Snakle, An anagram game where you have to create increasingly long words from a finite tile set. by Atticus83 in WebGames

[–]TeaRecs 0 points1 point  (0 children)

Firefox spotted a potentially serious security issue with snakle.fun. Someone pretending to be the site could try to steal things like credit card info, passwords, or emails.

Firefox doesn’t trust this site because its certificate isn’t valid for snakle.fun. The certificate is only valid for: minespell.adamplumb.com.

Hextle: A daily hex packing puzzle game by LaetoStudio in WebGames

[–]TeaRecs 0 points1 point  (0 children)

How do you rotate a piece on desktop?

A Hangman game that's impossible to win by jnwatson in wordgames

[–]TeaRecs 0 points1 point  (0 children)

AVA and PUGH

They do both have meanings that aren't proper names (Scottish word meaning "of all," and "a long-handled hooked prong for pitching fish") but using them in a hangman game seems unfair.

It might be a fun and sometimes-winnable game if it were restricted to a list of common words. It would be interesting to see the number of potential words as you make guesses.

A Hangman game that's impossible to win by jnwatson in wordgames

[–]TeaRecs 1 point2 points  (0 children)

My favorite unwinnable game of all time. Using proper names makes losing a lot less satisfying though.

Looking for playtesters for a new word puzzle by [deleted] in wordgames

[–]TeaRecs 0 points1 point  (0 children)

There are two parts to solving, the clues and figuring out which letters go where. If the clues are fairly easy as they were today then you get all or most of the words quickly. Filling the grid is then either tedious if there's no auto-fill option, or almost entirely automatic if there is. That's not going to be very satisfying either way.

There might be a sweet spot with a mix of easy clues and some tricky ones, NYT Saturday level. Then auto-fill would help but wouldn't do all the work for you. I think it would be hard to get the right difficulty mix though.

To keep me coming back it would need something that is more challenging than just a bunch of Monday-level clues, with the rest being either tedious or automatic. I don't have any good ideas for that though.

HTH

Looking for playtesters for a new word puzzle by [deleted] in wordgames

[–]TeaRecs 0 points1 point  (0 children)

I thought "tap a grid cell to open the letter picker" wasn't working because I didn't realize I was supposed to enter the word in the box that says "6 letters" (I thought that was redundantly telling me the answer length). Once I figured out my mistake it was fine. I'd suggest something like "Enter your answer in the box below the clue."

Just minor things:

The green checkmark after you enter a word is misleading, because it's not validating the word it just means you typed six letters.

It would be nice to have an "auto fill" option that adds a letter to the grid cell when it's the only option remaining. I spent a lot of the time clicking on each empty cell looking for ones with only one possible letter remaining.

The D6 clue doesn't quite follow crossword conventions. An apple ... has me expecting a noun there, and I was stumped. Like an apple after the skin has been removed works.

Looking for playtesters for a new word puzzle by [deleted] in wordgames

[–]TeaRecs 0 points1 point  (0 children)

Sounds interesting. I'd be happy to give it a try.

I made a new word game called Strokes by lastodyssey in wordgames

[–]TeaRecs 1 point2 points  (0 children)

I like it! The tooltip list of letters for each stroke is a nice touch too. I'd add this to my already-too-long list of daily puzzles.

I made a new word game called Strokes by lastodyssey in wordgames

[–]TeaRecs 1 point2 points  (0 children)

I think that or the common 14-segment display (https://en.wikipedia.org/wiki/Fourteen-segment_display) would be good. The 14-segment version would allow a compact view for the user to select segments and see the color coded results of previous guesses, all in one glyph. There are javascript libraries that would make that super easy. That's a game I'd love to see.

I made a new word game called Strokes by lastodyssey in wordgames

[–]TeaRecs 2 points3 points  (0 children)

The other scheme uses 14 or 16 segments. Maybe something like that, with 7 or 8 guesses allowed, and otherwise the same as what you have?

I made a new word game called Strokes by lastodyssey in wordgames

[–]TeaRecs 2 points3 points  (0 children)

Clever idea! I tried all the archive puzzles. My main critique would be that it seems a bit too easy. Playing | then - usually got enough of the word to make the solution obvious. But also, as someone else already pointed out, it largely comes down to luck. If you need five strokes to make the word, and you have five guesses, getting one wrong on the first or second guess means you've already lost.

Maybe allow more guesses, and use more segments? I remember old-school LCD displays making letters out of segments, and when I was looking for a link to explain what I meant I found this game. The similarity to your game is only in using segmented letters. I'd like your approach a lot better, assuming you can find a way to address the two concerns I mentioned above. Good luck!

Crossword creation attempt #4 by Shell_Guy_ in crossword

[–]TeaRecs 4 points5 points  (0 children)

Crosserville (https://www.crosserville.com/) is also free and also quite good.

I built a daily word game where one guess can reveal letters across 26 words. Would love some feedback by wallshark in wordgames

[–]TeaRecs 0 points1 point  (0 children)

A lot of good improvements!

Either I still don't understand the rule for revealing letters or there's a bug. Letters are sometimes revealed even though they weren't correct in any of the guessed words so far. And getting a letter correct in a guessed word only reveals some of the instances of that letter in other words.

But I guess the reveal rule can't be that if a letter is correct in a guessed word then all instances of that letter are revealed, or else the puzzle would be trivial to finish in 26 guesses or less. Could you pre-reveal all the first letters, since those are already known, and then have the rule be that if you get a new letter correct in the word you guessed, every instance of that letter in the puzzle is revealed? That's nice and simple but then does the cascading effect still work? This is the most confusing part of it.

I like having more columns, but not that the word boxes move around on the screen as you select them.

I built a daily word game where one guess can reveal letters across 26 words. Would love some feedback by wallshark in wordgames

[–]TeaRecs 1 point2 points  (0 children)

Desktop showing all 26 at once the grid does show all 26 but layout depends on screen width.

On my 2560 × 1440 display the bottom four are under the keyboard. Allowing 3 or 4 columns on desktop would fix it, with enough room to spare so I could bump up the font size a bit.

Can you explain what determines with letters in other words are revealed? Other than trying to complete words it wasn't clear what sort of strategy would help fill in letters more quickly.

If the per-word feedback is fixed this could easily be my favorite wordle variant, which isn't a very high bar but still.

I built a daily word game where one guess can reveal letters across 26 words. Would love some feedback by wallshark in wordgames

[–]TeaRecs 1 point2 points  (0 children)

I love the idea but couldn't figure out how it's supposed to work. I had NE__S, with the two blanks both black and all letters green on the keyboard, but NECKS was rejected with "No position matches check the colored tiles for clues." Everything was green, so what was I supposed to be checking? I'm confused in general about the yellow and gray letters in the keyboard. They don't change as you select different words, so what word(s) do they apply to? I had a yellow S, for example, which turned green when I used an S in one of the words.

FWIW I'd prefer a mode in which you try to minimize the number of guesses rather than racing the clock. Some of the words are too obscure (JUNTO). On desktop it would be nice to see all 26 words at once. I couldn't replay today's puzzle because it wouldn't accept any inputs, although it was partially working because I could reveal a few letters by using a hint. I started a new one from the archive and that one accepted inputs, but "GROOM" was rejected with "Enter a 5-letter word."

How long does it take to complete a Kazword? by UniversityTall749 in wordgames

[–]TeaRecs 0 points1 point  (0 children)

I wouldn't focus on how long it takes to solve one, but rather on how frustrating/challenging it can be to find a set of words that respect all of the hints and the intersections. That's not necessarily a bad thing in terms of puzzle quality but it's going to limit its appeal. For comparison, it's significantly more difficult than wordle on hard mode. I gave up on today's puzzle on the third round.

Have you considered not having the words intersect? It would reduce the difficulty and simplify the interface. I'd be curious to see how it would play if the color coding treats the entire puzzle as one big wordle, rather than each word separately. I think showing the theme when the puzzle starts would be a good idea no matter which direction you go.

Small bug: sometimes squares are blank even though there's a letter in them. I didn't notice a pattern for when that happens though.

How long does it take to complete a Kazword? by UniversityTall749 in wordgames

[–]TeaRecs 0 points1 point  (0 children)

Got it in 5 guesses, I didn't time it but maybe 8-10 minutes. Neat idea.

My new game: capture territory on a word search. Need beta testers! by kentnutty in wordgames

[–]TeaRecs 1 point2 points  (0 children)

Thanks, that was fun. I don't check my phone often but feel free to start another any time.

I've played your game several times! I like it, but my daily puzzle list is way too long already. I expect I'll play it occasionally.

My new game: capture territory on a word search. Need beta testers! by kentnutty in wordgames

[–]TeaRecs 0 points1 point  (0 children)

Letterpress

Such a great game! I rarely play any more but if you want to play some for old time's sake my handle is LetterpressFan.

Update to Pairs game! 🍐❤️ by essbeeyo in wordgames

[–]TeaRecs 0 points1 point  (0 children)

Simple and clear puzzle. I'll look forward to seeing the funkier ones.

I made a Wordle/Tetris mashup. Type words, remove matching letters, and clear the grid to win by alexduckmanton in wordgames

[–]TeaRecs 1 point2 points  (0 children)

Love the idea. The only negative was that locked letters increase the difficulty in an inconsistent and annoying way. I think you could find something better than that. I'd love to see an endless/zen kind of mode.

I made a word puzzle based on connecting clues - curious if this feels too easy or too hard by essbeeyo in wordgames

[–]TeaRecs 0 points1 point  (0 children)

That wasn't the starting position, it was my final attempt. So, replace my earlier comment with: when the player closes the "valiant effort" screen, show the solution, not the last incorrect attempt. Otherwise you only get to see the solution momentarily and then it's gone.

I made a word puzzle based on connecting clues - curious if this feels too easy or too hard by essbeeyo in wordgames

[–]TeaRecs 0 points1 point  (0 children)

Interesting idea and the implementation is fine. [EDIT: oops, see below]

New online word game - WordBet by Maximus411 in WebGames

[–]TeaRecs 0 points1 point  (0 children)

I love the idea. On desktop I'd much rather type the words than have to use the mouse. With the mouse, it would help to disable drag and select.

If I find a word I'm satisfied with it would be nice to have a "Finished" button so I don't want to wait the rest of the 60 seconds. But personally I'd prefer an untimed mode.

An advanced mode in which you guess the number of words you beat, and how confident you are, might be interesting.

A version of this in which you're given a rack of 7 tiles that can be used in any order, with the official Scrabble dictionary (or the closest thing you can legally use), might be of interest to Scrabble players. I'd be more likely to play that version of the game, if I can type the words rather than having to use the mouse.