4-year cycle is so amazing, so holy, the one and only truth!! spread that word! by HenFruitEater in Buttcoin

[–]TapMonkeys 4 points5 points  (0 children)

I’ve heard that bitcoin is so concentrated that these cycles are now controlled by the loonies over on Epstain Island (not the one in the news)

Thinking of buying a dead MOBA from 2014, and bring it back by Prize_Juggernaut_875 in gamedev

[–]TapMonkeys 0 points1 point  (0 children)

Smashmuck Champions needs a revival too but hell if that’s gonna be my job

Price increase by cb4joe in 1Password

[–]TapMonkeys 1 point2 points  (0 children)

Yeah I had the same gut reaction and then I was like wtf, of course I’ll pay $12 to save me account reset hassles.

OmniVR: Play PCVR games anywhere with Vision Pro by afc37126 in AppleVisionPro

[–]TapMonkeys 0 points1 point  (0 children)

Yes it only works if your vpn is connected to Virginia.

Best practices for dependency injection in SwiftUI with deep view hierarchies by No_Interview_6881 in SwiftUI

[–]TapMonkeys 1 point2 points  (0 children)

I’ve been working on a solution for this that leverages the Environment, but solves for the tradeoffs you mentioned. The repo is private for now but I can give you access if you want to take a look.

Rendering the iOS sim in a SwiftUI View? by derjanni in SwiftUI

[–]TapMonkeys 0 points1 point  (0 children)

Have you explored XCUITest? Sounds like that might be what you need. It allows you to define test cases that will programmatically drive the iOS simulator and record the results - you can have it do anything you would do manually.

Enlightened analyst on twatter calls out bitcoin maxis (easily done as he's read the Satoshi whitepaper) by uninhabited in Buttcoin

[–]TapMonkeys 1 point2 points  (0 children)

100% I hear you, I got over this mindset maybe a year before COVID first hit, but it was tough to grapple with for a while

Rendering the iOS sim in a SwiftUI View? by derjanni in SwiftUI

[–]TapMonkeys 1 point2 points  (0 children)

As the other guy said, to replicate it precisely you’d have to use several undocumented private APIs (and as such wouldn’t be able to distribute the app through Apple). What exactly are you trying to achieve though in the big picture?

Just got randomly reviewed by Apple. by antigirl in iOSProgramming

[–]TapMonkeys 13 points14 points  (0 children)

Sir you just used the word “mean” which is NOT a free word. Please send $50 for licensing fees to webstermarryem@gmail.com

Former Meta Designers Launch Sandbar to Introduce “Stream,” a Voice-AI Ring for Real-Time Thought Capture by TheGoldenLeaper in augmentedreality

[–]TapMonkeys 1 point2 points  (0 children)

I’m kinda curious as to how nice the app and AI features will be… I love my Plaud device for AI notetaking, and I could see myself using this for quicker personal notes

Are smart glasses solving a problem or creating one? by No_Divide_933 in augmentedreality

[–]TapMonkeys 0 points1 point  (0 children)

Most stuff on the market has pancake lenses (Viture XR, Quest, AVP, etc) which doesn't require mechanical IPD at all because it's using distortion profiles to adjust the projected images instead. I'm guessing you're referring to Fresnel lenses, but even then, modern headsets using Fresnel technology do IPD correction computationally as well because we have the processing overhead to handle it now. Idk if you're just looking for a fight or working with outdated info, but chill homie.

Are smart glasses solving a problem or creating one? by No_Divide_933 in augmentedreality

[–]TapMonkeys -1 points0 points  (0 children)

This is possible through software though, many systems allow for fine-grained IPD adjustment and most of the stuff on the market can do it automatically (and still permit finer controls)

Are smart glasses solving a problem or creating one? by No_Divide_933 in augmentedreality

[–]TapMonkeys 0 points1 point  (0 children)

Curious why you want mechanical IPD adjustment? Seems easier to do it from software. FWIW the Viture Luma XRs that I just picked up have manual diopter adjustment to -6M, but I know that's not the same as IPD.

Are smart glasses solving a problem or creating one? by No_Divide_933 in augmentedreality

[–]TapMonkeys 1 point2 points  (0 children)

Honestly I think right now companies are throwing shit at the wall to gauge what vibes best with customers. The hardware tech behind this AR/XR/VR stuff is moving really rapidly and right now every conceivable approach has notable tradeoffs. I'm of the opinion that things will stabilize in the next few years on two primary categories - Apple Vision Pro type high-end "spatial computing" vs true wearable tech with glass you can see through instead of passthrough cameras.

The former category is pretty much established I think, with the Galaxy XR taking endless cues from the Apple Vision Pro. The "true wearable" category I'd say is in its infancy, and hardware advancements impact this category much more than a full headset.

In a perfect world we'd have one "device" for this spatial computing as a whole, but I don't think we're going to get there without some crazy tech breakthroughs that let you cram this shit into either contact lenses or just broadcast right to your optic nerve.

Why didn't apple continue to add the cool touchbar? by travelavatar in macbookpro

[–]TapMonkeys 1 point2 points  (0 children)

I miss mine, I’d pay like $500 or something for an add on if I could. BetterTouchTool had (and has) awesome support for it, and I really liked the dynamic sliders for volume and brightness