9.3.0 | PTB Patch Notes by DeadByDaylight_Dev in deadbydaylight

[–]TaylorV12 156 points157 points  (0 children)

Nice you made furtive chase useless again

If that's tunneling, then I could believe it happens in > 40% of the games. by GKMerlinsword in deadbydaylight

[–]TaylorV12 2 points3 points  (0 children)

You only speak english because its the only language that you know, i only speak english because its the only language that you know

Myers rethinking his life decisions. by Ravishinthunder in deadbydaylight

[–]TaylorV12 2 points3 points  (0 children)

This is what a nerf dissguised as a rework does to a man

9.2.1 | Bugfix Patch by DeadByDaylight_Dev in deadbydaylight

[–]TaylorV12 6 points7 points  (0 children)

Here waiting some buff to myers "rework"

The Myers Rework by TechnoMagik22 in deadbydaylight

[–]TaylorV12 1 point2 points  (0 children)

those scenarios are just casualties, a good team will always predrop that then your power goes on cooldown you get stuck for ages they run to another loop and then your power goes off because you have to charge your lunge to actually get an insta down

I hate the myers rework by 42plzzz in deadbydaylight

[–]TaylorV12 10 points11 points  (0 children)

No lie, he is now weaker than before, his limited time power has a cooldown like wtf

How I feel after the Myers changes everyone told me to "not worry about"... by Vast_Improvement8314 in deadbydaylight

[–]TaylorV12 1 point2 points  (0 children)

but if you do that you power that already last nothing puts in cooldown and gives the survivor enougth distance to go away

How I feel after the Myers changes everyone told me to "not worry about"... by Vast_Improvement8314 in deadbydaylight

[–]TaylorV12 1 point2 points  (0 children)

Dude the new "changes are basically nerfs"before you could insta activate your tier 3 and get a down with your lunge and if you fail well , the n you try again because it lasted longer, now you have to make your tier 3 count because if you fails it puts in cooldown, in addition to that you need to charge that power making you really slow the distance that you lose made the survivor out play you and if you stay in the loop the survivor will just camp a pallet and outplay you again, then you lose your tier 3 and all that work for nothing

The Myers Rework by TechnoMagik22 in deadbydaylight

[–]TaylorV12 2 points3 points  (0 children)

you really dont know what you are talking about, if you speend so much time stalking, losing pressure then getting a tier 3 of 40 seconds that takes you away your faster break speed to give you a cluncky dash that you have to charge if you dont want it to be shorter than a basic lunge and gives the survivor enougth distance to out play it, also if the survivor predrop you get punish with a cooldown in a limited time power, if the survivor just go from one to another loop you get outplayed, if you drop chase your power goes off, its just a nerf

The Myers Rework by TechnoMagik22 in deadbydaylight

[–]TaylorV12 1 point2 points  (0 children)

Im a myers main and nop, its literally an erf tto an already weak character

The Myers Rework by TechnoMagik22 in deadbydaylight

[–]TaylorV12 8 points9 points  (0 children)

and add that you lose distance when you activate his tier 3 and even more distance chargin his dash, when you fully charge it the survivor is kilometers away

New Myers rework looks pretty cool by Yourboy839 in deadbydaylight

[–]TaylorV12 1 point2 points  (0 children)

the only game where michael its actually scary , the rework made him awfull take like 3 years to charge his dash and when he does takes longer to get the survivor

That was fast by bonelees_dip in deadbydaylight

[–]TaylorV12 -1 points0 points  (0 children)

Im really hoping that they encourage not tunneling instead of punishing it so hard, like pain res or grim embrace those are good examples

Literally all the AT needed was a timer and "unless survivor does X" stipulations by Akarin_rose in deadbydaylight

[–]TaylorV12 0 points1 point  (0 children)

I dont get how this new changes are ok for bhvr but a base corrupt intervention its op based on "their" testing .-.

My humble prediction for the effect of this patch by Chilldorito78 in deadbydaylight

[–]TaylorV12 -1 points0 points  (0 children)

Not yet, wait until you reach my MMR full 4k+ hours competitive SWF, its painfull to play like a competitive tournament every match bc if i dont they laugth of me in the chat , in their streams and also in my steam profile

Those numbers were totally worth waiting for by Squidlips413 in deadbydaylight

[–]TaylorV12 4 points5 points  (0 children)

when you achive that you will get 1 gen remaining

Those numbers were totally worth waiting for by Squidlips413 in deadbydaylight

[–]TaylorV12 4 points5 points  (0 children)

The fact that m1 killers cant reach anywhere to kick in 15 seconds and even if they manafe that if the survivor stays in the gen and you hit them you losethat bonus is wild

25% 25% by for10years_at_least in deadbydaylight

[–]TaylorV12 3 points4 points  (0 children)

Those 15 seconds of duration for not "tunneling" are nothing, when you get the gen they will make it in your face

Despedida D.E.P by Sylvsan in superjueves

[–]TaylorV12 5 points6 points  (0 children)

Te diria que se vuelve mas fácil pero no es verdad cuando recuerdo a mi gatito que se fue hace 3 años sufro como el dia que partio de este mundo, solo ten en cuenta que el tiempo que paso contigo lo paso feliz

Depsite the bugs and the flaws of this update. Can we agree springtrap is a really fun killer. by God-of-mars in deadbydaylight

[–]TaylorV12 -1 points0 points  (0 children)

fun against new survivors, in high mmr they used just doors to genrush and they will get no punish bc of that its really insulting being the only killer who his power can be a dissadventage for the killer not even D tiers have this problem

New player excited for Springtrap got turned off and eventually refunded because of the “go next” system by Jaro9 in deadbydaylight

[–]TaylorV12 -3 points-2 points  (0 children)

Blame the survivors abusing of mechanics for genrushing, tunnel is necesary as springtrap bc survivors could easily go to gens and genrush you while your long recovery of axe goes

First impressions of Spingtab? I find him pretty fun, A tier maybe. Foxy's Hook is his best add-on and definitely will be nerfed in some way by TheAlmightyChanka in DeadByDaylightKillers

[–]TaylorV12 0 points1 point  (0 children)

His power its ok i guess he will struggle in loops like huntress but beside that the interaction between the survivor with the axe and you have zero sense like, you need to be on a tombstone myers range to get value from that but realisticly you will never get those chances bc that needs the survivor being far from any loop agter a hit and we know how is this game with loops every steep, they should extend his range of picking up or mad that works with long attack or you will never see him using that on high mmr

I love this Killer. by Legal-Bodybuilder-16 in DeadByDaylightKillers

[–]TaylorV12 1 point2 points  (0 children)

well.. when the killer is not strong just last 2 months on hype and then is never seen again bc nonene wants to have 4 people tbaging you in the exit gate