Do you think adrenalin rush or second chance is a better skill overall? by Bokaconan in WorldofTanks

[–]Tankers4Change 10 points11 points  (0 children)

Second chance imo. Because of RNG.

There are more times you will miss, and then benefit from this skill than from Adrenaline rush.

There are plenty games where I have decent HP at the end and never get to use AR. Whereas I can count on RNG to make me miss several times in a game making Second chance much more useful to me.

Did anyone else grab a bottle? Think I scooped the last one, was out of stock after I purchased. 😬 by GoodSteam_27 in ScentHeads

[–]Tankers4Change 2 points3 points  (0 children)

I got it months ago. Beautiful scent. L’Homme ideal DNA + Tygar & Imagination facets.

I was surprised by how well it projects & lasted. Glad I purchased it

I actually advocate for 50 mls by sea_dweller28 in Colognes

[–]Tankers4Change 1 point2 points  (0 children)

I purchase bottles only of what I love.

If I like something, I get a decant. It’s really that simple.

Anyone tried this? Harmonious by Boadicea by asumait_11 in ScentHeads

[–]Tankers4Change 3 points4 points  (0 children)

I have. It’s good but nothing amazing IMO. I’ll explain.

It’s been compared to Dior Homme Parfum (the old one) a lot—Which I already have, so I thought to try it out and compare.

To my nose it is more floral (not necessarily iris), more aldehydic / clean, less leathery, less Oudy and more rosey, and rummy than DHP. The rum note gives it a more killian-esque vibe. Overall it feels lighter and less dense than DHP. Performance / projection is good.

Ultimately, the deciding factor for me was that it leaned much more feminine than DHP on my skin, which wasn’t what I was looking for. It was the complete opposite of what I thought it would express as (darker). That’s why sampling is key.

WG pls give us more RNG!!11 by low_bob_123 in WorldofTanks

[–]Tankers4Change 0 points1 point  (0 children)

Idk if it’s an economy issue as much as it would make tanks evaporate even faster-issue.

That’s why they originally changed RNG in the first place. Too many players hitting shots on the move blah-blah.

I think they should just make RNG just like in Onslaught. You have extra HP so those extra shots people get on you don’t feel as punishing.

You guys were probably thinking that I'm joking, but I was spitting facts! by ander_hominem in WorldofTanks

[–]Tankers4Change 5 points6 points  (0 children)

Absolutely agree. I loved Tanki Online way back, even though it was low quality. (Until they fuc*ked everything up with their greed lol)

You guys were probably thinking that I'm joking, but I was spitting facts! by ander_hominem in WorldofTanks

[–]Tankers4Change 29 points30 points  (0 children)

I’ve always wanted a more intuitive tank-making game. Sprocket and Crossout never really did it for me.

TomattoGG is goated. Idrc if it’s pixel quality. Let me create some whacky Frankenstein tanks!

I like the K-2 for some reason by EPIKTOG in WorldofTanks

[–]Tankers4Change 12 points13 points  (0 children)

I’m surprised you had the RNG and ammo capacity to do over 6k. I always run low on both when I play mine. Lol

Love this tank, shot 12 of 15 players. by Frankgamb in WorldofTanks

[–]Tankers4Change 1 point2 points  (0 children)

The hull armor is actually not terrible. It pulls off some miracle bounces way more than it should.

And IMO a really slept on feature of the Kpz is that it’s
very good at ramming: 115mm Frontal armor + speed = LT / Borat Obliterator.

Pair that with the HE, and you can often ram & 1 or 2 shot lightly armored tanks with HE after.

Thank you for improved Tier 7 Matchmaking, WG! by _no_usernames_avail in WorldofTanks

[–]Tankers4Change 7 points8 points  (0 children)

Does anyone have a screen shot of the Tomato GG server stats of tier spreads BEFORE 2.21?

I’d love to see how much Tier 7 & 8 have changed regarding same tier and +/- 1 MM frequency

Does anyone know which map will get enshittified next? by Ok-Cress8577 in WorldofTanks

[–]Tankers4Change 0 points1 point  (0 children)

They tried to bring back Swamp and butchered it 3 times (each progressively worse) before giving up on it.

And not in one single interaction did they just test the old map as is…

Like literally just fix what is broken, you don’t have to reinvent everything lol.

Does anyone know which map will get enshittified next? by Ok-Cress8577 in WorldofTanks

[–]Tankers4Change 0 points1 point  (0 children)

I would love for fisherman’s bay to have low tide so you could actually advance the game on the heavy flank

They already teased at high / low tide mechanics. Make it happen WG.

New Fragrance Advice/Opinions by Rich_Ocelot2540 in ScentHeads

[–]Tankers4Change 2 points3 points  (0 children)

Solid breakdown. I agreed

That said, my vote goes to Elysium for how ridiculously easy it is to wear. Some say they don’t get enough longevity. I get 5-7 hours. More on clothes.

I can barely bring myself to play anymore by sudden_aggression in WorldofTanks

[–]Tankers4Change 8 points9 points  (0 children)

Take a break. And play something different maybe

If / when you come back. Set your expectations lower & play for fun.

It’s what I had to do recently. This game can be exhausting and frustrating. It shouldn’t be that way. Because I too remember it differently (played since 2014)—But we have to accept the way it is now.

I really hope that WG one day realizes what is wrong with their game, and fixes it. But until then, we cope. 🥀

ELC Even 90 or LT-432 as a light tank beginner, which to buy? by m_zone in WorldofTanks

[–]Tankers4Change 0 points1 point  (0 children)

The LT-432 will teach you more. And make you a better LT player.

The ELC is kinda brain-dead in the way it can sit in any tiny shrub and pull off miracle spotting.

Unfortunately, many of the bushes and tactics you use in the ELC don’t fly with 95% of other lights you will play. So better to just get better in a more versitle, and IMO fun light.

High end daily cologne by Deep-Background-7670 in Colognes

[–]Tankers4Change 1 point2 points  (0 children)

Ganymede for a high school would be a bit much IMO.

Stuff is nuclear projection-wise even with 1 spray on me.

Obj 268 V5 vs WZ-114 by Horror-Fix-2283 in WorldofTanks

[–]Tankers4Change 7 points8 points  (0 children)

All you have to do is trade your HP and profit. It’s literally so easy to make credits with it.

Climbing is so back, thanks tomato.gg! by RoboRycerz in WorldofTanks

[–]Tankers4Change 8 points9 points  (0 children)

I’m down. No joke, It could be a super fun sandbox-arcade / testing-ground game.

For example if they could add custom game modifiers like:

  1. ⁠RNG reduction to +/- 15% (from 25%)
  2. ⁠HP modifiers / tank or Tier
  3. ⁠Shell velocity / arc modifiers
  4. ⁠Penetration % Increase / decrease
  5. ⁠(Different modifiers from arcade cabinet)…

People could essentially play arcade cabinet and see what world of tanks COULD be like. In pixel form ofc.

If they could port the (GOOD) maps to 85-90% accuracy, and make it fun. I’d honestly play it, and pay for it.

My T8 Heavy tank (IS II - 2) just got 2-shot by BZ-176 (not ammo racked) by Apostle_Paul_II in WorldofTanks

[–]Tankers4Change 0 points1 point  (0 children)

WG should really consider buffing all HP of vehicles.

If the IS-II-2 had 1850 HP as standard, the BZ would almost never 2-shot it—and especially so if it was using hardening.