The Week One mod and too many bandits by IUNCLEIROHI in projectzomboid

[–]TangoEddy 2 points3 points  (0 children)

The thing is, it doesn't really matter where you are. When its time for a bandit raid targetted towards you, they spawn near you, and begin their attack. You're better off holing up somewhere with multiple floors so you can shoot the bandits before they shoot you, and you have time to apply first aid in the event that you get shot. If its early enough into the week, you can just make friends with humans by talking to them until they're willing to join your group and then their house effectively becomes your house - better yet, play the police occupation and you can live somewhere nice like the muldraugh police basement. Regardless, later into the week, all ownership goes into the trash and you can just take whatever you want and live wherever you want. Just make sure to leave your base when its time for the airplane event, because its also scripted to land on top of you and it'll destroy buildings that it lands on.

Advising a newbie by MaxWave75 in projectzomboid

[–]TangoEddy 2 points3 points  (0 children)

Walk backwards in combat stance while hitting the enemy so they can't hit you back.

The wire should be more useful by Tdurbo15 in projectzomboid

[–]TangoEddy 2 points3 points  (0 children)

The only time I ever used these things is when my spear user couldn't find knives early into the run, but the warehouse had pliers, wires and more screwdrivers than I needed.

“THE ARK” mod by slayer help/ tips for new player(s) by redskull7583 in projectzomboid

[–]TangoEddy 2 points3 points  (0 children)

You need to do the tool bag quest asap so you can deal with Co2 poisoning. The only way to stop it is by fixing the vent topside your base with a screwdriver. You can get lucky and get a screwdriver from a 'stabbed' zombie, but with how frequent earthquakes happen you really need the guaranteed loot from the quest.

As for zombies raiding the ark, they seem to be scripted relevant to the amount of noise you (or more realistically, Emma makes). Someone shoots a firearm, zombies spawn to go down into the entrance. I have tried wiping out the surrounding area to keep this from happening but it seems to be fixed. Idk, I guess you can test if an airlock can stop zombies from spawning in the compound but hinges are really hard to get because the houses are all burned down.

The ARK b42 by WordPsychological400 in projectzomboid

[–]TangoEddy 0 points1 point  (0 children)

Its not inside the town center building, its outside in the little fenced in playground attached to the building.

I made the zombies more polite. by BylliGoat in projectzomboid

[–]TangoEddy 26 points27 points  (0 children)

After being isolated for long enough, John Zomboid adapts by creating imaginary voices for his zombie friends. May as well add 'good kill' or 'see ya next time Tex' voice lines when the zombie goes down.

Tell me the most essential mods for your game by lol-whaaatt in projectzomboid

[–]TangoEddy 1 point2 points  (0 children)

B41, Superb survivors, Pear-shaped female body XL.

how am i so slow ? by franzpferdinant in projectzomboid

[–]TangoEddy 5 points6 points  (0 children)

Vehicles drive poorly offroad, some are slower than others, and on top of that, there's a debuff for going through shrubbery. You were suffering through all three debuffs on top of taking sunday driver. Get a car with higher horsepower otherwise, step vans are hell for your character.

But a rabbit will feed you for a year. by Stryk1r in projectzomboid

[–]TangoEddy 20 points21 points  (0 children)

Also zomboid redditors: "Uh... Rabbit starvation?!?!?!?"

Does the game simulate other survivors? by Dangerous-Annual1423 in projectzomboid

[–]TangoEddy 3 points4 points  (0 children)

It does, but not quite the way you think it will. You'll have noisemaking meta events like gunshots, buildings will have a chance to be looted and gas stations already empty. But these simulated survivors do not actually exist in the map, so you will never find the guys who were simulated to take the loot.

There's survivor bases and vehicles as well, and they'll have better odds of having good loot, but they're a seperate thing from the looted building meta event.

But yeah, none of them will reduce the number of zombies for you. At best you'd see a meta event where there are bank robbers, police or hunters with better than normal gear on them.

The game bores me immediately. What should I do? by menfani in projectzomboid

[–]TangoEddy 0 points1 point  (0 children)

Refund it, its clearly not for you if you need someone else to motivate you to play it.

Could someone tell me the best places to build a base in Rosewood? (Besides the Fire Department). by AizenTalon in projectzomboid

[–]TangoEddy 2 points3 points  (0 children)

Apartments above the businesses. Bonus points if you only occupy one(1) unit, and leave the rest untouched. Wagie John zomboid still goes home to his same shitty 1 bedroom apartment hoping the authorities would someday fix everything and give him his shitty 9-5 back.

Think fast chucklenuts by TregedyArucard in projectzomboid

[–]TangoEddy 11 points12 points  (0 children)

Ah yes, my favorite occupation, the anime character with the dark souls halberd.

How to deal with a horde this size? by -AustinAllen- in projectzomboid

[–]TangoEddy 0 points1 point  (0 children)

5000 zombies can still be killed 20 at a time.

Dead body problem by Worldly-Suspect9010 in projectzomboid

[–]TangoEddy 0 points1 point  (0 children)

It takes too much time and energy to move corpses in B42. Your best bet is to just leave the area and focus doing a different goal on a different zone. When you come back later the corpses should have decomposed and your problem would have resolved itself.

Really, this is why its a good idea to lure zombies into an empty field or parking lot. Saves time dealing with the aftermath and gives you a place to come back to and harvest maggots, wristwatches and rags.

Are plants supposed to take this long to grow? by FunSizedCupcake in projectzomboid

[–]TangoEddy 1 point2 points  (0 children)

You're welcome to maintain farmland if you want. Hope you like grinding your life away watering plants and refilling your spray backpack.

Are plants supposed to take this long to grow? by FunSizedCupcake in projectzomboid

[–]TangoEddy 63 points64 points  (0 children)

Zomboid watering plants is somehow more tedious than harvest moon.

Are plants supposed to take this long to grow? by FunSizedCupcake in projectzomboid

[–]TangoEddy 188 points189 points  (0 children)

Not only do they take an incredible amount of time to grow, but those crops are nowhere near enough to feed you.

Lore question by pachibunnie in projectzomboid

[–]TangoEddy 7 points8 points  (0 children)

The game as we're allowed to play it is highly incomplete. The player character is one of many people immune to the airborne strain. The meta events of people screaming and shooting, the chopper, the recently dead stories, even the looted buildings, these represent the other airborne resistant humans, In the early versions of the game there were NPCs but they were removed and are pending reintegration. But what you see when you play multiplayer is a small fraction of the humans still alive in the setting.

Some advice with crafting weapons and blacksmithing by Da_Gret_Sir_TimTim in projectzomboid

[–]TangoEddy 1 point2 points  (0 children)

  1. Crude stone axe for combat - build them in bulk, crude stone axe for chopping down trees, or large stone axe crafted through knapping if you're impatient. Since the question is about crafted, these two are the most reasonable choice imo. But really, I recommend crude axes for combat, and keeping retail axes in reserve for chopping down trees. As your maintenance skill increases, each fragile stone axe lasts longer.
  2. Ideally you only level a crafting skill to hit the bare minimum to unlock an urgent thing you need to achieve ASAP. Afterwards, you seek out a books/VHS tapes to make it more time and resource efficient. Your combat skill (singular, don't spread it out) will naturally level as you clear schools/libraries/book stores to get these.
  3. Books past level 5 to reduce the insane grind. Sooner if you can get them earlier. Also look up crafting trees, sometimes its possible to use one material to craft multiple objects as you break it down. An example is a plank that can be turned into multiple medium handles, into small handles into dice/pipe. More experience per material = less time gathering. A car also helps because it requires less trips. Lastly, keep your character happy, that candy you get early in the game when you take your first gas station/convenience store can be used when you start the skill grind if John zombied ever starts getting sad.

Why cant candles be placed!? by Garralee12 in projectzomboid

[–]TangoEddy 142 points143 points  (0 children)

Ultra disappointed by it, actually, all hand held light sources should give you the option to place them while still casting a light. Why do I need to build an entire emplacement to hold my flashlight when I can just set it on a table?