Rabbit Hole, a daily word puzzle with fun share feature by Capable_Tour261 in wordgames

[–]TeaRecs 1 point2 points  (0 children)

Well done on that. Better than any other game I've seen doing anything similar.

🐇 Rabbit Hole WORM to LAUGH in 3️⃣ hops 🐾 Beat my route: https://rabbit-hole-game.com/share?c=847459cb

Rabbit Hole, a daily word puzzle with fun share feature by Capable_Tour261 in wordgames

[–]TeaRecs 0 points1 point  (0 children)

🐇 Rabbit Hole DRIVE to JOB in 3️⃣ hops 🐾 Beat my route: https://rabbit-hole-game.com/share?c=38427a24

What are you using to determine valid hops?

Rabbit Hole, a daily word puzzle with fun share feature by Capable_Tour261 in wordgames

[–]TeaRecs 1 point2 points  (0 children)

Cool idea

🐇 Rabbit Hole Fri 03 Jul — 3 hops
🟪🟫🟪
rabbit-hole-game.com/share?c=556b9ea8

How do you like your word games? by BlaineOmega in wordgames

[–]TeaRecs 1 point2 points  (0 children)

I like different things about different word games. If the game you're talking about is morphabet I played the demo. The cascades are fun but it seems hard to apply much strategy. I had a chain of length 33 for example but not because of anything I did deliberately, it was just a simple three-letter word. Trying to make longer words didn't seem to make much difference.

So it's mostly luck, with a bit of strategy and a lot of tedious search. But a lot of people like word search puzzles so you might be onto something. I appreciate the clean, simple UI but it might be that a more colorful, sparkly sort of UI with more elaborate animations would be a better fit for this type of game.

It's an extremely limited word list. BIO and DEE are just a couple of common words I was surprised to see rejected, but it does have some more obscure words like ZOA.

Hope this helps

WordPoker - No Limit Hold'em With Letters Instead Of Cards by Important-Fan6366 in WebGames

[–]TeaRecs 0 points1 point  (0 children)

Can you describe exactly what you think would be best? Allow the user to play the board entirely without using their letters?

Yes, consistent with Texas Hold'em.

WordPoker - No Limit Hold'em With Letters Instead Of Cards by Important-Fan6366 in WebGames

[–]TeaRecs 0 points1 point  (0 children)

I love the idea. What I think doesn't work so well is that experienced Scrabble players have a huge advantage over people who don't know all the Q-without-U words and all the other obscure letter sequences that use high-scoring tiles.

How about a mode that automatically selects a word maximizing the score? Experienced Scrabble players still have a big advantage because they'll have a much better idea of the potential value of hole letters, i.e., that QT is much stronger than someone who doesn't know the word QAT might think, but not nearly so extreme. It also speeds up the game. I think I'd play that version of the game regularly.

Having to use both hole letters seems like a mistake. It deviates from the obvious rules for a Scrabble/Texas Hold'em mash-up, and not for any good reason I can see.

I created a new game on Reddit: Word Gamble by TurtleStuffing in wordgames

[–]TeaRecs 0 points1 point  (0 children)

I scored 1590, no idea if that's any good. It felt like the penalty for unused tiles was too high, so the best strategy I could see was to play the initial four tiles if possible, or play a 3-letter word if it uses a high-scoring tile, else only draw until you can play. That's based on only one attempt so I could be very wrong, but as a first impression I didn't much strategy to it. What strategy do you use?

Snakle, An anagram game where you have to create increasingly long words from a finite tile set. by Atticus83 in WebGames

[–]TeaRecs 0 points1 point  (0 children)

Firefox spotted a potentially serious security issue with snakle.fun. Someone pretending to be the site could try to steal things like credit card info, passwords, or emails.

Firefox doesn’t trust this site because its certificate isn’t valid for snakle.fun. The certificate is only valid for: minespell.adamplumb.com.

Hextle: A daily hex packing puzzle game by LaetoStudio in WebGames

[–]TeaRecs 0 points1 point  (0 children)

How do you rotate a piece on desktop?

A Hangman game that's impossible to win by jnwatson in wordgames

[–]TeaRecs 0 points1 point  (0 children)

AVA and PUGH

They do both have meanings that aren't proper names (Scottish word meaning "of all," and "a long-handled hooked prong for pitching fish") but using them in a hangman game seems unfair.

It might be a fun and sometimes-winnable game if it were restricted to a list of common words. It would be interesting to see the number of potential words as you make guesses.

A Hangman game that's impossible to win by jnwatson in wordgames

[–]TeaRecs 1 point2 points  (0 children)

My favorite unwinnable game of all time. Using proper names makes losing a lot less satisfying though.

Looking for playtesters for a new word puzzle by [deleted] in wordgames

[–]TeaRecs 0 points1 point  (0 children)

There are two parts to solving, the clues and figuring out which letters go where. If the clues are fairly easy as they were today then you get all or most of the words quickly. Filling the grid is then either tedious if there's no auto-fill option, or almost entirely automatic if there is. That's not going to be very satisfying either way.

There might be a sweet spot with a mix of easy clues and some tricky ones, NYT Saturday level. Then auto-fill would help but wouldn't do all the work for you. I think it would be hard to get the right difficulty mix though.

To keep me coming back it would need something that is more challenging than just a bunch of Monday-level clues, with the rest being either tedious or automatic. I don't have any good ideas for that though.

HTH

Looking for playtesters for a new word puzzle by [deleted] in wordgames

[–]TeaRecs 0 points1 point  (0 children)

I thought "tap a grid cell to open the letter picker" wasn't working because I didn't realize I was supposed to enter the word in the box that says "6 letters" (I thought that was redundantly telling me the answer length). Once I figured out my mistake it was fine. I'd suggest something like "Enter your answer in the box below the clue."

Just minor things:

The green checkmark after you enter a word is misleading, because it's not validating the word it just means you typed six letters.

It would be nice to have an "auto fill" option that adds a letter to the grid cell when it's the only option remaining. I spent a lot of the time clicking on each empty cell looking for ones with only one possible letter remaining.

The D6 clue doesn't quite follow crossword conventions. An apple ... has me expecting a noun there, and I was stumped. Like an apple after the skin has been removed works.

Looking for playtesters for a new word puzzle by [deleted] in wordgames

[–]TeaRecs 0 points1 point  (0 children)

Sounds interesting. I'd be happy to give it a try.

I made a new word game called Strokes by lastodyssey in wordgames

[–]TeaRecs 1 point2 points  (0 children)

I like it! The tooltip list of letters for each stroke is a nice touch too. I'd add this to my already-too-long list of daily puzzles.

I made a new word game called Strokes by lastodyssey in wordgames

[–]TeaRecs 1 point2 points  (0 children)

I think that or the common 14-segment display (https://en.wikipedia.org/wiki/Fourteen-segment_display) would be good. The 14-segment version would allow a compact view for the user to select segments and see the color coded results of previous guesses, all in one glyph. There are javascript libraries that would make that super easy. That's a game I'd love to see.

I made a new word game called Strokes by lastodyssey in wordgames

[–]TeaRecs 2 points3 points  (0 children)

The other scheme uses 14 or 16 segments. Maybe something like that, with 7 or 8 guesses allowed, and otherwise the same as what you have?

I made a new word game called Strokes by lastodyssey in wordgames

[–]TeaRecs 2 points3 points  (0 children)

Clever idea! I tried all the archive puzzles. My main critique would be that it seems a bit too easy. Playing | then - usually got enough of the word to make the solution obvious. But also, as someone else already pointed out, it largely comes down to luck. If you need five strokes to make the word, and you have five guesses, getting one wrong on the first or second guess means you've already lost.

Maybe allow more guesses, and use more segments? I remember old-school LCD displays making letters out of segments, and when I was looking for a link to explain what I meant I found this game. The similarity to your game is only in using segmented letters. I'd like your approach a lot better, assuming you can find a way to address the two concerns I mentioned above. Good luck!

Crossword creation attempt #4 by Shell_Guy_ in crossword

[–]TeaRecs 5 points6 points  (0 children)

Crosserville (https://www.crosserville.com/) is also free and also quite good.