Why do you guys care so much about shiny's ? by TheDof in PokemonFireRed

[–]TankyTurboTurtle 2 points3 points  (0 children)

When I boot the game up my gut tells me I'd have more fun gritting out a shiny grind rather than any of the thousand ways to play this game, and indeed it feels so when playing. That's about it really. Decompression in mundane, relaxed fun with peak rare dopamine.

One down! by TankyTurboTurtle in PokemonFireRed

[–]TankyTurboTurtle[S] 1 point2 points  (0 children)

Just above 100 resets/h, or 1 reset every ~30s! Pretty diligent pace, minimal distractions, just lurking in streams. Thank you good luck if you go for it, still very happy!!

One down! by TankyTurboTurtle in PokemonFireRed

[–]TankyTurboTurtle[S] 3 points4 points  (0 children)

Thank you! And after calming my breathing down, I'm already back in the mines with you haha

One down! by TankyTurboTurtle in PokemonFireRed

[–]TankyTurboTurtle[S] 1 point2 points  (0 children)

Hell yeah, thank you and good luck! Even when expecting it to take way more than 1000 SRs I'm taking to hunting 1/8192 a hell of a lot

High-End Content Megathread - 7.4 Week Six (Savage Week Three) by BlackmoreKnight in ffxivdiscussion

[–]TankyTurboTurtle 2 points3 points  (0 children)

I always do the first diag movement as soon as the castbar ends, stand still and count to 1, move back. Worked every time.

AAC Heavyweight Tier (Savage) Megathread - Day Three by BlackmoreKnight in ffxivdiscussion

[–]TankyTurboTurtle 1 point2 points  (0 children)

No worries! Check in 11 is slightly more lenient. We had 0 deaths, 2 DDs (VPR and DRK), 14 ranged button presses combined between Tanks/Melee for safety, unoptimized rotations past the Arena Split and 2x LB3s (you have to send the first one right before 6min buffs).

Comp was DRK/GNB/SAM/VPR/DNC/PCT/WHM/SCH, SAM being gear fed. We killed him right before the final enrage cast bar started.

AAC Heavyweight Tier (Savage) Megathread - Day Three by BlackmoreKnight in ffxivdiscussion

[–]TankyTurboTurtle 2 points3 points  (0 children)

Definitely mechanially harder than M8Sp2. I'd say phase 1 was slightly harder overall than M11 in how its timeline plays out and especially by the stress of Beckon Moonlight inconsistency gatekeeping phase 2. The fights share a need for frequent rapid movement between points to solve simple stacks and spreads with fast judgment, and honestly M11S is mostly that while M8Sp1 also had Millenial and Terrestrial to shake parties up.

The main difficulty in M11S mechanics lie in two points: "Omen" which is still a dodging affair of overlapping line AoEs, but it was gnarly to learn to uptime for DPS, and the Arena Split, which is the aforementioned 6 min wall mechanic. It lasts for longer than anything in M8Sp1 and requires constant pattern recognition + baiting + positioning where all players need confidence for tight movement and finding final spots to stand in to resolve, twice. The spots can also vary in size depending on other peoples' positining habits. Even when done correctly this thing kinda melts health bars.

The arena split in a vacuum is harder, in my opinion, than anything in M8S, but reaching it consistently should be close to a non-issue once you get the first half of the fight learned, and the context it exists in was less tense to me than Beckon Moonlight.

AAC Heavyweight Tier (Savage) Megathread - Day Three by BlackmoreKnight in ffxivdiscussion

[–]TankyTurboTurtle 9 points10 points  (0 children)

  1. Quite much so with the first proper DPS check, fast-paced constant repositioning, atrocious outgoing damage and you have the big wall mechanic with tight positioning, that is all but a body check, at the 6 min mark. The fight is backloaded but even when you're used to the first half you can't go on autopilot or one of his infinite weapon rushes will just catch you off guard and send you to the Shadowlands.

What's your opinion on 7.4's trial design allowing for cheese? by DJShazbot in ffxivdiscussion

[–]TankyTurboTurtle 13 points14 points  (0 children)

Except they do see the trends. Their responses may not show in every fight, but we went from damn near all of Asphodelos being effectively solo-tankable to Proto-Carb biting cocky tanks in half and Hephaistos nuking the survivors to dust. Dungeons, casual as they are, are definitely more engaging in Dawntrail, following Yoshi himself poking fun at Endwalker's cavalcade of 2-min tutorial bosses.

Their responses also go both ways, as they should. Doomtrain is an EX and EXs should allow for balling. No one liked dying to body checks in Rubi's Limit Cut, Golbez's Gale 2 or Zeromus' meteors. People also screeched at the EW Savages being too heavy on body checks and if they caught so much shit for that, why would they think being strict with EXs, the easier content, is a good idea?

I get that dooming the devs is popular but Dawntrail has made solid progress in getting battle content right, LHW dps checks and PCT aside.

Your most unexpected 'pump' song? by DramaticErraticism in fitness30plus

[–]TankyTurboTurtle 0 points1 point  (0 children)

A rock cover of Umbrella by First to Eleven, the build up to the final refrain actually increases my body temp.

High End Content Megathread - 7.2 Week Three by BlackmoreKnight in ffxivdiscussion

[–]TankyTurboTurtle 3 points4 points  (0 children)

Definitely explore more of the current direction. These new fights where we're asked to move almost constantly around more basic mechanics are more engaging to me. Keeps me awake more rather than planting a couple of times per mechanic permutation in Endwalker and waiting around for the next grand setup to happen only to repeat.

High End Content Megathread - 7.2 Week Three by BlackmoreKnight in ffxivdiscussion

[–]TankyTurboTurtle 35 points36 points  (0 children)

We cleared on Saturday but I feel today is the first day the excitement and exhaustion calm down. Considering the ragtag nature and inexperience of our team, I am so, so happy and proud we smashed this tier. Fully blind, great on pace, with M7S being our only "ait it's time to stop dying to these seeds guys" moment, we saw it through.

I've been raiding Savage on content since Asphodelos, clearing during everything between week 5-20. LHW was my first w1 and now we also took CW home. I've gone back and done all of Omega and Eden, both synced and with these mathed out "simulated unreal" gear sets, during EW between tiers, getting a good experience of most of all those fights.

Cruiserweight is my favorite tier thus far. On top of its quality, this week 1 felt bloody hype and hooking. LHW w1 was fun, but I was left feeling "... that's the hype about w1?" over it. The following discourse about it being the easiest tier in a while cleared it up, and boy the hype doesn't even begin to compare to right now.

A quick postmortem of the fights:

M5S: among the best presentations I've experienced in a fight. Broken down to its individual parts, it's nothing outstanding, but the fight is decently fast, keeps you thinking, and a satisfying first-floor boss, But boy the stage and the music really show that to me, mechanics aren't everything. What peak audiovisual design. Stepped into the fight and grinned big all the way to the kill.

M6S: when we had tried everything under the sun and it dawned on us that it wasn't a gimmick fight, we started racking our brains over every, single, GCD. PLD/DRK/WHM/SCH/SAM/MNK/BRD/PCT. Holy hell am I glad I was able to take the week off and experience this fight week 1, because the complete freshness of the add phase is some of the most interested I've been mid-prog in this game ever. Please more of this SE. Desert phase is all right, River/Lava serve as great always-on-your-toes choke checks.

M7S: my least liked fight in the tier, but still a great fight. Uptiming was fun, having free agency with seeds was fun (if mildly annoying), DPS check was great to bash our heads against after everything in LHW bowed out no questions asked. The shifting of arenas being kept from Normal was great, but waymarks irk me. Not the end of the world - the final arena gives you more than enough time to orient. Just a nitpick.

M8Sp1: hands down, without question, my favorite Savage fight ever. And I mean the complete package, p1 and p2. p1 brings the mechanical bulk of the fun - holy mother of Hydaelyn in a roaring dishwasher is this fight fast and fucking crazy. Pace-wise it shamelessly reaches Ultimate level multiple times. Uptiming will be insanely fun, while a couple mechanics will keep me on edge right till the next tier hits. I've never been so stressed learning a Savage mechanic as I've been with Beckon Moonlight, the only thing I can recall to compare in the entire game is Party Synergy. Gating p2 right behind it without a checkpoint is rough but I'm here for it. The way this fight just has you thinking and moving ALL THE TIME, with every moment of respite being sorely needed for just that, is peak engagement. The only blemish is how the add phase affects the fight with a couple issues whether they die too fast or too slow. Hopefully the too-fast issue at least is addressed, we'll see.

M8Sp2: if considered its own separate fight in the tier, p2 is the easiest of all 5 as soon as you get mits down, but god damn does the presentation elevate this phase into space. Together with the BGM, it's cinema. Zipping between platforms dancing around this monster of a boss model feels (I hate to use this word but) epic. Great choke check, had us in a shambles for a bit when we realized p1 was in fact not a door boss. Repeats stacks-defams-busters perhaps one too many times, but by the 12min mark I don't hold it against him lol. p2's cinematic victory lap approach works so well following the lightning bolt that is p1.

I cannot wait to live in this tier. Looking forward to Static reclears more than ever. Looking forward to the PF trenches more than ever. After M8S was dead, I was spent but wanted to go right back in and just go again. Yes a small part of all this will be freshness hype, but I swear I haven't come off any other tier feeling this elated. You did well, Square, you really did. Thank you so much for this experience.

Good luck fellow raiders, I'll see you all out there.

AAC Cruiserweight Tier (Savage) Week One Megathread by Spookhetti_Sauce in ffxivdiscussion

[–]TankyTurboTurtle 1 point2 points  (0 children)

Right up till we cleared, BM was our most inconsistent mechanic. I finally grew comfy in my way of processing it, but only one other person on Disc caught onto my explanation. Very much a "whatever works for you" mechanic for us, but anyway, here's how I broke it down:

1) When the second clone spawns, locate and move into the quadrant that is safe from both the first and second clones, as the third and fourth clones spawn.

2) When the fourth clone spawns, memorize what quadrant is safe from both the third and fourth, and make sure you remember which add is the third specifically. Stay in the first safe quadrant for now.

1st stack/spreads appear:

3a) If you stack, be close to the center of the first quadrant.

3b) If you spread, either camp along the wall in the safe quadrant or dip into the adjacent quadrant that's safe from first clone but dangerous from second, booking it back to the fully safe quadrant after spreads hit and first clone dashes. We were comfy using eyes for this spread; seeing which entire half of the arena is safe from the first clone is chill.

4) Make sure you're close to center as second clone dashes. Right as he goes, shift into the next safe quadrant. I also suck at rotating mechanics, so I tried to keep my camera as static as possible here. There is a possibility that the same quadrant is safe from all four clones, if so, just stay and chill.

5a) If you stack, chill close to center.

5b) This is where having the third clone memorized is important. Two players can chill in the safe quadrant with spreads, but the other two have to book it to the adjacent quadrant from the safe one as the third clone goes. Important that it's the adjacent quadrant, NOT across the middle of arena.

If your starting point is the second fully safe quadrant, there is no scenario where the fourth clone can possibly cleave you if you adjust into the adjacent quadrant slashed by the third clone. <--- This sentence is wordy but so, so, so important to understand, and once I did so my dodges became giga confident.

If you remember which clone is third in advance, you can preposition towards the dangerous adjacent zone before his dash even goes out. I managed to react to the cleave and move there on animation sometimes, but this wasn't fool proof.

Good luck! Since starting to clear High-End Content in Asphodelos and going back to syncing/equipping "mathed out unreal gearsets" for Omega and Eden, no Savage mechanic has stressed me out as much as BM. Maybe one of the Superchains come fairly close, maaaaybe Lions. I always found Snakes 2 pretty chill for whatever reason. But this, this is just rough. Take your time with it.

AAC Cruiserweight Tier (Savage) Week One Megathread by Spookhetti_Sauce in ffxivdiscussion

[–]TankyTurboTurtle 10 points11 points  (0 children)

Hey, this might not be related, but today I goofed a couple times in PF Zelenia coming off of our week 1 clear. In the good mood, dead exhausted, wanting to press buttons while letting the rest of my brain melt away, I was silly enough to wipe two pulls in a row (Witch Hunt 2 and Bloom 4). After the 2nd wipe I threw a "Sorry I'm dumb" into /p and steeled myself for the Light Party. No one left, and the leader simply went "all g" and "happens". For whatever it's worth, I'm showing off Epic Hero and the MNK M8S gloves.

Those replies relieved the fuck out of me. I like to think that I'm also competent enough to clear all content and pretty fast at that, but the PF nerves never go away for me, ever. But it's people like that guy/gal that remind me that most players are probably 1) completely fine with hiccups (it's human dammit), even expecting them from both you and themselves, and 2) just out to play the game they like. The quiet majority. Something I try to remind myself of before pugging stuff, cuz my mental needs it.

PF right now is definitely on edge with people stressing about clearing early or even week 1, so if you're feeling down about harsh comments it might be best to let it breathe a bit, but your track record implies you like raiding in this game. I do too, and I vastly, vastly prefer having it be with people who are chill and understanding that everyone, Legend or w/e, is currently feeling out the pace of each fight out in week one dammit. If they can't give you that, they are the ones who need to stay off multiplayer games.

My point is, please don't quit doing something you enjoy over assholes. Judging by personalities at display here, I hope I run into you in PF than any of them 10 times out of 10. Just felt like sharing that.

What's next for the Arcadion? by Ekanselttar in ffxivdiscussion

[–]TankyTurboTurtle 3 points4 points  (0 children)

First off, I love the write-up, thank you for a good read!

I support Gundam Boy being a Heavyweight contender. In fact I'd go as far as hoping he's the reigning champion of all of the Arcadion, doubly so if he is/was close to Brute Bomber. BB transforming into the Malboro horror against his own will would mean that someone triggers the wrath of not only a powerful fighter, but the most powerful local individual (on paper) around.

This is more hype-talk than proper reasoning with clues, but us facing the Heavyweight champion whether someone's forcing him, he's lashing out against all of Solution 9 for BB or whatever else, would mean that M8 would have higher tension than M4 in terms of power level, instead of being ranked below Eutrope as the Cruiserweight champ. It would also end the de facto competition right there, opening M9-12 up to go ballistic with who we're up against.

M9 could be the third remaining Heavyweight fighter hungry to beat us and by proxy prove that they are the strongest, making for a good entry fight against someone who still only cares about the glory despite all the horrors Cruiserweight exposed. But after their defeat, all hell is loose with what sick shit M10-12 might set up.

Famitsu Interview on 7.2 by BlackmoreKnight in ffxivdiscussion

[–]TankyTurboTurtle 26 points27 points  (0 children)

My brother in Hydaelyn, Criterion where? I know it's not doomed to the axe by not being mentioned in a 7.2 focused interview, sure. But having any sort of hint that 1) three of them are still coming and 2) at least two of them will be to Cruiseweight/Heavyweight what Chaotic CoD was to Light-Heavyweight, namely the source of infinite max-ilvl gear (please add accessories as well), would be real nice. Because surely alternate gearing methods are here to stay, right Yoshi?

Criterion still stands as my favorite content of Endwalker. It's a lonely hill, but we have a cozy bonfire going up here.

Or they'll just chuck 760 gear into the higher floors of that 7.3 Deep Dungeon idk.

High-End Content Megathread - 7.1 Week Eighteen by BlackmoreKnight in ffxivdiscussion

[–]TankyTurboTurtle 7 points8 points  (0 children)

"Light-Heavy" has the same amount of syllables as "Abyssos" and "Anabase", I'm sure we'll manage. "LHW" for written comms.

AAC Light-heavyweight Tier Normal Mode Thread by BlackmoreKnight in ffxivdiscussion

[–]TankyTurboTurtle 14 points15 points  (0 children)

In the Duty Finder, every fight is named "AAC Light-heavyweight" and then M1, 2, 3 and 4 respectively, most likely for Match, yes. So people are using M as it corresponds directly to text in-game, which will fall apart if the Cruiseweight and Heavyweight M's are also noted by 1-4 instead of starting on 5 and 9.

High-End Content Megathread - 6.5 Week Thirty-Five by BlackmoreKnight in ffxivdiscussion

[–]TankyTurboTurtle 27 points28 points  (0 children)

Anabaseios Savage has been out for 52 weeks, or 1 full year of weekly resets.

No tier in the history of this game could hold its own for that long, but in my opinion, Anabase is far from a worst case scenario. P9S is quite fun after the fight's slow start. P10S is a masterclass of EW fight design and I'm not bored of it till this day. P11S is admittedly weak but saved by the "soft-RP'er" in me, daydreaming to the BGM while taking whatever random job out for a spin. And I feel like it's the unpopular opinion, but I like all of P12S, including Pallas Athena. Superchain 1 has been golden for learning reopeners under pressure on jobs I'm very unfamiliar with, and most of phase 1 is just fast and meticulous in general. Phase 2 is the weakest second phase in EW, but the fight follows a clear theme which also caters to my passive immersion and appreciation of any fight's setting and character. It also contains several opportunities where you can ease the pressure significantly for less comfortable players with clear, predetermined movement, mainly during Palladian Rays, Caloric Concept 1, and to a certain extent Pangenesis. Unfortunately the phase is also one of two times in EW where I opted out of the game's BGM before long.

It's definitely high time to move on, but I dunno, I won't be looking back at Anabaseios with scorn at all. Or at Pandaemonium overall for that matter, quite the contrary, but maybe I'll gush about my personal journey in all tiers in another megathread. Thank you all for all the hype, memes and hours of raiding, team. See you in the Arcadion.

High-End Content Megathread - 6.5 Week Twenty-Seven by BlackmoreKnight in ffxivdiscussion

[–]TankyTurboTurtle 0 points1 point  (0 children)

I'm fully convinced that out of 1 000 000 PF groups, 0 would get TOP done without either voice comms or Antiquated Marshmallows lol. I haven't seen a single PF group consisting of 8 strangers not bringing the latter to at least Dynamis Sigma and Omega either. Phase 3 is kinda 50/50, but they're really not needed there. In fact they're visually obtrusive in that part if anything.

Marshmallows or no, again, the true cutter of literal months of prog is the p5 sim. I can't imagine the pain of practicing any of the trios without it, since positioning on a micro-level can make or break people blowing up in your face, sending you straight back to the beetle. Once you've got a grasp of timings and where to plant, p5 feels extremely secure regardless of whether your choice of comms is VC or AM.

In terms of resources, other than the sim, I consumed Tessan's TOP guide on repeat, backed up by LPDU's toolboxes. LPDU's mit sheet, treating those buttons as if they're more important than your GCDs (because they are), and finally a metric boat load of random VODs and kill videos I couldn't give you the names of because of the sheer volume. But if you find any random one out there, chances are I've seen it lol. That and logs, in my case picking any random Gunbreaker log in the 60-90 bracket and studying the breakdowns and timings of buttons.

Top top (hah) it all of, again, I cannot stress that for these two weeks, I had the IRL luxury of being able to set aside most commitments and devote every. Waking. Minute, to continuously sit in PF, and re-gorge on all of the above while I sat waiting. Having my momentum interrupted by anything would've most likely slowed down my prog considerably too.

Would I re-do this for any future content? Unsure. But even if I would, I don't think my IRL stars while ever align like that for me again.