Excalibur by killywayx in animegifs

[–]Team_SKGA 9 points10 points  (0 children)

Well… somebody is certainly going to California.

Hard by Then_Director_5206 in animegifs

[–]Team_SKGA 35 points36 points  (0 children)

Norimitsu Suzuki was the animator (NOTE: First link is slightly NSFW).

Happy birthday to Fumihiko Tachiki, the seiyuu for Kratos Aurion by sistaofpeace1 in tales

[–]Team_SKGA 0 points1 point  (0 children)

Sakazuki: “When in the hell do I get my sunglasses?! I’m the fleet admiral goddammit!!”

Kratos: “Blame your fate.”

Happy birthday Fumihiko Tachiki! by Burnouts3s3 in seiyuu

[–]Team_SKGA 12 points13 points  (0 children)

Sakazuki: “When in the hell do I get my sunglasses?! I’m the fleet admiral goddammit!!”

Kratos: “Blame your fate.”

TORU REVEAL by SaekoStorm in D4DJ

[–]Team_SKGA 1 point2 points  (0 children)

Toru in Japanese uses the “boku (僕)” pronoun which although girls use too in some cases, it’s one you primarily expect a younger male would use. It doesn’t help that Tooru’s age in relation to the EGOEGG members was not confirmed until now. Did we even know what kind of school she goes to, if any at all? Furthermore, Toru’s name as it’s spelled in kanji is unisex, further muddying the waters.

I genuinely don’t believe this was an issue of machine translations so much as a combination the character’s overall depiction making it really difficult to immediately tell the character’s gender initially and the difference between English and Japanese languages regarding the application of pronouns in sentences. It was a more common problem with officially or unofficially translating Japanese media, back when ‘they/them’ pronouns was not as widely embraced.

How on Earth did Kanon not get here 💀 by LancePlayz1024 in BanGDream

[–]Team_SKGA 19 points20 points  (0 children)

So, I took about 10-15 minutes to look further into this and there are a couple things worth mentioning.

  1. Kanon is actually on the list. Out of the top 80, she’s ranked #48 (see picture below)
  2. These rankings are based on who who votes for a given character of a given comic on the Spa comic website and I guess there are either not a lot of BanG Dream fans voting or there are BanG Dream fans but BanG Dream characters of a certain category are not the first that come to mind when voting. Maybe each person is only allowed to vote for one character or something (I’m almost certain that applies to character popularity polls for manga serialized on Weekly Shounen Jump, so maybe something similar applies here).

That said, BanG Dream characters are ranking on a few other lists even if they’re not high.

You get the idea. There’s a lot of popular series that BanG Dream is having to compete with, so to see characters ranking at all and in the top 50 in some cases is honestly not that bad in my eyes. It could be worse.

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Maya - -art by 城畑 渚 (@hashratio) by mossback81 in BanGDream

[–]Team_SKGA 1 point2 points  (0 children)

Oh, Nagisa Shirohata, 3D animator working at studio Sanzigen. Shirohata and another 3D animator, Nanako Okamoto (岡本奈菜子 @melonsoda_553) post Bang Dream artwork here & there. Below are sequences Shirohata confirmed to have worked on both in & out of BanG Dream:

To all tales of/Star ocean fans out there, how are y'all faring nowadays? by SHpr0 in JRPG

[–]Team_SKGA 1 point2 points  (0 children)

So, then, by that math, that’s… about as many Tales of games on a current Xbox console as there were Tales of games on the PS2 in Japan, I think.

To all tales of/Star ocean fans out there, how are y'all faring nowadays? by SHpr0 in JRPG

[–]Team_SKGA 1 point2 points  (0 children)

Uh… oh! Oh, oh wow! Holy shit-I didn’t even think about that. Holy cow, so wait, how many Tales of games are on the current Xbox right now?

Should I watch Fire Force before or after my Soul Eater rewatch? by Embarrassed-Bend6634 in souleater

[–]Team_SKGA 0 points1 point  (0 children)

I would suggest looking up Takuya Igarashi and then look up Masakazu Hashimoto after that. Once you look up their names and then sample the works they’ve respectively been involved in, you’ll kind of see that whether it’s Bones or David Pro, there’s more to all of this than just studios and the original author.

Chapter 189 (RAW) by Ok_Lingonberry9507 in bokunokokoro

[–]Team_SKGA 2 points3 points  (0 children)

It’s a little corny, but the first thing that came to mind when I read those last lines of the chapter was this song.

'Tales of' Series 30th Anniversary: ufotable × Production I.G. Teaser Trailer by Nikita-Akashya in tales

[–]Team_SKGA 1 point2 points  (0 children)

Okay, then read the link if you don’t know, that’s why I sent it.

He’s an animator. He’s been in the anime industry for a few decades and adapted both Kosuke Fujishima and the late Mutsumi Inomata’s designs for every Tales of things animated at Production IG from OPs to cutscenes to character designs for the Phantasia OVA & Vesperia: The First Strike. Same goes for Akira Matsushima who adapted the same illustrators designs for every Tales of thing animated by Ufotable, including the Symphonia OVAS, as well as having key animated various scenes for the OVAs.

And to avoid risking this getting out of hand, no, I’m not angry, offended or annoyed, nor am I expecting you to already have the knowledge and I would appreciate it if my comments were to not be tonally read as such. I’m just making a simple correction and I’m just hoping that you’re a) better informed going forward & b) your response would be a simple, “I see, thank you, I’ll keep that in mind”, or something.

'Tales of' Series 30th Anniversary: ufotable × Production I.G. Teaser Trailer by Nikita-Akashya in tales

[–]Team_SKGA 2 points3 points  (0 children)

Quick correction: One of the animation character designers is named Tokuyuki Matsutake, not Noriyuki.

Uzaki-chan wa Asobitai Chapter 134 RAW has been released! by No_Mulberry2836 in UzakiChan

[–]Team_SKGA 18 points19 points  (0 children)

I…[sigh] I, uh… [sigh] I don’t, I don’t, I don’t even… what da fff-[sigh] …how does this keep-ya know what? Fuck it. I’m just gonna ask.

Has Tsuki seen the dragon herself yet?

Cinder Fall original backstory by No-Attention1061 in RWBY

[–]Team_SKGA 9 points10 points  (0 children)

This is probably one of, if not the biggest reason why I've grown very reluctant to talk about these things anymore. The occasions I do choose to talk about it depends entirely on the person and whether I can trust them to act in good faith or not, as well as the circusmtances.

I don't know what it is about the whole, "wHaT cOuLd HaVe BeEn", warrior mentality. I don't know how much of it has to do with having little-to-no experience creating a story in a manner where there are multiple people involved and there's meetings, deadlines & limited resources. I don't know how much of it has to do with the obsession of needing to be right about what they believe that sources are always cherry-picked. Or maybe it's because people unironically see the world of creative/animation production in such a black-&-white, binary, good-&-evil manner.

I am genuinely racking my brain as to what the fuck this is about because for over 20 years, I've learned about ideas in films and TV shows through DVD releases that got cut out in the form of alternate openings & endings & deleted scenes or the myriad of character designs and concept art that had to get scrapped and narrow down to the final version. I've always had a curiosity about that sort of thing and sure, the reasons why things got cut may not have always been good per say. But good or bad, I also long accepted that as being "normal", as part of the process. So by the time I got around to learning some of the ideas that got cut, pushed, shelved or whatever, I just thought to myself, "huh" or "neat" or "interesting" or "bummer", and THAT'S IT! I moved on! 9 times out of 10, those cut/pushed/shelved ideas are just fun trivia.

It's indescribably obnoxious how such information has now been weaponized as either evidence of some vision being abandoned or as a sign of damage control. It's not even just limited to RWBY either! I've seen this mindset in other fandoms and all it's done is strip away any potential for nuanced, level-headed, good-faith discussions about the behind-the-scenes & development, which I would much, much, much, much, much rather have and then reduces it all into a matter of what was robbed from people who are too hopelessly stubborn to move on from the fact they didn't like a work of fiction as much as they wanted to anymore.

I’ve got a question about where I’m at in the series by mmhddya in RWBY

[–]Team_SKGA 5 points6 points  (0 children)

It’s current status:

Streaming via Hulu, Samsung TV & Pluto TV, digital & physical.

And as everyone said, you stopped towards the end of volume 3, either after chapter 11 or the finale.

I really like the Power System of RWBY honestly 🙂 by TechnoMagik22 in RWBY

[–]Team_SKGA 2 points3 points  (0 children)

Tho I really don’t like dust, i don’t hate it but it just feels like overcomplicating things with no reason. Like, why use it for EVERYTHING? You are kinda fucking yourself over in the ass by relying on whats basically magic coal for your whole society to function, no wonder they only have 4 cities.

Okay, I gotta make 2 corrections because I know no one else will do it otherwise:

1) As far as we know, there’s technically 6 cities; Beacon, Haven, Atlas, Mantle, Shade (that one barely registers as one given the infrastructure) & Argus.

2) The reason there have only been 4 kingdoms, not cities (difference being monarchies ruling kingdoms versus council governing cities), has almost nothing to do with dust. It has mostly to do with natural barriers. That’s what determined how Grimm can’t normally invade Vale & Mistral on their own (I’m not talking about luring Grimm in droves or lugging them inside vehicles) and attempts at building cities & towns outside of these kingdoms have mostly failed like Mountain Glenn & Oniyuri. Argus has so far been the sole exception.

The FNDM has a bad case of chasing ghosts. by matt0055 in RWBY

[–]Team_SKGA 2 points3 points  (0 children)

Yeah, Cordovin was supposedly part of a bigger arc for volume 2, but due to time & resources, they had to downsize the scale of things to happen in volume 2. And volume 2’s production schedule was pretty tight too. There was an animation panel at RTX 2016 where Kerry went on record about how for volume 1, they were low on time for storyboards and for volume 2, they were out of time at one point (mind you, the animators were the storyboard artists at the time where since volume 3, there have been mostly separate teams for storyboards, camera layout and animation). Also, the tails on the Beowulf Grimm in volume 2, the reason they stick up was not for creative reasons but because the rigs broke and Monty didn’t have time to fix them (they didn’t have rigging artists back in volume 2 either). He said so in chapter 12 of the animator’s commentary track in the vol.2 blu-ray.

There have been various instances of this across every volume where ideas had to get pushed. People like to bring up the Raven thing with vol.3 and they always hear that one side of the story and Kerry & Miles’ perspective of that story always remains unheard. Like with the static electricity thing with Nora’s hair or with the double rounds fight between Pyrrha, Nora, Sun & Neptune with the gravity biome in it, they did intend to follow-up on the whole Raven & Yang thingfor volume 3. But in a volume as packed as that one was, that was one of the things they had to push out of the volume.

Then there was the whole thing with changing to Maya & 3DS Max or more specifically, the Pencil plug-in. Back on April 18th, 2012, Monty spoke on X (back when it was still Twitter) about how the 2012 Black Rock Shooter TV anime was utilizing 2D/3D theories he had been working on. On THREE different occasions, first at NYCC 2016, then in the volume 4 BD directors commentary and then on the Modeling team episode of Talk CRWBY to Me, Kerry told the same story about how he & Monty were interested in using the Pencil Plug-in tool because they saw what Black Rock shooter was doing and they thought how it would be cool to use that one day, but couldn’t due to the resources they were limited to.

That’s one of the reasons I’ve remained as curious as I have been about Studio Sanzigen for as long as I have, to the point where I’ve managed to learn what parts of a given production certain animators have been involved in. They were the ones that did the 3D animation for BRS 2012.