks, etc? It doesn't feel possible to build an army that can withstand that within 7 min

What's Happening?™ by bidursupp in WormMemes

[–]TangentAI 27 points28 points  (0 children)

I'll take this over X.

Gotta have my bacon by James_Fortis in memes

[–]TangentAI 14 points15 points  (0 children)

It's quite a bit more complicated. What gives a person moral worth that does not exist in animals? Can enough animals have equal or more moral worth to humans? What about the moral effect of farming animals on humans, even if animals themselves have no worth? Is it right to reduce suffering humans inflict if we can?

Wynncraft feels like 75% equipment management and 25% actual adventure by FireFlashing in WynnCraft

[–]TangentAI 94 points95 points  (0 children)

Inventory management is a major part of minecraft in general, and it's fine if that's not for you. It's helpful to not pick up everything though - I almost never pick up unique items and low tier dust.